![Boss Battling with Fen](/img/default-banner.jpg)
- Видео 39
- Просмотров 72 865
Boss Battling with Fen
Швеция
Добавлен 21 июл 2023
A Place for Strategy Guides and Discussion about Boss Battling Board Games, mostly Kingdom Death: Monster at this time. Uploads on Wednesday 7pm Central Eastern Time except when they're not.
I also write about board games, boss battlers and especially Kingdom Death over at my patreon. Be warned, I use snark and hyperbole as humor in my writing. And sarcasm. And a whisk.
I also write about board games, boss battlers and especially Kingdom Death over at my patreon. Be warned, I use snark and hyperbole as humor in my writing. And sarcasm. And a whisk.
Kingdom Death: Monster - Role Call Part 6 - Lancers (Support/Damage Trap Specialist)
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun!
In this video we will be looking at one of only a couple of playstyles I pioneered, Lancers. A build/playstyle focused around neutralising the monster trap cards through items or weapons.
You can support these videos either through My Patreon or KoFi
www.patreon.com/FenPaints
ko-fi.com/fennn
Music:
Dark Fog Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0/
Sections:
00:00...
In this video we will be looking at one of only a couple of playstyles I pioneered, Lancers. A build/playstyle focused around neutralising the monster trap cards through items or weapons.
You can support these videos either through My Patreon or KoFi
www.patreon.com/FenPaints
ko-fi.com/fennn
Music:
Dark Fog Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0/
Sections:
00:00...
Просмотров: 437
Видео
Kingdom Death: Monster - Role Call Part 5 - Archers (Damage/Support)
Просмотров 79821 день назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video we will be looking at Archers, a hybridised long range Damage/Support that has proven to be a stalwart power house since the firs...
Kingdom Death: Monster - A Review of Echoes of Death 1
Просмотров 738Месяц назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video we will be looking at the first Echoes of Death as it was recently released in digital format. You can support these videos eithe...
Kingdom Death: Monster - Role Call Part 4: Supports
Просмотров 845Месяц назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video we will be looking at the last of the three core archetype concepts, supports. Supports are a non-essential, but incredibly power...
Kingdom Death: Monster- A Review of Skrelle & Morgan Box Sets
Просмотров 673Месяц назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video we will be looking at the two newest releases on the Kingdom Death Simulator, Skrelle who is available on the store for purchase ...
Kingdom Death: Monster - Role Call Part 3: Damage
Просмотров 1,3 тыс.Месяц назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video we will be looking at the survivor archtype of Damage Dealing. A role that is as important as Tanking because it is the opposite ...
Kingdom Death: Monster - Role Call Part 2: Tanks
Просмотров 1,7 тыс.2 месяца назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video we will be looking at the Tanking role, a front line survivor who focuses around taking and mitigating the monster's AI Deck thro...
I talk about all the monsters on the Kingdom Death Simulator for over 2 hours (Review/Buyer's Guide)
Просмотров 3,2 тыс.2 месяца назад
Help! You can support these videos either through My Patreon or KoFi www.patreon.com/FenPaints ko-fi.com/fennn Music: Dark Fog Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License creativecommons.org/licenses/by/3.0/ Sections: 00:00 - Introduction 06:15 - White Lion 17:00 - Screaming Antelope 26:25 - Phoenix 36:59 - Butcher 40:00 - King's Ham 44:54 - The H...
Kingdom Death: Monster - Role Call Part 1 - An Introduction to Archetypes
Просмотров 1,8 тыс.3 месяца назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video is covering the broad board game mechanical history leading to Kingdom Death: Monster and explaining why I use Archtypes when pla...
Kingdom Death: Monster - Indomitable Survivors Kale & Grimmoy Review
Просмотров 6823 месяца назад
Kingdom Death: Monster - Indomitable Survivors Kale & Grimmoy Review
Kingdom Death: Monster - The Wet Resin Crafter & You
Просмотров 9804 месяца назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video we will be looking at the somewhat complex Wet Resin Crafter, an excellently designed settlement crafting location from an excell...
Kingdom Death: Monster - Spelunking & You (Lion God Expansion)
Просмотров 1,2 тыс.5 месяцев назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video we will be looking at the gear that comes when you take down that lonely ruler of the long lost Silver City. You can support thes...
Kingdom Death: Monster - Review of Lionclaw Lenore & Stampede Glaive - Xell
Просмотров 8245 месяцев назад
Hello and welcome to this review of the digital edition of Lionclaw - Lenore and Stampede Glaive - Xell Indomitable Survivor White Boxes. This can also apply to the physical versions. You can support these videos either through My Patreon or KoFi www.patreon.com/FenPaints ko-fi.com/fennn Music: Dark Fog Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License ...
Kingdom Death: Monster - The Strange Caravan & You (Lion Knight)
Просмотров 1 тыс.6 месяцев назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video we will be looking at the settlement side of the Node 2 Nemesis Monster known as the Lion Knight (2nd). You can support these vid...
Kingdom Death: Monster - The Skyreef Sanctuary & You
Просмотров 1,1 тыс.6 месяцев назад
Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun! In this video we will be looking at the crafting location crown jewel of the first generation's best expansion. The Sunstalker's Skyreef Sanctu...
Kingdom Death: Monster - Light-Forging & You (Slender Man)
Просмотров 1 тыс.7 месяцев назад
Kingdom Death: Monster - Light-Forging & You (Slender Man)
Kingdom Death: Monster - Morg, a Review
Просмотров 9287 месяцев назад
Kingdom Death: Monster - Morg, a Review
Kingdom Death: Monster - The Plumery & You
Просмотров 1,5 тыс.7 месяцев назад
Kingdom Death: Monster - The Plumery & You
Kingdom Death: Monster - The White Gigalion Review & Analysis
Просмотров 1,9 тыс.8 месяцев назад
Kingdom Death: Monster - The White Gigalion Review & Analysis
Kingdom Death: Monster - The Dragon Armory & You (Dragon King)
Просмотров 1,2 тыс.9 месяцев назад
Kingdom Death: Monster - The Dragon Armory & You (Dragon King)
Kingdom Death: Monster - The Silk Mill & You (Spidicules)
Просмотров 1,6 тыс.9 месяцев назад
Kingdom Death: Monster - The Silk Mill & You (Spidicules)
Kingdom Death Simulator Review & Overview
Просмотров 4,8 тыс.9 месяцев назад
Kingdom Death Simulator Review & Overview
Kingdom Death: Monster - The Tools of War & You (Manhunter)
Просмотров 1,5 тыс.9 месяцев назад
Kingdom Death: Monster - The Tools of War & You (Manhunter)
Kingdom Death: Monster - The Mask Maker & You (Butcher Location)
Просмотров 1,3 тыс.9 месяцев назад
Kingdom Death: Monster - The Mask Maker & You (Butcher Location)
Kingdom Death: Monster - Sense Memory & You (Flower Knight Crafting)
Просмотров 1,5 тыс.10 месяцев назад
Kingdom Death: Monster - Sense Memory & You (Flower Knight Crafting)
Kingdom Death: Monster - The Exhausted Lantern Hoard & You
Просмотров 1,4 тыс.10 месяцев назад
Kingdom Death: Monster - The Exhausted Lantern Hoard & You
Kingdom Death: Monster - The Gormery & You
Просмотров 2,1 тыс.10 месяцев назад
Kingdom Death: Monster - The Gormery & You
Kingdom Death: Monster - The Gormchymist & You
Просмотров 1,4 тыс.10 месяцев назад
Kingdom Death: Monster - The Gormchymist & You
Kingdom Death: Monster - The Gorm Expansion Reviewed in Under One Minute
Просмотров 1 тыс.10 месяцев назад
Kingdom Death: Monster - The Gorm Expansion Reviewed in Under One Minute
Kingdom Death: Monster - The Blacksmith & You
Просмотров 1,9 тыс.10 месяцев назад
Kingdom Death: Monster - The Blacksmith & You
Your use of KD:M Simulator has endeared me to the wood table so much I’m drafting woodworking plans to make my own Table of Death.
Great job as always, i really find these very informative and entertaining. Can this be truly considered a support/damage role? I know this is not the same as a brawler but I think they are in a very similar role in my opinion. I mean ... I understand this is sort of supporting with the masteries, but I dont know... many masteries become basically support abilities, for example axe mastery that becomes crits permanent injury locations, it wouldnt feel right to call the axe a support weapon. likewise would you say fist and tooth is support as well since as soon you get a master all survivors benefit from it? likewise a shield master makes the shields so good everyone should use a shield no matter the role. The lamest nitpick ... I dont like this role to be called "lancer" trap specialist sounds cool imo, it feels more like something outside of the 3 main roles , something like in american football where the kicker duties are special and very different to anyone else.
Why play this over TTS? It’s basically the same thing. If it had automation, book keeping, hover over numbers & tile light up per move etc, then maybe.
Why not just use a founding stone to get rid of ground fighting until you build a spear or bow?
Something I’ve always wondered about, how does the interaction between the cat eye circlet and the wisdom potion? The potion says play with the top card revealed, the circlet says reveal the top 3 and re-order them. Do you technically reveal a 4th card as you lift 3 cards off the top of the deck to manipulate them?
You don't get to see a fourth card. The CEC looks at the top three cards, it doesn't care if they are already revealed or not.
Lancer Me: oh so like a spear guy Fen: I think of the trap like "lancing" off a boil Me: .... what
This was my thought exactly! Lancer, as in a guy who uses a lance, synonymous with a spear, the weapon designed around dealing with traps. Oh well lol still a great archetype.
@@kalebspicer5453 I'm glad I'm not the only one haha
Hope the treatments are going well Fen!
Thank you for the kind words. It's been really rough and there's still a long road ahead.
@@FenBossBattlers stay strong and keep that inner Lantern burning bright <3
This video was phenomenal, you put so much work into it. Immediately helped my game out too!
Bone Dagger looks unassuming but can be really strong in combo with Red Charm (and Timeless Eye). A big plus is that it lacks Frail.
Absolutely loving this series, and all of your content! By far the BEST content creator for KDM, you're the reason we're able to really dissect how the game works and how best to flavor our experience through what's viable enough to work.
Thank you so much. I only get to do this thanks to all you guys out there.
I'm excited for the monster videos! Love your analysis on the locations/playstyles I would love to see what you have to say about each monster! Thank you for being the best and most informative KDM account on YT! Me and my brother deeply appreciate you! <=:D
I feel there is not a lot to talk about archers. Very straight forward "class".
Also: Fen proceeds to a 50 minutes deep dive about archers.
Thanks Fen!
Hi - you refer to meta roles and archers not being one of them. As a new player, I am trying to figure out the best composition. Curious to hear your thoughts, thanks.
I'm not sure what you're asking for here. Archers are a part of the core box's meta as I describe in the video. They are however not a base archetype because there are only three of those - Tanking, Damage and Support - every other class role is a mix of those pure elements. As such, Archers are a hybrid Damage/Support class role due to how arrows work, and because not every campaign has bows in them automatically (due to bows only being printed on monster crafting locations) they are a situational powerhouse role rather than a staple.
For composition, my opinion is to go with 1 tank, 2 damage dealers, and 1 support.
Yup, Kaleb gives the typical and most straightforward mix there and that's what I would start with. Though you can hybridise a bit if you want as long as you're confident and able to ensure at least 1 survivor is able to tank/soak hits and at least two can deal good damage damage. Generally you want 1 dedicated tank (or two Off-Tanks), 1 dedicated damage and then some mix of tanking/damage/support abilities for the last two depending on your playstyle. I'd recommend avoiding 4xJack of all trades (Tank/Damage/Support) builds for newer players, but experienced players can absolutely do that. Videos on Off-Tanks, Lancers and some specialised classes that use secret fighting arts for their builds are coming.
@@FenBossBattlers thank you, much appreciated.
Killer work as always Fen! I love these strategy deep dives.
Our group thought we were being clever by sacrificing Nigredo to Gorm Climate, but it turns out you only automatically unlock it the FIRST time you defeat the gorm.
Small correction: the Rawhide set bonus getting back your survival actually gives you 2x survival, not just 1.5x. This is because the refunded survival and also refund and so on. Therefore the sum can be calculated using the infinite sum of 1+1/2+1/4... = 2.
I feel like I'm often in the minority when I say that sword specialization is incredible. I really wish the mastery had a higher strength bonus, because 1 strength just doesn't do it for a settlement that's far enough in to have a weapon master. The accuracy and speed are fine.
Any chance you could do a series about what weapons go best with gear sets. Im trying to get ideas on how to build my armor kits
Thanks for these videos..all the videos. Really like what you are doing here and very interesting to listen to. I have only played 1.3 campaigns really. But bought all wave 1 expansions (still boxed) so have to be careful of spoilers. Just curious as to whether you are THE Fen who created a 5-6 player variant and also if your THE Fen that knows people from Swansea? Always wondered this....
So maybe the fact that we always attack with every survivor is the reason we never made it past ly11 since release xD
Been eagerly hoping that you’d cover this when they announced EOD1 on the sim. Thanks fen!
Thanks
Great video as always. I Kdm I usually don't consider support an impactful enough role, more like something every one has to do... Do you think they should buff the support role? If so.. how would they do it?
Supports are so unbelievably powerful that you'll find veteran players talking about how they've stopped using the deck control elements and spread the rest of the job out between other survivors. It's really just a playstyle thing, if you run a really hard to break tank then the support dismantles the rest of the monster threats really hard. Otherwise, switch from a support to an Archer (that's the next video btw).
@@FenBossBattlers I think full support is just too boring to play and makes the game very unfun to everyone perhaps I should have explained the buff more in the having fun section. Also a full support character slows down the showdown as well
You can always hybridise into a mixed build such as a team with: support/tank, Off-Tank, Damage, Support/Damage so IMO it is all fine. KDM is a non-competitive sandbox game, so players can switch up styles. Also Team Death have been building on the "Squire" support play style over the years, so there are more options coming for supports. In short, I think it is in our hands, if you don't find it fun, don't use them! It's not like deck scouting is vital once a player is experienced with the behaviours of the two monster decks.
Thanks Fen! Solo player here, think I'm going to try switching my full support character to a lancer/support :)
Go for it! I hope it's fun, Lancer is the video I'm recording this week, though I can't say if it's coming out before or after the White Lion breakdown.
Fen, killer work as always. These videos are incredible!
I would love to see some build configurations for every Role. The video was interesting but been able to visualize complete builds give you practical examples to use as inspiration.
hmm, 350 USD for a digital copy or 24 dollars for tabletop simulator? hard choice
I was rewatching and thought about something when you talked about scythes. Almost every scyth has an alternate activation ability, the nuclear scyth has edge ignites, for example. Or Titus has the luck consumption. The scythe mastery let's you activation the scythe twice each turn, letting you freely tap its ability and then use it.
The best part about skrelle is less of a chance to pull murder from the settlement event deck tbh!! XD
I dont recall of many interactions outside the showdown for saviors , i know there are a few during the hunt phase... If you have gone the survival of the fittest route Morgan will give you a better chance of getting a savior.. other than that... Is pretty underwhelming
Titillation goes hand in hand with KDM. It's one of the many inspirations the game unashamedly carries over from classic sword & sorcery fiction and anime, and I don't think it would be the same game without it. Thankfully white box content is entirely optional, so anyone bothered by Morgan's miniature can safely skip it without consequence. Personal tastes aside, I think her model is consistent with the setting and doesn't look out of place next to other KDM minis. It's interesting to note that Morg is just as hyper-sexualized as Morgan, yet you were much more positive about his model when you reviewed it.
Yes. If Morgan wore full Gorment Armor like the Pin Up Gorment Armor survivor; I wouldn't have as much of a conflicted opinion.
first one! :D
Oh, what other synergies do female survivors have while using fist and tooth?
I often use bone darts well beyond their usefulness, even forgetting its a weapon, because it's left red is just so useful.
Another great piece of content. Thanks for addressing "the importance" of the tank and damage dealer roles... As you mentioned everyone wants to be a damage dealer but no one wants to tank. I am not sure how you can be a tank with a low attention span but I know you know how to. Damage dealing is low skill floor and high skill ceiling, you also need to have very good "instinct". I love playing high speed damage dealers... Anywhere between 10 to 16 hit tries per round can still be ok if you know what you are letting yourself into. Also forgot to mention... I think katars from core game are ok even against the watcher I don't see any problems with them before that and against some lv 3 monsters as well
Why make the katar before you make the spear?
What are your thoughts on a survivor that manages to get a hold of a Murasama and a Masmune combo through the hunt event and seed pattern?
I haven't had that combo happen yet. So I can't really say much about it. It's very rare, so all I can comment on is have fun and experiment with it.
@@FenBossBattlers I literally just got it with my group last weekend. The person I play has the Impermanence philosophy though, so she was already a good DD beforehand 😅 Just REALLY gonna make us watch HL this weekend now
34:49 already mentioned it in your Tank video, but going from 1->2 Evasion is in fact more value per point than going 0->1; what you want to be looking at is the proportional effect on Monster Hit% rather than Miss%.
I disagree with that approach.
I think Fen explains this correctly in the video and both statements apply. Fen point is the cost of increasing your evasion through gear rapidly outweighs its benefits. However... original commenter is also correct... More evasion is just massively good from an "HP" point of view. Well... To be fair... More stats are just more stats and they are great. If given the option to get +1 STR or +1 Eva (for free) I almost every time would rather get the evasion
i understand your hate towards noisy as i just lost a survivor with that hunt event but I mean... come on... its only 1% CHANCE!! 1 hunt event out of 100 different hunt events! And i know that with multiple random hunts throughout a campaign the chances of getting it go up so you're bound to get it at least once probably but its not that bad... you can also think of it like hunting monsters you could kill with 3 survivors which typically your noisy survivor is the support who you don't necessarily need to kill the monster!
What program are you using?
Man how I wish we could get 5 year campaigns for Sunstalker and the Dragon King. Seriously. They are begging for it. In general I can#t wait for Campaigns of Death because I simply don't have the time anymore to run the long campaigns. It's too much.
I feel like someday there will be a record you have to play backwards to get some demon babble and unlock something in the simulator/game. I think this simulator is boss. The opportunities are endless.
This is so weird. KDM would greatly benefit from some level of assistance which digital can provide but doesn't. E.g. automatic setup (do I really have to get the rulebooks manually off the shelf?), help with enemy movement and status tracking. This is completely useless to me. I'd rather play the TTS mod which has much more advanced functionalities.
They have added a lot of automation and much more is being completed in November. The simulator is still in alpha.
Noob question - you add as many quarries to a campign as you like, but you *replace* the nemeses; is that correct?
Great and detailed as always!
I LIKE THE BENDING ON THE EXPANSIONS! Thats how the little books are in real life actually because theyre so light, unlike the main book which weighs itself down, the attention to detail is amazing!! This feels like im at the table IRL!
Another great video
This type of content is so underrated please continue with this great series
Slightly off topic, how well would you say roles transfer to ATO?
It translates very well into all Boss Battlers, you'll even find as you progress and unlock other titans that they are designed to fit into various archtypes. But even with the standard Dreamweaver titans I ran their equipment loadouts as certain roles.
@@FenBossBattlers thank you!