Xuan Prada - Visual Effects
Xuan Prada - Visual Effects
  • Видео 55
  • Просмотров 47 597
Unity hair system quick intro
Unity hair system quick intro
Просмотров: 38

Видео

03
Просмотров 2392 месяца назад
03
02
Просмотров 2522 месяца назад
02
Vellum grains test. Incoming tutorial.
Просмотров 3982 месяца назад
Vellum grains test. Incoming tutorial.
Export Maya camera animation to Unity as fbx
Просмотров 2684 месяца назад
Export Maya camera animation to Unity as fbx
Nuke depth haze.
Просмотров 4794 месяца назад
Nuke depth haze.
Procedural pools Houdini + Unity 6
Просмотров 3915 месяцев назад
Just improvising tiny cute pools in Houdini and Unity 6. I might need to buy a capture card to record Unity and OBS at the same time.
Introducción a entornos Linux para artistas de VFX. Episodio 02.
Просмотров 3267 месяцев назад
Introducción a entornos Linux para artistas de VFX. Episodio 02 - permissions, software, processes, networks. Notas: hackmd.io/@k9KHfZlgSpyPancEdsQ-Kg/BykT6vuFa
Introducción a entornos Linux para artistas de VFX. Episodio 01 - comandos básicos.
Просмотров 4987 месяцев назад
Introducción a entornos Linux para artistas de VFX. Episodio 01 - comandos básicos. Notas hackmd.io/@k9KHfZlgSpyPancEdsQ-Kg/BykT6vuFa
Oren thingy
Просмотров 3217 месяцев назад
Random gaussian splat captured with 30 phone photos and rendered in Unity.
Houdini simple trails
Просмотров 4217 месяцев назад
Houdini simple trails
Worms? test.
Просмотров 1958 месяцев назад
Worms? test.
Intro to Houdini TOPS/PDG trailer
Просмотров 8529 месяцев назад
Coming soon to my Patreon. Please consider subscribing to my Patreon so I can keep making professional VFX training. Thanks. xuanprada.com www.patreon.com/elephantvfx
Houdini polyreduce like a pro
Просмотров 3,1 тыс.9 месяцев назад
Quick overview of how to deal with poly reduce and very dense geometry in Houdini. Please consider subscribing to my Patreon so I can keep making professional VFX training. Thanks. xuanprada.com www.patreon.com/elephantvfx
Houdini 20 Lidar tools
Просмотров 3,8 тыс.9 месяцев назад
Quick overview of the new lidar tools in Houdini 20. Please consider subscribing to my Patreon so I can keep making professional VFX training. Thanks. xuanprada.com www.patreon.com/elephantvfx
Houdini windowbox breakdown
Просмотров 9399 месяцев назад
Houdini windowbox breakdown
Houdini heightfields to Unity. Workflow overview.
Просмотров 5779 месяцев назад
Houdini heightfields to Unity. Workflow overview.
Unity lighting basics
Просмотров 21610 месяцев назад
Unity lighting basics
Test gaussian splats in Unity - Skull02
Просмотров 1,2 тыс.10 месяцев назад
Test gaussian splats in Unity - Skull02
Intro gaussian splatting.
Просмотров 6 тыс.10 месяцев назад
Intro gaussian splatting.
Houdini Solaris / Katana interoperability part 1/2 - teaser ENG
Просмотров 1,1 тыс.Год назад
Houdini Solaris / Katana interoperability part 1/2 - teaser ENG
Houdini Solaris / Katana interoperability part 1/2 - teaser SPA
Просмотров 487Год назад
Houdini Solaris / Katana interoperability part 1/2 - teaser SPA
VFX Union - Primer paso importante!
Просмотров 680Год назад
VFX Union - Primer paso importante!
"Lighter" for Houdini Solaris - ENG
Просмотров 1,8 тыс.Год назад
"Lighter" for Houdini Solaris - ENG
Sindicato de VFX - Resultados del estudio sobre condiciones laborales.
Просмотров 1,7 тыс.Год назад
Sindicato de VFX - Resultados del estudio sobre condiciones laborales.
Houdini Solaris and Katana interoperability training - teaser.
Просмотров 2 тыс.Год назад
Houdini Solaris and Katana interoperability training - teaser.
Huelga en Hollywood, parte 2 - SAG (actores)
Просмотров 321Год назад
Huelga en Hollywood, parte 2 - SAG (actores)
Huelga en Hollywood, parte 1 - WGA (guionistas)
Просмотров 571Год назад
Huelga en Hollywood, parte 1 - WGA (guionistas)
Captura y procesado de HDRIs para VFX - SPA
Просмотров 353Год назад
Captura y procesado de HDRIs para VFX - SPA
Shooting and processing HDRIs for VFX - ENG
Просмотров 670Год назад
Shooting and processing HDRIs for VFX - ENG

Комментарии

  • @usercontent2112
    @usercontent2112 День назад

    Thank you so much. Very useful intro about hair in unity :)

  • @_rufcut
    @_rufcut 10 дней назад

    Hey Xuan, thanks for this video, really helpful. What would be the best way to export the terrain to Unreal Engine, with the color info. Thanks

  • @bondell1840
    @bondell1840 25 дней назад

    what if the geo is moving?likea a fluid

  • @ssjenforcer191191191
    @ssjenforcer191191191 Месяц назад

    How did you get your mixamo animation to be t pose at frame 0? That's not a thing. I have never once had a mixamo animation come with t pose at frame 0.

  • @dpsociety
    @dpsociety 2 месяца назад

    Que piensas de Ubuntu ? Es buena opción también?

  • @hammadwalid8428
    @hammadwalid8428 2 месяца назад

    Maravilloso, Xuan!

  • @menace5172
    @menace5172 2 месяца назад

    When it will release ?

    • @xuanprada
      @xuanprada 2 месяца назад

      At some point this week.

    • @menace5172
      @menace5172 2 месяца назад

      @@xuanprada will it be vellum grains or rbd interaction will also be there with grains?

    • @xuanprada
      @xuanprada 2 месяца назад

      @@menace5172 grains + rbd + pyro.

  • @menace5172
    @menace5172 2 месяца назад

    Crazy stuff 🔥🔥

  • @aribi07
    @aribi07 3 месяца назад

    Great tutorial but I think the video is lagging a little but.

  • @mnymanVFX
    @mnymanVFX 3 месяца назад

    Sorry, I dont speak spanish but was wondering why you use Fedora instead of Rocky Linux or CentOS? Arent those the only ones officially supported by most DCCs?

  • @JtooMe2
    @JtooMe2 3 месяца назад

    GOD DAMN!

  • @soapboxquip
    @soapboxquip 4 месяца назад

    Brilliant! love this method!

  • @usercontent2112
    @usercontent2112 4 месяца назад

    Thank you, awesome overview about cinemachine!!

  • @TheSatzy6699
    @TheSatzy6699 4 месяца назад

    Amazing Content and Explanation

  • @IDAVFX
    @IDAVFX 4 месяца назад

    Awesome thanks :)

  • @vincentthomas8492
    @vincentthomas8492 4 месяца назад

    Good tutorial ! Sadly it's painfully slow and disapointed result. Here i wish a machine learning model would have been created..

  • @FrisoTiesema
    @FrisoTiesema 5 месяцев назад

    Genius!

  • @guilhermecasagrandi
    @guilhermecasagrandi 5 месяцев назад

    Thanks for sharing your knowledge Xuan, but be careful that you did most of the tutorial within a single take (fbx import unfortunately creates that) - top right corner; and that may create every type of difficulty for newcomers, like rendering totally different results than viewport being one of them. I would recommend to add a disclaimer to the video (maybe I missed it?), if there isn't one already.

  • @paulbertino6934
    @paulbertino6934 5 месяцев назад

    The glaringly missing feature is trimming an open mesh created by Point Cloud Surface. Your data is more or less flat. Mesh an irregularly shaped object and it's bubble city.

  • @mch.
    @mch. 7 месяцев назад

    El problema de VBox o de cualquier emulador bajo Windows es que la potencia grafica se ve reducida. No ocurre lo mismo con Qemu/Kvm desde el propio Linux que si se puede transferir la grafica de forma real. entiendo que para todo tema grafico se necesita tener disponible tu GPU .

    • @xuanprada
      @xuanprada 7 месяцев назад

      Es cierto, pero para aprender lo basico de Linux, VBox creo que es la mejor opcion. Y luego ya si te apetece, haces una instalacion "normal" en tu maquina.

  • @anthonyoxel
    @anthonyoxel 7 месяцев назад

    gracias por tus videos xuan aprecio mucho tu esfuerzo en compartir tu conocimiento muchas bendiciones

  • @VictorMontenegroArbelaez
    @VictorMontenegroArbelaez 7 месяцев назад

    Gracias Xuan.

  • @syntheticperson
    @syntheticperson 7 месяцев назад

    Very helpful. Can you share the source of the Lidar dataset you used in your tutorial?

    • @God0fTime
      @God0fTime 7 месяцев назад

      you can find them online most countries have their db and server

  • @tylario
    @tylario 7 месяцев назад

    Nice

  • @Ori734
    @Ori734 7 месяцев назад

    Brutal Xuan! Amigo, me recomiendas dedicarme a esto de lleno, o esto no es rentable? me apasiona mucho, pero me apasiona mas algo que sea rentable, soy muy joven (menor de edad) aprox en 4 años puedo trabajar, entonces espero con ansias tu respuesta! Gracias.

  • @avrahamw1383
    @avrahamw1383 8 месяцев назад

    thanks man♥

  • @VictorMontenegroArbelaez
    @VictorMontenegroArbelaez 8 месяцев назад

    Nice

  • @luiscerda4031
    @luiscerda4031 8 месяцев назад

    Thank you

  • @user-ep7wv8xj4p
    @user-ep7wv8xj4p 8 месяцев назад

    Can I get these exr files of yours? I want to try to practice. Please... thank you very much! “Deep compositing, going deeper - trailer”this files

  • @workflowinmind
    @workflowinmind 8 месяцев назад

    Why is it that slow? No compute shaders?

  • @vitosicilia2281
    @vitosicilia2281 8 месяцев назад

    Muchas gracias Xuan, muy útil!

  • @yuvalb3278
    @yuvalb3278 8 месяцев назад

    Thanks

  • @BR1.618
    @BR1.618 8 месяцев назад

    But why?

  • @Reavenk
    @Reavenk 8 месяцев назад

    28:04 You don't need to restart your computer to update the environment variables. You just need to restart the programs (including command terminals). When an application is launched, it's given a deep copy snapshot of the the system's environment variables at launch-time.

  • @user-mm2ix1sc5n
    @user-mm2ix1sc5n 8 месяцев назад

    Thank you very much, this is the solution I've been wanting. Good luck😃

  • @Sharksleepy
    @Sharksleepy 8 месяцев назад

    Good job , Thanks a lot for your video!

  • @RonnieMirands
    @RonnieMirands 8 месяцев назад

    Oh Xuan! I Remember you when the first time in XSI I could not figure out how to make UV udims in XSI, so I found in your blog the info needed! Since then, I always know you are a guy who is ahead of his time :)

  • @baseerfarooqui5897
    @baseerfarooqui5897 8 месяцев назад

    hi very good tutorial, i follow everything you mentioned but when i going to train images it gives me error of ModuleNotFoundError: No module named 'diff_gaussian_rasterization'. what will be the possible solution for this? thanks in advance

  • @panonesia
    @panonesia 9 месяцев назад

    i have ERROR : root : Mapper failed with code -1073741819 , when convert image (python convert.py -s data/..) how to fix this?

  • @erikm9768
    @erikm9768 9 месяцев назад

    Great tutorial but I think the problem is that with this setup you need to rerun photoshop for every file export which is too time consuming

    • @DravenFromDelaware
      @DravenFromDelaware 8 месяцев назад

      do you have an alternative way?

    • @3D_GO
      @3D_GO 8 месяцев назад

      yes see my reply above about creating terrains as HDAs this avoids texture export/import.@@DravenFromDelaware

  • @steviemeeks
    @steviemeeks 9 месяцев назад

    Thanks! Is it possible to mount this virtual camera to a player object? For example, I want to move around with an xbox controller and for elevation changes to affect the cameras height, but want the camera movement with the iphone

  • @3D_GO
    @3D_GO 9 месяцев назад

    Nice work, have gone through something similar. While having a texture based pipeline is quite flexible, I think its worth taking a look at using houdini engine as the main import/export pipeline. While you have to wrap up your houdini scenes in HDAs its a pretty nice workflow once you get it working. You can define attributes on the Houdini side for each mask, on the Unity side you can hook up your texture layers and these will stay linked as you change the look. As always with Houdini setting it up takes some time but It gets more interesting when you start scattering trees, rocks etc and you can start to leverage some more of Houdin's power. Thanks for the videos.

  • @vijayctamil5832
    @vijayctamil5832 9 месяцев назад

    never thought about this method, i like this tut , do more of them.!

  • @ToniPirogov
    @ToniPirogov 9 месяцев назад

    thx, amazing

  • @carlosrivadulla8903
    @carlosrivadulla8903 9 месяцев назад

    me recuerda mucho al approach que utiliza labs fast remesh