![Hex5A6167](/img/default-banner.jpg)
- Видео 160
- Просмотров 58 039
Hex5A6167
Добавлен 17 дек 2022
Programming and Animation
Видео
Simple click rect get points Game using pygame
Просмотров 25Месяц назад
Simple click rect get points Game using pygame
Menu Bar Disappears How to show menu bar in Sublime Text
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How to fix Failed to download laravel/laravel from dist: The zip extension and unzip/7z is missing
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Counter number in title element using javascript
Просмотров 22 месяца назад
Counter number in title element using javascript
Counter number in title element using javascript
Просмотров 52 месяца назад
Counter number in title element using javascript
Simple rotate image 360 degrees javascript
Просмотров 122 месяца назад
Simple rotate image 360 degrees javascript
Simple convert video to gray scale button using javascript
Просмотров 132 месяца назад
Simple convert video to gray scale button using javascript
How to scale image to new size in Krita
Просмотров 62 месяца назад
How to scale image to new size in Krita
open copilot shortcut in win10 (Window key + C)
Просмотров 93 месяца назад
open copilot shortcut in win10 (Window key C)
Threejs import from CDN 2024 (2 Minute)
Просмотров 833 месяца назад
Threejs import from CDN 2024 (2 Minute)
I PLAY MY GAME | No more Farm (Short game)
Просмотров 65 месяцев назад
I PLAY MY GAME | No more Farm (Short game)
ON/OFF Button lighting in the sky Roblox studio (Script)
Просмотров 75 месяцев назад
ON/OFF Button lighting in the sky Roblox studio (Script)
How to close real-time information in Roblox Studio
Просмотров 15 месяцев назад
How to close real-time information in Roblox Studio
My first Hello world using For loop in C++
Просмотров 125 месяцев назад
My first Hello world using For loop in C
good
OMG THANK YOU! I'm a total newb! This was the only tutorial that i followed that actually worked! <3
😂😂😂🎉❤
Don t show how font in button make it
Nice
Keep up the good work
This is pretty good
Not bad
This saved my life. Thank you very much
Very Nice
now try vulkan, you need an optimized heart
Dude.. this is so helpful. Thank you!
*As you see this. You start to get EXP and have more DETERMINATION!
alr now time to make a rpg game based on undertale
simple and clear 👍👍👍
The link in the video description is unclickable
send to your girl friend
I see Windows, I leave.
Mdrr le son de censure x)
A bit sharp, but fantastic work! Might try something like this on GCC + SDL2 later :^
Great job! even tho im only a teen i have some recomedations.... * use glfw (if you are using it im sorry) -- it makes it way easier trust me * use glad (if your using it im sorry) -- you can configure your own version of glad with specific extentions! * use opengl 3.0 or above! instead of glut! (i suck at opengl 3 and above tbh) -- it takes a while to learn, but if your good at math its worth it!
ty bro
Lets goooooo
this is content
Thanks it worked 🎉
For them whos time shows a mess in widget update the code of clock.ini to [Rainmeter] Update=1000 Author=Cybernetvork BackgroundMode=2 SolidColor=0,0,0,1 DynamicWindowSize=1 AccurateText=1 MouseScrollUpAction=[!SetVariable Scale "(#Scale#+#ScrollMouseIncrement#)"][!WriteKeyValue Variables Scale "(#Scale#+#ScrollMouseIncrement#)"][!Refresh] MouseScrollDownAction=[!SetVariable Scale "(#Scale#-#ScrollMouseIncrement# < 0.5 ? 0.5 : #Scale#-#ScrollMouseIncrement#)"][!WriteKeyValue Variables Scale "(#Scale#-#ScrollMouseIncrement# < 0.5 ? 0.5 : #Scale#-#ScrollMouseIncrement#)"][!Refresh] LeftMouseDoubleClickAction=!ToggleConfig "Mond\Settings" "Settings.ini" [Variables] @include=#@#Variables.inc @include2=#@#Language\#Language#.inc Scale=1.06 TextColor=0,0,0,255 ;------------------------------------------------------------- ;------------------------------------------------------------- [MeasureTime] Measure=Time Format=%H:%M [MeasureAmPm] Measure=Time Format="%p" [MeasureDay] Measure=Time Format=%A Substitute=#Date# [MeasureDate] Measure=Time Format=%d %B, %Y. Substitute=#Date# ;------------------------------------------------------------- ;------------------------------------------------------------- [Meter24hClock] Meter=String MeasureName=MeasureTime StringAlign=Center StringCase=Upper FontFace=Quicksand FontColor=#TextColor# FontSize=(14*#Scale#) X=(340*#Scale#) Y=(120*#Scale#) Text="- %1 -" AntiAlias=1 Hidden=#Hidden# [Meter12hClock] Meter=String MeasureName=MeasureTime StringAlign=Center StringCase=Upper FontFace=Quicksand FontColor=#TextColor# FontSize=(14*#Scale#) X=(340*#Scale#) Y=(120*#Scale#) Text="- %1 -" AntiAlias=1 Hidden=#Hidden2# [MeterDay] Meter=String MeasureName=MeasureDay StringAlign=Center StringCase=Upper FontFace=Anurati FontColor=#TextColor# FontSize=(40*#Scale#) X=(340*#Scale#) Y=(0*#Scale#) Text="%1" InlineSetting=CharacterSpacing | 10 | 10 AntiAlias=1 DynamicVariables=1 [MeterDate] Meter=String MeasureName=MeasureDate StringAlign=Center StringCase=Upper FontFace=Quicksand FontColor=#TextColor# FontSize=(14*#Scale#) X=(340*#Scale#) Y=(75*#Scale#) Text="%1" AntiAlias=1
Now create GTA using OpenGL
mandando meu apoio e parabenização do Brasil ❤️
NICE man has triangles but i still prefer sdl2
@keyframes moveBtn { from{transform: translateX(0px);} to{transform: translateY(1000px);} } .btn{ animation: moveBtn 5s ; }
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <link rel="stylesheet" href="style.css"> <title>Document</title> </head> <body> <button class="btn">Button</button> </body> </html>
cant see full html code
* Seeing this work, Fills you with Determination.
Cool!,im new to c and ik learning SDL,i will try that later too!
Thanks
Thanks for the tutorial
what in abomination ?
Thank u bro! U save me
nice and goodluck. i failed doing opengl. i wish you luck
it didnt work
local btn = script.Parent local player = game.Players.LocalPlayer local spawnPos = game.Workspace.SpawnLocation local function teleport() player.Character:MoveTo(spawnPos.Position) end btn.Activated:Connect(teleport) that is the script
thx bro
@@HEFEUTEU np
You didnt tell any key to press
Ty so much that helped me a lot!
why
Nice
import pygame import random pygame.init() screen_width = 500 screen_height = 500 screen = pygame.display.set_mode([screen_width,screen_height]) pygame.display.set_caption("Game") running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False r = random.randint(0,255) g = random.randint(0,255) b = random.randint(0,255) screen.fill((r,g,b)) pygame.display.flip() pygame.quit()
Cristo bendito Thanks you very much❤
Gracias bro.
For those of you who watching and want it enabled by default, add this line in your init.lua vim.wo.number = true
thanks <3
Thanks you
Don't buy this garbage, buy the original