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Jyjy Game
Добавлен 30 дек 2016
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Anomaly 2 Gameplay + Cinematic Intro
Anomaly 2 gameplay video played on iOS (iPhone / iPad), recorded using quicktime player, and this game is available on the app store.
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Видео
MUL MASH TAB BA GAL GAL Gameplay Trailer
Просмотров 3077 лет назад
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Astrå Gameplay Trailer
Просмотров 1637 лет назад
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Pursuit of Light Gameplay Trailer
Просмотров 1837 лет назад
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The Warlock of Firetop Mountain Gameplay Trailer
Просмотров 1067 лет назад
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Oh...Sir! The Hollywood Roast Gameplay Trailer
Просмотров 707 лет назад
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Digital World-Adventure Gameplay Trailer
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Просмотров 1917 лет назад
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Просмотров 1057 лет назад
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Просмотров 487 лет назад
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Просмотров 747 лет назад
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The problem with this game is that I go up against too many veterans that are screenshot artists when it comes to reoccurring questions.
Moji
Bruh waste to time video!
Awesome! Mine was a bit different: var expertMoveCounter = 0 var gemCounter = 0 var switchCounter = 0 expert.turnLeft() while expertMoveCounter == 0 || expertMoveCounter > 0 { if expert.isBlocked { expert.turnRight() } if expertMoveCounter == 5 { expert.turnLeft() expert.turnLockDown() expert.turnLockDown() } if !character.isBlocked { character.moveForward() if character.isOnGem { character.collectGem() } else if character.isOnClosedSwitch { character.toggleSwitch() switchCounter += 1 } } if expertMoveCounter == 16 { expert.turnLeft() expert.turnLockUp() } expert.moveForward() expertMoveCounter += 1 if switchCounter == 1 { break } }
Wow! ^^ I revisited my childhood!
var gem = 0 var switchcollect = 0 func ex2Move() { for i in 1 ... 2 { expert.moveForward() } } func ex3Move() { for i in 1 ... 3 { expert.moveForward() } } func expertroute() { expert.turnLeft() ex3Move() expert.turnRight() ex2Move() expert.turnLeft() if gem < 1 { expert.turnLockDown() expert.turnLockDown() }else { expert.turnLockUp() } expert.turnRight() ex2Move() expert.turnRight() ex3Move() expert.turnRight() } while switchcollect < 1 { expertroute() character.moveForward() character.moveForward() if character.isOnGem { character.collectGem() gem+=1 }else { character.toggleSwitch() switchcollect+=1 } }
var gemcollect = 0 expert.moveForward() expert.turnLockUp() while gemcollect < 2 { character.moveForward() if !character.isBlockedRight { character.turnRight() character.moveForward() character.moveForward() expert.turnLockDown() expert.turnLockDown() } if character.isOnGem { character.collectGem() gemcollect+=1 } }
var gemcollect = 0 while gemcollect < 6 { if !expert.isBlocked { expert.moveForward() } if expert.isOnGem { if gemcollect == 2 { expert.turnLockDown() } expert.collectGem() gemcollect+=1 } if !expert.isBlockedRight { expert.turnRight() expert.moveForward() } if expert.isBlocked { expert.turnLeft() expert.turnLeft() } }
var gemCollect = 0 func route() { expert.moveForward() expert.moveForward() expert.moveForward() if !expert.isBlocked && !expert.isBlockedRight { expert.turnRight() } if expert.isBlocked { if expert.isOnGem { expert.collectGem() gemCollect+=1 }else { expert.turnLockUp() } expert.turnRight() expert.turnRight() } } while gemCollect < 3 { route() }
let totalGems = randomNumberOfGems var gemCollect = 0 while gemCollect < totalGems { moveForward() if isOnGem { collectGem() gemCollect+=1 } if isBlocked { turnRight() turnRight() if pinkPortal.isActive == false { pinkPortal.isActive = true bluePortal.isActive = false } else { pinkPortal.isActive = false bluePortal.isActive = true } } }
greenPortal.isActive = false orangePortal.isActive = false var gemCollect = 0 var switchCollect = 0 while gemCollect < 6 || switchCollect < 6 { if !isBlocked { moveForward() } if !isBlockedRight { turnRight() moveForward() } if isBlocked { turnRight() turnRight() } if isOnGem { collectGem() gemCollect+=1 } if isOnClosedSwitch { toggleSwitch() switchCollect+=1 } if gemCollect == 6 && switchCollect == 2 { greenPortal.isActive = true } if switchCollect == 3 { greenPortal.isActive = false } }
This is the shortest solution I could come up with (not in code length but in time length) var switchCounter = 0 greenPortal.isActive = false orangePortal.isActive = false func walkMap() { if isOnGem{ collectGem() }else if isOnClosedSwitch { toggleSwitch() switchCounter = switchCounter + 1 } if isBlocked && !isBlockedLeft && !isBlockedRight { turnLeft() moveForward() }else if !isBlocked && !isBlockedLeft && !isBlockedRight { turnLeft() moveForward() }else if !isBlocked && !isBlockedLeft && isBlockedRight { turnLeft() moveForward() }else if !isBlocked { moveForward() }else if isBlocked && isBlockedLeft || isBlockedRight { turnLeft() turnLeft() } } while switchCounter < 6 { walkMap() if switchCounter == 2 { greenPortal.isActive = true }else if switchCounter > 2 { greenPortal.isActive = false } }
ya its not working for me the solution playground gives me doesn't work as well
So what's the difference with doing a "if is on gem"? id be simpler I think
Doesn’t work don’t waste your time on this bs
I over complicated this lol
👏
func forwardAndRight() { for i in 1 ... 5 { expert.moveForward() if !expert.isBlockedRight { expert.turnRight() } } } func forwardAndDecide() { for i in 1 ... 2 { character.moveForward() } if character.isOnGem { character.collectGem() }else if character.isOnClosedSwitch { character.toggleSwitch() } } expert.turnLeft() forwardAndRight() expert.turnLeft() expert.turnLockDown() expert.turnLockDown() forwardAndDecide() expert.turnRight() forwardAndRight() forwardAndRight() expert.turnLeft() expert.turnLockUp() forwardAndDecide()
func around() { turnLeft() turnLeft() } func walking(steps: Int) { for i in 1 ... steps { moveForward() if isOnGem { collectGem() if isBlocked { around() } } else if isOnClosedSwitch { toggleSwitch() around() } } } func turningPortals() { if greenPortal.isActive && orangePortal.isActive { greenPortal.isActive = false orangePortal.isActive = false } else if greenPortal.isActive == false && orangePortal.isActive == false { greenPortal.isActive = true orangePortal.isActive = true } } turnRight() for i in 1 ... 2 { moveForward() for i in 1 ... 3 { walking(steps: 2) turningPortals() moveForward() turnRight() walking(steps: 1) turningPortals() } }
This should not have worked. Your solution, according to the video, is incorrect. You have nested the same argument within itself...
func pat(){ while !isBlocked{ if isOnGem { collectGem() moveForward() } else if isOnOpenSwitch{ moveForward() } else if isOnClosedSwitch{ toggleSwitch() moveForward() } } } func steering(){ turnRight() moveForward() } moveForward() pat() steering() steering() pat() turnLeft() moveForward() turnLeft() moveForward() pat()
func pat(){ while isOnGem || isOnOpenSwitch || isOnClosedSwitch { if isOnGem{ collectGem() moveForward() } else if isOnOpenSwitch{ moveForward() } else if isOnClosedSwitch{ toggleSwitch() moveForward() } } } moveForward() pat() turnRight() moveForward() turnRight() moveForward() pat() turnLeft() moveForward() turnLeft() moveForward() pat()
Thank you man
let expert = Expert() var gemCounter = 0 world.place(expert, facing: south, atColumn: 1, row: 8) func searchForGems() { if expert.isOnGem { expert.collectGem() gemCounter += 1 } } while gemCounter < 9 { searchForGems() expert.moveForward() if expert.isBlocked && expert.isBlockedRight { expert.turnLockDown() expert.turnLeft() }else if expert.isBlocked && expert.isBlockedLeft { expert.turnLockUp() expert.turnRight() } }
😂 I’m a huge fan keep up the good work
while !isOnGem{ moveForward() if isOnClosedSwitch { toggleSwitch() if !isBlocked { turnRight() } else { turnLeft() } } } if isOnGem { collectGem() } that one is shorter
while !isOnGem { moveForward() if isOnClosedSwitch { toggleSwitch() if !isBlocked { turnRight() } else { turnLeft() } } } collectGem() is more shorter ;)
@@th3r1ko 😂🤌🏾🤌🏾
Thank you u saved me
here is better one func collectortoggle() { if isOnGem { collectGem() } else if isOnClosedSwitch { toggleSwitch() } else if isBlocked { turnLeft() } else { moveForward() } } for i in 1 ... 20{ collectortoggle() }
Ur the best
thanks so much my code is inspired by you >>>>>> while !isOnClosedSwitch { while !isBlocked { moveForward() } turnRight() } toggleSwitch()
the outer loop "!isBlocked" is false when character at the corner.how it works?
Slow down next time please you were way too quick.
ty
Solved with the loop guys. func collectOrToggle() { for i in 1 ... 4 { moveForward() if isOnClosedSwitch { toggleSwitch() } else if isOnGem { collectGem() } } collectOrToggle() turnLeft() moveForward() moveForward() turnLeft() collectOrToggle() turnRight() moveForward() turnRight() collectOrToggle()
How about that? func moveAndCollect() { for i in 1 ... 2 { moveForward() collectGem() } } func moveAndSwitch() { for i in 1 ... 2 { moveForward() toggleSwitch() } } func turnAround() { turnLeft() turnLeft() } func moveTwice() { moveForward() moveForward() } func turnAndMove() { turnRight() moveForward() } func turnMoveTurn() { turnRight() moveForward() turnRight() } for i in 1 ... 3 { turnRight() moveAndCollect() turnAround() moveTwice() turnAndMove() } turnAround() moveForward() turnRight() for i in 1 ... 3 { moveAndSwitch() turnAround() moveTwice() turnMoveTurn() }
1:43 how do i add the else if statement on mac?
got it. you right click on the 3 horizontal dots after the } sign or whatever its called curly brackets idk
This puzzle DOES NOT WORK! I do EXACTLY as you say by typing "if isOnGem in the function box at 0:32 and immediately I get the red error dot. I'm absolutely stuck. I can't do this Swift Playground thing anymore until I can get beyond this horrible difficulty.
why is everyone pretending this isnt gateway porn?
**This is how I done it while !isOnGem { if isOnClosedSwitch { toggleSwitch() } else { moveForward() } while isBlocked && isBlockedLeft { turnRight() } } collectGem()
func navigateAroundWall(){ if isBlocked && isBlockedRight { turnLeft() } else if isBlockedRight { moveForward() } else { turnRight() moveForward() } } while !isOnClosedSwitch { navigateAroundWall() if isOnGem { collectGem() } } toggleSwitch()
It works, thanks! Slightly less version 👇🏼 for i in 1 ... 4 { moveForward() if !isOnGem{ turnLeft() moveForward() moveForward() collectGem() turnRight() turnRight() moveForward() moveForward() turnLeft() }else { collectGem() } }
greenPortal.isActive = false var numberOfSwithes = 0 while numberOfSwithes != 3 { moveForward() if isOnClosedSwitch { toggleSwitch() numberOfSwithes += 1 } if isBlocked && isBlockedLeft && isBlockedRight { turnLeft() turnLeft() } if !isBlocked && !isBlockedLeft && !isBlockedRight{ turnLeft() } }
like years later there's me here to comment this doesn't work 😃 no offense ofc :)
Change the code, look in the comments
while !isBlocked{ moveForward() if isOnGem{ collectGem() turnLeft() } else { turnRight() } }
can you just do else or do ypu have to do !isonGem
don't write toggleSwitch inside the loop
exactly but idk where to put it
Is this solution ok? func CollectorToggle() { if isOnClosedSwitch { toggleSwitch() } else if isOnGem { collectGem() } else if isBlocked && isBlockedLeft { turnRight() } } while !isBlocked { moveForward() CollectorToggle() }
how is this from by 2016 on an iPad when playgrounds came available in it in 2021
ikr
nah playgrounds has been available for years
OMG I did everything correctly I just changed the number of times from 16 to 5 and how is this guy using playgrounds on an iPad in 2016 when it came available in 2021?
that's so weird I wrote this same code but put it in a function to simplify and it wouldn't work.
BRUH THAT’S JUST NOT A PROGRAMMING