12crit
12crit
  • Видео 17
  • Просмотров 25 317
How to Play BattleTech: Weapon Attack Phase (Re-Upload)
Welcome to video #4 in our How to Play BattleTech series. In this #tutorial we go over the rules of the third phase in a standard round of Classic BattleTech, the Weapon Attack Phase.
All rules can be found in the #BattleMech Manual.
#BattleTech, the #BattleMechs mentioned, and most artwork contained in this video are owned by Topps, and licensed by Catalyst Game Labs.
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Re-uploaded a second time due to technical and rules issues.
The second half of the video had serious framerate issues, causing what was displayed on the screen to not match the voiceover. This is my originally intended version.
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00:00 Intro
00:32 Overview
00:56 Line of Si...
Просмотров: 327

Видео

BattleTech - Force Building for Beginners
Просмотров 2,2 тыс.Месяц назад
In this #BattleTech video, we cover the most basic concepts of force building for new players. This is where a lot of people struggle in the beginning, due to a lack of easy-to-find direction. It is also the most common question I receive from viewers. Due to a lack of direct force building rules, almost everything covered in this video is opinion, but is still a good place to get started for r...
Intro to BattleMechs: Wolverine
Просмотров 8892 месяца назад
In this fourth #battletech "Intro to BattleMechs" video, we cover the history, unit roles, and variants of the Wolverine from the Star League era through the Clan Invasion era. 00:00 Intro 00:45 Development 07:17 Variants of the Star League era 07:33 WVR-1R 08:36 WVR-3R 09:23 WVR-6R 10:07 WVR-6K 10:51 WVR-6D 11:33 Variants of the Succession Wars era 11:40 WVR-6M 12:23 Variants of the Clan Invas...
Intro to BattleMechs: Shadow Hawk
Просмотров 1,3 тыс.2 месяца назад
In this third #battletech "Intro to BattleMechs" video, we cover the history, unit roles, and variants of the Shadow Hawk from the Star League era through the Clan Invasion era. 00:00 Intro 00:52 Development 09:00 Unit Roles 09:55 Star League era Shadow Hawks 10:14 SHD-1R 11:12 SHD-2H 12:03 SHD-2Hb 13:06 Succession Wars era Shadow Hawks 13:18 SHD-2D 14:00 SHD-2K 14:36 SHD-5M 15:17 Clan Invasion...
Intro to BattleMechs: Commando
Просмотров 1,4 тыс.3 месяца назад
Welcome to Part 2 in this #battletech series where we take a look at the eight BattleMechs contained in the A Game of Armored Combat box. In this video, we take a look at the Lyran produced Light 'Mech, The Commando. 00:00 Intro 00:40 Lore and Development 02:03 Unit Roles 02:30 Star League era 02:49 COM-1A 03:40 COM-1D 04:41 COM-2D 05:48 Succession Wars era 06:00 COM-1B 06:59 COM-1C 07:49 COM-3...
Intro to BattleMechs: Locust
Просмотров 2,1 тыс.3 месяца назад
In this #battletech video we go over the lore and details of one of the most common BattleMechs in the Inner Sphere and Periphery States: The Locust. In Part 1, we will dive into the Locusts produced from the Star League era through the Clan Invasion era. 00:00 Intro 01:05 Development 02:08 Unit Roles 02:38 Variants 02:53 Star League 02:57 LCT-1V 03:49 LCT-1S 04:39 LCT-1M 05:43 LCT-1Vb 07:05 Su...
BattleTech Supplement: Era Report 3052
Просмотров 7595 месяцев назад
In this video, we thumb through the BattleTech supplement Era Report 3052. 00:00 Intro 00:32 Overview 01:35 Short Story - Second Chance 02:21 History and Review 04:44 Factions 05:55 Major Personas 06:24 Museum Technica 07:11 Era Tracks 08:18 Playing in 3052 08:51 Review 09:46 Outro
BattleTech Supplement: Handbook - Major Periphery States (2009)
Просмотров 3076 месяцев назад
In this video we thumb through Handbook - Major Periphery States (2009) 00:00 Intro 00:15 Overview 00:58 Opening Short Story 02:25 Introduction 02:53 History of the Periphery 07:42 Major and Minor Periphery States 09:12 Rules Annex 09:38 Review 10:48 Outro
BattleTech Supplement: The Star League (1988)
Просмотров 2967 месяцев назад
In this video we explore an older BattleTech sourcebook, The Star League. This book can be purchased from Catalyst Game Labs and Drive Thru RPG, linked below: CGL: store.catalystgamelabs.com/products/battletech-star-league-pdf DriveThru RPG: preview.drivethrurpg.com/en/product/63974/battletech-star-league Chapters: 00:00 Intro 00:49 The Star League - Preface 01:26 The Star League - Beginnings 0...
BattleTech Supplement: First Strike
Просмотров 7007 месяцев назад
In this video we explore an older BattleTech campaign book, First Strike. This book can be purchased from Catalyst Game Labs and Drive Thru RPG, linked below: CGL: store.catalystgamelabs.com/products/battletech-first-strike-pdf DriveThru RPG: preview.drivethrurpg.com/en/product/64062/battletech-first-strike Chapters: 00:00 Intro 00:52 Overview 01:45 First Strike - Introduction 04:28 First Strik...
How to Play BattleTech: Movement Phase
Просмотров 3,2 тыс.8 месяцев назад
Welcome to video #3 in our How to Play BattleTech series. In this #tutorial we go over the rules of the second phase in a standard round of Classic BattleTech, the Movement Phase. All rules can be found in the #BattleMech Manual. #BattleTech, the #BattleMechs mentioned, and most artwork contained in this video are owned by Topps, and licensed by Catalyst Game Labs. 00:00 Intro 00:21 What is the...
How to Play BattleTech: Initiative Phase
Просмотров 9569 месяцев назад
How to Play BattleTech: Initiative Phase
BattleTech: Getting Started
Просмотров 8 тыс.9 месяцев назад
BattleTech: Getting Started

Комментарии

  • @sea_triscuit7980
    @sea_triscuit7980 7 дней назад

    This is great! Thank you so much! 👍 My brother and i are just starting out and these videos help us out alot. We're more visual learners and its hard to determine certain things by reading. Actually watching it happen makes more sense to us.

    • @12crit
      @12crit 6 дней назад

      Working on the next rules video in the series next! Thanks for watching!

  • @Kaiju-Driver
    @Kaiju-Driver Месяц назад

    My first few games were odds and ends. Game 4 is when i gained miniatures.

  • @Lonesoldier123
    @Lonesoldier123 Месяц назад

    Great idea, page numbers and book referenced are gold

  • @WolfHreda
    @WolfHreda Месяц назад

    I definitely need this. My current list is getting *_obliterated_* by those wretched Smoke Jaguars.

  • @Phoney72
    @Phoney72 Месяц назад

    Alright listen, im only a minute and a half into the video but heres what you do, its real easy. You agree a battle value then you look and see how many Hunchbacks you can buy for that battle value. Then you buy exactly that many Hunchbacks, run right up to the enemy let those AC20s fly! Honestly though this is a splendid video and really well done.

    • @12crit
      @12crit Месяц назад

      That's a PROPER game of BattleTech! My video was just foolishness.

    • @kalamander8563
      @kalamander8563 Месяц назад

      Hunchback 4 LYFE!

    • @Phoney72
      @Phoney72 Месяц назад

      @@kalamander8563 yeaaaah! Hunchpack!

    • @zombietotseater3894
      @zombietotseater3894 Месяц назад

      Hey! What about dem Hunchback IICs. Dems some fun Mechs too 🤪

    • @Phoney72
      @Phoney72 Месяц назад

      @@zombietotseater3894 yes indeed sir, even clan trash is welcome in the hunchpack

  • @evanlehr3494
    @evanlehr3494 Месяц назад

    Best battletech teaching series on RUclips. Seriously

    • @12crit
      @12crit Месяц назад

      Thanks a lot! I appreciate it.

  • @codius_dak5095
    @codius_dak5095 Месяц назад

    I hope you do a beginners force composition video, to help explain roles of battlemechs and how to balance a force.

    • @12crit
      @12crit Месяц назад

      Most definitely plan on doing one! I want to make intermediate and advanced videos for force building.

  • @WhereIsJaune
    @WhereIsJaune Месяц назад

    I was thinking on getting into Battletech's gaming side of the hobby. I hope that there are more videos like this for us greenhorns. Effective explanation of how we can start up our force.

    • @12crit
      @12crit Месяц назад

      Thank you! Glad it was helpful! This is just a place to start and these rules are just commonly agreed upon criteria for games. The beauty of BattleTech is you can honestly play however you want! Force building can be as advanced and complicated as you *want* it to be.

  • @thomascraiker6449
    @thomascraiker6449 Месяц назад

    A timely and well put together video. Very timely in the space as well

    • @12crit
      @12crit Месяц назад

      Thank you!

  • @doak6049
    @doak6049 Месяц назад

    Another option, and I am not saying this to be rude or downplay what 12crit is doing, Is go Old School and throw some mechs on the table and fight it out. Players are smart. It won't take them ore than a few games to find mechs they like and start learning what works and what doesn't. Some of the crazy stuff that happens in these games is great! I've been playing as long as its been Battletech and you don't need BV, Faction tables or anything else. I think the only thing i would use from this as an almost required rule is sticking to the eras.....unless your just looking for pain. This is a unique game compared to other wargames out there and its the only one after 30+ years my players and I keep coming back to. No job to tough, No Fee to high! Have fun!!

    • @12crit
      @12crit Месяц назад

      100%! I think there's a reason there are no force rules in the main rulebooks. Just throwing together whatever feels fun is a completely legit way to go. Experience is the best way to go to find out what feels "right," and what feels right is always different from group to group. This freedom is one of the things that makes this game so great.

    • @bruced648
      @bruced648 Месяц назад

      I've been playing since 1984 (40+ years). I absolutely agree that using anything as a 'game balance' mechanism, is a fallacy. I use 3 basic items to describe my force: 1 - innersphere, clan, periphery or mercenary/pirate 2 - force size - lance, company or battalion. or star, binary, trinary. 3 - weight class thus, my force description: Kurita heavy mech company or Davion medium combined arms battalion or Clan Nova Cat heavy nova binary at no point prior to game start, does my opponent know exactly what I am bringing. likewise, I don't know the specific forces of my opponent. there are certain aspects of military theory that were designed into the original game. it's too bad the current IP holder doesn't understand those principles.

  • @sentinelmoonfang
    @sentinelmoonfang Месяц назад

    Generally speaking, I'd say Star vs. Lance is a little in the Clan player's favor at reasonable point values. I might try to do Star vs. 2 Lances or a Level II. This is coming from a diehard Clan player as well. Obviously it will depend on the map, but the biggest advantage that IS players have is cheap mechs that they can deploy a lot of.

    • @12crit
      @12crit Месяц назад

      This is my experience too. IS tech is out of date compared to Clan tech, but at least it's cheap! So bring more! At least at those early-mid eras.

    • @WolfHreda
      @WolfHreda Месяц назад

      I believe going Binary vs. Company is usually a decent balance. You wouldn't assume that if you saw how badly I've been getting wrecked by Smoke Jaguar in our MegaMek tournament, but I've been taking a lot of unfortunate head hits. 😂

  • @CraigSteinhoff
    @CraigSteinhoff Месяц назад

    Thanks for the review! As new player it is a little overwhelming the amount og content available :)

    • @12crit
      @12crit Месяц назад

      Thanks for watching! There is so much out there! Wanted a way for folks to sample what's inside.

  • @CraigSteinhoff
    @CraigSteinhoff Месяц назад

    Holy cow this was super helpful!!! Thank you

    • @12crit
      @12crit Месяц назад

      Not a problem! I'm glad it helped!

  • @zainredding3476
    @zainredding3476 Месяц назад

    Can I use artillery? No? Infantry. No. Tanks? Yes, but only the bad ones.

  • @bruced648
    @bruced648 Месяц назад

    a typical match for us is set up as follows; 1 - pre-clan or post clan invasion 2 - type of force (mech only or combined arms 3 - force size (lance, company, battalion) with that info, my force is described as follows: 3rd succession war combined arms battalion 1 med mech company 1 hvy mech company 1 armor company 1 support company with that, I know the following: up to 24 mechs mostly med and heavy up to 12 tanks 1 lance mechanized infantry 1 lance vtol recon 1 lance artillery a simplified force: clan invasion 1 med star (2 light mechs + 3 med mechs) piloting and gunnery are determined from a 2D6 table bv is an unnecessary complication that new players don't need. if you are a competent tournament player, then bv is very useful. as for faction specific - from the original concept thru current era... everything is available to everyone! there are no exclusive units for any faction. the only limitations are based upon era of play.

    • @12crit
      @12crit Месяц назад

      Love seeing how people set their games up! Lots of variety. Our group does not usually stick to any faction rules either. Sometimes I will, just to challenge myself.

    • @bruced648
      @bruced648 Месяц назад

      @12crit I'm starting to look at the pilot quirks and the pilot cards from Alpha Strike. I think the abilities can add new dimensions to the game. as far as faction specific rules, I think CGL should stay away from anything that is faction specific. the current idea that certain things are more likely to be found within a faction, works good. but, to limit an item to a specific faction is a bad direction for the game.

    • @12crit
      @12crit Месяц назад

      @@bruced648 Oh yeah, by faction rules I just meant unit availability limitations. And for me, that's just to make sure the force I'm bringing to the table will share the same camo specs. Like, I have a few Level IIs painted, some Gray Death Legion, DC, Sea Foxes, etc. I don't normally play terribly competitively. What sort of ideas do you have on how to implement the pilot cards? I haven't tried yet.

    • @bruced648
      @bruced648 Месяц назад

      @12crit I generally play campaign style. I stopped playing competitive tournaments decades ago, just not for me. as far as the pilot cards, I recently organized mine into a binder. since I was looking at them, the individual abilities were very interesting. maybe for short games, each player randomly gets delt a pilot for each mech. with nearly 150+ individual cards, it could be interesting. also, if the mech gets destroyed, the pilot card gets removed and cannot be used again. maybe surviving pilots get an additional bonus, like a quirk or something.

  • @LiberalApplicationOfThud
    @LiberalApplicationOfThud Месяц назад

    I think one point of note that I did not hear you go over is that you do not have to adhere to a strict Lance/star/level II structure. The only reason you might have to stick with any specific amount of units is if the tournament/scenario you are playing has on in place.

    • @12crit
      @12crit Месяц назад

      You are 100% correct, and I should have mentioned that! Pinning your comment and will edit the video description later.

  • @georgecook83
    @georgecook83 Месяц назад

    This is what this game needs. Videos people can point to to explain it. Well done.

  • @paulbenbrook5542
    @paulbenbrook5542 Месяц назад

    This is a good overview of the proper scale for starting play but with the title of the video I expected to get an introduction to the concept of mech roles and what a well-rounded lance looks like.

    • @12crit
      @12crit Месяц назад

      That's a good idea for the next one! I get a lot of questions about the general BV new players should use for their first games and also how many Mechs they should bring. I didn't want to overwhelm beginners for their first games by adding too many rules. Because there's always more rules in BattleTech ;)

  • @damianarvizu1095
    @damianarvizu1095 Месяц назад

    I wish I saw this when I first got into this game. Well done.

    • @12crit
      @12crit Месяц назад

      Thank you!

  • @CarlosEduardo-sm6cy
    @CarlosEduardo-sm6cy Месяц назад

    Awesome video, thanks for the tips

    • @12crit
      @12crit Месяц назад

      Happy to help!

  • @117Aster
    @117Aster Месяц назад

    Great video, succinct and well-explained. It's a struggle to try and describe this process for new players, especially if they have ideas from other games and think BattleTech is the same. I'm currently running a Battle of Tukayyid scenario, circa 3052, with a single Star of Clan mechs on side against a ComStar Level II on the other side. Each side has a BV budget of 12500 because I want them to be using good pilots and whatever 'mechs they want. So far it's been working out well!

    • @12crit
      @12crit Месяц назад

      Thanks! Those are the biggest questions I get, since it's pretty different from most other wargames in that BattleTech is way more open. That's awesome with your Tukyyid game! Cranking up the BV for great pilots and better 'Mechs makes for a great experience!

  • @joenicesmile
    @joenicesmile Месяц назад

    Hoq do you determined what mechs can i use or can i use as manny and any mechs.

    • @12crit
      @12crit Месяц назад

      Quick answer is that a good place to start is 4 'Mechs versus 4 'Mechs and choose a Battle Value (BV) limit to stick to with your opponent. Battle Values for each 'Mech are found on their record sheets or can be found at www.masterunitlist.info. My recommendation for your first full game, try out 4000 BV with 4 'Mechs.

    • @12crit
      @12crit Месяц назад

      Might do a video on this ;)

    • @joenicesmile
      @joenicesmile Месяц назад

      @12crit oh ok nice. And does it matter what faction they are or I can just choose 4 mechs.

    • @joenicesmile
      @joenicesmile Месяц назад

      @@12crit ok cool cant wait to see it.

    • @12crit
      @12crit Месяц назад

      @@joenicesmile the official list for faction availability for each unit is at www.masterunitlist.info as well, but faction limits are not really an official rule. In the fiction of BattleTech, it's not uncommon for forces to gather salvage after a battle so there's always an excuse to field units outside your faction list.

  • @sharkbait2103
    @sharkbait2103 Месяц назад

    Just picked up the ‘armoured combat’ box so having an entertaining and informative bite size series on my eight first mechs is fantastic! Thank you!

  • @onomatopoeia7505
    @onomatopoeia7505 Месяц назад

    I was wondering what you mean with "possible 9 hit locations" when describing the weapon load-outs. Only when using partial cover, the punch or kick table, does the amount of possible locations to hit change. What am I missing?

    • @12crit
      @12crit Месяц назад

      The "# possible hit locations" is referring to the **potential** amount of times one might have to roll on any hit location table when firing every weapon that variant has. To put simply, it's the possible spread that group of weapons have. Of course standard rules apply, so if the target has partial cover, a rolled location might be a leg, but won't hit.

  • @jameskallend4874
    @jameskallend4874 2 месяца назад

    The original 3025 'standard' -2H model suffers from some less-than-optimal design flaws. For starters, it has MORE heat sinks than it needs to perform a full jump and fire every weapon it has. I have heard of mechs that come close to breaking even considered 'good' at heat management, but more than enough? It seems just a waste when an extra ton of armor (or full jump-5 ability) would serve it so much better. Regardless of this minor flaw, I have found Shadowhawks often being one of the last survivors in lance-on-lance battles precisely BECAUSE it is not considered much of a threat. By the time the more well armed mechs are done being prime targets, Shadowhawk is still up and running around, plinking away. It's armor is too thick and movement too quick to be considered an 'easy' target and its weapons too plinky to be considered a dangerous 'priority' target. This is not anything special about the mech, just a flaw in human psychology. (and it often occurs)

  • @Rpot01
    @Rpot01 2 месяца назад

    love the baby atlas

  • @Rpot01
    @Rpot01 2 месяца назад

    Im suprised ive never seen this idea before, great idea to get people into the table top

    • @12crit
      @12crit 2 месяца назад

      Thanks! I figured doing some short videos on the "beginner" 'Mechs would help new players get excited about their units.

  • @dwwolf4636
    @dwwolf4636 2 месяца назад

    Probably *the* best overall medium IS mech for 3025 tech. That or the Crab.

  • @AnvilSixTwo
    @AnvilSixTwo 2 месяца назад

    Favourite mech to teach new players, always punches above any new player mistakes

    • @12crit
      @12crit 2 месяца назад

      The intro boxes come with some SOLID entry 'Mechs

  • @WolfHreda
    @WolfHreda 2 месяца назад

    I do so love the Wolverine. It may he blasphemy, but the WVR-6K is my variant of choice. While it lacks jump jets, it's got maximum armor and only one weapon with ammo, the SRM-6. But it has two tons of ammo, so you can take one ton of standard and one of infernos. It's a hell of a brawler.

    • @12crit
      @12crit 2 месяца назад

      Don't always need the agility to be a Grade A Problem!

  • @mattmelton7389
    @mattmelton7389 2 месяца назад

    I like the Wolverine with an ER large in place of the AC. I'm a sucker for lasers, and it removes the AC ammo. Too bad Spheroid ER lasers are so hot.

    • @12crit
      @12crit 2 месяца назад

      Yeah, I prefer energy based variants, but Holy Cow do these early era models struggle with heat. I got all the lasers and I want to USE them.

  • @calebedward1281
    @calebedward1281 2 месяца назад

    I just found this video series and, by extension, your channel, and these are really great breakdowns on the mechs with just the right balance of lore and gameplay info. These will probably be some of my go-to videos for new players I'm introducing to the game.

    • @12crit
      @12crit 2 месяца назад

      Awesome! Thank you.

  • @cracklingvoice
    @cracklingvoice 2 месяца назад

    The WVR-6M is arguably the best introtech medium mech in the game. Fast, well-armed, well-armored ... its the whole package. I've used them in the Civil War era and still gotten loads of utility out of it in multiple roles. I like that you mentioned the roles, though you could have said something like 'all variants are skirmishers, with noted exceptions' to save yourself some time and make an aspect of the video less repetitive.

    • @12crit
      @12crit 2 месяца назад

      Thanks for the feedback! I think what I might do is begin placing the roles as text on the screen. It's pretty repetitive on one of the other videos as well. I appreciate it.

    • @cracklingvoice
      @cracklingvoice 2 месяца назад

      @@12crit Especially if it helps you with editing each video. Saving a few minutes here or there can rack up real fast.

  • @GliderBane
    @GliderBane 2 месяца назад

    Dang it, you said constructive criticism. There goes all the mean things I had to say. I guess I will just leave this rude comment to help feed the algorithm.

    • @12crit
      @12crit 2 месяца назад

      Rude comment for the algorithm is appreciated! ;)

  • @user-qd7wb7cn3t
    @user-qd7wb7cn3t 2 месяца назад

    Добрый день. Про ГРИФФИНА видео планируется?

    • @12crit
      @12crit 2 месяца назад

      For sure! Once I am done with the A Game of Armored Combat box BattleMechs, I am going to cover the two 'Mechs which came in the updated Beginner Box, which had a Griffin and Vindicator.

  • @eseetoh
    @eseetoh 2 месяца назад

    I just saw your this new channel, great mech reviews; sweet, short n simple. No need for extended explanation n drama. Lol 😂 Keep up the good work!!

    • @12crit
      @12crit 2 месяца назад

      I appreciate it! Glad you enjoyed it!

  • @mrc8308
    @mrc8308 2 месяца назад

    Nice vid

    • @12crit
      @12crit 2 месяца назад

      Thank you!

  • @georgecook83
    @georgecook83 2 месяца назад

    As played by Danny DeVito…

    • @12crit
      @12crit 2 месяца назад

      He's the best he is at what he does!

  • @jinnweichong2041
    @jinnweichong2041 2 месяца назад

    The big caveat to this is that the Mech you are moving past must be immobile or prone. It cannot be done when an opposing is active and standing.

    • @12crit
      @12crit 2 месяца назад

      Absolutely. Thanks for clarifying! I will pin your comment for visibility.

  • @Laceon1
    @Laceon1 2 месяца назад

    Sweet. Ty.

  • @EdmondHiggins
    @EdmondHiggins 2 месяца назад

    Comment for the algorithm engagement.

    • @12crit
      @12crit 2 месяца назад

      Thanks for the boost!

  • @FabioSpelta
    @FabioSpelta 2 месяца назад

    Thank you!

  • @dwwolf4636
    @dwwolf4636 2 месяца назад

    The only way to improve the Shadow Hawk is to remove its main feature...the ac/5. Choose the amount of long range fire you want and add LRM5s or a Tbolt-5s to taste. Spread the rest of the cheese to Short range fires (and 2 JJ probably ). A Less drastic option is to remove the 2 superfluous HS and install some extra firepower in it's place. Like an extra ML and changing the SRM2 to a SRM4. Or stick with the extra ML and add 2 JJ. Personally I think it's main selling point is it's flexibility.

  • @ANIMOUS8
    @ANIMOUS8 2 месяца назад

    It's a good video but the first 10 minutes is the same picture. Try grabbing some available mech and Battletech artwork to cycle through as you read of the history.

    • @12crit
      @12crit 2 месяца назад

      Thanks for the feedback! For the next one I am planning on using the primitive artwork as well, but maybe I'll dip into some older TROs for some classic art to cycle.

  • @Circ00mspice
    @Circ00mspice 2 месяца назад

    I can fix her

  • @paulbenbrook5542
    @paulbenbrook5542 2 месяца назад

    Definitely digging this series, keep it up!

    • @12crit
      @12crit 2 месяца назад

      Thanks a lot! I'm glad you are enjoying them! Also, I took your previous suggestion about the video order and hopefully fixed it!

  • @EdmondHiggins
    @EdmondHiggins 2 месяца назад

    this is great content. keep it up.

  • @bobbrown5460
    @bobbrown5460 2 месяца назад

    It really needs an upgrade with an ultra ac5 lrm10 2er, medium lasers, furofibrous armor and XL engine

  • @nathanbrown8680
    @nathanbrown8680 2 месяца назад

    The SHD-2H makes more sense if you remember that it was designed at a time when nations were fielding large homogeneous units of a single mech type. It has serious flaws (9 tons on an inefficient gun, excessive cooling, and disappointing jump) but it can maneuver, hop cliffs and ravines (unlike, say, a Crab), has worthwhile armor, and has a weapon for every application. In the early succession wars when things are falling apart and you're struggling to maintain those homogeneous formations you can drop a Shadow Hawk into any medium/heavy cavalry formation or medium line formation and it'll do okay. It's never the best mech, but it's better than nothing.

    • @12crit
      @12crit 2 месяца назад

      Absolutely. The Shadow Hawk is not perfect at anything, but can fill many needed roles. A jack of all trades and master of none.