- Видео 5
- Просмотров 2 149
ThatDevGuy
США
Добавлен 27 апр 2023
Im ThatDevGuy. Weekly Unreal tutorials and other game dev content.
Realistic Heat Distortion in Unreal Engine 5
Realistic Heat Distortion in Unreal Engine 5.
#heatdissipation #heat #unrealenginetutorial #unrealengine5 #gamedevelopment #gamedevtutorial #devgame #supersimpledev
#heatdissipation #heat #unrealenginetutorial #unrealengine5 #gamedevelopment #gamedevtutorial #devgame #supersimpledev
Просмотров: 961
Видео
Creating a Damage & Health HUD in Unreal Engine 5
Просмотров 1272 месяца назад
Hey guys, in this video Il show you how to make a Damage & Health HUD system in Unreal Engine 5. #unrealenginetutorial #healthanddamage #healthbar #unrealengine5damage #devtutorial #gamedevtutorial #gamedevelopment #unrealengine5tutorial #healthhud #healthanddamage
Smart AI Follow - Unreal Engine
Просмотров 2122 месяца назад
Hey guys, Welcome back to another video. In this video il show you how to make a smart AI follow in UnrealEngine. #unrealengine4 #unrealengineai #ai #aitutorial #gamedevai #npc #followai #followingai #smartai #unrealenginetutorial #unrealenginedev #dev #gamedevtutorial #gamedevelopment #games #simpleai #aiguide #unrealengineguide
FPS Controller using Enhanced Input System - Unreal Engine 5
Просмотров 5352 месяца назад
Hey guys, welcome back to another video, in this video il show you how to make a first person controller using the enhanced input system in UE5. #gamedevelopment #unrealengine5 #callofdutymodernwarfare2 #h2m #unrealengine5tutorial #unrealenginetutorial #unrealengine4 #unrealenginegames #unrealengine #gamedevtutorial #gamedeveloper #firstpersonshooter #fps #fpsgames #fpsgaming
Basic round system in Unreal Engine 5 - ThatDevGuy
Просмотров 3253 месяца назад
Hey guys, In this video il show you how to make a basic round system in Unreal Engine kinda like Call of Duty Black Ops Zombies. #blackops #blackops2 #blackops2zombies #blackops6 #unrealengine #unrealengine5 #unrealtutorial #gamedevtutorial #unrealenginegames #unrealenginecallofduty #unrealengine4 #unrealenginetutorial
Great video dude! Direct to the point. Keep the good work!
@@glitchvideo263 Thanks Man!
!! If anyone is wondering why your character slows down when looking downwards, switch out your "Get Control Rotation" node for "Get Actor Rotation" !!
Thanks for commenting this!
Thank you for this!!
🙂
hey devguy! thank you for this video man, because of you I was able to make my first movement controls I am new to unreal engine and I am getting trouble with jump mechanic. can you please help me out if possible? thank you!
Sure, what kinda trouble are you having?
For a beginner this is way to fast. Still don't know how to make a round based game where more actors come every round. Could you maybe make a more beginner tutorial friendly video? Or do you know a video wich tells how? Tnx from the netherlands
I completely agree, im still kinda new to YT game dev tutorials so they will improve with time. I will definitelly make a new video on this topic a little later.
@@thatdevguyofficial thanks in the meanwhile do you know a channel who explains how to make round based game with more and more actors as the round goes up? (Kinda like bo zombies but demons in my game)
Hmm not really tbh. But it’s pretty similar to this vid. Have some sort of equation or multiplier be affected by the current round and set that to how many zombies to spawn
@@thatdevguyofficial for example if round is completed going to next round True second round reached more actors True? I saw something where you could make actors spawn in more batches
That makes it way too hard, you need some sort of formula or smthn. Like 3 zombies per round so you check the current round * 3 and spawn that in a for loop. So if round 3 it will be 9 etc.
I have an issue where my player moves slower if i look up or down. Any idea what the cause could be?
Hmm interesting. Could be an FPS issue, whats your fps looking like?
Based on this article: forums.unrealengine.com/t/character-movement-speed-is-affected-when-mouse-is-looking-up-or-down/372110 seems like its a bug so I cant really help out with that. Try recreating the fps controller in an empty project then see if the problem still arises.
@@thatdevguyofficial as in like frames per second? Its fine, no issues at all. I'll try making it in an empty project though.
@@michaelmerrett Hmm weird, yeah try that lmk what happens.
@@thatdevguyofficial heya I’m away from my computer right now, but I did end up remaking the system in an empty project. I still had the same issue which is very strange! I compared my code to the code from the FPS template and swapped the “get controller” and “get forward vector” nodes with this node called something like “get controller forward vector” (something along those lines). This did work for me. Before I made this change, I hooked up the “get controller” and “get forward vector” nodes to a print node, and the vector actually pointed towards where the camera was facing (including up and down directions). Then I used a rotation breaker and a rotation maker that removed the components of the vector that added up and down direction and this worked (i used this until I found the solution above) To be honest, I don’t fully understand how you don’t have the issue i was having haha. Is there any way you could send me a download link of the project used in the video so I can compare?
Epic! @cube
Thanks mate!!