mmkr1
mmkr1
  • Видео 10
  • Просмотров 1 170
Getting Vehicles Done (Intermediate Update)
A small intermediate update for those who's interested. Decided to work on the tracked vehicles (instead of the wheeled ones as promised). Mostly because it's harder to implement and so if there are problems it will be immediately visible. So far there's not the track model, and the track wheels are not synchronized (as they would be in a track). No drive or control as well (so the tanks are just rolling under their own mass and inertia).
Once I finish with the tracks I'll will post a news at ModDB.
Просмотров: 15

Видео

The Engine (an Update)
Просмотров 3272 месяца назад
An update on the engine I'm developing (A Battlefield like game engine): www.moddb.com/mods/gunners-mod/news/a-battlefield-like-game-engine What's done: - Collision meshes - The object template system (the base) These tanks are static objects (currently) and can't move. Download (June 26 2024): imagetools.itch.io/tank-roller
Awkwardly making a tank sprite for my top-down game
Просмотров 403 месяца назад
The game is being made in Unity, and I'll probably make a video on the process..
TerrainEngine2 - Player Controller
Просмотров 3587 месяцев назад
A simple player controller. It's not yet quite finished.
Why you need CCD physics
Просмотров 257 месяцев назад
Why you need CCD physics even if you're not handling bullet-like velocities in your game. Note: CCD stands for Continuous Collision Detection. It's expensive to calculate, but some objects should have it on by default nevertheless. Physics engine used: PhysX 5.3.1
TerrainEngine2 - PhysX 5.3.1
Просмотров 147 месяцев назад
I haven't been updating this for a while. Major changes: - Integrated physics (PhysX 5.3.1) - Fully ported to 64 bits - DirectX11/DirectX12 renderer implementations (the latter isn't fully functional yet); the older versions used a DX9 stub (I'm probably going to stop at DX11, because it's really nice and handy) Scene parameters: ~100.000 static objects, heightfield terrain (0.5m, 1x1km) Balls ...
Gunner's Mod, an Overview
Просмотров 3198 месяцев назад
This is a short overview video of my old mod for Battlefield 1942. Read more here: www.moddb.com/mods/gunners-mod
My old engine
Просмотров 17Год назад
My old engine. I started to develop it in 2018 for my first video game project. It is now superseded by the second version which has a rendering abstraction interface designed to work with DX12 and a better architecture in overall.
TerrainEngine2 - Forest
Просмотров 16Год назад
Just populated with some trees.. It can "eat" about 500-1000 objects per frame without choking, even though the queues are still bubble sorted.. There are about 17.000 objects in this scene currently. TerrainEngine is an "in-house" game engine I'm developing for use in my own projects.
TerrainEngine2 - CDLOD
Просмотров 42Год назад
My new engine uses CDLOD (Continuous Distance-Dependent Level of Detail) for the terrain. On the advantages it gives very smooth transitions across levels, on the disadvantages the tri count (rendered) is usually higher (and there is very little room to alleviate this). The CDLOD paper: github.com/fstrugar/CDLOD TerrainEngine is an "in-house" game engine I'm developing for use in my own projects.

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