Rempton Games
Rempton Games
  • Видео 66
  • Просмотров 833 895
How To Win Rock Paper Scissors (And Why it Matters More than you Think)
Rock paper scissors may seem simple, but there is much more to this game than meets the eye. Learn the strategies, and how they can apply to all kinds of competitions!
Blog / Transcript: remptongames.com/2024/08/24/how-to-win-rock-paper-scissors-and-why-it-matters-more-than-you-think/
Просмотров: 248

Видео

From Concept to Card: How to Design an Epic TCG Set
Просмотров 19 тыс.11 месяцев назад
Have you ever wanted to design your own TCG set or expansion, but didn't know where to start? In this video I break down the steps used by Wizards of the Coast to design their TCG sets, from initial concept to finished set. Blog / Transcript: Resources: magic.wizards.com/en/news/making-magic open.spotify.com/show/2I6wfhTMkpoN1WZzAxhMz8 Chapters: 00:00 Introduction 00:47 Core Concept 02:20 Expan...
The Ultimate Candy Land Strategy Guide (Parody)
Просмотров 638Год назад
Do you hate being beaten by children at board games? Are you upset by giant corporations walking all over your childhood? Do you wish Candy were sexy again? Then this is the video for you!
How To Make Video Games More Accessible (And Why It Matters)
Просмотров 2 тыс.Год назад
Video games should be for everyone, but millions of players struggle to play due to a lack of accessibility. In this video I go over why accessibility features are so important, and how you can make your own games more accessible! Blog / Transcript: Chapters: 00:00 Introduction 01:22 Why Accessibility Matters 05:50 Blindness 08:57 Low Vision 10:45 Color Blindness 12:26 Deafness / Difficulty Hea...
The Ultimate RISK Strategy Guide - Top Tips to Win More at RISK
Просмотров 39 тыс.Год назад
If you want to learn how to dominate your friends and family at RISK, you've come to the right place. I've collected the best tips and strategies to take your game to the next level! Blog / Transcript: remptongames.com/2023/01/15/the-ultimate-risk-strategy-guide-top-tips-to-win-more-at-risk/ Chapters: 00:00 Introduction 00:44 Starting The Game 01:43 Understanding the Map 06:04 Conquering Territ...
Evolution of Pokemon Design - Scarlet and Violet (Generation 9)
Просмотров 1,3 тыс.Год назад
Pokemon Scarlet and Violet just released last month, and included the largest new batch of Pokemon in quite a while! Let's take a look at how these most recent games evolved the design, themes, and mechanics of Pokemon! Blog / Transcript: remptongames.com/2022/12/24/evolution-of-pokemon-design-scarlet-and-violet-generation-9/ Chapters: 00:00 Introduction 00:57 Paldean Region Influences 02:39 Ma...
Why TCGs Are Impossible to Balance
Просмотров 19 тыс.Год назад
Why are some cards in Trading Card Games so much better than others? In this episode of TCG Design Academy, I look at why balance is impossible, why that's not necessarily a bad thing, and how you can design your game to be more balanced. Blog / Transcript: remptongames.com/2022/10/29/why-tcgs-are-impossible-to-balance/ Chapters 00:00 Introduction 00:55 The Math Ain't Mathin' 03:47 Design Space...
How Masahiro Sakurai Makes Games (Game Designer Spotlight)
Просмотров 741Год назад
In this entry in the "Game Designer Spotlight" series, we take a look at the history and design philosophy of Masahiro Sakurai - creator of the Kirby and Super Smash Bros. franchises. Blog / Transcript: remptongames.com/2022/10/03/how-masahiro-sakurai-makes-games-game-designer-spotlight/
One D&D: My Theories and Predictions for the Next Evolution of D&D
Просмотров 223Год назад
Playtesting has begun for the next evolution of D&D. In this video I go over my thoughts and opinions on this playtest document, as well as my predictions for what else might change in the future of D&D. Blog / Transcript: remptongames.com/2022/09/11/one-dd-my-theories-and-predictions-for-the-next-evolution-of-dd/
Why Are Trading Cards So Expensive?
Просмотров 2,2 тыс.2 года назад
Over the past few years trading cards have been breaking price records left and right, with rare cards selling for hundreds of thousands or millions of dollars. But why are these pieces of printed cardboard selling for so much money? Blog / Transcript: Chapters: 00:00 Introduction 00:43 Supply and Demand 01:17 Supply Side (Primary and Secondary Markets) 04:18 Demand Side (Players, Collectors, a...
How the Spore Creature Creator Works
Просмотров 8 тыс.2 года назад
The Creature Creator in Spore allows players to create a nearly unlimited variety of custom creatures to use in the game. But how does it work? Blog / Transcript: remptongames.com/2022/08/07/how-the-spore-creature-creator-works/ Chapters: 00:00 Introduction 01:21 Modelling 05:03 Texturing 08:31 Animation 13:23 Outro
The Ultimate Guide to Homebrew Spells in D&D 5e
Просмотров 8002 года назад
Have you ever wanted to homebrew your own spells in D&D 5e, but didn't know how? In this video I show you how I homebrew my spells, and share several examples. Blog / Transcript: remptongames.com/2022/06/05/the-ultimate-guide-to-homebrew-spells-in-dd-5e/ Chapters: 00:00 Introduction 00:49 Homebrew Steps 02:43 Damage Spells 10:30 Healing Spells 13:25 Ranting about old Summoning Spells 15:53 Desi...
The Ultimate Ticket To Ride Strategy Guide - Top Tips To Win More
Просмотров 16 тыс.2 года назад
If you want to learn how to beat your friends and family at Ticket To Ride, you've come to the right place. I've collected the best tips and strategies to take your game to the next level! Blog / Transcript: remptongames.com/2022/04/24/the-ultimate-ticket-to-ride-strategy-guide-top-tips-to-win-more/ Chapters: 00:00 Introduction 00:29 Planning Your Routes 02:43 Placing Your Trains 06:18 Controll...
How To BREAK a Trading Card Game
Просмотров 15 тыс.2 года назад
Everybody loves powerful cards, but how do you know when something is TOO powerful? In this video I look at the 5 most common categories of broken cards to see why they are so powerful, and see how to learn from past design mistakes. Blog / Transcript: remptongames.com/2022/03/30/tcg-design-academy-2-how-to-break-a-trading-card-game/ Chapters 00:00 Introduction 00:33 What is a Broken Card? 01:4...
Why Pokemon Red and Green Almost Failed
Просмотров 2,6 тыс.2 года назад
Pokemon is the biggest media franchise on the entire planet, but this was far from guaranteed. The development of Pokemon Red and Green was full of challenges, and any one of them could have spelled failure for the entire project. Let's find out how these games were made, and why they almost never existed! 00:00 Intro 01:15 Satoshi Tajiri before Pokemon (SPEEDRUN) 07:15 Inspirations for Pokemon...
Homebrewing A Symbiote Subclass for Dungeons and Dragons
Просмотров 4792 года назад
Homebrewing A Symbiote Subclass for Dungeons and Dragons
Ultimate Evolution Of Pokemon Design (Compilation)
Просмотров 15 тыс.2 года назад
Ultimate Evolution Of Pokemon Design (Compilation)
The Many Faces of Gwent (Witcher Card Game Design)
Просмотров 2,7 тыс.2 года назад
The Many Faces of Gwent (Witcher Card Game Design)
Redesigning Pokemon Based on Reddit Suggestions!
Просмотров 7692 года назад
Redesigning Pokemon Based on Reddit Suggestions!
How To Solve the Queen's Problem - TCG Design Academy
Просмотров 55 тыс.2 года назад
How To Solve the Queen's Problem - TCG Design Academy
Evolution of Pokemon Designs - Sword and Shield (Generation 8)
Просмотров 1,2 тыс.3 года назад
Evolution of Pokemon Designs - Sword and Shield (Generation 8)
The Ultimate Catan Strategy Guide - Top Tips to Win More at Catan
Просмотров 306 тыс.3 года назад
The Ultimate Catan Strategy Guide - Top Tips to Win More at Catan
Programming AI for Pokemon Showdown + Bot Battle Royale!
Просмотров 17 тыс.3 года назад
Programming AI for Pokemon Showdown Bot Battle Royale!
How the Creator of Mario Designs Games - Shigeru Miyamoto - Game Designer Spotlight
Просмотров 1,5 тыс.3 года назад
How the Creator of Mario Designs Games - Shigeru Miyamoto - Game Designer Spotlight
Triviarena Episode 0: Eli "The Eliminator" Renfro vs Nathan "PhantomArcadian" Hennessy
Просмотров 1173 года назад
Triviarena Episode 0: Eli "The Eliminator" Renfro vs Nathan "PhantomArcadian" Hennessy
Does Pokemon Take Place in a Multiverse? Pokemon's Hidden Lore!
Просмотров 7353 года назад
Does Pokemon Take Place in a Multiverse? Pokemon's Hidden Lore!
How Minecraft Generates Massive Virtual Worlds from Scratch
Просмотров 3,9 тыс.3 года назад
How Minecraft Generates Massive Virtual Worlds from Scratch
Super Smash Bros. Themed Pokemon Team
Просмотров 3913 года назад
Super Smash Bros. Themed Pokemon Team
How to Program 3D Terrain for Video Games
Просмотров 4,9 тыс.3 года назад
How to Program 3D Terrain for Video Games
Evolution of Pokemon Designs - Sun and Moon
Просмотров 1,7 тыс.3 года назад
Evolution of Pokemon Designs - Sun and Moon

Комментарии

  • @NathanieiJerry-s9v
    @NathanieiJerry-s9v 4 дня назад

    Jeffery Mills

  • @Rel3D
    @Rel3D 6 дней назад

    Hey you got some really cool vids can't wait to go back and watch them. Excited to see what ideas you have next! The tcg one is what brought me here!

  • @levidelepel2009
    @levidelepel2009 9 дней назад

    ok but where can i make it, i need a website where i can alter the values on cards

  • @mikerenfro4608
    @mikerenfro4608 13 дней назад

    Welcome back Rempton Games!

  • @el_1776
    @el_1776 14 дней назад

    Now ill feel personally insulted if some fool opens with rock against me. What a scrubby move.

  • @Izelor
    @Izelor 14 дней назад

    The only way for a card game to be balanced is to be a single set with no further expansions. Imagine a card game that is a single purchase and is a box of, say, 500 cards, and you can build whatever you want with them, just like a Cube in Magic the Gathering.

  • @tommassspunis8184
    @tommassspunis8184 15 дней назад

    Based on what you said, i think this weird strategy could help your chances at this game: at the beginning of the game pick up your favourite string of numbers, f.e. your phone number and start playing according to your numbers modulo 3, in order, so that against experiences players you would be playing truly random and they cant trick you, you spend no energy thinking about the moves and can play some aggressive mind games like the one of playing scissors when oppo played two rocks in a row to win the game, like 52% of time?

  • @womancandyxxx8556
    @womancandyxxx8556 15 дней назад

    John 1: 17

  • @StephanTrube
    @StephanTrube 15 дней назад

    Found and victory is ensured (Fountain: Victory is ensured) Just kidding and leaving a comment for the algorithm. Thanks, keep it up!

  • @MistaManlyGuy
    @MistaManlyGuy 15 дней назад

    Ah, now I have context to what I watched 😸

  • @ViciousViscount
    @ViciousViscount 17 дней назад

    This is why Hearthstone is such a great game. BTW this channel is awesome.

  • @BenjaminOwenSlattery
    @BenjaminOwenSlattery 19 дней назад

    White/black would 100% be the taxes archetype lol

  • @theAstarrr
    @theAstarrr 19 дней назад

    14:37 what are you talking about?? Yes they take a bit to do, but they definitely speed up the game. The properties are all bought much faster - instead of waiting for the player who lands on it to have enough to want it. Great video, in spite of the disagreement I had on that part.

  • @a7xfanben
    @a7xfanben 20 дней назад

    Great points!

  • @GM-qk7vj
    @GM-qk7vj 22 дня назад

    Love this video. Thanks for the effort to make it funny and entertaining. I’m bout to absolutely destroy my brother next game

  • @yuzhenzu1662
    @yuzhenzu1662 27 дней назад

    Hiya, just a quick question regarding the development card: year of plenty. Where is the reference I can find to prove is 3 for 2 cards. My understanding is you can take 2 cards from the supply store immediately without giving 3 cards. Thank you!

  • @user-wp5ke6gv9y
    @user-wp5ke6gv9y 28 дней назад

    I don't like the rock papper sizors because it again makes the gameplay redondan you know you loose before the first turn but i thing rotation is something yuguioh should implement at some point

  • @sacriptex5870
    @sacriptex5870 28 дней назад

    the only cool pokemons are the original 151, all the rest sucks

  • @lost4468yt
    @lost4468yt 29 дней назад

    It's definitely more than dressing. The themes of religion run very heavily throughout the series (especially those by Bungie). Yeah the early design decisions were random, chaotic, and codenames were nonsense. But that's how many creative projects start, you start with a poorly thought out likely unoriginal idea, and then as you go along the team thinks about it more and more and the ideas become more and more developed. Jokes can turn into serious parts of the series, in jokes develop from jokes into more flushed out thought out parts. Yes the simple high level ideas are thought out earlier on (FPS military sci-fi shooter etc), but they're just rigging to actually form the full story around. Halo definitely followed this design philosophy. As did Half-life and many other games. Especially back then because you could cut and redo content much more easily than today (today it takes far far more resources so cutting things and rewriting is much more reserved), and cutting content is a key part of this type of creative design philosophy. Halo started using many things as a joke. The game pretty clearly didn't have a coherent direction until quite far in. If you look at the beta etc footage then the entire tone of the game is different, the serious darker tone came relatively late. But when it did they pretty clearly centred on that and pushed it. The religious iconography etc started as a joke, but by the end of the development of the first game it was a pretty clear theme. By Halo 2 it was a very clear and thought out part of the story, far from the dressing and jokes of the early development of the first game.

  • @richardhammon6906
    @richardhammon6906 Месяц назад

    I disagree. I'm 68 and have been playing since I've been 8. I've been at risk parties and have played many top notch players. Usually 4 to 5 players. The Australian crawl is definitely a winning strategy. What winning comes down to are the turn it cards. You want to position yourself to be the one to put first player out of the game and get his cards. Normally at this point turn In is worth somewhere around 30 men. This is what it boils down to. Of course try to accumulate As many men as possible. I disagree with his when to turn in cards. I like to hold onto mine as long as possible, be flexible, there will be times you will want to turn in first, no set rule here. Make alliances but be ruthless. I almost always win even when players say they are going to team up on me. They can't help themselves their alliance usually breaks up at some point. I love this game and the banter that it creates. Great family game. Yu really get to know a person. Have fun

  • @ipodclassic91
    @ipodclassic91 Месяц назад

    Justice for Gen 6, the level of disrespect shown by game-freak is blasphemy of the highest order My head-canon is that gen 7 never existed 🤮 🚮

  • @teo2805
    @teo2805 Месяц назад

    The world needs another spore. It could be the next Pokémon go, like imagine your boomer aunt sharing her goofy babies with you?

  • @miguelthedrawtist
    @miguelthedrawtist Месяц назад

    Low investment starter cards that set up your entire game plan and enable you to beat your opponent on your first turn (FTK) are pretty broken as well, imo

  • @GEEKLINGS4Life
    @GEEKLINGS4Life Месяц назад

    Those who heard Tarrey town music in the background 😮

  • @yurisei6732
    @yurisei6732 Месяц назад

    Yugioh actually serves as the best example of how to solve the Queen's Problem, too, though - despite having back-to-back tier 0 formats, ubiquitous generic boss monsters and a dozen mandatory staples, the gameplay experience outside large tournaments remains diverse and Konami is able to make good money from products that aren't even intended to be competitive. So what's the secret? Strong aesthetic design. If you don't want every player playing the same GoodStuff.dek, you need to create players who aren't exclusively motivated by power level. You do that by giving them aesthetic themes so appealing that people can't help but build the deck. Those people then create high-diversity casual leagues automatically by showing up to their local game stores with beloved hobby decks. Yugioh does this masterfully - you've got the blue-eyes and dark magician players, who choose bad decks because they love the shows and characters they're related to. You've got the Infernoid and Qli players, who choose bad decks because they have incredible high-quality artworks. You've got the Nekroz and Ritual Beast players, who choose bad decks because they love the high skill expression. You've got the Purrely and Ghostrick players, who play bad decks because of the cute ingenuity displayed through their art and mechanics. This is why Yugioh in practice struggles with the queen's problem far less than other card games: many other games are really bad at creating strong emotional attachments to cards and characters. Pokemon only features a small fraction of the full roster in each rotation, and MTG's art directors don't understand what makes a good artwork for a trading card.

  • @silentobserver888
    @silentobserver888 Месяц назад

    You can talk trash on yugioh but everything else is literally a magic clone. Also 25 years of gameplay speaks for itself.

  • @BlackBearRoast
    @BlackBearRoast Месяц назад

    Best unbiased history of tarot on RUclips! 🎉

  • @Low_Fidelity_3D
    @Low_Fidelity_3D Месяц назад

    In a sea of people telling me to just download a world generation addon, this was very nice.

  • @codename_yt5183
    @codename_yt5183 Месяц назад

    I just try to get all of asia and getting 18 per turn and mass add troops to bordering territories

  • @g-starthefirst
    @g-starthefirst 2 месяца назад

    Now I understand why my modded creations take up to five minutes to load textures

  • @lincolnames4210
    @lincolnames4210 2 месяца назад

    This guys a man

  • @JeremyHelm
    @JeremyHelm 2 месяца назад

    1:44 empathy for other tastes

    • @JeremyHelm
      @JeremyHelm 2 месяца назад

      2:48 combinatorial mathematics

    • @JeremyHelm
      @JeremyHelm 2 месяца назад

      9:28 randomness and luck

    • @JeremyHelm
      @JeremyHelm 2 месяца назад

      10:04 10:09 welcoming for dabblers and experts

    • @JeremyHelm
      @JeremyHelm 2 месяца назад

      12:45 characteristics of games, book

  • @theparticularist5373
    @theparticularist5373 2 месяца назад

    This problem appears in competitive online video games and strategy video games as well. Why play anything besides the top meta of whatever the current patch is?

  • @jekovanholmes6527
    @jekovanholmes6527 2 месяца назад

    Just played tn for the first time and won came here to see how strong my intuition was lol. Wasn’t sure if I was making sound decisions like not trading unless it was my turn and remembering what my opponents were asking for. Also even if i couldn’t trade or didn’t want to still suggesting deals to see what resources were inIn demand

  • @Will_Forge
    @Will_Forge 2 месяца назад

    Oh man, I love that you had the Herbology lesson card from Harry Potter. 😆 I had a deck and a couple of boosters from that card game, but I gave away a bunch of cards to a homeless shelter when we had a massive financial ruin and had to move into a house that was 3 and 2 kids to a room. Didn't have the space anymore. Brought back some memories. I kept the Yugioh and Magic and most of the Pokemon, and Mobil Suit Gundam cards though.

  • @Will_Forge
    @Will_Forge 2 месяца назад

    2:20 or you could multiply all damage, health, and defense by 10. You don't deal 3.6 damage, but rather 36 and instead of starting with 20 health (assuming Magic for this example) you start with 200.

  • @alexis.martin-comte
    @alexis.martin-comte 2 месяца назад

    Very good explanation of the different systems

  • @RiverJensen
    @RiverJensen 2 месяца назад

    This video is really neat! Thank you!

  • @rko2016
    @rko2016 2 месяца назад

    You really make it seem like your idea was amazing and clever when its just discount magic, just like every tgc. You rip on yugioh for not having a theme, but the early days of yugioh were great because it was your own personality coming through in creative deckbuilding. If there was a theme, you made it that way.

  • @sethlee5421
    @sethlee5421 2 месяца назад

    I definitely love how it’s not overpowered, doesn’t make me feel like I’m playing a god (because that’s just not fun for anyone else in the party) but I did add more movement to my 3rd almost similar to a rogues movement but I also buffed up the unarmed strike by using claws and the frenzy attack by allowing 2 bonus attack’s instead of one but I love everything else. I’d love to see more content like this in the future

  • @nathanculver9252
    @nathanculver9252 2 месяца назад

    This vid is 💯 correct. Great information, thanks!!

  • @socialaccount0000
    @socialaccount0000 2 месяца назад

    Im someone who considers themselves an expert on Yugioh but I know jack shit about Magic the Gathering. While some of this advice is helpful, such as a design skeleton, most of this advice is just..incomprehensible. I feel like I walked into enemy gang turf and I was just assaulted with their tcg's terminology

    • @RemptonGames
      @RemptonGames 2 месяца назад

      I’m sorry you felt that way! Which parts were confusing for you? Those might be good topics to explain further in future videos

  • @Crypt4l
    @Crypt4l 2 месяца назад

    The problem doesn't occur in chess...

  • @Crypt4l
    @Crypt4l 2 месяца назад

    You don't have a chess board? Oo

  • @callmeandoru2627
    @callmeandoru2627 2 месяца назад

    "Black representing the financial sector" has got to be the funniest thing I've heard today

  • @callmeandoru2627
    @callmeandoru2627 2 месяца назад

    Even video games where you can use updates to balance characters and abilities aren't even close to being balanced, so it's impossible to produce an idealized "balance" game. In fact, the only way to produce a "balanced" game is to have every single characters and abilities do the exact same thing, which means the game isn't very interesting at all.

  • @real_ace_jimmy
    @real_ace_jimmy 3 месяца назад

    This deserves so many more views

  • @Maexs115
    @Maexs115 3 месяца назад

    I'm really triggered by Iceland in the backgorund map lol

  • @bobalinx8762
    @bobalinx8762 3 месяца назад

    You should do a Pokémon design evolution series based on type. I’m really interested in the history of how Pokémon portray their typing.