Phil Procario Jr
Phil Procario Jr
  • Видео 119
  • Просмотров 37 736
Plasticity3d Problem Solving Example2
In this video, we will examine another problem you might encounter in Plasticity 3D and one way to solve it.
Просмотров: 298

Видео

Plasticity3d Problem Solving Example1
Просмотров 554Месяц назад
In this video, I will show you one way to fix a problem when you can't get fillets to work because of your model's geometry.
Current Progress on VF-0AS in Plasticity1
Просмотров 5272 месяца назад
Update on the Macross VF-0A/S project in Plasticity.
How to Set Up Image Planes & Size Them in Plasticity1
Просмотров 5352 месяца назад
In this video, I will show you how I set up an image plane and scale it in plasticity.
How to Create Kit Bashing Parts in Plasticity1
Просмотров 1,1 тыс.3 месяца назад
In this video, I will show you how to use Plasticity to transform details you have modeled into Kit-Bashing parts.
Converting a Sub D model into a G2 CAD model1; this is NOT a Class-A surfacing video.
Просмотров 6164 месяца назад
In this video, I will show you 2 ways to convert a Sub-D model into a G2 CAD model. One uses Fusion and the other uses a plug-in for Blender called Export IGES found here: dsculptor.gumroad.com/l/exportiges
How to Create a Custom Profile Spring in Plasticity
Просмотров 6324 месяца назад
In this video, I will show you how to create a custom spring profile in Plasticity 3D.
Kit bashing in Plasticity1
Просмотров 1,4 тыс.4 месяца назад
How you can use kit bashing in Plasticity.
Place Command in Plasticity1
Просмотров 3634 месяца назад
In this short video, I will show you how to use the place command to place an object along a path with the correct orientation.
Single Span Surface in Plasticity
Просмотров 1 тыс.4 месяца назад
In this video, I will show you an easy way to create a single-span surface in Plasticity.
How to Create Single Span Curves in Plasticity
Просмотров 5184 месяца назад
In this video, I will show you how to create single-span curves in Plasticity.
Plasticity to OBJ Settings3
Просмотров 2,1 тыс.4 месяца назад
In this video, we will examine another type of geometry for export to Blender and discuss what to look for so you can easily unwrap your model for texturing.
Degree123456 control point curves for the artist.
Просмотров 1,3 тыс.4 месяца назад
This video gives a basic understanding of the degree of your control point curves without all the math and technical explanations.
Draft Faces Tool in Plasticity1
Просмотров 8655 месяцев назад
In this short video, I will show you how the draft faces tool works in Plasticity.
Construction Planes in a custom direction
Просмотров 4005 месяцев назад
In this short video, I will show you how to set up a construction plane in a custom direction.
Sweep Tool in Plasticity1
Просмотров 9655 месяцев назад
Sweep Tool in Plasticity1
Plasticity to OBJ Settings2
Просмотров 7 тыс.5 месяцев назад
Plasticity to OBJ Settings2
2 Ways to Create Panel Line Details in Plasticity1
Просмотров 2,3 тыс.5 месяцев назад
2 Ways to Create Panel Line Details in Plasticity1
2 Ways to Offset a Shape in Plasticity1
Просмотров 6005 месяцев назад
2 Ways to Offset a Shape in Plasticity1
Cropping Images With Affinity Photo Using Guides1
Просмотров 3285 месяцев назад
Cropping Images With Affinity Photo Using Guides1
Plasticity to OBJ Settings1
Просмотров 1,6 тыс.5 месяцев назад
Plasticity to OBJ Settings1
Plasticity to Blender Bridge1
Просмотров 5405 месяцев назад
Plasticity to Blender Bridge1
Getting Ref Image into Plasticity1
Просмотров 3985 месяцев назад
Getting Ref Image into Plasticity1
Setting up the Grid and Units in Plasticity
Просмотров 1,1 тыс.6 месяцев назад
Setting up the Grid and Units in Plasticity
Video26 Making a 3d printable model of Godzilla
Просмотров 1656 месяцев назад
Video26 Making a 3d printable model of Godzilla
Project1 Part72 How to Prep a Game Model for 3D Printing Using Topogun and Blender
Просмотров 576 месяцев назад
Project1 Part72 How to Prep a Game Model for 3D Printing Using Topogun and Blender
Adding a Rock Texture to our Model1
Просмотров 806 месяцев назад
Adding a Rock Texture to our Model1
Do Fillets Matter in CAD Part2
Просмотров 786 месяцев назад
Do Fillets Matter in CAD Part2
Do Fillets Matter in CAD Part1
Просмотров 1296 месяцев назад
Do Fillets Matter in CAD Part1
Video25 Making a 3d printable model of Godzilla
Просмотров 776 месяцев назад
Video25 Making a 3d printable model of Godzilla

Комментарии

  • @StormShadowGFX-go5xq
    @StormShadowGFX-go5xq 7 дней назад

    Thank you!

    • @philprocariojr3563
      @philprocariojr3563 5 дней назад

      @StormShadowGFX-go5xq Your welcome! Thanks for watching.

  • @peko1967
    @peko1967 9 дней назад

    But that's waaaay too man polys for a game model that shouldn't be more than a couple hundred. That's my issue with Plasticity. Still looking for a solution.

    • @philprocariojr3563
      @philprocariojr3563 8 дней назад

      @peko1967 A couple hundred? Maybe if you're making an RTS or working on a mobile game. Either way, if your goal is a few hundred, just model it in Blender. A few hundred polygon models in Blender would only take about 15 minutes to make. I have not covered any game modeling yet on the channel. Most of what I am trying to show is if you want to 3D print your models. Thanks for watching.

    • @harlangaler2225
      @harlangaler2225 3 дня назад

      5k polys is a good budget. In this case you bring this plasticity hi model into your poly modeling app, retopo this hi geo to make the LODs including the 5K LOD A, and then bake a normal map, and texture in substance or whatever etc. etc. But a couple hundred would be for lower budget stuff like a vr game, or LOD E or F of a AAA game. ( I'm a former professional game artist )

  • @bzikarius
    @bzikarius 10 дней назад

    Thanks for explanation. It was useful. > 1 inch per square GOD NO PLEASE NOOOOO! Why someone still uses that shit? It is like using finger/palm/elbow/foot/penis etc. to measure something precisely. Metric! Only metric can be used, if you don`t want to kill people in the airplane or train! When someone fabricate parts with imperial system, he recalculates it to metric and then back to imperial! So PLEASE STOP! But if you want to measure your backyard fence approximately - go on, use steps, feets, elbows, whatever!

    • @philprocariojr3563
      @philprocariojr3563 8 дней назад

      @bzikarius I agree. I wish everyone would make the switch, but people in the USA grew up using Imperial, and they don't want to switch. I have to use both units at work every day, and it makes things a real pain. Thanks for watching.

  • @bzikarius
    @bzikarius 10 дней назад

    Thanks a lot! It was very useful, and you showed all the specific options

    • @philprocariojr3563
      @philprocariojr3563 9 дней назад

      @bzikarius Im glad you found it useful. Thanks for watching.

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord 21 день назад

    I have a question. if I have rounded the corners on the bottom cube first. would I have been able to make the fillet then? Without those extra steps? thanks for video.

    • @philprocariojr3563
      @philprocariojr3563 19 дней назад

      @Dina_tankar_mina_ord In this specific case, adding fillets to the bottom of the cube first would not work. It would make the connection of the joining faces even more complicated. I originally showed that in the video, but it got too long, so I cut it out. Thanks for watching.

  • @overseastom
    @overseastom 21 день назад

    Looks awesome so far, mate. Can't wait to see the end result! The Veritech was my first holy-shit-this-is-amazing robot I had when I was young, when Mattel must've licensed the design to use on one of their large Transformers models, cos it was actually metal iirc. I couldn't stop looking at it, it was so cool to me. You're definitely doing it justice with this recreation!

    • @philprocariojr3563
      @philprocariojr3563 19 дней назад

      @overseastom I agree. There was something about the original models that was fascinating. I also had a few of these toys and models growing up, including the Transformer Jetfire. I have a bunch of pieces printed out already and should have a video coming soon showing the latest progress on the build. Thank you for the comments and stay tuned to see the build!

  • @kevins1286
    @kevins1286 27 дней назад

    Thank you so much for these tips ;) !

  • @joshuaandashleyearles-benn4749
    @joshuaandashleyearles-benn4749 29 дней назад

    Awesome. How are you snapping your cutter so easily to the edge? I struggle getting snap to work

    • @philprocariojr3563
      @philprocariojr3563 27 дней назад

      @@joshuaandashleyearles-benn4749 Hold the ctrl key to snap like that. Thanks for watching.

  • @humble-aleksandrpronin3160
    @humble-aleksandrpronin3160 29 дней назад

    Great tut, man, thank you!

    • @philprocariojr3563
      @philprocariojr3563 27 дней назад

      @@humble-aleksandrpronin3160 Thank you for watching!

  • @takerefuge3d
    @takerefuge3d Месяц назад

    Nice Tip, I wasn't aware you could use backspace to dissolve edges!

  • @SylvainDuford
    @SylvainDuford Месяц назад

    Thanks for that tip! It's a frustrating problem I've encountered many times. Now I know how to get around it.

  • @kusumapau8883
    @kusumapau8883 Месяц назад

    thank you! this really helps

  • @ljcdesigns6573
    @ljcdesigns6573 Месяц назад

    Great tutorial! I'm importing into 3dsmax with something close to your settings to clean-up, with auto smooth active on import into max, so with that I can ignore tangency issues, which are driving me nuts.

    • @philprocariojr3563
      @philprocariojr3563 Месяц назад

      @@ljcdesigns6573 Im glad you found this useful. Thanks for watching.

  • @MrSzwarz
    @MrSzwarz 2 месяца назад

    Hi, How you get Tabs? After installing the Bridge I cannot see it anywhere.

    • @philprocariojr3563
      @philprocariojr3563 Месяц назад

      @MrSzwarz For me, it shows up where all the other add-on tabs are along the right side of the main viewport.

  • @hammadwalid8428
    @hammadwalid8428 2 месяца назад

    thanks bro

  • @curiousity271
    @curiousity271 2 месяца назад

    Thanks found it helpful. I can see we still will need to get the UVs right inside the blender, like u said... ❤❤

    • @philprocariojr3563
      @philprocariojr3563 2 месяца назад

      I'm glad it was helpful. Yes, depending on your use case, UV will need to be done. Thanks for watching.

  • @stevenchilders272
    @stevenchilders272 2 месяца назад

    Love robotech

    • @philprocariojr3563
      @philprocariojr3563 2 месяца назад

      @stevenchilders272 Great series, one of my favorites. Thanks for watching.

  • @Halllbert
    @Halllbert 2 месяца назад

    Nice work with details.

    • @philprocariojr3563
      @philprocariojr3563 2 месяца назад

      @Halllbert Thanks for the reply, and thanks for watching.

  • @Hitsujioyaji
    @Hitsujioyaji 2 месяца назад

    Phil I too use Plasticity primarily for printing. Which;ringer do you use? Your tutorials are awesome by the way.

    • @philprocariojr3563
      @philprocariojr3563 2 месяца назад

      @Hitsujioyaji I have 2 Halot Mage Pro 8k printers and a K1 Max. Thanks for watching!

  • @modelenginerding6996
    @modelenginerding6996 2 месяца назад

    I think it's funny, I was modeling the same veritech in Plasticity. Would have been nice to have had these blueprints 😅.

    • @philprocariojr3563
      @philprocariojr3563 2 месяца назад

      @modelenginerding6996 I picked up the model kit from the hobby store for the model sheets. The kit is way smaller than I want, so I am printing one at a much larger scale. The ones online are very low resolution, so I understand what you're saying. I scanned the sheets at 600 dpi, which came out very clear & clean.

    • @modelenginerding6996
      @modelenginerding6996 2 месяца назад

      @@philprocariojr3563 Very cool. That's a great idea. I'm loving Plasticity for those kinds of projects.

    • @philprocariojr3563
      @philprocariojr3563 2 месяца назад

      @modelenginerding6996 It's incredible how quickly you can model things in Plasticity compared to other CAD apps. It has been a handy tool for model-making.

  • @damianrix7861
    @damianrix7861 2 месяца назад

    Thank you!

  • @yakusa_3dart
    @yakusa_3dart 3 месяца назад

    Thanks, I suscribe this channel

  • @esslinger74
    @esslinger74 3 месяца назад

    great tutorial !! thank you

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @esslinger74 Thanks for watching and taking the time to reply.

  • @andriangontsa7139
    @andriangontsa7139 3 месяца назад

    Thank's man!!!

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @andriangontsa7139 My pleasure! Thanks for watching!

  • @georgeluna6217
    @georgeluna6217 3 месяца назад

    9:35 Have you ever tried the Quad Remesher plugin to see how it affects the model after importing this to Blender? Many thnx!!

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @georgegeluna6217 I was trying this the other day. I ran a bunch of parts through the Quad Remesher plugin and found that the results depend on the complexity of the geometry. The more complex the model, the more polygons it took to get a usable mesh. I couldn't get the polygon count down where I wanted it on the complex parts. Once I figure out the best settings, I plan to make a video on the results. Thanks for watching!

  • @shokk1967
    @shokk1967 3 месяца назад

    Thanks for this 😁

  • @Brocknoviatch
    @Brocknoviatch 3 месяца назад

    Can you match the draft angle of another face?

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @Brocknoviatch Not sure exactly what you mean since there are many different instances of this. As far as I know no. In some cases you could use the match face command.

  • @alienmorf
    @alienmorf 3 месяца назад

    Hey, thanks for you video. Just one question I have - where I can get info about G1 G2 etc continuity? ;)

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @alienmorf www.aliasworkbench.com/ Thanks for watching.

  • @hchattaway
    @hchattaway 3 месяца назад

    I just did something like this on a model i'm doing... How come on the model in the video, there are no other instances of that duplicated object in the outliner?

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @hchattaway That's how it works when you use the place command. If it created pieces rather than just cutting away, such as nuts or bolts, they would appear in the outliner. So, essentially, it cuts the feature away and leaves a single solid object.

  • @ennisyui
    @ennisyui 3 месяца назад

    Nice video. I'm just wondering is the cutter just few pieces of sheets or it is a solid? Or does it even matter? Thanks in advance.

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @ennisyui The cutter is just a simple solid that encompasses the feature. It does matter, but the method you use needs to match the piece you're putting in it and whether or not you want them separate or as a water-tight single piece.

  • @dietmarreiss9248
    @dietmarreiss9248 3 месяца назад

    Just Wow. This Tip is changing my workflow.Thx a lot.

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @dietmarreiss9248 It is good to hear that you found it useful. I am glad it helped.

  • @DmitriSkif
    @DmitriSkif 3 месяца назад

    How did you perform "Move and align to surface" action at the beginning?

  • @AdamLevyArt
    @AdamLevyArt 3 месяца назад

    Sad that without history this is destructive operation

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @Adam-Levy I completely agree. I have seen that they plan to add history at some point in the future, but I am not sure when. My other CAD system has a history; to be fair, it also comes with its own set of issues. The only way I have ever seen history done where it is not a nightmare is when it is done as a node setup rather than a tree. So, I hope that when they add history, it will be in a node form. Otherwise, history will add a lot of complexity and force you to spend a massive amount of time on design intent. That would make the conception phase of Plasticity slow and non-intuitive. Right now, I just group all my construction elements and hide them so that it is pretty fast and simple if I need to make changes. It is not perfect but it works. Thanks for watching.

  • @dsngjoe2
    @dsngjoe2 4 месяца назад

    Just trying out the program but ran to an odd issue. Everytime I adjust to MM, the grid disappears. When I move back to inches it reappears. Anyone seen this before?

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @dsngjoe2 Did you change your Grid size and accent lines? Also, you could try Ctrl-Shift-R a couple of times. I have not heard of this, but you might want to file a bug report.

    • @jamesswartz2203
      @jamesswartz2203 3 месяца назад

      I am having the same problem.

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @dsngjoe2 @jamesswartz2203 Try hitting the number 3 on your Numpad and see if the grid shows up.

  • @CharacterDev77
    @CharacterDev77 4 месяца назад

    I wish there was a shelf for the tools like Maya

    • @philprocariojr3563
      @philprocariojr3563 3 месяца назад

      @AnthonyHayesAbyssartsStudio I used to think that way, but if you learn the shortcuts or set up your own, I don't think you will miss the shelf.

  • @JoshuaMerrill042
    @JoshuaMerrill042 4 месяца назад

    Very interesting. I didn't know about the Imprint body to body command. Thank you for the walk-through.

  • @2danshepherd
    @2danshepherd 4 месяца назад

    The "imprint body body" command was very helpful. Thanks.

  • @อีลอนคาร์ก
    @อีลอนคาร์ก 4 месяца назад

    thank

  • @MexaGfx
    @MexaGfx 4 месяца назад

    thank you Great Tip

    • @philprocariojr3563
      @philprocariojr3563 4 месяца назад

      You're welcome; glad you found it useful, and thank you for watching.

  • @ytskt
    @ytskt 4 месяца назад

    Great tip. Thanks!

  • @Spacedewelope
    @Spacedewelope 4 месяца назад

    can you adjust and undo the boolean?

    • @philprocariojr3563
      @philprocariojr3563 4 месяца назад

      Not sure I understand. You can adjust and undo the boolean, but there is currently no history, so you would have to hit ctrl+z to undo and re-adjust.

  • @pranavtyagiofficial
    @pranavtyagiofficial 4 месяца назад

    Hello , Just wanted to thank you for making these videos but i am a newbie in surface modeling and i am having a hard time in understanding what a span and degree means , i know from your previous video that 4 point curve is 3 degree and also that a single span gives a smooth surface but why are we making these in the first place and what are they used for ? Can you please make a video on this ? Thank you very much!

    • @philprocariojr3563
      @philprocariojr3563 4 месяца назад

      @pranavtyagofficial Thanks for watching. I plan to make a bunch more videos covering this subject. They take a lot of time to make, so I can't tell you how fast I will be able to post them. Another issue I have right now is we lack the analysis tools in Plasticity, for example the curvature comb. Without these tools it is had to show a lot of things. Take a look at this page, as it has a lot of valuable information. www.aliasworkbench.com/theoryBuilders/TB2_nurbs2.htm www.aliasworkbench.com/

  • @JacksSpaceGames
    @JacksSpaceGames 4 месяца назад

    Thanks for this cool tutorial!

  • @hatac
    @hatac 4 месяца назад

    There is a third way if you use the off set of method 1 and then just move the lines individually you can get your precise distances.

  • @kingcognito
    @kingcognito 4 месяца назад

    Thanks for the video. One thing it clearly shows is how much work Plasticity’s exporter still needs. Not saying one can’t get anything usable out of it, but if you need or want even somewhat clean and optimized topology, it’s going to take a lot of clean up. Ngons are hiding (not fixing) some of the issues, but even there you can see how many poor choices the algorithm is making with edge connections, all those discontinued edges creating unnecessary triangles and lacking control over local detail. Not to even mention those higher degree surfaces. As a workaround, in some cases you can/need to export a highpoly and rework the topology using automated and/or manual tools in f.ex. ZBrush or 3DCoat.

    • @philprocariojr3563
      @philprocariojr3563 4 месяца назад

      @kingcognito Thanks for watching. I agree that, depending on your individual use case, you may need to rework the topology in some cases. If I were going to use models in a video game, I would probably rework them, but I usually make actual real-world physical models from my designs, so in my case, I don't need to. My main focus right now is to show people how to work with the tools in their current state of development.

  • @marsmotion
    @marsmotion 4 месяца назад

    game models have to be much lower res than most of whats happening here. i can use techniques in blender to get the high and low at the same time, see chamfer zone's revolver tutorial. technique outlined there. i love plast but the amt of cleanup for game assets is kind of alot of work still at this point. also ngons kind of hide the geo your really gonna get. makes it much harder to asses whats really going on. ngon is just hiding polys from view it still makes them.

    • @kingcognito
      @kingcognito 4 месяца назад

      I agree with the ngons and the amount of clean up required. Disagree about the game models needing to be much lower res - unless we’re talking about mobile. Most other platforms can handle polygons just fine and there is no need for jagged visible polyedges in modern games. In fact, it’s often sensible to save time and move to the next asset, rather than optimize everything down to their last vertices and/or go with few more polygons to avoid those long thin triangles that can clog up the shader pipeline.

    • @philprocariojr3563
      @philprocariojr3563 4 месяца назад

      @marsmotion You are correct, Plasticity is not a good fit for everyone. I always tell people to use whatever tools they are comfortable with. At the end of the day, it's the results that matter, not the tool you get there with. I also try not to tell people how things should be done because it's different for each person. At the end of the day people should just be creating great things and having fun doing it.

  • @stupidity_incarnate
    @stupidity_incarnate 4 месяца назад

    Thanks for this video. I'd never really understood the usefulness of this tool before.

  • @อีลอนคาร์ก
    @อีลอนคาร์ก 4 месяца назад

    Thanks bro

  • @jameshakola3603
    @jameshakola3603 4 месяца назад

    I like that you're making some Macross stuff-- good use of the app! A third panel line method is to create a new body by cutting the object along the intended panel line, then chamfer each side of the two edges that meet. This gives a v-shaped scribe line... which is sometimes nice. It's little more crisp than the rounded channel, but a tad more subtle than the rectangular one. I also like that if I'm going to print and mold the part, the mold will probably not catch air bubbles, or tear quite as soon at a V-shaped scribe line. Depending on the depth and scale of course. But all three I would find useful, for sure. Cheers for the cool video!

    • @philprocariojr3563
      @philprocariojr3563 4 месяца назад

      @jameshakola3603 Thank you for the feedback! I'm a big Macross fan, for sure. It's something else I grew up on. I just finished the gun, and I am working on the VF-OS now so I can make a custom 4' tall version with my spin on the design. I like the idea of using a V-shaped scribe line. I had planned on doing a video of a few other methods as well, maybe I can add that method to the video. Thank you for the sub and for helping me grow the channel!

  • @julia_aman
    @julia_aman 4 месяца назад

    Thank you VERY MUCH for your videos! They are extremely important and helpful for people who came from polygonal modeling and is trying to figure out it all! ❤

    • @philprocariojr3563
      @philprocariojr3563 4 месяца назад

      Thank you for watching! It's nice to know people are finding my videos useful!