Kurt B
Kurt B
  • Видео 33
  • Просмотров 89 134
Kinetic Rush | 3D Community Challenge | Deliver Hope
My submission for the August 2024 3D Community Challenge: Kinetic Rush. Inspired by the Halo Reach Deliver Hope live-action commercial. This project was a fun way to get a stronger understanding of the animation workflow within UE5 utilizing the sequencer. All rigging was done within Maya using Advanced Skeleton. Advanced Skeleton has a convenient function to be able to export a bone structure to match the UE5 mannequin which allowed for a quick Control Rig setup.
Song: Dreaming
Music composed and recorded by Oak Studios.
Просмотров: 1 300

Видео

Modeling & Texturing a Book Efficiently
Просмотров 68Месяц назад
This is a quick video to go over a technique on modeling and texturing a closed book and being able to UV it efficiently to allow for repetition. This thought process can be applied to all sorts of different kinds of assets to better utilize UVs and texturing.
Creating A Demo Reel With Premiere Pro
Просмотров 1844 месяца назад
In this video, I will go through a full process of pulling content into Premiere, go over a handful of simple editing techniques, and export the video. This video is targeted towards building demo reels. As an artist, making a demo reel for yourself is one of the most important pieces of content you can make to help showcase your work.
Creating a Turntable
Просмотров 1774 месяца назад
a short tutorial on creating and rendering a turntable for your 3D assets using Maya and Arnold which is great for presenting portfolio work.
Low Poly Phone Remodeling From High Poly
Просмотров 39011 месяцев назад
Join this video as I dive into low poly phone remodeling. The is the first phase in being able to bake high poly detail into a low poly model. View this video that features tips within Substance Painter to bake this detail from the high to low model: ruclips.net/video/qMrOwYHxSeM/видео.html
Matching a Camera Perspective With an Image Plane
Просмотров 44511 месяцев назад
This video features a few quick tips to manually positioning a camera image plane and matching the perspective to a bedroom. For a more precise method, an fSpy tutorial can be found here: ruclips.net/video/DOETNKpM2Ls/видео.html
Creating Image Planes
Просмотров 1,1 тыс.Год назад
In this Maya tutorial, you will learn how to create and utilize image planes to enhance your 3D modeling workflow. Image planes are powerful tools that allow you to import visual references or backgrounds into your scenes, providing valuable guidance as you work on your 3D projects.
Three-Point Lighting in Maya Arnold
Просмотров 7 тыс.Год назад
Join me in this Maya Arnold tutorial as we delve into the art of three-point lighting utilizing key, fill, and rim lights to enhance your 3D scenes. In addition, we'll explore additional techniques such as setting up a cyc wall and utilizing aim constraints to precisely position the lights.
Modular Building | Demo and Workflow
Просмотров 2,5 тыс.Год назад
Join us for a demo and workflow tutorial on blocking out a modular building in Maya. Although demonstrated in Maya, the techniques showcased can be applied to any 3D software. Learn how to efficiently assemble modular building elements, plan layouts, and create a flexible structure. Enhance your architectural and modeling skills with this versatile approach to modular building block out.
Utilizing Seamless Textures in a 3D Scene
Просмотров 471Год назад
Discover the power of utilizing seamless textures in this short and informative video. Learn how this efficient workflow can help you quickly cover your scene files with texture by incorporating seamless textures, straight and clean UVs, and the place2dTexture node. While this video does use Arnold and Maya, this process applies to any 3D package.
Modular Modeling | Assembly Tips & Tricks
Просмотров 10 тыс.Год назад
In this tutorial, I'll share valuable tips and tricks for modeling and assembling a building using modular assets. While I am utilizing Maya for this tutorial, these methods can be done with any 3D software. I'll point out a handful of tips such as maintaining pivots to ensure proper alignment and proportions. Additionally, I'll demonstrate the assembly process that went into this building.
Mastering Maya: Replace Objects Tool
Просмотров 1,7 тыс.Год назад
Discover how to streamline your workflow in Maya with the Replace Objects tool. In this tutorial, you'll learn how to use this powerful feature to quickly swap out objects in your scene, saving you valuable time and effort.
Creating an Accurate Camera in Maya with fSpy
Просмотров 10 тыс.Год назад
In this tutorial, you'll learn how to create an accurate camera in Maya using fSpy. fSpy is an open source software for still image camera matching made by Stuffmatic, which allows you to match the camera position, field of view, and focal length of a photograph to use in your 3D scene. In this guide, I'll cover a few basic tips to use fSpy effectively. If you don't already have fSpy installed,...
UVing for Beginners.. And Possibly Professionals.. Because Why Not
Просмотров 6 тыс.Год назад
If you're new to 3D modeling, UV mapping can seem like a daunting task. But don't worry, with this Maya UV mapping tutorial, I'll show you how to unwrap like a pro. In this step-by-step guide, I'll cover the basics of UV mapping, including different projection techniques and editing UVs. Whether you're a beginner or a professional, this Maya UV tutorial is perfect for anyone who wants to improv...
Maya nCloth: A Comprehensive Introduction
Просмотров 2,5 тыс.Год назад
Maya's nCloth simulation system is a powerful tool that allows you to create realistic cloth simulations for your 3D models. In this introduction to nCloth, we'll cover everything you need to know to get started with this dynamic system. In this step-by-step guide, we'll cover the basics of nCloth, including setting up cloth objects and applying nCloth properties. We'll also explore some advanc...
Baking in Substance Painter | Tips and ID Mask Techniques
Просмотров 1,6 тыс.Год назад
Baking in Substance Painter | Tips and ID Mask Techniques
Python Script for Camera Animation Baking: Simplify Your Workflow
Просмотров 510Год назад
Python Script for Camera Animation Baking: Simplify Your Workflow
2023 Kurt Bernardin Demo Reel
Просмотров 238Год назад
2023 Kurt Bernardin Demo Reel
Mastering Masking in Substance Painter | Essential Techniques and Tips
Просмотров 708Год назад
Mastering Masking in Substance Painter | Essential Techniques and Tips
Python Script | Material Generator
Просмотров 203Год назад
Python Script | Material Generator
Arnold Physical Sky: Lighting Techniques for Realistic Environments
Просмотров 1,2 тыс.Год назад
Arnold Physical Sky: Lighting Techniques for Realistic Environments
Curve Creation and Editing in Maya: Essential Tools and Techniques
Просмотров 565Год назад
Curve Creation and Editing in Maya: Essential Tools and Techniques
Arnold's Standard Surface Shader with PBR Textures
Просмотров 1,4 тыс.Год назад
Arnold's Standard Surface Shader with PBR Textures
Booleans in Maya: An Introduction to Boolean Operations
Просмотров 294Год назад
Booleans in Maya: An Introduction to Boolean Operations
Beveling in Maya: An Introduction to the Bevel Tool
Просмотров 1 тыс.Год назад
Beveling in Maya: An Introduction to the Bevel Tool
Maya UV Mapping Tutorial: How to Layout Your UVs Quickly
Просмотров 14 тыс.Год назад
Maya UV Mapping Tutorial: How to Layout Your UVs Quickly
Maya Modeling Tutorial: How to Create a Realistic Spiral Cord with the Wire Deformer
Просмотров 4,4 тыс.Год назад
Maya Modeling Tutorial: How to Create a Realistic Spiral Cord with the Wire Deformer
Endless Engines | 3D Community Challenge
Просмотров 17 тыс.Год назад
Endless Engines | 3D Community Challenge
Moving Meditations | 3D Community Challenge
Просмотров 2,3 тыс.2 года назад
Moving Meditations | 3D Community Challenge
Moving Forward | Daily Art Series
Просмотров 1892 года назад
Moving Forward | Daily Art Series

Комментарии

  • @Spider-Sarge
    @Spider-Sarge 7 дней назад

    Can i recruit u for my film 🎥

    • @KurtBernardin
      @KurtBernardin 7 дней назад

      I take this as a complement, unfortunately, I'm currently a bit too busy with my current workload. I only work on the occasional personal project when I have free time. I wish you the best of luck on your film!

    • @Spider-Sarge
      @Spider-Sarge 7 дней назад

      Will do thx friend 😊​@@KurtBernardin

  • @abuelufx
    @abuelufx 12 дней назад

    So cool to see this, i remember this commercial and seeing it from another angle brings back memories. Amazing work!!🔥🔥

    • @KurtBernardin
      @KurtBernardin 12 дней назад

      Thank you! The Deliver Hope commercial is still one of my favorite marketing campaigns for a video game.

  • @TheTimeProphet
    @TheTimeProphet 14 дней назад

    Very good, but you forgot the backdoor and the fire escape LOL. Shouldn't you texture the pieces first to save time later?

    • @KurtBernardin
      @KurtBernardin 14 дней назад

      I've found that when you're typically building a modular kit, you will go back and forth between modeling, UVing, and texturing until you find what works best to complete the building. Maya has a Replace Objects Tool that will let you update all copies of your geometry relatively quickly. If you're making assets for a game engine, once you update the one asset, it'll update every instance.

    • @TheTimeProphet
      @TheTimeProphet 14 дней назад

      @@KurtBernardin I use 3ds max. One day I will try maya. I have made this layout before, and it is so annoying when you think you got everything covered in the sheet, and you forget something LOL. Was only joking about the fire escape heh heh

  • @davidmwayi8611
    @davidmwayi8611 16 дней назад

    Beautiful work

  • @youssefjoukeh3038
    @youssefjoukeh3038 17 дней назад

    Thanks!

    • @KurtBernardin
      @KurtBernardin 16 дней назад

      I hope you found the video useful!

    • @youssefjoukeh3038
      @youssefjoukeh3038 16 дней назад

      ​@@KurtBernardin You helped me a lot, I did not understand why he ALWAYS make the overlap of UV’s hahaha ty

  • @RemotelyHuman666
    @RemotelyHuman666 18 дней назад

    This might be my lack of experience showing but when I import into Maya 2025 the origin is just slightly off. is this happening for anybody else?

  • @slerone
    @slerone 20 дней назад

    Amazing work! So inspiring!🔥💯👏

  • @evankam28
    @evankam28 20 дней назад

    Here for the re-upload!

    • @KurtBernardin
      @KurtBernardin 20 дней назад

      @@evankam28 Gotta love finding a mistake after you upload haha

  • @berfinguner3302
    @berfinguner3302 29 дней назад

    Amazing shortcut! This video is introduce all UV mapping progress also! amazing one!

  • @manolomaru
    @manolomaru Месяц назад

    ✨👌😎😮😎👍✨

  • @evankam28
    @evankam28 Месяц назад

    Man, I remember how I did individual designs for my books in-class (2022)

    • @KurtBernardin
      @KurtBernardin Месяц назад

      Sometimes individual designs could be useful, but it's all based on what is needed as the end product.

  • @UtterUnit
    @UtterUnit 2 месяца назад

    Just want to let everyone know, this works in Maya 2025 too.

  • @HexenHowll
    @HexenHowll 2 месяца назад

    Shell Pre-rotations is huge! I've be manually "orient to edges" on each piece to make sure they were straight before doing a layout .-.

    • @KurtBernardin
      @KurtBernardin 2 месяца назад

      Oof! that can be quite tedious, glad this video was helpful!

  • @_fom1n
    @_fom1n 3 месяца назад

    Thanks for the video! I do have trouble when importing into Maya, camera just doesn't match and that midpoint is off as well. However works great in blender (same file). Any clue where it needs extra care when it comes to maya (....as always). In fact when I export from Blender to Maya it also works so not sure. Cheers!

    • @KurtBernardin
      @KurtBernardin 3 месяца назад

      It's possible I missed a few key variables to make it transfer 1 to 1. I've noticed a few little issues that leads to this not always working. I'll have to take a look to see if I forgot to include the midpoint and try to figure out how to input that into the maya camera.

    • @_fom1n
      @_fom1n 2 месяца назад

      @@KurtBernardin That would be amazing, thank you for you reply!

    • @_fom1n
      @_fom1n Месяц назад

      @@KurtBernardin Other times importing camera from Blender to maya doesn't really work either. But I think I found a solution that works, however it might need some further testing. Here’s how I fixed it: 1. Use the Angle Number from fSpy: Find the angle number under "Camera Orientation" in fSpy. 2. Set the Film Aspect Ratio in Maya: Input this angle number in Maya under the "Film Aspect Ratio" setting (in the camera's attributes that you import from Blender). 3. Adjust Fit Resolution Gate: In Maya, tweak the "Fit Resolution Gate" setting. For me, "Overscan" usually works best. Hope this helps someone!

  • @maderudhiartha2999
    @maderudhiartha2999 3 месяца назад

    Continue 🔥🔥

  • @maderudhiartha2999
    @maderudhiartha2999 3 месяца назад

    The best tutorial , easy to understand! Thanks

  • @STARRR-dt3mr
    @STARRR-dt3mr 3 месяца назад

    Basic and easy to understand, thanks bro

  • @xzeryawilliams2979
    @xzeryawilliams2979 4 месяца назад

    How much would you charge to build modular building/architecture kits (no texturing needed)

  • @manolomaru
    @manolomaru 4 месяца назад

    ✨👌😎😮😎👍✨

  • @vengat_sriram359
    @vengat_sriram359 4 месяца назад

    Hello dude make a video for the module and trim sheet method objects uv arrangements

  • @wonkaytry
    @wonkaytry 4 месяца назад

    very noise!

  • @ruimahe
    @ruimahe 4 месяца назад

    Incredible work Kurt, thank you so much!

  • @psycode5569
    @psycode5569 5 месяцев назад

    thank you, none of the tutorials worked but this one

  • @maxlazzarin8417
    @maxlazzarin8417 5 месяцев назад

    Hi Kurt, thank you for creating this tool! I just tried 2 different images. They are fairly close but definitely not accurate enough compared to what I'm seeing in Fspy, they both have wider angles of view. Do you have any thoughts as to why this would happen?

    • @maxlazzarin8417
      @maxlazzarin8417 5 месяцев назад

      UPDATE: I got it working, The issue comes into play when you use the 'from 3rd vanishing point' option as your principal point, Every tweak I made with the Z axis points would skew the 3d guide greatly, the littlest adjustment would throw things off. The approach that worked for me was using the 'image midpoint ' principle point, especially if your Y axis has very little perspective change from top to bottom.

    • @KurtBernardin
      @KurtBernardin 5 месяцев назад

      @@maxlazzarin8417 I'm glad you brought this up. I recall seeing this same issue related when image midpoint is not used and was unable to find the best approach to translate this into the auto shader that gets generated. I would love to hear if you end up figuring out something I missed!

  • @StefWillemse
    @StefWillemse 5 месяцев назад

    Worked like a charm! No more struggling with the crooked native fSpy export to Maya which doesn't work at all

    • @KurtBernardin
      @KurtBernardin 5 месяцев назад

      Glad it worked for you. To my knowledge, there is no native fSpy export to Maya. Trying to copy and paste the values from fSpy directly to Maya would never work due to it requiring some math to convert it to properly.

  • @ChaosWolfNinja
    @ChaosWolfNinja 5 месяцев назад

    Awesome! Thanks for this.

  • @sarcasmenul
    @sarcasmenul 5 месяцев назад

    Hi, first of, thank you for the plugin, however theres an error with the import script! Running the original returns this error: Error: ModuleNotFoundError: file <maya console> line 1: No module named 'kb_fSpy_camera_maya' I fixed it with this import code: import kb_maya_fSpy_camera as fSpyCam fSpyCam.fSpyCameraImporter_UI() I'm leaving this comment here for anyone having issues running this, cheers

    • @KurtBernardin
      @KurtBernardin 5 месяцев назад

      Hey thank you for this, I forgot I had changed the script name, but did not update the instructions with the correct name as well. Cheers!

    • @sarcasmenul
      @sarcasmenul 5 месяцев назад

      @@KurtBernardinno problem, when I have the funds im dropping you a big fat stack, your plugin is awesome :)

    • @KurtBernardin
      @KurtBernardin 5 месяцев назад

      @@sarcasmenul if you want to give funds to anyone, you should support the creator of fSpy. The software is awesome. I simply figured out how to make a bridge into maya.

    • @n0t.Puffer
      @n0t.Puffer 5 месяцев назад

      thank you for this comment!! Saved me some headache

    • @hoanglong-hn1xn
      @hoanglong-hn1xn 5 месяцев назад

      tuyệt vời, cảm ơn bạn nhất nhiều !!!!!!!!!

  • @Tubbs935
    @Tubbs935 5 месяцев назад

    How do you set up multiple cameras with different angles of the object im trying to make ?

    • @KurtBernardin
      @KurtBernardin 5 месяцев назад

      This software is used to line-up a single image. I suppose you could line-up multiple individual images, but you would have to match those cameras to one another manually.

  • @psubst9054
    @psubst9054 6 месяцев назад

    Great tutorial! Thank you for sharing!

  • @dashromero6615
    @dashromero6615 6 месяцев назад

    Thank you so much for the tutorial, this really helped me as a beginner to Maya!

  • @zephlym5199
    @zephlym5199 6 месяцев назад

    thanks, this helped me a lot

  • @BalaAnimationStudios
    @BalaAnimationStudios 6 месяцев назад

    I'm a Blender artist, but this video helped me a lot, thanks

  • @rachelpao2850
    @rachelpao2850 6 месяцев назад

    thank you so much, I've been having a hard time with lighting and this helps alot <3

  • @tinkuop7449
    @tinkuop7449 6 месяцев назад

    bro cant insall , can you please make video how to install step by step

    • @KurtBernardin
      @KurtBernardin 6 месяцев назад

      Hello, the typical default place on your computer would be a maya folder within your documents, mine looks like this C:\Users\KurtB\Documents\maya. From here you can make a "scripts" folder and place the .py file in this folder. Alternatively, you can open the "2022/scripts" folder and place it there. The difference between the two is having scripts dedicated to a version number vs being useable for multiple versions. Folders would look like either of these: C:\Users\KurtB\Documents\maya\scripts C:\Users\KurtB\Documents\maya\2022\scripts Lastly, you should be able to run this Python code within the script editor: import kb_fSpy_camera_maya as fSpyCam fSpyCam.fSpyCameraImporter_UI()

  • @jeronimocollares320
    @jeronimocollares320 6 месяцев назад

    Nice!

  • @mikalemadden1762
    @mikalemadden1762 6 месяцев назад

    Helpful and concise, much appreciated

  • @shingoextras4232
    @shingoextras4232 7 месяцев назад

    Thank you so much kurt ; saved my life.

  • @dogslop3041
    @dogslop3041 7 месяцев назад

    how do you duplicate with equal spacing? (i.e.. time 5:20)

    • @KurtBernardin
      @KurtBernardin 7 месяцев назад

      Shift-D is the shortcut for "Duplicate with Transform". It mimics the transform you did previously and adds to it. This works with translate, rotate, and scale.

  • @DeanCassady
    @DeanCassady 7 месяцев назад

    Thx a lot for the plugins

  • @aay337
    @aay337 7 месяцев назад

    ((Correction)) import kb_maya_fSpy_camera as fSpyCam fSpyCam.fSpyCameraImporter_UI()

  • @troyacarpenter
    @troyacarpenter 7 месяцев назад

    This was a great video on the nuts and bolts of modular building. I notice you didn't use any of the corner pieces in the assembly part. That part was a tad confusing, but other than that, well done video.

  • @amirfayez2008
    @amirfayez2008 8 месяцев назад

    Well explained and straight to the point. Absolutely useful. Subscribed. :)

  • @ddankhazi
    @ddankhazi 8 месяцев назад

    In Maya for correct color management, I recommend to add these lines to the python script: 1. after this line: cmds.setAttr(image_plane+'.depth',imagePlane_depth) add: cmds.setAttr(image_plane+'.colorSpace', 'sRGB', type='string') cmds.setAttr(image_plane+'.ignoreColorSpaceFileRules', 1) 2. after this line: cmds.setAttr(projection_fileNode+'.fileTextureName',image_path,type='string') add: cmds.setAttr(projection_fileNode+'.ignoreColorSpaceFileRules', 1) cmds.setAttr(projection_fileNode+'.colorSpace', 'sRGB', type='string') Cheers, D

    • @KurtBernardin
      @KurtBernardin 8 месяцев назад

      @ddankhazi Thank you for this! I didn't even think about color settings when I set this up. I went ahead and updated the script with this code.

  • @ailovemygf
    @ailovemygf 8 месяцев назад

    Greetings, first of all thanks for the video. Do we use different material for each mesh or one material for all of them, like trimm sheet?

    • @KurtBernardin
      @KurtBernardin 8 месяцев назад

      I think that's entirely dependent on the needs of the project. A trim sheet would be the most optimized way to set this up. For this particular building, I only setup four materials (seamless brick, seamless concrete, seamless black metal, and glass). If I were to push this further, I would probably add some additional unique props that would require their own unique materials.

  • @wanderingthedesert5599
    @wanderingthedesert5599 8 месяцев назад

    I can confirm that this works in Maya 2024, however to anyone who is not used to using custom scripts, make sure to click the MEL button right before the script command prompt line to switch it to Python. I was wondering why this wasn't running for 10 to 20 minutes until I decided to look up "Using Custom Scripts" and had another tutorial highlighting that Python (not MEL) needs to be enabled.

    • @user-sg6wp1zh8w
      @user-sg6wp1zh8w 4 месяца назад

      Where is this button? Is it in the script editor?

  • @dhanushkodi.c7307
    @dhanushkodi.c7307 8 месяцев назад

    hi brother I was have this uv with padding issue past one year thank you for help me can you make a Video on substance painter and Unreal Engine more pls❤‍🩹

  • @quietlyworking
    @quietlyworking 9 месяцев назад

    👏Sooo well explained and with an added use case in the end. You've got a new fan and sub.👊

    • @KurtBernardin
      @KurtBernardin 9 месяцев назад

      I'm glad you found this useful!

  • @Jimpaez
    @Jimpaez 9 месяцев назад

    Hi there, It's not working in Maya 2022.3 file -f -new; // untitled // // Warning: file: C:/Program Files/Autodesk/Maya2022/scripts/others/pluginWin.mel line 934: No initializePlugin() function //

  • @3DArea-Italia
    @3DArea-Italia 9 месяцев назад

    This is a very helpfull tutorial, thank you very much!

    • @KurtBernardin
      @KurtBernardin 9 месяцев назад

      I'm glad you found it useful!

  • @plasticastrocat6684
    @plasticastrocat6684 9 месяцев назад

    really helpful! big thanks!