- Видео 55
- Просмотров 47 597
Xuan Prada - Visual Effects
Добавлен 7 фев 2012
Visual Effects professional training and education.
My library of visual effects videos can be found here: www.patreon.com/elephantvfx
Offered in English and Spanish.
My library of visual effects videos can be found here: www.patreon.com/elephantvfx
Offered in English and Spanish.
Видео
Vellum grains test. Incoming tutorial.
Просмотров 3982 месяца назад
Vellum grains test. Incoming tutorial.
Export Maya camera animation to Unity as fbx
Просмотров 2684 месяца назад
Export Maya camera animation to Unity as fbx
Procedural pools Houdini + Unity 6
Просмотров 3915 месяцев назад
Just improvising tiny cute pools in Houdini and Unity 6. I might need to buy a capture card to record Unity and OBS at the same time.
Introducción a entornos Linux para artistas de VFX. Episodio 02.
Просмотров 3267 месяцев назад
Introducción a entornos Linux para artistas de VFX. Episodio 02 - permissions, software, processes, networks. Notas: hackmd.io/@k9KHfZlgSpyPancEdsQ-Kg/BykT6vuFa
Introducción a entornos Linux para artistas de VFX. Episodio 01 - comandos básicos.
Просмотров 4987 месяцев назад
Introducción a entornos Linux para artistas de VFX. Episodio 01 - comandos básicos. Notas hackmd.io/@k9KHfZlgSpyPancEdsQ-Kg/BykT6vuFa
Oren thingy
Просмотров 3217 месяцев назад
Random gaussian splat captured with 30 phone photos and rendered in Unity.
Intro to Houdini TOPS/PDG trailer
Просмотров 8529 месяцев назад
Coming soon to my Patreon. Please consider subscribing to my Patreon so I can keep making professional VFX training. Thanks. xuanprada.com www.patreon.com/elephantvfx
Houdini polyreduce like a pro
Просмотров 3,1 тыс.9 месяцев назад
Quick overview of how to deal with poly reduce and very dense geometry in Houdini. Please consider subscribing to my Patreon so I can keep making professional VFX training. Thanks. xuanprada.com www.patreon.com/elephantvfx
Houdini 20 Lidar tools
Просмотров 3,8 тыс.9 месяцев назад
Quick overview of the new lidar tools in Houdini 20. Please consider subscribing to my Patreon so I can keep making professional VFX training. Thanks. xuanprada.com www.patreon.com/elephantvfx
Houdini heightfields to Unity. Workflow overview.
Просмотров 5779 месяцев назад
Houdini heightfields to Unity. Workflow overview.
Test gaussian splats in Unity - Skull02
Просмотров 1,2 тыс.10 месяцев назад
Test gaussian splats in Unity - Skull02
Houdini Solaris / Katana interoperability part 1/2 - teaser ENG
Просмотров 1,1 тыс.Год назад
Houdini Solaris / Katana interoperability part 1/2 - teaser ENG
Houdini Solaris / Katana interoperability part 1/2 - teaser SPA
Просмотров 487Год назад
Houdini Solaris / Katana interoperability part 1/2 - teaser SPA
Sindicato de VFX - Resultados del estudio sobre condiciones laborales.
Просмотров 1,7 тыс.Год назад
Sindicato de VFX - Resultados del estudio sobre condiciones laborales.
Houdini Solaris and Katana interoperability training - teaser.
Просмотров 2 тыс.Год назад
Houdini Solaris and Katana interoperability training - teaser.
Huelga en Hollywood, parte 2 - SAG (actores)
Просмотров 321Год назад
Huelga en Hollywood, parte 2 - SAG (actores)
Huelga en Hollywood, parte 1 - WGA (guionistas)
Просмотров 571Год назад
Huelga en Hollywood, parte 1 - WGA (guionistas)
Captura y procesado de HDRIs para VFX - SPA
Просмотров 353Год назад
Captura y procesado de HDRIs para VFX - SPA
Shooting and processing HDRIs for VFX - ENG
Просмотров 670Год назад
Shooting and processing HDRIs for VFX - ENG
Thank you so much. Very useful intro about hair in unity :)
Hey Xuan, thanks for this video, really helpful. What would be the best way to export the terrain to Unreal Engine, with the color info. Thanks
what if the geo is moving?likea a fluid
How did you get your mixamo animation to be t pose at frame 0? That's not a thing. I have never once had a mixamo animation come with t pose at frame 0.
Que piensas de Ubuntu ? Es buena opción también?
Maravilloso, Xuan!
When it will release ?
At some point this week.
@@xuanprada will it be vellum grains or rbd interaction will also be there with grains?
@@menace5172 grains + rbd + pyro.
Crazy stuff 🔥🔥
Great tutorial but I think the video is lagging a little but.
Sorry, I dont speak spanish but was wondering why you use Fedora instead of Rocky Linux or CentOS? Arent those the only ones officially supported by most DCCs?
GOD DAMN!
Brilliant! love this method!
Thank you, awesome overview about cinemachine!!
Amazing Content and Explanation
Awesome thanks :)
Good tutorial ! Sadly it's painfully slow and disapointed result. Here i wish a machine learning model would have been created..
Genius!
Thanks for sharing your knowledge Xuan, but be careful that you did most of the tutorial within a single take (fbx import unfortunately creates that) - top right corner; and that may create every type of difficulty for newcomers, like rendering totally different results than viewport being one of them. I would recommend to add a disclaimer to the video (maybe I missed it?), if there isn't one already.
The glaringly missing feature is trimming an open mesh created by Point Cloud Surface. Your data is more or less flat. Mesh an irregularly shaped object and it's bubble city.
El problema de VBox o de cualquier emulador bajo Windows es que la potencia grafica se ve reducida. No ocurre lo mismo con Qemu/Kvm desde el propio Linux que si se puede transferir la grafica de forma real. entiendo que para todo tema grafico se necesita tener disponible tu GPU .
Es cierto, pero para aprender lo basico de Linux, VBox creo que es la mejor opcion. Y luego ya si te apetece, haces una instalacion "normal" en tu maquina.
gracias por tus videos xuan aprecio mucho tu esfuerzo en compartir tu conocimiento muchas bendiciones
Gracias Xuan.
Very helpful. Can you share the source of the Lidar dataset you used in your tutorial?
you can find them online most countries have their db and server
Nice
Brutal Xuan! Amigo, me recomiendas dedicarme a esto de lleno, o esto no es rentable? me apasiona mucho, pero me apasiona mas algo que sea rentable, soy muy joven (menor de edad) aprox en 4 años puedo trabajar, entonces espero con ansias tu respuesta! Gracias.
thanks man♥
Nice
Thank you
Can I get these exr files of yours? I want to try to practice. Please... thank you very much! “Deep compositing, going deeper - trailer”this files
Why is it that slow? No compute shaders?
Muchas gracias Xuan, muy útil!
Thanks
But why?
28:04 You don't need to restart your computer to update the environment variables. You just need to restart the programs (including command terminals). When an application is launched, it's given a deep copy snapshot of the the system's environment variables at launch-time.
Thank you very much, this is the solution I've been wanting. Good luck😃
Good job , Thanks a lot for your video!
Oh Xuan! I Remember you when the first time in XSI I could not figure out how to make UV udims in XSI, so I found in your blog the info needed! Since then, I always know you are a guy who is ahead of his time :)
hi very good tutorial, i follow everything you mentioned but when i going to train images it gives me error of ModuleNotFoundError: No module named 'diff_gaussian_rasterization'. what will be the possible solution for this? thanks in advance
i have ERROR : root : Mapper failed with code -1073741819 , when convert image (python convert.py -s data/..) how to fix this?
Great tutorial but I think the problem is that with this setup you need to rerun photoshop for every file export which is too time consuming
do you have an alternative way?
yes see my reply above about creating terrains as HDAs this avoids texture export/import.@@DravenFromDelaware
Thanks! Is it possible to mount this virtual camera to a player object? For example, I want to move around with an xbox controller and for elevation changes to affect the cameras height, but want the camera movement with the iphone
Nice work, have gone through something similar. While having a texture based pipeline is quite flexible, I think its worth taking a look at using houdini engine as the main import/export pipeline. While you have to wrap up your houdini scenes in HDAs its a pretty nice workflow once you get it working. You can define attributes on the Houdini side for each mask, on the Unity side you can hook up your texture layers and these will stay linked as you change the look. As always with Houdini setting it up takes some time but It gets more interesting when you start scattering trees, rocks etc and you can start to leverage some more of Houdin's power. Thanks for the videos.
never thought about this method, i like this tut , do more of them.!
thx, amazing
me recuerda mucho al approach que utiliza labs fast remesh