- Видео 31
- Просмотров 82 509
Axanael
Добавлен 17 июн 2013
NIKKE - NA: 00180294
Gundam UC Engage (Global): 22544499758
Gundam UC Engage (Global): 22544499758
Neo Zeong Raid Battle Triple Lifesteal Solo Clears (Gundam U.C. Engage)
Neo Zeong Raid Battle Triple Lifesteal Solo Clears (Gundam U.C. Engage)
Просмотров: 61
Видео
[Ash Echoes/白荆回廊] Joint Training 300% Clear w/ Physical Summon Team, 1 Healer (Global)
Просмотров 78Месяц назад
Leader - Cen Ying Seed 3 (L7) Luke Seed 0 Lorelle Seed 0 Freda Seed 5 Engraving Setup: [ATK] Beneath the Deception (UE 3) (Friendship Coins) [ATK] Blood Ruvia (UE 5) (Borrowed from Support) [MST] Bad Soil Bloom (UE 1) [MST] Born from Ashes (UE 1) [DEF] Double Attraction (UE 0) [DEF] Karma (UE 2) (Phase Quests) War-Torn Region - Depth 14 - 6570 Overall ATK 1248 DEF 1208 MST 1280 VIT 455 TRM 843 ...
Hit Easy Parries with Parry Cancelling (Space Marine 2)
Просмотров 1,8 тыс.3 месяца назад
Reddit post with the specific blue indicator attack: www.reddit.com/r/Spacemarine/comments/1ffrezq/parry_and_dodge_timing_testing_and_guide_an/ Bulwark Build: Perks: puu.sh/KeZ96/c66aee4de1.png Melee Weapon: puu.sh/KeZ94/5526618702.png Melee Perks: puu.sh/KeZfP/6819c9ee77.png Sidearm: puu.sh/KeZ91/7a163a21c5.png Sidearm Perks: puu.sh/KeZfM/840cdba2f4.png
Unlimited Missile Works (Gundam Breaker 4/ガンダムブレイカー4)
Просмотров 16 тыс.4 месяца назад
Skill Cooldown Reduction: OP Skill has a hard cap, you don't actually need 100%. Build is in the video but all you really need is the OP Skill CDR. Long Range Weapon: "Missile Launcher" is from Gundam Ground Type, Gundam Kyrios also has a similar Long Range Weapon Missile Launcher "Awakening Gauge: On Hit" is how I can maintain Awakening State after entering it a single time.
May Raid Battle - Shamblo Full Damage One-Shot Team (Gundam U.C Engage)
Просмотров 887 месяцев назад
Enhancements: Nu Gundam: P5/T5 Custom 9 N/A Phenex (NT Version): P0/T5 Custom 9 N/A ZZ Gundam: P5/T5 Custom 11 Body: 31 ATK Weapon 1, 2, 3: 31 ACC Sisquiede Titans Color: P0/T5 Custom 11 Body: 21 ATK Weapon 1, 3: 21 ACC Weapon 2: N/A Zaku 1 with Big Gun (Thunderbolt): P5/T5 Custom 11 Body: 51 ATK Main Weapon: 31 POW 21 ACC Weapon 2: N/A
3:27 Eugen Behemoth with Pugs - Granblue Fantasy Relink [グランブルーファンタジー リリンク]
Просмотров 1278 месяцев назад
Gladius is kind of a pumper on that Siegfried Gear: puu.sh/K5Icw/42fcf0088a.png DPS Meter Chart: puu.sh/K5IcZ/c45b51425b.png DPS Meter Download: github.com/false-spring/gbfr-logs
April Challenge Battle EXTRA Solo Clear - Gundam U.C. Engage (Global)
Просмотров 718 месяцев назад
Just borrow a strong The O instead of ZZ or anyone with bonuses and he will carry you. Gundam UC Engage ガンダムUCエンゲージ 機動戰士GUNDAM U.C. ENGAGE
Battle Rush 4 - The O Solo Clear - Gundam U.C. Engage (Global)
Просмотров 719 месяцев назад
This is why The O is also S Tier for PvE Damage Charts puu.sh/K4DWu/97e54bc93b.png puu.sh/K4DWS/4d8f6b3779.png Gundam UC Engage ガンダムUCエンゲージ 機動戰士GUNDAM U.C. ENGAGE
Optimize your Damage per Entry for Asparas II (Gundam UC Engage Global)
Просмотров 519 месяцев назад
End Slides puu.sh/K3VFR/a78f9f9f27.png puu.sh/K3VFS/5b9eed650c.png Audio Burning out the Blue ruclips.net/video/EPJyVPdSgBs/видео.html Reach for the Stars ruclips.net/video/xYjNrv9z458/видео.html Gundam UC Engage ガンダムUCエンゲージ 機動戰士GUNDAM U.C. ENGAGE
Worlds Laziest Granblue Fantasy Relink Eugen Player Solos Lucilius with AI [グランブルーファンタジー リリンク]
Просмотров 2,6 тыс.9 месяцев назад
Check Pinned for Timestamps and Guide, too long for the description box this time. As always, we keyboard and mouse in this household. DPS Breakdown: puu.sh/K32Y9/5e5fa4a6ac.png Eugen Sigils: puu.sh/K32Yd/9277a5502a.png AI Crew Sigils: puu.sh/K32Ya/4c43911bbf.png Skills Loadout: puu.sh/K32Yf/2d26f86950.png You can probably cut Nimble Defense, I used it while I was learning the fight. Hostility ...
4:00 Full AFK Proud Farm Weapon EXP Silver Centrums Curio Granblue Fantasy Relink グランブルーファンタジー リリンク
Просмотров 1,5 тыс.11 месяцев назад
no need for assist mode guess what if you need garrison for this build it drops from this stage Quest: Trade Barriers (Proud) 17 Large Fortitude Crystals 6 Legendary Merits 15 Rafael Coins 4 Crowning Parapets 9 Landbeast Horns 3 Fodder Sigils High Curio Drop Chance didn't get centrum drop in this run, but it is in the drop table: puu.sh/K0E6t/c381c6ac77.jpg Granblue Fantasy Relink グランブルーファンタジー ...
3:00 Proto Bahamut on Eugen (Keyboard and Mouse) Granblue Fantasy Relink [グランブルーファンタジー リリンク]
Просмотров 32 тыс.11 месяцев назад
Keyboard and Mouse sucks for Relink guys 1:10 Pre-place 3 Grenades before Cutscene for Damage Instant Link Gauge 1:26 Link Attack into Venom Grenade into AP Round to reduce number of transitions in and out of Sniper Mode 1:33 Boss usually flinches out at 80%, Zeta Paralyzes at 82% so hold Paralyze. Sometimes boss can just recover basically instantly and basically ignore CCs, not sure what trigg...
勝利の女神: NIKKE Special Interception Chatterbox - Power VS Laplace
Просмотров 269Год назад
If you are a new player, Power is a pretty OK replacement for Laplace
勝利の女神: NIKKE Special Interception Alteisen PC Full Clear (No Noise, No Cover Cheese, No Ultrawide)
Просмотров 3,6 тыс.Год назад
high fps modernia does big damage also max ammo capacity is op
勝利の女神: NIKKE Alteisen Special Individual Interception Full DPS Team No Cover Bug T9 Clear
Просмотров 251Год назад
here's an idea of how geared you need to be to even consider clearing fast scraped from my twitch: twitch.tv/axanael
勝利の女神: NIKKE Alteisen Special Individual Interception - New Bug
Просмотров 320Год назад
勝利の女神: NIKKE Alteisen Special Individual Interception - New Bug
勝利の女神: NIKKE Special Individual Interception Gravedigger gamebreaking bug (Invincible Red Rings)
Просмотров 2,4 тыс.Год назад
勝利の女神: NIKKE Special Individual Interception Gravedigger gamebreaking bug (Invincible Red Rings)
勝利の女神: NIKKE Special Individual Interception Gravedigger Lv9 Full Clear (with Gear and Stats)
Просмотров 1,1 тыс.2 года назад
勝利の女神: NIKKE Special Individual Interception Gravedigger Lv9 Full Clear (with Gear and Stats)
勝利の女神: NIKKE Special Individual Interception Chatterbox Lv9 Full Clear (NO MAX CORE)
Просмотров 1,7 тыс.2 года назад
勝利の女神: NIKKE Special Individual Interception Chatterbox Lv9 Full Clear (NO MAX CORE)
勝利の女神: NIKKE Special Individual Interception Gravedigger Lv 7 Clear (NO MAX CORE)
Просмотров 9562 года назад
勝利の女神: NIKKE Special Individual Interception Gravedigger Lv 7 Clear (NO MAX CORE)
勝利の女神: NIKKE Special Individual Interception Blacksmith Lv8 Clear
Просмотров 9252 года назад
勝利の女神: NIKKE Special Individual Interception Blacksmith Lv8 Clear
勝利の女神: NIKKE Special Individual Interception Modernia Level 7 Clear
Просмотров 6872 года назад
勝利の女神: NIKKE Special Individual Interception Modernia Level 7 Clear
勝利の女神: NIKKE Chapter 16-28 BOSS Clear No Centi (12k Under Rec)
Просмотров 3,8 тыс.2 года назад
勝利の女神: NIKKE Chapter 16-28 BOSS Clear No Centi (12k Under Rec)
勝利の女神: NIKKE Chapter 16-22 Clear (10k Under Rec)
Просмотров 1,6 тыс.2 года назад
勝利の女神: NIKKE Chapter 16-22 Clear (10k Under Rec)
勝利の女神: NIKKE Chapter 16-11 Clear (14k Power Under Rec)
Просмотров 1,2 тыс.2 года назад
勝利の女神: NIKKE Chapter 16-11 Clear (14k Power Under Rec)
勝利の女神: NIKKE - Chapter 15 Boss Clear (5500 Under Rec)
Просмотров 9272 года назад
勝利の女神: NIKKE - Chapter 15 Boss Clear (5500 Under Rec)
NIKKE - Simulation Room Sector 5 Stage C7 Final Boss Clear
Просмотров 3902 года назад
NIKKE - Simulation Room Sector 5 Stage C7 Final Boss Clear
Nikke - Isabel Damage Test - S Rank Interception Grave Digger
Просмотров 1,3 тыс.2 года назад
Nikke - Isabel Damage Test - S Rank Interception Grave Digger
NIKKE - S Rank Interception Grave Digger Full Clear No Dolla No Drake
Просмотров 6 тыс.2 года назад
NIKKE - S Rank Interception Grave Digger Full Clear No Dolla No Drake
I think the gn missile launcher deals more damage. I have the missile launcher (what your using) and the NG at max rarity and the same levels with no damage buffs and it's stronger
Also that's a really sad amount of damage
Stinger Shell (165% Risk or Higher): "Mechanical Construct - Aggregate reflects 8% DMG taken to the attacker. The reflected damage is also subject to reduction by Echomancer DEF" Engraving Setup: ATK + MST with DEF as third main stat: 2/2/2 for maximizing stat gain, 2/2/1/1 for optimizing skill setups. [ATK] Beneath the Deception (UE 3) (Friendship Coins) [ATK] Blood Ruvia (UE 5) (Borrowed from Support) [MST] Bad Soil Bloom (UE 1) [MST] Born from Ashes (UE 1) [DEF] Double Attraction (UE 0) [DEF] Karma (UE 2) (Phase Quests) ATK 1248 DEF 1208 MST 1280 VIT 455 TRM 843 Substitutions: Blood Ruvia --> Any ATK SSR Trace Bad Soil Bloom/Born from Ashes: (SSR) Traces in the Museum: Bad main skill. Free UE5 from event. You want to unlock the following: Targeted Strike - Diamond: Dealing DMG will additionally apply "Shattered", reducing target's PHYS RES by 1%, stacking up to 12/21/30 times. Effect halved against boss units and can stack. Can also be obtained from Karma (DEF) Getting the Groove: Dealing CRIT DMG increases CRIT RATE by 0.5/1/2% with a CD of 2s. Effect removed when Echomancer set as backup. May want Rewarding Persistence with this one. Avoid Damage Blessing - Diamond Beta as it doesn't stack with Cen Ying's Diamond Alpha. (SR) Racing Night: Main Skill grants 25/50/75% PHYS DMG to all on-field allies for 60s each time a Barrier Skill is activated, does not stack and duration is refreshed when new cast. Luke skills will give you all the uptime you need. High Spirits - Diamond Beta: Dealing PHYS DMG increases EXTRA DMG by 10/15/20%, doubled in Wet Env. Important Skills: Lorelle: Prelude (Defensive Stance) Gains 12-20% DR to self, grants allies 30% damage share. Freda: Indulgence (Healing Stance) Halves healing CD to proc every 2.5s instead of 5s Grants all targets 9-15% DR while active. Double Attraction Memory Trace: Unyielding Will - Diamond Alpha Lv1 6-10% DR to Tacticians and Supports at Level 1 based on DEF
AC6 Balteus in a nushell
this is exactly how i play... 😅
Publish a Mecha game that isn't broken by a missile boat build- Difficulty: Bandai
When in doubt, carpet bomb
can't hear you. sounds like mumbles. :/
Doesnt work
Summary: press parry and melee at the same time using fencing weapon.
Hank Hill bringing the gaming tips as well as the propane and propane accessories
I thought the same thing too. 😂
WHAT
audio too low. delete and re-upload with higher volume
goog guide overall just make sure of the audio first next time.
Gundam Heavyarms: How does he store all of that ammo, newtype space magic?
bro dropped the best tech for sm2 yet and people won't shut the fuck up about his microphone thanks bro
nice tips!
I dunno how someone doesn’t even listen to a single nanosecond of a recording before they upload it. Like, how did you even know if had recorded voice? That you were uploading the right video? I could never have the blind faith in my recording button to just throw some clips in a video raw and upload without so much as a courteously glance lmao, too paranoid for that.
honestly it was fine on my end because i use headphones
Audio was very hard to make out, had to put my phone speaker up against my ear. Aside from that very nice tips about the parry cancel. Seems like this tactic will go a long way in the higher difficulties.
Yea all I mostly hear is mumbling 😅
Maybe listen to the recording before uploading
Too many buttons to press and has low damage. Nukes + Missiles are the way to go. 🫰
New type difficult have to many resistant and health Only viable melle build , ranged build just optional
@@csgarthur7763 I also have melee builds. Claw, Melee, Mace. But for me NUKES + OP Missiles + Ground Break (For Higher Health Enemies just separate their leg). Fewer clicks + Faster Clear. I finished all my NEWTYPES and EXTREME missions with this build (S). The Final boss (Mission 36) only takes 29 seconds to clear. I also tried FUNNELS build but meeh. Aesthetic, yeah but that's all.
Awesome
Bro just made an AC(Armored Core) Unit 😂😂😂😂
I see you invented macross gundam 😂
Dope build 💯👌🏽
Gundam Breaker 4 is Macross haha Itano Circus for EVERYONE!
Problem dmg is too low on newtype missiles do only 770 thats low AF
Is 8 micro missle better?
I don't know but I do know when fireing micros your locked in place and can't move.
Does Shooting Mode make this monster of a missile spammer any stronger, or does it get in the way of things?
Heavy arm version
it's so beautiful
For those times where the air need more missles than oxygen. Honestly i really like missles in this game.
The true def of missile barrage
... it doesn't use Full Open Attack as its burst action?!
Full Open Attack is jank as hell. Even within the same series, Heavyarms' full open does not utilize the Serpent arms, despite having the same icon in the same slot as the Heavyarms arms. FOA (and Full Burst, for that matter) is more trouble than it is worth if you aren't doing a straight build of something like Heavyarms, Strike Freedom, or Full Armor Thunderbolt.
Man, I can't see the enemies when I max out all the scale sliders! I wish there's a weapon that don't require me to aim... Oh wait!
use skill cooldown:parts lost, then 8 micro missile builder parts assigned to 1 button. 160 cooldown will reset with opponents losing parts so you can use it in succession. allow enemies to regain parts then fire again. rinse, repeat
Stuff like this is why we dont have true Pvp. thank goodness
There was a pvp in gbm, but this clearly made it hard to reach the high rank.
although it isnt true pvp in that sense since the players are just bots with player data. the raids were the closest to pure player interaction
Should let you know that the skill cooldown caps at 90%, i think, anything higher than that does nothing.
Some small part of me says this is unfair. But after dealing with the last boss on Extreme, I understand. Singlehandedly justifies the lack of PVP.
This is the definition of "More Dakka" xD
Wagggghhhhh!!!!!
ORCS RULE!!!!
Does the burst action Full Open Attack stacks with the missiles like previous games?
Not sure, if you know which part has it I can test it
@@axanael I only remember in gb3 fullarmor gundam n heavyarms had it, and it works with gatling, vulcans and missiles. Just wondering if it's the same here
In gb4 it definitely works with heavyarms and gets stronger with each piece, but I'm not sure about the accessories
@@The_Jomonge I'm sure some optional parts would work with it, back then I had all 7 slots used for gatling and missiles and they all activated together. Just wondering with the compatibility in the new game.
@axanael I'm not sure if it's heavyarms chest or legs that has FOA. Btw red awaken doesn't do extra damage at 999 hit count. Combo bonus overrides. Also using a hyper stance while in awaken don't stack. Hyper stance overrides. Also also, yellow would be best for that build. Faster skill activation/reaction
I find it funny your Gundam can "become small. Shoot something. Then grow big" every time you use the sniper shotgun EX skill.
It's a bug? With mastery EX skills, I think there's a mod that makes it so you don't see the holographic parts when you use a mastery EX which also fixes this bug
@@axanael There is a mod. It's very QoL though some EX skills visual effects are a bit scuffed like the burning gundam's EX skill where the hand disappeared and the explosion effect is not there but overall, it's very nice to not have Rozen Zulu's legs to "Grow! Expand! EXPLODE!"
Now this, this is life.
Devs: Oh we made so that the optional weapon cooldown would prevent said wrapon from being over-powered. Players:
Devs: we don't want to repeat like in Gundam Breaker 3 where funnels were so OP. Missiles: Our time is now....
The meter from the beginning is from the run I did just prior to this one, still learning the fight so i can actually perfect guard for the challenge, right now I can't solo the guard requirement. No guide because the entire fight is just don't get hit, if you don't play for perfect guard you probably won't get hit by much. Tried recording with OBS but it kind of looks like shit, next time probably use Shadowplay again. Will upload some raids with Song once I finish building and figuring out how to play her.
Jesus.. the precise milisecond aim is just godlike... yah.. Eugen is a GODLIKE unit if played in a mouse and keyboard
nice granblue BGM
This doesn't just apply for Asparas II, but a stunning team will likely be relevant in some future Coop Raids as well. What if I need Support Unit to be most of my DPS? If your DPS options are so weak that majority of your DPS has to come from a Support unit. Then I would run any 2 of Char's Zaku 2, Kshatriya, Char's Zaku 2 (Origin), or even all three potentially, because the first 2 have a stun and the third has a movement speed reduction which serves a similar purpose. Why this works: Stunning the boss prevents the boss from killing your units as easily before soft enrage. You can see in the video how all my units are dead before 80 seconds when I don't run 2 stunners. In addition, my Bombardment units also miss a lot less because the boss cannot move more often. What do you mean by miss? Attacks made by MS in this game are not just visual, they have physical properties. An attack must physically connect with the target before it even considers Evasion and Accuracy. If you watch your ZZ Gundam fighting a fast moving target, you can watch sometimes as it uses its missile barrage, only for about 80% of the missiles to completely miss their target. Certain weapons have special properties as well. The easiest example is Zaku I with Big Gun (Thunderbolt), who's gun "never misses" because it is practically a hit-scan gun, so it will always hit its target and roll the Accuracy vs. Evasion to do damage. Timestamps: 0:28 to 2:35 Double Charku 2 Battle 4:18 to 5:33 G-3 Gundam Triple DPS Team 7:52 to 8:27 DPS and Damage Chart 8:27 Damage Comparison 8:53 Conclusion
Sniper shot has better dps than granade + shot? 😮
I don't know but it is way easier to hit just pure sniper shots
No, grenade shot is way more dps
i did some testing being out of sniper form and spamming grenade is the highest dps because with the guard cancel you can throw grenades faster than in sniper form, but it animation locks you and makes you move backwards every time with it sniper shot is the easiest to maintain uptime but if the boss is usually near the edge of the map you can grenade spam with your back towards the wall and its higher dps since you wont get pushed out of range by the grenade toss
when luci came out I went in with my ais and surprisingly cleared first run in 6 mins. Ai's need a nerf
cope