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Fantacode Studios
Добавлен 18 фев 2023
Integrate Rope Swinging System to Parkour and Climbing System
Rope Swinging System - assetstore.unity.com/packages/slug/294572
Parkour and Climbing System - prf.hn/l/55agGOZ
Parkour and Climbing System - prf.hn/l/55agGOZ
Просмотров: 165
Видео
Rope Swinging System for Unity
Просмотров 73514 дней назад
Get the Rope Swinging System on new release discount (50% off) -assetstore.unity.com/packages/slug/294572 Take your gameplay to new heights with a rope-swinging mechanic inspired by the Uncharted series! This system allows players to hook a rope onto specific objects and swing across gaps, opening up creative opportunities for level design. Create engaging challenges where players must master s...
Unity Rope Swinging System Quickstart Tutorial
Просмотров 46814 дней назад
Get the Rope Swinging System on new release discount (50% off) - assetstore.unity.com/packages/slug/294572 Take your gameplay to new heights with a rope-swinging mechanic inspired by the Uncharted series! This system allows players to hook a rope onto specific objects and swing across gaps, opening up creative opportunities for level design. Create engaging challenges where players must master ...
Integrate Grappling Hook to Parkour and Climbing System
Просмотров 318Месяц назад
Grappling Hook System - assetstore.unity.com/packages/slug/293862 Parkour And Climbing System Asset :- prf.hn/l/55agGOZ
Grappling Hook System for Unity
Просмотров 145Месяц назад
Grappling Hook System - assetstore.unity.com/packages/slug/293862
Unity Grappling Hook System Quickstart Tutorial
Просмотров 361Месяц назад
Grappling Hook System - assetstore.unity.com/packages/slug/293862 In this video, you'll learn how to add grappling hooks to you game by using the FS Grappling Hook System asset.
Locomotion Controller Updates
Просмотров 265Месяц назад
Parkour And Climbing System Asset :- prf.hn/l/55agGOZ Hey everyone, we have released an update with lots of improvements to the locomotion system. This update is available for both the Parkour and Climbing System and the Melee Combat System. 0:00 - Intro 0:24 - Acceleration and Deceleration 2:03 - Different turning animations based on speed 2:45 - Multi Directional Animations 4:35 - Footstep so...
How to integrate Parkour and Climbing System with Invector
Просмотров 2822 месяца назад
Parkour And Climbing System Asset :- prf.hn/l/55agGOZ In this video, we'll look to integrate the Parkour and Climbing System with Invector Controller and use both of it's functionalities together.
Unity Grappling Hook WIP
Просмотров 2192 месяца назад
Grappling Hook System - assetstore.unity.com/packages/slug/293862 Hey, everyone here is work-in-progress footage for our grappling hook asset. We plan to release it on the asset store once it's complete. This will be an independent asset, but will also work well with our Parkour and Climbing System allowing the player to use the grappling hook in the middle of a parkour jump as shown in the video.
Combat & Parkour System Integration Tutorial
Просмотров 1,2 тыс.3 месяца назад
Get the Melee Combat System Asset - assetstore.unity.com/packages/slug/262354 Parkour And Climbing System Asset :- prf.hn/l/55agGOZ Timestamps 0:00 - Integrating parkour for player character 7:14 - Integrating parkour for player characters
FS Melee Combat System Asset - Complete Tutorial
Просмотров 2 тыс.4 месяца назад
Get the the Melee Combat System on the asset - assetstore.unity.com/packages/slug/262354 Discord: discord.gg/9UP9uH6mKZ Timestamp 0:00 - Intro 0:25 - Add the player character 2:58 - Create weapon & add attacks 16:34 - Add enemy character 19:34 - Add death animation 21:18 - Charged attacks 25:58 - Knockdowns 30:24 - Ground attacks 33:18 - Finishers / Synced animations 40:56 - Perform different a...
Melee Combat System asset in Unity
Просмотров 12 тыс.4 месяца назад
Get the Melee Combat System asset here - assetstore.unity.com/packages/slug/262354 Looking to add dynamic and immersive melee combat to your game, similar to what you see in titles like Assassin's Creed, Batman Arkham, etc.? Then this is the perfect asset for you. With this asset, you can create a free-flow combat system with features like combos, takedowns/finishers, counterattacks, block/parr...
Integrating Parkour And Climbing AI into GameCreator 2
Просмотров 3975 месяцев назад
Parkour And Climbing AI - assetstore.unity.com/packages/slug/269625 Parkour and Climbing system - assetstore.unity.com/packages/slug/269625 Quickstart - ruclips.net/video/ZhKpQgUukT4/видео.htmlsi=pnfxY8_OwtYDEWv9 This asset allows you to create AI Characters that can traverse complex environments in games using various parkour and climbing actions. You can easily create Enemy characters or Frie...
Unity Parkour & Climbing AI QuickStart
Просмотров 1,2 тыс.7 месяцев назад
Parkour And Climbing AI - assetstore.unity.com/packages/slug/269625 Parkour and Climbing system - assetstore.unity.com/packages/slug/269625 In this video, we'll look at how to use the Parkour and Climbing AI asset to create AI characters in Unity that can traverse environments using parkour and climbing actions. The asset will be released soon on the Unity's asset store This asset allows you to...
Parkour And Climbing AI - Unity
Просмотров 4,1 тыс.7 месяцев назад
Parkour And Climbing AI - assetstore.unity.com/packages/slug/269625 Parkour and Climbing system - assetstore.unity.com/packages/slug/269625 This asset allows you to create AI Characters that can traverse complex environments in games using various parkour and climbing actions. You can easily create Enemy characters or Friendly NPCs that follow the player wherever they go using parkour. The asse...
Exploring low-poly city with parkour and climbing - Unity 3D
Просмотров 3168 месяцев назад
Exploring low-poly city with parkour and climbing - Unity 3D
Parkour and Climbing system new updates
Просмотров 1,4 тыс.10 месяцев назад
Parkour and Climbing system new updates
We have released an update to our Parkour and Climbing System
Просмотров 1,1 тыс.10 месяцев назад
We have released an update to our Parkour and Climbing System
Parkour and Climbing System in Unity.
Просмотров 95711 месяцев назад
Parkour and Climbing System in Unity.
We tried to recreate the Assassin's Creed level in Unity
Просмотров 1,6 тыс.11 месяцев назад
We tried to recreate the Assassin's Creed level in Unity
We made an Uncharted inspired level in Unity with Parkour, Climbing, Melee Combat & shooting.
Просмотров 2,2 тыс.Год назад
We made an Uncharted inspired level in Unity with Parkour, Climbing, Melee Combat & shooting.
We tried to recreate an Assassin's Creed Level using our Parkour/Climbing System Asset.
Просмотров 4,4 тыс.Год назад
We tried to recreate an Assassin's Creed Level using our Parkour/Climbing System Asset.
Unity Parkour And Climbing System Quickstart
Просмотров 3 тыс.Год назад
Unity Parkour And Climbing System Quickstart
We released Advanced parkour and climbing system Asset for unity
Просмотров 980Год назад
We released Advanced parkour and climbing system Asset for unity
Unity Parkour & Climbing System Asset
Просмотров 8 тыс.Год назад
Unity Parkour & Climbing System Asset
Unity Parkour And Climbing System Quickstart
Просмотров 1,3 тыс.Год назад
Unity Parkour And Climbing System Quickstart
Non-Linear Dialogue & Cutscene System for Unity
Просмотров 327Год назад
Non-Linear Dialogue & Cutscene System for Unity
Parkour System made in Unity using Target Matching
Просмотров 1,1 тыс.Год назад
Parkour System made in Unity using Target Matching
Create Cutscenes in Unity using the Non-Linear Dialogue & Cutscene System Asset
Просмотров 1,3 тыс.Год назад
Create Cutscenes in Unity using the Non-Linear Dialogue & Cutscene System Asset
very thanks for tutorial 🥰
If the small platforms in the air would move would the ai still be able to jump onto them? Would it wait until the platform comes close enough?
I didn't fully understand your question. It will work on small platforms if navmesh is baked on them. This is the reason why I used a small value (0.1) for agent radius while baking the Navmesh.
@fantacodestudios my question is those small platforms where the ai steps on are not moving. What if they would move e.g. left/right would the ai be able to jump onto them ?
I can use this without purchasing grabbing asset right??
Yes, this a standalone asset. So you can use this without any other assets.
@fantacodestudios I just buy it please do some changes like while player is hanging he can go up and down and user can swing if he clicks forward arrow and backward arrow and can leave the rope anytime . !
@@XRDeveloper-01 We have already given an update with these features. Waiting for Unity's approval, It should be live in a few days.
Can I integrate this with invector?
No, we don't have built-in integration for Invector.
great addition!
Thanks :)
does this work with invector?
No, we don't have built-in integration for Invector.
Rope Swinging System - assetstore.unity.com/packages/slug/294572 Parkour and Climbing System - prf.hn/l/55agGOZ
Get the Rope Swinging System on new release discount (50% off) - assetstore.unity.com/packages/slug/294572
Get the Rope Swinging System on new release discount (50% off) - assetstore.unity.com/packages/slug/294572
does this work in first person?
Right now, it's not optimized to work on first-person. However, you could still get it to work in first person by adjusting the camera position and commenting a few lines of code. In future releases, we'll add this as a built-in feature.
I hope a bigger ADVENTURE pack like Zelda for instance, that supports most locomotions of most RPG game like Gliding, Swimming, Diving, Climbing Zelda, Flying, Riding horse, ... and another GTA pack like riding car, bike, boat, ... etc. :D
Thanks for all the great suggestions. We'll add these during the next poll on Discord.
❤
So many new add-ons. I can't keep my level design up to date with these new add-ons. 😄Will this work with the FS AI system?
I hope you're finding the add-ons useful! The Rope Swing System is designed specifically for player characters and doesn’t currently support AI characters.
WOW this CONTROLLER rocks!!! keeps getting better and better!!!
Thanks a lot for the feedback :)
🤩🤩🤩🤩🤩🤩
I hate myself to press you on this, any chance for ZELDA climbing please, RIDING BIKE, FLY, SKATE ... ^^
We’ll be deciding what asset to create next through polls on our Discord server. In the last poll, the Stealth System, Grappling Hook, and Shooting System were the top-voted options. Currently, we’re working on the Stealth and Shooter assets based on that feedback. Once these are complete, we’ll hold another poll to decide what to work on next. I’ll be sure to include these features in the upcoming poll!
@@fantacodestudios man can't wait seriously, Shooting and Stealth is a must, for a combination of parkour, grappling hook. Nice thanks for your reply :) Please keep making such good controller
Is it can be used with charactor controller
Do you mean Unity's character controller? This system is built on top of Unity's character controller.
Please tell me, using the asset, is it possible to create a full-fledged stealth game? With hidden kills from behind, from around the corner, with a jump from above? Do enemies have a viewing radius? Can they patrol or stand still?
The focus of this asset is on melee combat. It comes with basic stealth features, such as enemies not detecting the player when approached from behind and the ability to perform stealth kills. However, if you're aiming to create a fully featured stealth game, you'll need to implement additional functionality, such as patrol states, on your own. We'll also be releasing a dedicated Stealth System asset in the future that works with the Melee Combat System.
@@fantacodestudios this will be super cool!!!! I'll buy the Stealth asset right away! When can we expect it?🙏🙏🙏🙏🙏
@@ИлонМаск-р9у Glad to hear that! It took us around 4 months to complete the Melee Combat System. So we believe we should be able to release the stealth asset in 3-4 months.
@@fantacodestudios then please make a patrol system for enemies,🙏🙏🙏 where they walk and stand still, then it will be possible to make a full-fledged game with parkour and a combat system💥💥💥, otherwise the enemies just stand
@@ИлонМаск-р9у You could easily add the Patrol behavior to the Idle state of the enemy so the enemy will move around when they haven't detected the player. Even though the state is named "Idle," the enemy doesn’t have to remain stationary-you can implement any custom behavior within that state.
does this also work with the Game Creator 2 Integration ?
We don't provide built-in support for GC2 because it will be hard to maintain. We have tried integrating it with the GC2 controller, and it doesn't work out of the box. The GC2 controller will try to rotate the player in the wrong direction while hooking. Some changes must be made to the GC2 code to make it work.
thanks
I hope you find it helpful!
@@fantacodestudios yes wonderfull assets <3 thanks i have 2 for you , and dialog system <3 very nice
@@sinasalvatorenatess9431 Glad to hear that. I'd love to see what you make with the assets. If you need any help with it, feel free to ask on discord.
@@fantacodestudios 1000 thanks for sale i have Buy the asset <3 FS Parkour And Climbing System nice thanks (:
FS - Melee Combat System i hope come to sale <3
Get the Grappling Hook System on new release discount (50% off) - assetstore.unity.com/packages/slug/293862
Get the Grappling Hook System on the asset store - assetstore.unity.com/packages/slug/293862
Get the Grappling Hook System on the asset store - assetstore.unity.com/packages/slug/293862
Can u make Tutorial about mobile controller?
Also available for mobile controls / demo scene right?
Yes, this can be used with mobile controls.
@@fantacodestudios when you turn on the control on your mobile phone, it only works with a swipe, one hit, no running, no jumping, no blocks, nothing works
@@ИлонМаск-р9у The mobile controller doesn't work at all?
@@ИлонМаск-р9у That shouldn't be the case, you should be able to run, block and all that using the mobile controls. Have you enabled the Combat Mobile Controllers? Have you enabled the New Input System from the welcome window? If it's still not working after all this, please share a video on our discord, we'll help you with it.
Really awesome
Thanks :)
Update the assets to the latest version to get these new features Melee Combat System Asset - assetstore.unity.com/packages/slug/262354 Parkour and Climbing System Asset - assetstore.unity.com/packages/slug/258182
Fantastic work does the climbing system include shooting systems?
Thanks for the feedback. For this demo, we used 2 assets our "Parkour and Climbing System" and "Invector Shooter Template". The shooting part is from the Invector's asset and it's not included with our Parkour and Climbing System.
@fantacodestudios The shooter Template developed by you? Can you share the climbing & the shooter assets link? Thank you
Tell me please, in your combat and parkour asset, can you make a game on mobile? implement a joystick and attack and jump buttons directly on the phone screen?
Yes you can. We also provide an example mobile controller in the demo scene.
Tell me please, in your combat and parkour asset, can you make a game on mobile? implement a joystick and attack and jump buttons directly on the phone screen?
Yes you can. We also provide an example mobile controller in the demo scene.
@@fantacodestudios I bought an Asset and entered the demo scene, clicking on the screen makes hits and combos, but the character does not move or run or jump, what should I add to OnClick events for running on the joystick and Rotate Camera by Swipes, jumping and rolling? please tell me
@@ИлонМаск-р9у In the demo scene, just enable the "Combat Mobile Controller" gameobject as shown in the documentation - fantacode.gitbook.io/melee-combat-system/input-manager#mobile-controller
@@ИлонМаск-р9у and I can’t figure out how to remake the combat system for a mobile device in the demo scene
@@fantacodestudios Can u Make Tutorial about mobile inputs?🙏
This is easy I want to add a melee system with an invector I've been trying this for the past 2 weeks. Help me !
Our Melee Combat system doesn't have built-in integration for Invector. There are technical difficulties with integrating it to Invector. So if you want to use the Invector controller, you'll have to use their melee system.
@@fantacodestudios ok understood thanks
perfect! TY!
Do this also for unity 2D? And do you have a tutorial video for this? One last thing I all ready have the Dialogue system that I created from 0 In unity Do u know if I can use the dialogue system with the cutscenes of this package?
Yes, it will work with 2D, but some of the actions are specific to 3D. Here is the tutorial for the asset - ruclips.net/video/Slp0JUjwM0Y/видео.html Whether your system will work with this one will depend upon how you want them to be integrated. If you want to play dialogues and cutscenes at the same time, using two different systems might get complex.
@@fantacodestudios ok thank you
Will there be no swinging?
❤
This looks amazing on my list to purchase when you release it ❤ if you make grappling hook 2 please make it like this ruclips.net/video/VXqD7L5T4kg/видео.htmlsi=g2EF4FZphAmoF-k7
❤
The system is in development right now. We plan to complete and release it on the asset store in few weeks. Let us know what you think of it.
Plz for invector control
I need it
INVECTOR CONTROLLER support for both Combat & Parkour would you plz plz :)
The Parkour & Climbing system already has built-in invector integration. For the combat, we'll create the integration if there is enough requests for it.
@@fantacodestudios hi there, 2 months has passed, any chance for Melee integration into Invector, I super-need it though :) please
@@thietduy We tried integrating with Invector's controller, but the differences between the locomotion controller of the two systems caused lots of issues. We couldn't get it to work properly.
@@fantacodestudios I see then I will try to port out Locomotion that Invector has that I like into your controller. Hopefully adding a new locomotion state into your controller is pretty flexible works :) Thanks!!!
Another note that your controller is more like near tech trend, compare to the old code-base of Invector. As a customer, I would prefer adding more Add-ons to your controller, rather than breaking your system to support Invector. So, totally understand!!!
and can I create combos foreach weapon that is equipped?
Yes, you can create a different combo for each weapon. I've done a complete tutorial video that explains how to set up combos and many other features of the asset - ruclips.net/video/Vktwzr1IJD8/видео.html
is it compatible with ultimate character controller on unity?
We don't have a built-in integration for ultimate character controller.
I need help with how I can use the controls for mobile, joystick isn't working nor with new input system nor old
Hey, for the new input system to work, you have to enable it from the welcome window. This article explains how to set it up - fantacode.gitbook.io/parkour-and-climbing-system/input-manager#new-input-system
Zelda climbing, Shooter system will make my dream complete. I hope more locomotion packs in future :) Your Climbing system rocks!!!
We have done a poll on our discord server to determine which asset to create next. Here is the link to our discord if you want to join and vote - discord.gg/9UP9uH6mKZ
Amazing job i just purchase it early today and will test it this weekend
Thank you! I hope you find it helpful :)
Melee Combat System Asset - assetstore.unity.com/packages/slug/262354 Parkour and Climbing System Asset - assetstore.unity.com/packages/slug/258182
it will work with Invector ? and what is the price of this plugin ?
50€ and 25€ on current discount
It doesn't have an integration with invector. The devs have said on the discord server that if there's enough requests for it they'll work on it.
Price?
Price will 49 USD. But there will a be a 50% discount for the first 2 weeks of the launch. So it will be around 25 USD during launch.