![Total Pebble Knockdown (TPK)](/img/default-banner.jpg)
- Видео 615
- Просмотров 79 085
Total Pebble Knockdown (TPK)
США
Добавлен 15 мар 2021
A weekly podcast and video series, Nathan and Alex delve into tabletop and video games they play, game mechanics, gaming news, and the endless choices that make up gaming. Oftentimes resulting in absolutely no clear answers.
#TPK #Tabletop #Gaming #podcast #opinion
#TPK #Tabletop #Gaming #podcast #opinion
What 90s Shows & Games Influenced Us
We remember the 1980s. Maybe more the '90s when we start discussing it. But there are many cartoons, games and other media from our childhood that has influenced our games today. We discuss which of those stuck with us the most. Also, which classic cartoon would make a great RPG character?
DC's website: www.dclasair.com/ Twitch: www.twitch.tv/dclasair
Electrum Chef: ruclips.net/user/live0jhWZimC9mU
Charity Stream playlist: ruclips.net/p/PLi8OQBTRM60x6yth1kdudrCRQWCyxnCSJ
#80s #90s #nostalgia #dungeonsanddragons #dnd
Full Shows on Anchor: anchor.fm/total-pebble-knockdown
Website: totalpebbleknockdown.com
Discord: discord.gg/H3wDm7nG8R
Patreon: www.patreon.com/totalpebbleknockdown
Twitter: twitte...
DC's website: www.dclasair.com/ Twitch: www.twitch.tv/dclasair
Electrum Chef: ruclips.net/user/live0jhWZimC9mU
Charity Stream playlist: ruclips.net/p/PLi8OQBTRM60x6yth1kdudrCRQWCyxnCSJ
#80s #90s #nostalgia #dungeonsanddragons #dnd
Full Shows on Anchor: anchor.fm/total-pebble-knockdown
Website: totalpebbleknockdown.com
Discord: discord.gg/H3wDm7nG8R
Patreon: www.patreon.com/totalpebbleknockdown
Twitter: twitte...
Просмотров: 7
Видео
Tips & Tricks for Running Charity Streams - ft DC Lasair
Просмотров 914 часов назад
DC has run many charity livestreams. How do you set those up? What resources are available? What kind of incentives can you give for donations? Also, there is a cold cut beard involved. DC's website: www.dclasair.com/ Twitch: www.twitch.tv/dclasair Electrum Chef: ruclips.net/user/live0jhWZimC9mU Charity Stream playlist: ruclips.net/p/PLi8OQBTRM60x6yth1kdudrCRQWCyxnCSJ #howto #charity #actualpla...
Tips and Tricks To Help You Run an Actual Play (feat. DC Lasair )
Просмотров 3119 часов назад
DC Lasair is here to explain how he runs tabletop game streams, the tech he uses, the way he structures games and how to move story along when you are playing live. How long can you hold an audience's attention? What do you have to go over with your cast ahead of time? How much prep do you need? DC's website: www.dclasair.com/ Twitch: www.twitch.tv/dclasair Electrum Chef: ruclips.net/user/live0...
What Happens When The Party Becomes Archfey?
Просмотров 10День назад
Oh no, your players have become archfey and now your D&D campaign has to become a political thriller. We've all been there. How would we handle this situation? Is there a way to implement social combat? Reddit question on archfey - www.reddit.com/r/DMAcademy/comments/1etb41t/all_my_players_became_archfey/ Our episode on Bastions in D&D - ruclips.net/video/ATZhEunOM30/видео.html #roleplayingpoli...
Is This a Tutorial or a Novel?
Просмотров 11День назад
Getting a player acclimated to a new game can be a daunting task. Tutorials and training can become too overbearing or sparse for players to engage. So, what would we want to see from player orientation when we boot up the latest banger? #podcast #gametutorials #gettingstarted Full Shows on Anchor: anchor.fm/total-pebble-knockdown Website: totalpebbleknockdown.com Discord: discord.gg/H3wDm7nG8R...
Something A Little Sus About Social Deduction Games (ft. Oh Deer)
Просмотров 3714 дней назад
Oh Deer asks you to act like an NPC in a video game lest you get shot by an increasingly unhinged hunter. The TPK crew played this to hunt each other for sport and came away with a sense that it was unlike other gaming experiences because of it's structure. What does it feel like when you have to act like you are not playing a game? #ohdeer #amongus #socialdeduction Full Shows on Anchor: anchor...
Knocked Prone and We Can't Get Up
Просмотров 3921 день назад
Prone is a position you might not want to end up in, lying on your belly, waiting to get back in the action. However, in war games, prone can be a great advantage to create a lower profile, stabilize your weaponry or make you harder to see. This is not typically how it is used in D&D, but let's imagine that we could. Also, are we actually prone or supine? #prone #knockdown #tactical Full Shows ...
Is Flanking Still Used In TTRPGs?
Просмотров 1921 день назад
Flanking maneuvers are common in warfare, but less common in RPGs. But they can provide good tactical advantages for you as a player. They can also backfire on you or be utilized by the enemies. How can we use flanking in our games? Also, be aware that there is an extensive digression into flank steak. #gamesrules #gamemechanics #flanking #mechanics #flanked Full Shows on Anchor: anchor.fm/tota...
WTF is Tremorsense? (And Should We Be Using It?)
Просмотров 4328 дней назад
It's not used very often, but tremorsense is an extrasensory ability some monsters use in D&D. There are some interesting scenarios that utilize this, but it's often a secondary thought. What is tremorsense? What are some fun ways to utilize it? Also, could there be something similar for water? #dnd #spiders #toph #tremorsense Full Shows on Anchor: anchor.fm/total-pebble-knockdown Website: tota...
D&D with 2 players and no DM, Is It Possible?
Просмотров 50Месяц назад
Can you play Dungeons and Dragons with two people and no dungeon master? An interesting idea and possibly one to try out, but how exactly would that work? Is there a work-around to this question? And why does it have to be D&D at all? www.reddit.com/r/DnD/comments/1ed7btz/is_it_possible_to_play_dnd_with_only_two_people/ #roleplaying #ttrpg #2player Full Shows on Anchor: anchor.fm/total-pebble-k...
This Meme About Games Lives In My Head Rent Free
Просмотров 35Месяц назад
Can you actually categorize all video games into "Parkour" and "Menu"? A Calvin & Hobbes meme seems to think so, but it might not be as simple as all of that. Let's discuss what these terms actually refer to and if this assessment is legitimate. #gamememes #parkour #menu Full Shows on Anchor: anchor.fm/total-pebble-knockdown Website: totalpebbleknockdown.com Discord: discord.gg/H3wDm7nG8R Patre...
Going Back to KOTOR - But With Mods
Просмотров 2,5 тыс.Месяц назад
We recently made a pros and cons episode on modding games and it got Nathan to thinking about something. What if he modded a game he had already played and beaten several times? And so, this is a tale of playing the modded version of KOTOR. #kotor #mods #knightsoftheoldrepublic Full Shows on Anchor: anchor.fm/total-pebble-knockdown Website: totalpebbleknockdown.com Discord: discord.gg/H3wDm7nG8...
Killiing the Whole Party - As Part of the Plot?
Просмотров 122Месяц назад
Should you intentionally kill off your players so you can reset their levels and take all of their equipment? Well... someone asked this question on Reddit, so here we go. Has anyone ever used a TPK successfully to progress a campaign? - www.reddit.com/r/DnD/comments/12dp8zu/has_anyone_ever_used_a_tpk_successfully_to/ #tpk #dnd #ttrpg #reddit #partywipe Full Shows on Anchor: anchor.fm/total-pe...
Games Should Have Consequences for Failure
Просмотров 29Месяц назад
Games often punish you when things go wrong. However, there are some that insist that you succeed regardless of your ability. The fail state is non-existent. So, is there a better way to present challenges to the players? We're looking at you Hogwarts Legacy... #hogwartslegacy #challenging #consequences Full Shows on Anchor: anchor.fm/total-pebble-knockdown Website: totalpebbleknockdown.com Dis...
What Happens When A Wish Ends A Campaign
Просмотров 1,1 тыс.Месяц назад
What Happens When A Wish Ends A Campaign
How Can We Make Our Heroes More Interesting?
Просмотров 45Месяц назад
How Can We Make Our Heroes More Interesting?
A Defense of Short Games & a Critique of Long Ones
Просмотров 309Месяц назад
A Defense of Short Games & a Critique of Long Ones
Prologue v Demo : Why Do We Have Both On Steam?
Просмотров 97Месяц назад
Prologue v Demo : Why Do We Have Both On Steam?
The Pros and Cons of Modding Video Games
Просмотров 99Месяц назад
The Pros and Cons of Modding Video Games
Green Hell makes you paranoid and that's a good thing
Просмотров 1,1 тыс.Месяц назад
Green Hell makes you paranoid and that's a good thing
What Would Spells in the Stone Age be Like?
Просмотров 2,4 тыс.2 месяца назад
What Would Spells in the Stone Age be Like?
How Do You Re-consecrate an Unholy Site?
Просмотров 552 месяца назад
How Do You Re-consecrate an Unholy Site?
Is Turning Flesh to Stone a Good Way to Get Smaller?
Просмотров 1142 месяца назад
Is Turning Flesh to Stone a Good Way to Get Smaller?
When a Game (Re)mixes Things Up a Bit - (ft. Klayton Calix)
Просмотров 302 месяца назад
When a Game (Re)mixes Things Up a Bit - (ft. Klayton Calix)
What The Steam Next Fest Does To Game Demos (ft. Klayton Calix)
Просмотров 542 месяца назад
What The Steam Next Fest Does To Game Demos (ft. Klayton Calix)
Our Favorite Next Fest Demos (ft. Klayton Calix)
Просмотров 382 месяца назад
Our Favorite Next Fest Demos (ft. Klayton Calix)
If they do it enough in an area repeatedly, have there be an issue where the barrier between their world and the astral plane starts to break down. They would discover that it is their fault that this is happening. The repercussions of this could lead to a great deal of destruction. A good party would realize all this a try to limit the use of this in the future.
I'm more about the tabletop party games like One-Night Werewolf. Same basic idea, but in person. Rarely get to play them though - takes too many people.
Yeah, no, not happening in my games haha. No shot a player becomes an archfey at a low level. They might gain the potential to become an archfey - maybe start with a minor favor owed, which turns into a patronage and over time a replacement. But that's also a "retire from the campaign" level of event. But anyway, the Fey are weird. Make them weird. Maybe they aren't really Archfey? They're just being called that to see how they'll react. Have an actual Archfey create an illusion they have to first recognize and then break. See what they do when two supplicants clash and want their favor. Or when an upstart tries to take their position. Etc.
I'll always prefer tutorials that are "learn by doing" as long as the game isn't horrifically complicated. Maybe the industry-standard needs updating here though ... it's important to allow new players to a genre an opportunity to learn a little. But it's also important to avoid boring veterans. An optional tutorial seems like a good compromise. "Would you like a tutorial to help you learn the controls?" at game start, then running with "learn by doing" for new functions as they are introduced. I miss the old days of game manuals packed in the box ...
Nathan sounds like Todd Howard I LOVE IT
Hi there.1
Warforged are immune to exhaustion... So... There's that.
I feel like you're looking for a system that runs off cards to generate prompts for play. You could have a deck for creatures, dungeon layouts (maybe each room is a card?), NPCs, etc. Or a computer game. You do you haha
Even if the game is old, that other guy really fucked up, not cool. He obviously should have at least warned of spoilers before saying it
I down voted over that too, it doesn't matter if the game is old, there are thousands of games and you can't expect everyone to have played them all.
modding is great when it fixes mistakes never fixed by the original devs. especially Kotor has a ton a fixes and restored content. Playing games as intended on release is great if the product you got was actually finished, and sadly we just dont have that happen enough in the industry
I finished kotor 2 moded few weeks ago but only with the restored content and what you said is true, I am now wondering how the game looked like without it and now there is no reason for me to replay it, with just less staff in it.. I really liked the game though, grey early and Dark Side mid and late game was really interesting to me it had force psychology done really well I spent long minutes for some choices and wanted to comeback to see other reactions to other responses. Thank you for the video, I will use it for my moded Kotor 1 playthrough!
LET'S HEAR IT FOR COMMAND AND CONQUER MODDING!! <3 That was my intro into modding and going further into Tiberian Sun and Red Alert 2, excellent games to get into modding for - not just installing and playing them but also making them. If you haven't done so, you really should go play the Mental Omega modification for Yuri's Revenge. It might as well be a whole new RA2.5 with a bunch of advanced features. As for modding broadly, I do find it's a great way to breath life into games you've already experienced a great deal of. There's also a sort of "is this a good game to speedrun?" element to it where some games are more suited to modding than others, with more sandbox-style games generally being better suited to it. You mentioned Bethesda games but also games like Rimworld and Minecraft have very lively modding communities. Difficulty of modding and overall popularity play a role in that but that doesn't tell the whole story. I've found that the more games I try mods with, the more I've gotten a sense for when a game has room for mods and when less is more.
Great video, enjoyed the focus on the niche KOTOR mod community.
Yeah, the wild attempts to classify video games bother me. Marketers seem pretty free in the terms they use, and we tend to just go with it. Terms like "RPG" mean very little and related mechanics appear everywhere. I think the industry could do with some standards in that regard.
Kotor is a wonderful game. I play it every few years.
Well, it's no secret that I love Morrowind mods, and I've played with a few Diablo 2 mods (Median anyone? It's been a LONG time). I think they work best when the underlying game is solid and the mods add content or bring the game up to today's standard in terms of quality of life.
I THOUGHT THAT SAID 'MAKE A WISH' AT FIRST AND I GOT CONSERNED
It's the classic "poor table communication" problem. The players think they're playing a game about building characters, the GM thinks he's playing a game to tell a specific story. The GM needs to communicate intentions and adjust to taste. If you do that appropriately, anything can work. I think it would be fun to allow characters to die and turn into various types of Undead. Maybe the quest is to cure it, or to learn to survive in that form. Etc. I remember a campaign called Ghostwalk that I never ran for 3.5 that looked cool in this regard.
This is kinda like needing too much money to date well.
"I'm going to go and do something else for forty five minutes while my ship travels" is pretty much the reality of space travel... aside from multiple orders of magnitude more merciful xD
I'm not sure I'd count "turned to stone" as "unharmed" or even "alive"
Personally I would have went with "Granted, but they return with no memories whatsoever." So they come back to life but are essentially completely different people.
Sorry about the poor audio quality on Alex's line on this one, not sure why/how that happened, but will doubly check to make sure it's fixed for next weeks show (s) - (we record these in batches of 3 so this ones gonna hurt)
How does a game master even DO this without planning it in advance and already having a solution?!
A group of vengeance paladins with war domain clerics come by to hunt a group of demons that are causing chaos in the region. They talk to the one player and turn the party back with greater restoration because they can help them with the hunt. They leave the rest of town turned to stone as they do not have enough spell slots and can't save everyone. They tell you to join them at their local fort if you now seek vengeance for the greater good. New quest and the fort is their new town. Vengeance arc is starting...
They shouldn’t have written themselves into this corner without an exit plan. The DM chose how to interpret the wish. Why choose an interpretation that they can’t handle?
Wave the save vs death of course, the deal was alive and unharmed, so them dying to it makes no sense. I think what i would do is work with the remaining player between sessions to figiure out what they are doing. Minimal rules or anything, just lay out the broad strokes of what they do and the adventure, or adventures, they go on to restore their freinds. Thwn, next session starts with a time skip, the party was frozen for weeks, month, maybe years, and they are restored by the now grizled partymember that wasnt, who has finally restored them through great effort. The party member might have a couple levels to show for all that they went through, maybe a scar or two. This would also be a great place for a new pc to come in as someone that the lone party member met and teamed up with.
If working out how to reverse the stone transformationItakes longer than between sessions, start the next session by saying it was retconned, and that the demon vanished immediately after the wish was made. Then they go back to town and everyone is very happy to see them, they might start another quest and everything keeps going very well. Wherever they go everything goes how they want it to, and everyone is very happy. Quests become more and more simple and easy but the rewards keep getting greater and greater. The king asks them to find his crown, which is hidden behind his throne, and for this great feat of heroics they all are made kings themselves! Also the pc who made the wish is acting strangely, too nice and without any former issues, and very much a pushover. (Obviously talk it over with the player) Over time the party should realize thay something is very wrong, and that things are far too good. They may try to tear things apart, look for the edges of the fake reality. In reality, the people turned to stone were still alive and concious, trapped inside a shared dream where they were meant to be ever placated and pampered. And of course same as before where the last remaining player ventures out to break their party free of the curse.
The wish was for them to be "alive and unharmed" so I'd waive the save vs death. I'll would ask for the survivor adventurer to tell how he would solve this, and the next session would start with him having just done that and rescuing his companions, so this way there's no play time lost with all of them unable to play.
3.5 and 3e are both third edition, one is just the revised third edition rules. 3.5 had a lot more books and years than before the revision, and most of the changes were small simplifications or only clarifying wording or describing the same mechanics more clearly. There's just not as much to say about pre-revision third edition.
Easier answer: Deck Of Many Things. Undo the fate. Just stack the deck for the players, and dont tell them. Easy out.
I agree with all of this! Personally not a fan of the background music with this video but I did sub!
Just experienced this in Superliminal. Great short game, especially if you’re high
people with busy lives or jobs.. -GEWT em GET em tell em. People who been playing hella games and variety and value content rich and mlg content. - Tell em, Tell em if you aint FGC,niooh or doom you asint worth 100 hours
I personally prefer shorter games. 20 hours is usually the most I want to spend on most games. There are some exceptions. But most super long games are like long TV series. Full of unnecessary bloat. Some of the best games I've ever played were 5 hours or less even
Too much whelm will do that.
Dredge was great - not too long (though not as short as Exit 8) but very high quality. It does exactly what it wants to do.
So part of the reason I tend to GM in tabletop games is that I like playing villains over heroes. They're a good medium for exploring subjects like fear and it's effects, and how otherwise good people are twisted to do terrible things. Heroes are just less interesting to me, but I do think that part of creating an interesting character is adding depth. Show how they could have been a villain, but didn't follow that path. Give them motivations that are easier to achieve through nefarious means. Tempt them. I think that helps.
its true that short games can be good but the problem is you spend like an hour or two on them when they have a decent chance on being overpriced
You can still only sneak attack once per turn but if rogue takes sentinel or makes opportunity attack and had attacked with vex weapon could then attack with advantage on the reaction on the other creatures turn thus adding speak attack on its turn
I think mods are kind of like those “seen on TV” products. Some people scratch their head and think “who the heck would need that?” And others think “oh my god, my life will change for the better.” I think it really doesn’t matter that mods exist or break games, it just matters if it can give people a chance to have fun or be challenged or be engaged. Like basically what do people get out of it? Anyways, great podcast, you guys sound exactly the same to me and that’s funny to me.
green hell is probably one of the easiest survival games ive played
These guys look knackered
Green Hell got every minute of my play time for about 3-4 weeks. Was a great time
I'm very off and on about mods. I love them for games where I really, really want more and nothing else is being made. Morrowind's a good example. Tamriel Rebuilt and similar projects are just amazing.
Is this original content or just another ai/copy cat content mill? Because the great production quality and editing dont match with the sub amount :/
Hi! Growth is slow, but we do indeed record and edit these ourselves. We also have a talented graphic designer who makes our episode covers. I doubt we are popular enough to warrant AI copycats, but I guess if we ever do, I'll try to take it as a sign that we have made it. - Nathan
@@TotalPebbleKnockdown Then I hope you have a bright future career with lots of success ahead of you :)
The Long Dark is similar to Gree hell in the extreme survival genre. Long Dark isnt as complex but with its own twist of being in extreme cold conditions. Requiring the maintenance of food, water and heat. Beautiful art style, good story, and slow pace methodical game play
I remember trying The Long Dark way back when it was in game preview. I may need to try it now that it's a full release. - Nathan
Ive heard bits about this game before but never really looked into it until watching this video. You inspired me to give it a chance and i actually bought it before the video even ended lol
I like the idea of "claimed" property. Maybe the world is a ruin (post-apocalyptic), or the land is uninhabited (unsettled world). Maybe the borders are a little fuzzy and your neighbors want to "share"? What about a post-apocalyptic downtown area where you can claim an old commercial building and maybe even run a new business out of it?
I've never cared for this trope - the idea of "fate" and "destiny" always feel wrong. It can be done well - see Star Wars wherein Anakin is the chosen one, but it isn't necessarily *good*. That said, I don't think I would use it in a tabletop game. If a player wanted to be "chosen" for something, I'd probably tell them about a prophecy and give them the opportunity to fulfill it, but I wouldn't force it at all. And I would limit the scope so the other players have similarly important tasks if desired.
Shamanism is more like a fantasy Druid that a Druid actually would be. From all around the world collecting lore Shamans are responsible for: . Community leadership . Divination . Connection with spirits and the spiritual realm . Said to predict the weather and sometimes even can control it . Detection of Poisons & Disease with the ability to cure Poisons & Disease . Removal of Curses . Morphing into animals or a hybrid of man & beast . Healing, physical; mental; emotional; spiritual . The ability to bless harvests or call upon the Gods to bless a harvest . The ability to communicate with Gods . The ability to control elements as they exist in their natural state (not creating them from no where) . Communicating with nature, plants; animals, etc . Request aid from nature, usually in the form of animals . Some can even perform Curses . Shamans make a variety of items that can be beneficial to someone -- Alchemy, trinkets, fetishes, totems, talismans, luck charms, etc Honestly, I have no idea who Astrology and Plant Medicine became what we know as the Druid today. All-in-all, we should drop the Druid for the far superior, and more wide spread throughout the world in both history & lore Shaman.
At home in front of my computer is a good place to be stranded. 😂