- Видео 261
- Просмотров 54 920
Black Rainbowww
Бразилия
Добавлен 23 фев 2015
I'm THE Black Rainbowww, 🙋🏻♀️ since 2015.
I make videos about games. Walkthroughs explaining details, let's play (narrated and casual walkthroughs) fun facts, silly videos too...
This channel is bilingual (English and Portuguese (BR)). But most of the videos are in English.
I make videos about games. Walkthroughs explaining details, let's play (narrated and casual walkthroughs) fun facts, silly videos too...
This channel is bilingual (English and Portuguese (BR)). But most of the videos are in English.
Видео
When the budget for voice acting is 1 cupcake and 2 dollars for each person
Просмотров 763Месяц назад
For those who can't understand a joke: No, this is not an official and true information that Square gave cupcakes as payment to the voice actors, or even U$2, or 1 temaki and 1 Coca-Cola, or 1 coxinha and 1 Guaravita... This is just a silly joke. But, yeah, that's pretty much the voice acting of this game. #ParasiteEve #ParasiteEve2
Parasite Eve 2 - all endings
Просмотров 74Месяц назад
Chapters: Eve: 00:00 Bad ending: 02:40 “Neutral” ending: 04:58 Good ending: 10:32 Credits: 20:08 #ParasiteEve #ParasiteEve2
Five random facts about Tomb Raider, part 2
Просмотров 390Месяц назад
If you are a fan, you probably know about all of them. But if you are not a fan, or you are a new fan, everything can be very informative for you. This is a repost. I did a small change in comparison to the original. Original video posted in 10/1/2024 // May all the divers who tried to explore the Andrea Doria, including Steven Slater and Thomas Pritchard, plus the passengers of Andrea Doria an...
Parte 29 | Let's play Parasite Eve 2 | Outros desfechos
Просмотров 27Месяц назад
Lembrete: depois que você enfrenta o Nº9 na casa abandonada, fica de noite, né? Então, se você olhar pela janela da casa que dá de frente pra lua, a Aya vai dar uma dica sobre o código da porta, que é 15. Errata: na cutscene do elevador, o Kyle diz "EU vou subir", não é "E vou subir". Foi um erro de digitação. Na cutscene do soldado no heliporto, ele diz que estava passando as férias em Nova Yo...
Parte 28 | Let's play Parasite Eve 2 | Final
Просмотров 22Месяц назад
Nos 16 minutos, eu esqueci de por uma transição de tempo, já que eu picotei a gravação pra ficar menos cansativo, mas tudo bem. Uma falta de transição não vai fazer diferença. Esta é a parte final do jogo, seguindo o final bom.
Parte 27 | Let's play Parasite Eve 2 | Reunião no Pod Service Gantry
Просмотров 18Месяц назад
OBS: Na parte que eu disse que o elevador em frente ao policial estava desligado, eu esqueci de adicionar outras informações. (Eu tinha feito a gravação de voz de cabeça, aí esqueci de todos os detalhes). Apenas UM elevador está desligado na parte leste, o outro perto da porta que dá pra estátua está funcionando. A Aya disse que vai deixar para explorar os outros andares depois. Além disso, em ...
Parte 26 | Let's play Parasite Eve 2 | Achei o Pierce!
Просмотров 19Месяц назад
Olhei o andar B1, limpei o mapa do B2 procurando o Pierce e nada... Eu estava quase desistindo de achar ele, mas achei. Esse jogo te empurra toda oportunidade de pegar um final ruim, acho incrível. kkkkk
Parte 25 | Let's play Parasite Eve 2 | Back up? kk
Просмотров 11Месяц назад
Parte 25 | Let's play Parasite Eve 2 | Back up? kk
Parte 24 | Let's play Parasite Eve 2 | Bilhete do Pierce
Просмотров 19Месяц назад
Parte 24 | Let's play Parasite Eve 2 | Bilhete do Pierce
Parte 23 | Let's play Parasite Eve 2 | Aya encontra Eve
Просмотров 10Месяц назад
Parte 23 | Let's play Parasite Eve 2 | Aya encontra Eve
Parte 22 | Let's play Parasite Eve 2 | Segundo ANMC do gerador da Neo Ark
Просмотров 232 месяца назад
#parasiteeve #parasiteeve2
Parte 21 | Let's play Parasite Eve 2 | Pirâmide e puzzles
Просмотров 172 месяца назад
#ParasiteEve #ParasiteEve2
Parte 20 | Let's play Parasite Eve 2 | Cheguei na Neo Ark
Просмотров 232 месяца назад
#ParasiteEve #ParasiteEve2
Parte 19 | Let's play Parasite Eve 2 | Pierce foi pro abrigo também
Просмотров 192 месяца назад
#ParasiteEve #ParasiteEve2
Parte 18 | Let's play Parasite Eve 2 | Laboratório + senha do worm
Просмотров 62 месяца назад
Parte 18 | Let's play Parasite Eve 2 | Laboratório senha do worm
Parte 17 | Let's play Parasite Eve 2 | Achei o Bowman
Просмотров 83 месяца назад
Parte 17 | Let's play Parasite Eve 2 | Achei o Bowman
Parte 16 | Let's play Parasite Eve 2 | Pierce apareceu! Team Pierce ou Team Kyle?
Просмотров 53 месяца назад
Parte 16 | Let's play Parasite Eve 2 | Pierce apareceu! Team Pierce ou Team Kyle?
Parte 15 | Let's play Parasite Eve 2 | Lixeira, boss e Kyle
Просмотров 183 месяца назад
Parte 15 | Let's play Parasite Eve 2 | Lixeira, boss e Kyle
Parte 14 | Let's play Parasite Eve 2 | Bowman?
Просмотров 163 месяца назад
Parte 14 | Let's play Parasite Eve 2 | Bowman?
Parte 13 | Let's play Parasite Eve 2 | Chegando no abrigo e laboratório secreto
Просмотров 113 месяца назад
Parte 13 | Let's play Parasite Eve 2 | Chegando no abrigo e laboratório secreto
Parte 12 | Let's play Parasite Eve 2 | Indo pro abrigo + início do segundo CD
Просмотров 93 месяца назад
Parte 12 | Let's play Parasite Eve 2 | Indo pro abrigo início do segundo CD
Parte 11 | Let's play Parasite Eve 2 | Um gigante em Dryfield
Просмотров 83 месяца назад
Parte 11 | Let's play Parasite Eve 2 | Um gigante em Dryfield
Parte 10 | Let's play Parasite Eve 2 | Galão de gasolina
Просмотров 93 месяца назад
Parte 10 | Let's play Parasite Eve 2 | Galão de gasolina
Parte 9 | Let's play Parasite Eve 2 | Chave mestra
Просмотров 183 месяца назад
Parte 9 | Let's play Parasite Eve 2 | Chave mestra
Parte 8 | Let's play Parasite Eve 2 | Segundo confronto com Nº9
Просмотров 453 месяца назад
Parte 8 | Let's play Parasite Eve 2 | Segundo confronto com Nº9
Parte 7 | Let's play Parasite Eve 2 | Pelo poço
Просмотров 294 месяца назад
Parte 7 | Let's play Parasite Eve 2 | Pelo poço
Parte 6 | Let's play Parasite Eve 2 | Conhecendo o Kyle
Просмотров 394 месяца назад
Parte 6 | Let's play Parasite Eve 2 | Conhecendo o Kyle
Parte 5 | Let's play Parasite Eve 2 | Chegando em Dryfield
Просмотров 154 месяца назад
Parte 5 | Let's play Parasite Eve 2 | Chegando em Dryfield
Parte 4 | Let's play Parasite Eve 2 | Concluindo Akropolis
Просмотров 244 месяца назад
Parte 4 | Let's play Parasite Eve 2 | Concluindo Akropolis
Hahaha, Sad, At the time Square fired the employee responsible for Kyle's death animation.
😂
Já aconteceu do meu gato desligar o videogame bem na hora que eu matei a segunda forma da Eve... Eu fiquei uns bons 6 meses pra voltar a jogar
O ATP é o tempo de recarga da magia, sei que não é 1 pra 1, mas não faço ideia como fazer o calculo...
Que tistreza, life drain tirou 17 do maluco
Você grava em live?
Não
O problema é ter que fazer um puzzle de cada vez e ainda tem um que não serve pra nada
Não é verdade. O outro puzzle dá acesso a ilha, e lá tem um mini boss que te dá BP e uma caveira que upa algum poder de fogo.
@black_rainbowww eu digo o da o bicho pra você lutar, o que baixa a grade
AND the secret end?
There is no secret ending in Parasite Eve 2. Maybe you are confusing it with Parasite Eve 1 Chrysler building? If you are referring to the end that Aya and Kyle are in a museum, it is in this video, it's the good ending, and it's not secret at all.
One of my favourite movies is Roman Holiday because of the endearing interactions between Joe Bradley and Audrey Hepburn. The scene when Joe asks the Princess to stick in the Bocca della Verità was a highlight. Saw a replica of the Bocca della Verità when exploring the streets of Kobe which has many historical architecture from the west. Nice to learn some history. Cheers. edit: when I mentioned Kobe, I was referring to Kobe in Japan. Also I wrote the above comment before your reference to Roman Holiday LOL.
Acho que só eu to assistindo :(
I think they did this because there wasn't enough space on the disk for full VA. Skies of Arcadia did something similar. But I do love me some jank 90s/00s VA.
O jogo é de 99 e a cutscene ainda é linda
It's like a clickbait. It draws your attention just enough to keep you interested. Also a good way to use your imagination to complete the rest of the dialogue in your mind. 😅 By the way, superb game with memorable scenes. 🎉
A senha está na partitura, só reorganizar as notas conforme o desenho de baixo... Que bom que não precisa saber sobre partituras em si, não sei nem assobiar
Hollowpoint é a bala de ponta oca. Ela é ideal para machucar, já que normalmente ela não vara o alvo
Tem um jogo que eu joguei que tinha munição hollow point, assim como outras, mas eu não consigo lembrar qual foi o jogo. Mas o conceito da hollow point foi algo que eu já sabia, mas minha memória deu uma falhada.
Por favor, reordena a playlist, os videos estão do fim pro começo
Pronto, agora está na ordem cronológica. É que a playlist estava na opção padrão "do mais recente pro mais antigo". Eu nem lembrava que o RUclips tinha essa função e tem que prestar atenção se isso tá marcado.
@@black_rainbowww Muito obrigado
Starkes Video
This diva.
gostei do jogo, nunca tinha ouvido falar desse jogo
É um jogo interessante baseado num livro japonês. Mas o primeiro jogo e o segundo jogo tem muitas diferenças. O segundo se inspirou muito no Resident Evil em vários elementos.
@@black_rainbowww Gostei mais um incrito.
O Sr.Douglas estava muito a fim de emprestar o carro não.
😂
"A bomb's a bad choice for close-range combat." :P
Gostei muito. show!!!
Bom Trabalho sua tradução, alem de você ser muito divertida, mais um inscrito.
I remember that I never shot the monkeys, until the next level when they started attacking me, and I was like “Why? What did I do to you?” As for the monks they’re friendly but they scared me, so I started shooting😢
Ótimo começo! Fiquei espantado com tantas opções no menu de opções hahahahah e gostei de como você pronuncia Pierce 🤣🤣🤣
eba, hehehe que bom que você tá gostando! ja upei a parte 2, porque é o que tem pronto até agora.
Tem referência de Britney? Já gostei 🤣🤣🤣
Kkkkkkkkk eu lembrei da música na hora
I'm the Commander Shepard and this is my favorite menu intro music from Hitman Games on the Citadel
OMG, Commander Shepard! 😍
The lyrics are in the description section.
Hi
Hey there! As I said, I’d return. Just completed this game today on Hard, needless to say this was the toughest game in the trilogy by a long shot. I killed Nemesis everytime and died way more though 😭
hahaha Nemesis is very annoying, we all can agree on that. After playing the game plenty of times, you manage to understand how to kill him without dying. When you buy the rocket launcher from the Mercenaries minigame, you can use it to kill Nemesis in the game. It's faster.
@@black_rainbowww I’ve heard the mercenaries mode requires alot of grinding. Currently Im gonna start Code Veronica, might play RE3 again later though.
You talking to me?
Ok… where?
Yes
Thank you for this
Truly an anti-utopian society
lowkey me
Completed LeonA/ClaireB today. Wanted to jump straight to RE3 so came here to watch what happens in the opposite scenario. This series was great, thank you.
I am very happy for you kind comment! Leon A/ Claire B is not the official canon. I also did Explaining Resident Evil 3 and 1 (all paths and choices) because RE1 and RE3 have cutscenes that can only be unlocked once, depending of what you decide to do. If this interest you, you can check it out, too. 😘
@@black_rainbowww I’m gonna start RE3 tommorrow, as soon as I’n done, I’ll make sure to stop by and see your video on RE3 and RE1. Will leave a comment by to let you know, absolutely loved the content and the personality ❤️
Wow your Videos are very cool. I never knew everything about this game... now I feel like I do.🤪 I can imagine how much time and work it took to create it. Thank you very much for this.❤
Thank you for watching it and liking it 🖤🖤 Comments like this makes me happy.
All these years....and i never noticed the whip lol
My vision is augmented
no final o jumpscare é a Nicole atormentando o isaac, no caso, o Marcador atormentando o isaac por ele estar cansado e estressado, só uma alucinação e tal
Eu só percebi que era a Nicole quando eu fui ver a gravação e pausei o vídeo. Uns frames antes das letras aparecerem, dá pra ver que é a silhueta dela. Quando tava jogando, foi tudo muito rápido que nem percebi bem. Mas eu realmente fiquei em dúvida se era alucinação ou o espírito dela.
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkk mto bom 7:57
esse jogo é muito bom
OMG JC!
His reaction is augmented
That monkey is so sweet.
We all probably shot monks in TR2 back in the day. Why wouldn't we? Lara aims at them, they circle around you menacingly even when not hostile, and this is the first and ONLY level with friendly NPCs. However, I'm glad the remaster devs didn't listen to anyone saying "don't let her aim at friendlies!" If someone wants extra challenge in already challenging monastery, so be it.
"they circle around you menacingly even when not hostile" I think this is just bad programming, because other friendly NPCs in Tomb Raider 3 kind of behaves that way too. I am a huge fan of TR, but some programmings are just so.... "eerrr....". I can't stay quiet about that. Something that always bothered me in TR games is that when a friendly NPCs "bumps" into Lara, she moans as if she got hurt :| It's not all the time, but you can hear that. This kind of scares some players. In my opinion, she could moan in a different way or say something else in this situation, such as "oh" or "hey", I think it would have more attention to the details. (If I were the director, I would pay attention to these details and manage them in a better way.) ...Not only the "ah" moan happens, but when a NPC (friendly or not) "touches"/bump into Lara, her legs stay in a position similar to when she swims, that is because each character in this game has some sort of invisible limit. The developers could do 2 things: 1- make characters interact with the surface of things / 2: create some sort of invisible wall to prevent characters to touch specific things that are not a straight line, for example: they can't touch specific areas like shoulders, Lara can't approach very close to sofas, tipped over chairs... But they can climb some tables, specially if they look like a square block. The first option would require a lot of programming, so they decided to choose the simple one with "invisible walls/limits", but the problem with this programming + the weird walking in circles that friendly npcs do is that it looks like a little bit "janky" (sorry for my bad English, I don't know if I used the correct term). And the fact that all the male NPCs are ugly and serious (At least from TR1 and TR5), basically speechless in-game (not counting cutscenes, or Von Croy in TR4, for example) because they moan but they don't talk such as the inmates(?) in Nevada, the monks in Tibet... + the fact that Lara moans and crosses her legs when they walk to close to her... + the fact that Lara points her guns to anyone (and it some sort of creates a mix of memory/reflex that if she is pointing = you need to shoot), all of those examples make people shoot at friendly npcs. The programming confuses people, that is what I tried to say very briefly in the video. And by the way, the PS1 version of TR2 that I have, when Lara points her gun to the monks, they don't say anything, just do their poses, but when I played the Steam version of TR2, I heard the scared "aaah" they say, and it was totally new to me, even after years liking this game. I understand being at a little lost with the monks because you start the level seeing a fight, and Lara points to anyone involved 🤣🤣 But, come on... the friendly monkeys in the first level of TR3? Just because one got a medpack and ran away? 💔 That's like automatic behaviour or something else... When I first played the TR games, I only shot hostile animals after they took off half of my health because it breaks my heart to shoot at them. 😂😂😂😂😂😂😂 I have a "soft heart". That's why I always noticed that the monkeys are not hostile in this level because they are so cute... In the next level, I preferred to run away from them and only shoot at them when necessary, if they were taking a lot of my health hahaha
@@black_rainbowww blame Eidos and their tight deadlines - they gave Core less than a year to make a sequel, so many things had to be reused. Including enemy AI from TR1. Except in TR1 it was used for wild animals and dumb meat sacks, not professional mercenaries or warrior monks.
Don't tell me he's going to wear those sunglasses during a night operation...
You will be working with agent Orange.
My vision is augmented
One of the programmers exactly said this during the developer stream interview of Tomb of Ash’s channel “I spent ages programming the monkeys so that they’d show you where the health packs were, and no one ever noticed. Everyone just shot them instead.”😂 The monkeys only start attacking you once Level 2 starts. But in Level 1, they’re pretty much neutral and only steal all these health packs to lead you to levers and other items, as well as your next destination.