- Видео 31
- Просмотров 133 244
Cheddar
США
Добавлен 7 авг 2016
I write about stuff. Mostly games, but generally about stuff.
Also a game developer sort of: store.steampowered.com/app/2096560/The_Top/
Also a game developer sort of: store.steampowered.com/app/2096560/The_Top/
BIG ANNOUNCEMENTS (& More Jump Maps!) - Blast Processed Devlog 6
WISHLIST THE GAME: store.steampowered.com/app/2758150/Blast_Processed/
Join my Discord server: discord.gg/tdFCsgG8nB
Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin
Join my Discord server: discord.gg/tdFCsgG8nB
Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin
Просмотров: 493
Видео
Some Thoughts on Shadow of the Erdtree
Просмотров 4,3 тыс.3 месяца назад
Join my Discord server: discord.gg/tdFCsgG8nB Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin EDIT (9-23-24): I've now had the time to play through the DLC again following patch 1.14, and it fixed several of the issues I had with Radahn, including how aggressive he is and how quickly he can launch into back to back combos. He's still quite the difficulty spike compared to the ...
Making My First Jump Map - Blast Processed Devlog 5
Просмотров 2,7 тыс.5 месяцев назад
WISHLIST THE GAME: store.steampowered.com/app/2758150/Blast_Processed/ Also check out The Top if it looks interesting: store.steampowered.com/app/2096560/The_Top/ Join my Discord server: discord.gg/tdFCsgG8nB Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin Note: This devlog was made before I publicly announced the game's title. The video's title was edited on 9-23-24.
My Toughest Coding Challenge Yet (Replays) - Blast Processed Devlog 4
Просмотров 1,9 тыс.7 месяцев назад
WISHLIST THE GAME: store.steampowered.com/app/2758150/Blast_Processed/ Join my Discord server: discord.gg/tdFCsgG8nB Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin Note: This devlog was made before I publicly announced the game's title. The video's title was edited on 9-23-24.
Clearing Out My Backlog
Просмотров 8287 месяцев назад
Join my Discord server: discord.gg/tdFCsgG8nB Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin 0:00 - Intro 1:05 - Transistor 5:21 - Bastion 9:21 - ULTRAKILL 13:33 - Strayed Lights 16:07 - Mundaun 19:47 - SIGNALIS 23:14 - Cyber Hook 27:22 - LIMBO 30:21 - Cocoon 34:17 - Planet of Lana 38:29 - Stars of Providence 41:06 - Risk of Rain Returns 46:29 - What Remains of Edith Finch 51...
Tutorializing Rocket Jumping (and Visual Design) - Blast Processed Devlog 3
Просмотров 3,7 тыс.10 месяцев назад
WISHLIST THE GAME: store.steampowered.com/app/2758150/Blast_Processed/ Join my Discord server: discord.gg/tdFCsgG8nB Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin Note: This devlog was made before I publicly announced the game's title. The video's title was edited on 9-23-24.
Incorporating Feedback - Blast Processed Devlog 2.5
Просмотров 65511 месяцев назад
WISHLIST THE GAME: store.steampowered.com/app/2758150/Blast_Processed/ Join my Discord server: discord.gg/tdFCsgG8nB Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin Note: This devlog was made before I publicly announced the game's title. The video's title was edited on 9-23-24.
Adding Rocket Jumping - Blast Processed Devlog 2
Просмотров 4 тыс.Год назад
WISHLIST THE GAME: store.steampowered.com/app/2758150/Blast_Processed/ Join my Discord server: discord.gg/tdFCsgG8nB Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin Note: This devlog was made before I publicly announced the game's title. The video's title was edited on 9-23-24.
Making a Rocket Jumping Platformer - Blast Processed Devlog 1
Просмотров 7 тыс.Год назад
WISHLIST THE GAME: store.steampowered.com/app/2758150/Blast_Processed/ Join my Discord server: discord.gg/tdFCsgG8nB Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin Note: This devlog was made before I publicly announced the game's title. The video's title was edited on 9-23-24.
Bugs
Просмотров 673Год назад
Join my Discord server: discord.gg/tdFCsgG8nB Join my channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin Footage I used: Vinny's Skyrim Video: ruclips.net/video/QYC7CBuMBOg/видео.html Oblivion ABomb Footage: ruclips.net/video/sTrz6j_MkT8/видео.html Celeste World Record Speedrun (forgot to put this in the credits oops): ruclips.net/video/KX2IqZL-7js/видео.html Half-Life 2 Devs React to Sp...
My Journey to Releasing a Game
Просмотров 706Год назад
Check out the demo (and maybe buy the full game): store.steampowered.com/app/2096560/The_Top/ My really bad scratch game I made when I was like 13: scratch.mit.edu/projects/169910019/ Join this channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin Join my Discord server: discord.gg/tdFCsgG8nB 0:00 - Intro 0:34 - Background 4:34 - Prototyping 8:58 - Playtesting 16:09 - MAJOR SPOILERS 21:23 -...
A Q&A Video because I reached 1000 subscribers
Просмотров 376Год назад
Join this channel: ruclips.net/channel/UCMZaP9JX7OEKHlEEH47Rhewjoin Join my Discord server: discord.gg/tdFCsgG8nB I mention this video in here, it's a pretty good watch: ruclips.net/video/np-SNx-gxuU/видео.html All music included is from the Superliminal soundtrack. 0:00 - Intro 0:57 - Question 1 3:17 - Question 2 3:49 - Question 3 5:23 - Question 4 6:14 - Question 5 7:17 - Question 6 8:27 - Qu...
Games Like FEZ
Просмотров 11 тыс.Год назад
Check out the games I talk about here: store.steampowered.com/app/1303950/Toodee_and_Topdee/ store.steampowered.com/app/553420/TUNIC/ store.steampowered.com/app/589100/The_Moonstone_Equation/ Join my Discord if you want: discord.gg/tdFCsgG8nB Also, there was a fourth game I played in preparation for this video called Full Bore. I didn't end up finishing the game so I didn't feel comfortable goi...
My GOTYs for the Past 12 Years
Просмотров 1,5 тыс.Год назад
Happy New Year :) Join my Discord: discord.gg/tdFCsgG8nB 0:00 - Intro 0:30 - 2011 4:19 - 2012 7:57 - 2013 8:18 - 2014 13:06 - 2015 19:41 - 2016 33:55 - 2017 36:05 - 2018 39:12 - 2019 45:54 - 2020 51:01 - 2021 59:13 - 2022
Devil Daggers - The Final Milestone
Просмотров 1,9 тыс.Год назад
Watch in 4K for the best experience, 1080p compression doesn't do this game's aesthetic justice. Join my discord if you want: discord.gg/tdFCsgG8nB Or watch the full run without my commentary: ruclips.net/video/zYiBIBNwKRU/видео.html
Coming to Terms with The Stanley Parable: Ultra Deluxe
Просмотров 9 тыс.2 года назад
Coming to Terms with The Stanley Parable: Ultra Deluxe
Botching the Theme (with Buddy Simulator 1984)
Просмотров 8952 года назад
Botching the Theme (with Buddy Simulator 1984)
What Kentucky Route Zero is About (maybe)
Просмотров 1,8 тыс.2 года назад
What Kentucky Route Zero is About (maybe)
Rhythm Doctor - A Quick Recommendation (+ Channel Update)
Просмотров 3303 года назад
Rhythm Doctor - A Quick Recommendation ( Channel Update)
Devil Daggers - 500 Seconds in Hell
Просмотров 2,7 тыс.3 года назад
Devil Daggers - 500 Seconds in Hell
Is Undertale a Good Game, Actually?
Просмотров 3,5 тыс.3 года назад
Is Undertale a Good Game, Actually?
I always wondered about Geezer. Who is he, and why is he wearing a fez? Does he know about the 3rd dimension ect, ect. I always joked that he might be a future version of Gomez, but I don't know... Thoughts?
DLC sucked ass and Is sad
Ok, my mind is officially blown after hearing about the triangular Air Force Base... I'm dying to know what is over there. Somebody must figure it out
💜💜💜
Iu neulu
I always interpreted the menu guy’s plan for more sequels as meaningless spite. It’s still telling you to move on, but by showing constant mockery won’t get you anywhere.
Yo, pretty cool video. About the lighting: You were talking about how light can impact the performance, and I was wondering about baking light. I haven't done that, but from my understanding it my help the performance. If you did try, or its impossible to do in godot, then its alright. Wish you well, Cheddar.
The trouble with the other lighting techniques I tried is that they fundamentally change the look and feel of visuals in the maps far past what I'm looking for. Both SDFGI and baked lighting solutions had this issue regardless of how they impacted performance. Baked lighting would improve performance, though I also think other issues with it would arise later in development (in-particular, I'm unsure of how it would interact with imported geometry once I get to making the level editor). I'm happy enough with the performance of my solution now, mostly because I do some pretty aggressive distance fading with the lights that you can probably notice in some places if you pay attention.
Shoutout to orgmaker, cave story gotta be one of my favorite composition tools.
Im really hoping the game gets an art pass. as you mentioned the lighting in city & paradise look flat but this is actually a huge issue, for example the city surf ramps. Its basically impossible to tell where the edge of it actually is (and therfor the start of where you can surf on it) since theyre both shaded identically. some of the walls have that issue too. The viewmodel also has this issue with the top exhaust vent being basically invisible 99% of the time. Some of the colours (especially like the castle checkerboards) are too intense/too contrasting, and while I cant say for sure I have a hunch the checkerboard surfaces could need an epilepsy warning if the contrast between their two colours isnt lessened also, i think the tutorial text needs a transluscent solid/gradient behind it. While black outline+white text is technically readable on any surface, I found its hard to "lock on" to the words. In regards to the music the noise synth used at the beginning of the video is way too sharp/loud. im not really a music person so i dont know the technical terms but it felt like a needle to the ears, but otherwise theyre fine tracks Still looking forward to the game overall though. (I'll also say you taught *me* something with this video. I hadn't considered powers of two with tickrates. Unfortunately my own project is currently 40 TPS, so I'd have to either lower it to 32 TPS or up to 64 TPS. Hrm.)
This sort of comment is the most useful benefit of developing this game openly in this way, so thanks so much for taking the time to write it. You're absolutely right about the visuals, which is a problem that probably would have become apparent if I had gotten more playtesting done, but in retrospect it's still a pretty obvious one. I'm going to plan on making important changes to that before the next video, as well as some changes to make the visuals in Metropolis a lot less same-y that my friend pointed out. And as a quick final note, if you're not aiming for a high level of determinism in movement like I am, choosing a tickrate should be a lot less of an issue (even TF2 has a weird tickrate of 66). Simply by including it in this video I overstate how impactful it is, it's just something I felt the need to explicitly state just in case.
This game would be incomplete without an amen break.
14:40 what you are describing is just wallshots, which is what you use in all Easy Walls. Wallpogo in fact does not involve any strafing (most of the time), it's about height control and moving slowly. Like in Easy Pogo 8 and 12 or Medium Pogo 4 and 11.
damn that a nice project that you've got here! Keep this up
so glad I found your channel when you first started these devlogs, its so cool to see this game undergo development. This game gets an instant wishlist!
For the leader board dlc thing You should have it so that the leader boards are still visible and are able to be downloaded from without the dlc And the dlc is just for allowing you up to upload replays and times to your servers not access the the leader board in general You can even have it so that it still tells you what place you would have had if you had it the dlc, as some encouragement to get it by essentially going "look how good you did you should put yourself on the board" And for that, having it localy store all of your replays and then allow you to upload them after getting the dlc would be really helpful for casual players, who didnt really feel like getting the dlc, untill suddenly there alot better and have 100 hours
sick!
Damn that Music is awesome!
As for the leaderboards and auto uploading replays, how can you be sure that replays will be stay synced between different platforms? Considering Godot Physics/Jolt Physics don't guarantee determinism nor cross-platform determinism.
This is another benefit of having an EA release prior to leaderboards, since any desync problems with replays should become apparent when I have more people playing the game. In my (limited) testing, the replays function exactly as they should when recorded on Windows and ran on Linux (with Proton), though that's mostly been limited to the replays in tutorials for the time being. I am very aware of this potential issue, it's just something that's easier to test once I have more people playing the game.
pretty cool
Fire, nice
congrats on the EA :)
how in the world this video has 800 views
Coming back to this video. PLEASE play Animal Well, everyone. It'd be a great addition to this list
ty for your speech at the end i needed to hear it as im going to be entering a new phase of my life soon and in turn lose my understanding of myself and my place in the world again
during the segment when the red 'heart' block disintegrates, you can see it has yellow marking inside it also with the harry truman freemason initiation photo- the freeemasons have a sub group called the shriners, a charity organization who are heavily associated with fez's. i agree with charles_broque's flatland comparison- in flatland A square is taught about the 3rd dimension by A sphere. in fez, our protag, initially locked to a 2d perspective, is taught about the 4th dimension by the 'tutorial' character dot, who is a depiction of a 4d cube. but because 4d objects are difficult to relate to our, the players, 3d perspective, it is presented as 2d perspectives of 3d areas in the 4d space depicted on the map. my understanding of the 32 bit ending is that, sort of like wandersongs ending, gomez plays music to 're-stabilize' the world. the mathmatical understanding of the world presented by the prior zoom in is not cohesive- it needs meaning superimposed on it to be whole also note- the 32 bit ending is a zoom in, and the 64 bit ending a zoom out- from a 3d perspective watching an object move towards you on a 4th (or otherwise unseen) axis, it would seem to be moving towards you in all directions (it would move towards you no matter where you stood relative to it in 3d space) as though zooming in on it. and if it moved away, it would seem to shrink to a singular point in the same manner. perhaps in the endings gomez has learned to move on the 4d axis and the way this is related to the viewer is through these zoom outs/ins
Awesome vid
I wish FEZ 2 came out. FEZ has no equal.
Amazing game. Amazing video.
Game sux. Couldn't figure out the puzzles so it's dumb
Good video!
Are we perhaps better off that Fez 2 was cancelled? Or was this one of the great losses to humankind?
Very good video!
i think you may be stupid
I never found the codebreaking too too hard. In my casual playthrough I found the numbers 0-4 and the tetriminos. Obviusly the letters are impossible but it isn't THAT hard to get like 40% of the anti cubes
Real ones will recognize that bro clutched up and did his first granary mid jump between vids. Awesome job goat
I had played fez, but never made it past the "first layer" as you put it... I don't know if that means i won or not?
you ever try voice acting? you got a voice like some advanced humanoid robot kinda, sort of star wars droid-like
I mostly agree. The exploration and world design is some of the best I've ever experienced, taking everything the base gane did right and doing it even better... but then there are the boses. Radahn is absolutely the most egregious of the bunch, but all of them are guilty of at least one of his sins. None of it was ever insurmountable, not even Radahn, but just couldn't get the same sense of satisfaction from beating them as I do from any previous FromSoft game, or even the Elden Ring base game. To be clear, I still love everything else about this DLC. It's a 9/10, with only my issues with boss design holding me back from giving it a perfect score.
I think the black monolith is the fact he can't resolve it neither us because we are not in the dimension that can be solve. Like if we are in the 3 dimension but we travel in the 4 dimension we just see one face of it and I think the black monolith is that.
What is the gamma set to?
you talked about the ways tunic surpassed fez with its puzzles and didnt even mention translating tunic's language!?
I’m conflicted because I really want to watch this but I fear spoiling things for myself if I decide to play the game. Should I watch this or try to play first?
the part of fez that annoyed me most, more than anything else, was that one room with the puzzle you really like. "The quick brown fox jumps over the lazy dog" in escape rooms, it is generally bad design to require "common knowledge" from outside the game, like, for instance, making a chess puzzle. everyone knows the rules of chess, right? except, of course, not everyone does. there will be people who enter that room and simply do not have the "common knowledge" and will have no way to proceed. in fez, i entered that room, and worse than just not having the outside knowledge to proceed, i had no way to know what i needed was some random phrase from outside the game. in one fell swoop, a third, maybe even half of the game was impossible for me to play. what a stupid puzzle. even if it were meant to be a bottleneck, to block who knows how many people from progressing, from even knowing where they could have progressed, i still can't think it's a good puzzle.
the concentric circles thing has been driving me absolutely crazy for years now, there HAS to be a way to solve it. to me, it seems like the #1 most plausible step towards solving the black monolith code's origins, there's just way too many connections
chills. amazing game and grats
Hell yeah dude. I didn't think someothing like this would go on. I saw ur first devlog when it was the only one out and was worried this might not pan out but I tell u what I might see if I can be the first person to get 1k hours when ur game comes out. I love rocket jumping. Shit if I had to choose a gtameplay loop to do for the rest of my life it would be rocket and sticky jumping.