Jyjy Game
Jyjy Game
  • Видео 350
  • Просмотров 1 047 373
Anomaly 2 Gameplay + Cinematic Intro
Anomaly 2 gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Просмотров: 451

Видео

MUL MASH TAB BA GAL GAL Gameplay Trailer
Просмотров 3077 лет назад
MUL MASH TAB BA GAL GAL gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Astrå Gameplay Trailer
Просмотров 1637 лет назад
Astrå gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Pursuit of Light Gameplay Trailer
Просмотров 1837 лет назад
Pursuit of Light gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
The Warlock of Firetop Mountain Gameplay Trailer
Просмотров 1067 лет назад
The Warlock of Firetop Mountain gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Oh...Sir! The Hollywood Roast Gameplay Trailer
Просмотров 707 лет назад
Oh...Sir! The Hollywood Roast gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Digital World-Adventure Gameplay Trailer
Просмотров 7107 лет назад
Digital World-Adventure gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Mystery Pets Gameplay Trailer
Просмотров 2 тыс.7 лет назад
Mystery Pets gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
New Girl in High School - My First Day Gameplay Trailer
Просмотров 2367 лет назад
New Girl in High School - My First Day gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Floor is Lava Challenge Gameplay Trailer
Просмотров 707 лет назад
Floor is Lava Challenge gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Mission X: Hidden Island Gameplay Trailer
Просмотров 1917 лет назад
Mission X: Hidden Island gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Majestia Gameplay Trailer - Walkthrough Cheats
Просмотров 757 лет назад
For more info on Majestia: www.fanschats.com/fan-clubs/games/majestia/14474-majestia-game-by-com2us-corp-ios-android-review Majestia gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Monument Valley 2 Gameplay Trailer
Просмотров 1057 лет назад
Monument Valley 2 gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Flight Color Gameplay Trailer
Просмотров 487 лет назад
Flight Color gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
YANKAI'S PEAK Gameplay Trailer
Просмотров 747 лет назад
YANKAI'S PEAK gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
Dobu - Furry Fighters Gameplay Trailer
Просмотров 2127 лет назад
Dobu - Furry Fighters Gameplay Trailer
Oil Hunt 2 - Birthday Party Gameplay Trailer
Просмотров 1617 лет назад
Oil Hunt 2 - Birthday Party Gameplay Trailer
Blocky Pirates - Endless Arcade Swashbuckler Gameplay Trailer
Просмотров 557 лет назад
Blocky Pirates - Endless Arcade Swashbuckler Gameplay Trailer
Gatecrasher Gameplay Trailer
Просмотров 1,5 тыс.7 лет назад
Gatecrasher Gameplay Trailer
SUP Multiplayer Racing Gameplay Trailer - Walkthrough Cheats
Просмотров 1,9 тыс.7 лет назад
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Crazy Taxi Gazillionaire Gameplay Trailer - Walkthrough Cheats
Просмотров 4597 лет назад
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Cubie Adventure Gameplay Trailer - Walkthrough Cheats
Просмотров 887 лет назад
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Chichens Gameplay Trailer - Walkthrough Cheats
Просмотров 4,4 тыс.7 лет назад
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Bouncy Hoops Gameplay Trailer - Walkthrough Cheats
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Vocal Warrior Gameplay Trailer - Walkthrough Cheats
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Fieldrunners Gameplay Trailer - Walkthrough Cheats
Просмотров 2037 лет назад
Fieldrunners Gameplay Trailer - Walkthrough Cheats
Tallowmere Gameplay Trailer - Walkthrough Cheats
Просмотров 657 лет назад
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Rhom Bus Gameplay Trailer - Walkthrough Cheats
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Room Escape Genius Gameplay Trailer - Walkthrough Cheats
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Комментарии

  • @RobH0421
    @RobH0421 2 месяца назад

    The problem with this game is that I go up against too many veterans that are screenshot artists when it comes to reoccurring questions.

  • @raphiejessel2599
    @raphiejessel2599 5 месяцев назад

    Moji

  • @BollyToHolly
    @BollyToHolly 7 месяцев назад

    Bruh waste to time video!

  • @bielangelooo
    @bielangelooo 8 месяцев назад

    Awesome! Mine was a bit different: var expertMoveCounter = 0 var gemCounter = 0 var switchCounter = 0 expert.turnLeft() while expertMoveCounter == 0 || expertMoveCounter > 0 { if expert.isBlocked { expert.turnRight() } if expertMoveCounter == 5 { expert.turnLeft() expert.turnLockDown() expert.turnLockDown() } if !character.isBlocked { character.moveForward() if character.isOnGem { character.collectGem() } else if character.isOnClosedSwitch { character.toggleSwitch() switchCounter += 1 } } if expertMoveCounter == 16 { expert.turnLeft() expert.turnLockUp() } expert.moveForward() expertMoveCounter += 1 if switchCounter == 1 { break } }

  • @S1LLY_R3MOTE_L0V3R
    @S1LLY_R3MOTE_L0V3R 8 месяцев назад

    Wow! ^^ I revisited my childhood!

  • @minnnyeinthant163
    @minnnyeinthant163 Год назад

    var gem = 0 var switchcollect = 0 func ex2Move() { for i in 1 ... 2 { expert.moveForward() } } func ex3Move() { for i in 1 ... 3 { expert.moveForward() } } func expertroute() { expert.turnLeft() ex3Move() expert.turnRight() ex2Move() expert.turnLeft() if gem < 1 { expert.turnLockDown() expert.turnLockDown() }else { expert.turnLockUp() } expert.turnRight() ex2Move() expert.turnRight() ex3Move() expert.turnRight() } while switchcollect < 1 { expertroute() character.moveForward() character.moveForward() if character.isOnGem { character.collectGem() gem+=1 }else { character.toggleSwitch() switchcollect+=1 } }

  • @minnnyeinthant163
    @minnnyeinthant163 Год назад

    var gemcollect = 0 expert.moveForward() expert.turnLockUp() while gemcollect < 2 { character.moveForward() if !character.isBlockedRight { character.turnRight() character.moveForward() character.moveForward() expert.turnLockDown() expert.turnLockDown() } if character.isOnGem { character.collectGem() gemcollect+=1 } }

  • @minnnyeinthant163
    @minnnyeinthant163 Год назад

    var gemcollect = 0 while gemcollect < 6 { if !expert.isBlocked { expert.moveForward() } if expert.isOnGem { if gemcollect == 2 { expert.turnLockDown() } expert.collectGem() gemcollect+=1 } if !expert.isBlockedRight { expert.turnRight() expert.moveForward() } if expert.isBlocked { expert.turnLeft() expert.turnLeft() } }

  • @minnnyeinthant163
    @minnnyeinthant163 Год назад

    var gemCollect = 0 func route() { expert.moveForward() expert.moveForward() expert.moveForward() if !expert.isBlocked && !expert.isBlockedRight { expert.turnRight() } if expert.isBlocked { if expert.isOnGem { expert.collectGem() gemCollect+=1 }else { expert.turnLockUp() } expert.turnRight() expert.turnRight() } } while gemCollect < 3 { route() }

  • @minnnyeinthant163
    @minnnyeinthant163 Год назад

    let totalGems = randomNumberOfGems var gemCollect = 0 while gemCollect < totalGems { moveForward() if isOnGem { collectGem() gemCollect+=1 } if isBlocked { turnRight() turnRight() if pinkPortal.isActive == false { pinkPortal.isActive = true bluePortal.isActive = false } else { pinkPortal.isActive = false bluePortal.isActive = true } } }

  • @minnnyeinthant163
    @minnnyeinthant163 Год назад

    greenPortal.isActive = false orangePortal.isActive = false var gemCollect = 0 var switchCollect = 0 while gemCollect < 6 || switchCollect < 6 { if !isBlocked { moveForward() } if !isBlockedRight { turnRight() moveForward() } if isBlocked { turnRight() turnRight() } if isOnGem { collectGem() gemCollect+=1 } if isOnClosedSwitch { toggleSwitch() switchCollect+=1 } if gemCollect == 6 && switchCollect == 2 { greenPortal.isActive = true } if switchCollect == 3 { greenPortal.isActive = false } }

  • @Maxastilean
    @Maxastilean Год назад

    This is the shortest solution I could come up with (not in code length but in time length) var switchCounter = 0 greenPortal.isActive = false orangePortal.isActive = false func walkMap() { if isOnGem{ collectGem() }else if isOnClosedSwitch { toggleSwitch() switchCounter = switchCounter + 1 } if isBlocked && !isBlockedLeft && !isBlockedRight { turnLeft() moveForward() }else if !isBlocked && !isBlockedLeft && !isBlockedRight { turnLeft() moveForward() }else if !isBlocked && !isBlockedLeft && isBlockedRight { turnLeft() moveForward() }else if !isBlocked { moveForward() }else if isBlocked && isBlockedLeft || isBlockedRight { turnLeft() turnLeft() } } while switchCounter < 6 { walkMap() if switchCounter == 2 { greenPortal.isActive = true }else if switchCounter > 2 { greenPortal.isActive = false } }

  • @jakenader2265
    @jakenader2265 Год назад

    ya its not working for me the solution playground gives me doesn't work as well

  • @hadrienprevost
    @hadrienprevost Год назад

    So what's the difference with doing a "if is on gem"? id be simpler I think

  • @MomSmith-r9j
    @MomSmith-r9j Год назад

    Doesn’t work don’t waste your time on this bs

  • @Master0fTheChief
    @Master0fTheChief Год назад

    I over complicated this lol

  • @susangmail6946
    @susangmail6946 Год назад

    👏

  • @AquaRioUK
    @AquaRioUK Год назад

    func forwardAndRight() { for i in 1 ... 5 { expert.moveForward() if !expert.isBlockedRight { expert.turnRight() } } } func forwardAndDecide() { for i in 1 ... 2 { character.moveForward() } if character.isOnGem { character.collectGem() }else if character.isOnClosedSwitch { character.toggleSwitch() } } expert.turnLeft() forwardAndRight() expert.turnLeft() expert.turnLockDown() expert.turnLockDown() forwardAndDecide() expert.turnRight() forwardAndRight() forwardAndRight() expert.turnLeft() expert.turnLockUp() forwardAndDecide()

  • @Crocopizdel
    @Crocopizdel Год назад

    func around() { turnLeft() turnLeft() } func walking(steps: Int) { for i in 1 ... steps { moveForward() if isOnGem { collectGem() if isBlocked { around() } } else if isOnClosedSwitch { toggleSwitch() around() } } } func turningPortals() { if greenPortal.isActive && orangePortal.isActive { greenPortal.isActive = false orangePortal.isActive = false } else if greenPortal.isActive == false && orangePortal.isActive == false { greenPortal.isActive = true orangePortal.isActive = true } } turnRight() for i in 1 ... 2 { moveForward() for i in 1 ... 3 { walking(steps: 2) turningPortals() moveForward() turnRight() walking(steps: 1) turningPortals() } }

  • @RichAesthetic
    @RichAesthetic Год назад

    This should not have worked. Your solution, according to the video, is incorrect. You have nested the same argument within itself...

  • @jamalabdulnaaser1026
    @jamalabdulnaaser1026 Год назад

    func pat(){ while !isBlocked{ if isOnGem { collectGem() moveForward() } else if isOnOpenSwitch{ moveForward() } else if isOnClosedSwitch{ toggleSwitch() moveForward() } } } func steering(){ turnRight() moveForward() } moveForward() pat() steering() steering() pat() turnLeft() moveForward() turnLeft() moveForward() pat()

  • @jamalabdulnaaser1026
    @jamalabdulnaaser1026 Год назад

    func pat(){ while isOnGem || isOnOpenSwitch || isOnClosedSwitch { if isOnGem{ collectGem() moveForward() } else if isOnOpenSwitch{ moveForward() } else if isOnClosedSwitch{ toggleSwitch() moveForward() } } } moveForward() pat() turnRight() moveForward() turnRight() moveForward() pat() turnLeft() moveForward() turnLeft() moveForward() pat()

  • @batmanfan9995
    @batmanfan9995 Год назад

    Thank you man

  • @nickp9388
    @nickp9388 Год назад

    let expert = Expert() var gemCounter = 0 world.place(expert, facing: south, atColumn: 1, row: 8) func searchForGems() { if expert.isOnGem { expert.collectGem() gemCounter += 1 } } while gemCounter < 9 { searchForGems() expert.moveForward() if expert.isBlocked && expert.isBlockedRight { expert.turnLockDown() expert.turnLeft() }else if expert.isBlocked && expert.isBlockedLeft { expert.turnLockUp() expert.turnRight() } }

  • @koreytam1588
    @koreytam1588 Год назад

    😂 I’m a huge fan keep up the good work

  • @frantzkymchamilcareddyjarb1170
    @frantzkymchamilcareddyjarb1170 2 года назад

    while !isOnGem{ moveForward() if isOnClosedSwitch { toggleSwitch() if !isBlocked { turnRight() } else { turnLeft() } } } if isOnGem { collectGem() } that one is shorter

    • @th3r1ko
      @th3r1ko Год назад

      while !isOnGem { moveForward() if isOnClosedSwitch { toggleSwitch() if !isBlocked { turnRight() } else { turnLeft() } } } collectGem() is more shorter ;)

    • @frantzkymchamilcareddyjarb1170
      @frantzkymchamilcareddyjarb1170 Год назад

      @@th3r1ko 😂🤌🏾🤌🏾

    • @JustaGuy.1
      @JustaGuy.1 Год назад

      Thank you u saved me

  • @bogobogo833
    @bogobogo833 2 года назад

    here is better one func collectortoggle() { if isOnGem { collectGem() } else if isOnClosedSwitch { toggleSwitch() } else if isBlocked { turnLeft() } else { moveForward() } } for i in 1 ... 20{ collectortoggle() }

  • @minionempire5316
    @minionempire5316 2 года назад

    Ur the best

  • @yoksunhon5748
    @yoksunhon5748 2 года назад

    thanks so much my code is inspired by you >>>>>> while !isOnClosedSwitch { while !isBlocked { moveForward() } turnRight() } toggleSwitch()

  • @yoksunhon5748
    @yoksunhon5748 2 года назад

    the outer loop "!isBlocked" is false when character at the corner.how it works?

  • @anousheyzaidi5118
    @anousheyzaidi5118 2 года назад

    Slow down next time please you were way too quick.

  • @itsmeh8920
    @itsmeh8920 2 года назад

    ty

  • @AquaRioUK
    @AquaRioUK 2 года назад

    Solved with the loop guys. func collectOrToggle() { for i in 1 ... 4 { moveForward() if isOnClosedSwitch { toggleSwitch() } else if isOnGem { collectGem() } } collectOrToggle() turnLeft() moveForward() moveForward() turnLeft() collectOrToggle() turnRight() moveForward() turnRight() collectOrToggle()

  • @AquaRioUK
    @AquaRioUK 2 года назад

    How about that? func moveAndCollect() { for i in 1 ... 2 { moveForward() collectGem() } } func moveAndSwitch() { for i in 1 ... 2 { moveForward() toggleSwitch() } } func turnAround() { turnLeft() turnLeft() } func moveTwice() { moveForward() moveForward() } func turnAndMove() { turnRight() moveForward() } func turnMoveTurn() { turnRight() moveForward() turnRight() } for i in 1 ... 3 { turnRight() moveAndCollect() turnAround() moveTwice() turnAndMove() } turnAround() moveForward() turnRight() for i in 1 ... 3 { moveAndSwitch() turnAround() moveTwice() turnMoveTurn() }

  • @spiddyman0079
    @spiddyman0079 2 года назад

    1:43 how do i add the else if statement on mac?

    • @spiddyman0079
      @spiddyman0079 2 года назад

      got it. you right click on the 3 horizontal dots after the } sign or whatever its called curly brackets idk

  • @MyNathanking
    @MyNathanking 2 года назад

    This puzzle DOES NOT WORK! I do EXACTLY as you say by typing "if isOnGem in the function box at 0:32 and immediately I get the red error dot. I'm absolutely stuck. I can't do this Swift Playground thing anymore until I can get beyond this horrible difficulty.

  • @spiddyman0079
    @spiddyman0079 2 года назад

    why is everyone pretending this isnt gateway porn?

  • @vrk1131
    @vrk1131 2 года назад

    **This is how I done it while !isOnGem { if isOnClosedSwitch { toggleSwitch() } else { moveForward() } while isBlocked && isBlockedLeft { turnRight() } } collectGem()

  • @serebrovsky
    @serebrovsky 2 года назад

    func navigateAroundWall(){ if isBlocked && isBlockedRight { turnLeft() } else if isBlockedRight { moveForward() } else { turnRight() moveForward() } } while !isOnClosedSwitch { navigateAroundWall() if isOnGem { collectGem() } } toggleSwitch()

  • @handekursun
    @handekursun 2 года назад

    It works, thanks! Slightly less version 👇🏼 for i in 1 ... 4 { moveForward() if !isOnGem{ turnLeft() moveForward() moveForward() collectGem() turnRight() turnRight() moveForward() moveForward() turnLeft() }else { collectGem() } }

  • @artembilyi1021
    @artembilyi1021 2 года назад

    greenPortal.isActive = false var numberOfSwithes = 0 while numberOfSwithes != 3 { moveForward() if isOnClosedSwitch { toggleSwitch() numberOfSwithes += 1 } if isBlocked && isBlockedLeft && isBlockedRight { turnLeft() turnLeft() } if !isBlocked && !isBlockedLeft && !isBlockedRight{ turnLeft() } }

  • @strawberrysal1736
    @strawberrysal1736 2 года назад

    like years later there's me here to comment this doesn't work 😃 no offense ofc :)

    • @Kingkai-go8ib
      @Kingkai-go8ib 2 года назад

      Change the code, look in the comments

  • @dilshadmatkulov3318
    @dilshadmatkulov3318 2 года назад

    while !isBlocked{ moveForward() if isOnGem{ collectGem() turnLeft() } else { turnRight() } }

    • @spiddyman0079
      @spiddyman0079 2 года назад

      can you just do else or do ypu have to do !isonGem

  • @dilshadmatkulov3318
    @dilshadmatkulov3318 2 года назад

    don't write toggleSwitch inside the loop

  • @benjaminmenzano4153
    @benjaminmenzano4153 2 года назад

    Is this solution ok? func CollectorToggle() { if isOnClosedSwitch { toggleSwitch() } else if isOnGem { collectGem() } else if isBlocked && isBlockedLeft { turnRight() } } while !isBlocked { moveForward() CollectorToggle() }

  • @fauzalikazmi9739
    @fauzalikazmi9739 2 года назад

    how is this from by 2016 on an iPad when playgrounds came available in it in 2021

  • @fauzalikazmi9739
    @fauzalikazmi9739 2 года назад

    OMG I did everything correctly I just changed the number of times from 16 to 5 and how is this guy using playgrounds on an iPad in 2016 when it came available in 2021?

  • @dropoutjake
    @dropoutjake 2 года назад

    that's so weird I wrote this same code but put it in a function to simplify and it wouldn't work.

  • @LOL-mb9kn
    @LOL-mb9kn 2 года назад

    BRUH THAT’S JUST NOT A PROGRAMMING