Minmin Gong
Minmin Gong
  • Видео 65
  • Просмотров 56 128
AI Holographic Imager (5): nvdiffrast
这次我们来尝试去掉另一个License有限制的东西,nvdiffrast。
项目地址 github.com/gongminmin/AIHoloImager
引用
High-Performance Software Rasterization on GPUs, NVIDIA, users.aalto.fi/~laines9/publications/laine2011hpg_paper.pdf
Differentiable rendering demo, Briac, ruclips.net/video/3waOoePpx1I/видео.html
Sparse Voxel Octrees, Ozown, ruclips.net/video/NjCp-HIZTcA/видео.html
Interactive Indirect Illumination Using Voxel Cone Tracing, Cyril Crassin, ruclips.net/video/fAsg_xNzhcQ/видео.html
Anisotropic, www.reddit.com/r/pcgaming/comments/6xovtn/is_their_any_discernible_visual_difference/
How to Remove Stripped Lug Nut Stud on Your Car, Scotty Kilmer, ruclips.net/video/Xv5AROvt1Ro/видео.html
Просмотров: 55

Видео

AI Holographic Imager (4): Marching cubes
Просмотров 2721 день назад
流水线已经完成,并且经过了一些改进。现在开始要进一步深入了解,换掉其中一些License有限制的东西。 参考: Data-Parallel Octrees for Surface Reconstruction, Microsoft Research Asia, kunzhou.net/2010/ParallelOctree-preprint.pdf Flexible Isosurface Extraction for Gradient-Based Mesh Optimization, NVIDIA, research.nvidia.com/labs/toronto-ai/flexicubes/ Signed Distance Fields Part 2: Solid geometry, chriscummingshrg, shaderfun.com/2018/03/25/signed...
AI Holographic Imager (3): Improvements
Просмотров 29Месяц назад
上一期我们把流水线的串起来了,但也发现了一些问题。这次我们来改进它。
AI Holographic Imager (2): Implementation
Просмотров 79Месяц назад
继续讲解开源的物体扫描系统。这一期把流水线串起来。 项目地址 github.com/gongminmin/AIHoloImager 引用的视频片段 Liberty Industrial Demolition Compilation, libertyindustrial, ruclips.net/video/4oW7xOo6L88/видео.html Segment Anything, Meta, segment-anything.com/ The Structure from Motion Pipeline, DrCalleOlsson, ruclips.net/video/i7ierVkXYa8/видео.html
AI Holographic Imager (1): Requirements and the Framework
Просмотров 109Месяц назад
最近我在做一个开源的物体扫描系统,已经有一些结果。这里打算用记录一下思考和推演的过程。这一期从需求和整体框架开始。 项目地址 github.com/gongminmin/AIHoloImager 参考材料 Zero-1-to-3 zero123.cs.columbia.edu/ TripoSR huggingface.co/spaces/stabilityai/TripoSR LRM arxiv.org/abs/2311.04400 OpenLRM github.com/3DTopia/OpenLRM NeRF www.matthewtancik.com/nerf 3D Gaussian Splatting repo-sam.inria.fr/fungraph/3d-gaussian-splatting/ InstantMesh github.com/TencentARC/Insta...
Fitting Environment Lighting Lookup Table with KAN
Просмотров 2103 месяца назад
之前我们有过一期讲如何用机器学习的方法,拟合环境光渲染里用到的BRDF查找表。那么如果把刚出现了KAN用在这里会怎么样呢? 环境光渲染和机器学习: ruclips.net/video/862YUQxmqEo/видео.html KAN: github.com/KindXiaoming/pykan efficient-kan: github.com/Blealtan/efficient-kan 训练和渲染代码: github.com/gongminmin/KlayGE/tree/develop/KlayGE/Samples/src/EnvLighting
Virtual GPU
Просмотров 2204 месяца назад
上帝视角看GPU的补充,讲讲广义的虚拟GPU技术
Open Source Atmospheric Water Generator (5): Overall Testing
Просмотров 526 месяцев назад
把各个组件集成起来,做整体测试。 设计已经开源在 github.com/gongminmin/AtmosphericWaterGenerator
自制迷你直流电源
Просмотров 257 месяцев назад
USB-C输入的迷你直流电源,60W左右。比原先的PC电源输入的更紧凑。 在使用中也发现了一些问题,比如太轻,太容易滑动。之后可能要加上配重来解决一下这些问题。
乐高协和号
Просмотров 487 месяцев назад
前一阵子拼的乐高协和号
The Techs in Star Trek (8) Finale: Equipment of Crews
Просмотров 7310 месяцев назад
看一眼船员使用的装备。本系列结束。
The Techs in Star Trek (7): Starship
Просмотров 8411 месяцев назад
之前介绍了很多星舰上的组件。这一期来看看把它们组装到一起的星舰本身。
Environment Lighting and Machine Learning
Просмотров 168Год назад
这次来讲讲基于物理的环境光渲染和机器学习在这里的应用。 Physically-based Shading: renderwonk.com/publications/s2010-shading-course/ blog.selfshadow.com/publications/s2012-shading-course/ blog.selfshadow.com/publications/s2013-shading-course/ blog.selfshadow.com/publications/s2014-shading-course/ 训练和渲染代码: github.com/gongminmin/KlayGE/tree/develop/KlayGE/Samples/src/EnvLighting
The Techs in Star Trek (6): Weapon Systems
Просмотров 109Год назад
本期来看看星际迷航里常见的武器系统。
The Techs in Star Trek (5): Replicator and Holodeck
Просмотров 139Год назад
来看看传送器的简化版,复制机和全息甲板。 3D打印、AIGC、AR、VR,这些又和星际迷航有什么联系?
DIY Adjustable DC Power Supply
Просмотров 87Год назад
DIY Adjustable DC Power Supply
Open Source Atmospheric Water Generator (4): Circuit Part
Просмотров 105Год назад
Open Source Atmospheric Water Generator (4): Circuit Part
The Techs in Star Trek (4): Tractor and Transporter
Просмотров 161Год назад
The Techs in Star Trek (4): Tractor and Transporter
Open Source Atmospheric Water Generator: Refine Iteration
Просмотров 100Год назад
Open Source Atmospheric Water Generator: Refine Iteration
The Techs in Star Trek: The Force Field
Просмотров 261Год назад
The Techs in Star Trek: The Force Field
The Techs in Star Trek (2): Power Systems
Просмотров 271Год назад
The Techs in Star Trek (2): Power Systems
Open Source Atmospheric Water Generator (2): Initial Implementation
Просмотров 120Год назад
Open Source Atmospheric Water Generator (2): Initial Implementation
Open Source Atmospheric Water Generator (1): Requirements and Principles
Просмотров 156Год назад
Open Source Atmospheric Water Generator (1): Requirements and Principles
The Techs in Star Trek: Background
Просмотров 593Год назад
The Techs in Star Trek: Background
New Solution to Wars of the Currents
Просмотров 130Год назад
New Solution to Wars of the Currents
See Disruptive Innovation from Starship (6) Finale: Other Options
Просмотров 485Год назад
See Disruptive Innovation from Starship (6) Finale: Other Options
An analysis and rant to HDR VR
Просмотров 104Год назад
An analysis and rant to HDR VR
See Disruptive Innovation from Starship: Project Management
Просмотров 6562 года назад
See Disruptive Innovation from Starship: Project Management
See Disruptive Innovation from Starship (4): What's the great part of control and UI
Просмотров 2032 года назад
See Disruptive Innovation from Starship (4): What's the great part of control and UI
See Disruptive Innovation from Starship: How can the workflow save everything
Просмотров 2512 года назад
See Disruptive Innovation from Starship: How can the workflow save everything