- Видео 34
- Просмотров 14 615
gblawrence03
Великобритания
Добавлен 30 май 2018
I upload random stuff here
Atmospheric Scattering with a Planet Shadow
Continuing on from my last video on this topic (ruclips.net/video/JVJxzVbbTHg/видео.html), I wanted to add the ability for the body of the planet to block rays of light.
The shader does not actually account for light rays being blocked by the body of the planet itself. It's still rather convincing without this, which is because most light which would be blocked by the planet also travels much further through the atmosphere and therefore is scattered away regardless. However, blocking rays travelling through the planet creates a subtle defined shadow in the sky during sunset and sunrise which adds to the realism of the shader.
This was more challenging to implement, as simply setting light...
The shader does not actually account for light rays being blocked by the body of the planet itself. It's still rather convincing without this, which is because most light which would be blocked by the planet also travels much further through the atmosphere and therefore is scattered away regardless. However, blocking rays travelling through the planet creates a subtle defined shadow in the sky during sunset and sunrise which adds to the realism of the shader.
This was more challenging to implement, as simply setting light...
Просмотров: 49
Видео
Atmospheric Scattering with Rayleigh Phase Function
Просмотров 762 месяца назад
In this video I'm showing a comparison between a basic atmospheric scattering shader that uses the Rayleigh phase function and one that doesn't. I got the original implementation of this shader from @SebastianLague 's video on atmospheric scattering here: ruclips.net/video/DxfEbulyFcY/видео.htmlsi=ambWb7lPpOxlMVYz The shader works by sampling several points within the atmosphere of the planet a...
Starship Flight Test 3 - Outro by M83
Просмотров 11 тыс.7 месяцев назад
Inspired by ruclips.net/video/K9SH9C5G-GE/видео.html Footage courtesy of: - SpaceX - @EverydayAstronaut - ruclips.net/video/VNK07WuH6GQ/видео.html Music: Outro by M83 - ruclips.net/video/1cEy4UyYHI0/видео.html Enjoy :D
Unity rocket 5km altitude landing tests
Просмотров 479 месяцев назад
The agent is now able to consistently land from above 5km. 0:00 - Normal view 0:46 - Booster camera 1:11 - Pad camera
Unity rocket 1km altitude landing tests - Booster camera
Просмотров 149 месяцев назад
Unity rocket 1km altitude landing tests - Booster camera
Unity rocket 1km altitude landing tests - Pad camera
Просмотров 119 месяцев назад
Experimenting with different camera views for fun. This one is from the landing pad.
Unity rocket 1km altitude landing tests
Просмотров 229 месяцев назад
Improved the agent to be able to land from altitudes as high as 1.5km.
Unity rocket low altitude landing tests
Просмотров 1019 месяцев назад
This is a demonstration of a reinforcement learning agent trained to soft land a rocket booster on a landing pad. These landing tests are from between 75m and 150m in altitude.
Unity rocket agent trained to hover
Просмотров 2011 месяцев назад
The result of 6 million timesteps of reinforcement learning (PPO) training to simply have as low a velocity as possible
Unity rocket ml-agents sanity check
Просмотров 9011 месяцев назад
I've begun the process of setting up my environment for Unity ML-agents to train the rocket to self land. This is simply a demonstration that I've successfully incorporated ML-Agents. The agent training in this video is not actually learning anything because I have provided it with no observations or rewards.
Unity rocket multiple engines test
Просмотров 24Год назад
First test of multiple engines in my simulation. The rocket in the video is supposed to emulate the Falcon 9 first stage, with its 9 Merlin engines.
Unity rocket set launch location
Просмотров 16Год назад
Added the ability to enter coordinates for the launch site. Previously launch was at the North Pole by default
Unity rocket improved camera
Просмотров 21Год назад
Updated the camera so that the earth is always kept at the bottom of the screen (i.e. the horizon is always horizontal) Also fixed a bug causing the earth to flicker when rotating the camera
Unity rocket earth texture test
Просмотров 33Год назад
Building on my last video by adding a basic shader with an earth texture and diffuse lighting
Opengl multiple coloured light sources test
Просмотров 812 года назад
Opengl multiple coloured light sources test
Opengl attenuation and specular map test
Просмотров 62 года назад
Opengl attenuation and specular map test
Opengl world generation test - water and new textures
Просмотров 542 года назад
Opengl world generation test - water and new textures
Opengl world generation test - with basic block culling
Просмотров 1052 года назад
Opengl world generation test - with basic block culling
Opengl diffuse lighting test with light falloff and colours
Просмотров 252 года назад
Opengl diffuse lighting test with light falloff and colours
Opengl diffuse lighting test with textures
Просмотров 122 года назад
Opengl diffuse lighting test with textures
Do you have the source code?
RUclips compression absolutely nukes the video, so it's a lot harder to see the differences than when I was editing this video 🥲
YYYYYYYYEEEEEEEEEEEEAAAAAAAAAAAAAHHHHHHHHHHHHHHH BIG STICK GO UP!
Trying to think of a superlative to the word Masterpiece...... A truly beautiful cinematic experience!
So glad you enjoyed it!
Rapid unscheduled disassembly hmm
❤
beautiful
This has to be one of the most beautiful things I’ve ever seen. Amazing job!
Thanks so much! Glad you enjoyed it!
Starship : Above and Beyond!
Gorgeous
Annyira sajnálom hogy az emberek 99%-nak fogalma sincs róla hogy mi folyik itt. 😢
holy cow man you cooked
Perfect sound track
this is absolute cinema
This was awesome
Humanity truly can be beautiful some times, Onto the next frontier!
Take me with you, i don't want to be here anymore
Masterpiece
Beautiful, especially "Moon, Mars and beyond" at the end!
Glad someone noticed that!
Your video is a masterpiece, IFT-3 goes so well with this music! And as a French man, I am proud that this music was made by French people!
The music is awesome! I knew it had to be used for a cinematic of IFT-3 and no one else had done it so I thought I’d give it a shot. Glad you liked it!
I want your pfp to be real
@@dsdy1205 Haha thanks, looks like yours though
That...... was........ Amazing........... I AM LOST FOR WORDS!!!!! THANK YOU FOR THIS MASTERPEICE OF A VIDEO!
I’m so glad you enjoyed it!
Success Finally!
I've watched this 3 times already! Really good job editing it to the music!
Awesome video this makes me emotional seeing this and how much progress starship has made from previous launches.
What an incredible watch! 😍 Starship was immaculate
Nicely done. Ignore the haters.
Code please.
It's a project I'm doing for university. No plans to make the code open source for the time being
Can u do a opengl frustum culling tutorial?
Looks amazing George. Nice work
It bit glitchy
If you’re referring to the way that blocks kind of “pop” in and out on the left and right of the screen, then no, that’s not a glitch - that was done on purpose to make sure my code was working. Normally, that would only happen to blocks that are out of your view and therefore you wouldn’t see them popping in and out.
@@gblawrence034pls make a tutorial
hi! How did you create this terrain? Can I have any links for help if exists)
Hi! :) Sorry for the late reply. The terrain generation uses simplex noise. You can read about terrain generation using noise here: www.redblobgames.com/maps/terrain-from-noise/ My project is written in Java, I used this github repo for simplex noise: github.com/KdotJPG/OpenSimplex2/tree/master/java If you're using C++ I've found an implementation of simplex noise here: github.com/SRombauts/SimplexNoise/tree/master/src
@@gblawrence034 thanks a lot)
tutorial plz😀
Google “learnopengl”, it’s a book that I’ve been following. Mine is written in Java instead of the C++ that the book uses but it still uses the same concepts
@@gblawrence034 can you tell me how the chapter is called? for themultiple colored lights ofc
It’s under lighting -> multiple lights. You’ll probably want to read through the rest of the book first though
HOLY SHIT CUBES, OMG SO COOL I LOVE CUBES SO MUCH
ME TOO CUBES ARE REALLY COOL AND EPIC