Visualito Com
Visualito Com
  • Видео 60
  • Просмотров 29 352
3D Video with iPhone
on-line demo: webxr.cz/lidar/index.html
Просмотров: 25

Видео

Video Capture with iPhone LiDAR
Просмотров 37Месяц назад
on-line demo: webxr.cz/lidar/index.html
3D Asset Generation With NVIDIA Edify 3D
Просмотров 1,2 тыс.2 месяца назад
build.nvidia.com/shutterstock/edify-3d
4D Reconstruction with MonST3R
Просмотров 1013 месяца назад
github.com/Junyi42/monst3r monst3r-project.github.io/
Gaussian Splats from Image Pairs
Просмотров 1093 месяца назад
Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs github.com/btsmart/splatt3r
3D Video with DepthCrafter
Просмотров 1633 месяца назад
DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos github.com/Tencent/DepthCrafter
3D Video with Depth Pro
Просмотров 2043 месяца назад
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second. github.com/apple/ml-depth-pro
Gaussian Splatting with MASt3R-SfM
Просмотров 1,9 тыс.3 месяца назад
3D Reconstruction from Historical Aerial Video Footage, Reichstag Damaged by Air Raids, 10 July 1945, Berlin Reichstag Dome demolished with the bombings of Berlin through World War II github.com/naver/mast3r/tree/mast3r_sfm github.com/hbb1/2d-gaussian-splatting
Image to Video with Gen-3 Alpha
Просмотров 714 месяца назад
Experiments with Runway Gen-3 Alpha image2video, video2video
Single Image to 3D Video with ViewCrafter
Просмотров 1404 месяца назад
arxiv.org/abs/2409.02048v1 github.com/Drexubery/ViewCrafter/
Video Segmentation with Segment Anything Model 2
Просмотров 5306 месяцев назад
Video Segmentation with Meta Segment Anything Model 2 (SAM 2) ai.meta.com/sam2/
Single Image to Point Cloud with Depth Anything
Просмотров 3886 месяцев назад
github.com/DepthAnything/Depth-Anything-V2
Single Image to 3D Point Cloud with Depth Anything V2
Просмотров 1,5 тыс.7 месяцев назад
github.com/DepthAnything/Depth-Anything-V2
2D Gaussian Splatting - Gaussian surfels
Просмотров 5988 месяцев назад
surfsplatting.github.io/
Reichstag 3D Reconstruction from Historical Aerial Video Footage
Просмотров 2288 месяцев назад
3D Reconstruction from Historical Aerial Video Footage with Gaussian Splatting Reichstag Damaged by Air Raids, 10 July 1945, Berlin niujinshuchong.github.io/gaussian-opacity-fields/
3D Reconstruction from 80 years old video
Просмотров 2,3 тыс.8 месяцев назад
3D Reconstruction from 80 years old video
Surface Reconstruction with Gaussian Splatting
Просмотров 6688 месяцев назад
Surface Reconstruction with Gaussian Splatting
Street View Gaussian Splatting
Просмотров 8559 месяцев назад
Street View Gaussian Splatting
Flying over Berlin on Quest 3
Просмотров 92Год назад
Flying over Berlin on Quest 3
Google Maps 3D Tiles in VR
Просмотров 152Год назад
Google Maps 3D Tiles in VR
Room Scanning on Meta Quest 3
Просмотров 208Год назад
Room Scanning on Meta Quest 3
Gaussian Splatting on Meta Quest 3
Просмотров 2,5 тыс.Год назад
Gaussian Splatting on Meta Quest 3
Gaussian Splatting in Virtual Reality
Просмотров 95Год назад
Gaussian Splatting in Virtual Reality
Gaussian Splatting in Augmented Reality
Просмотров 1 тыс.Год назад
Gaussian Splatting in Augmented Reality
Gaussian Splatting in AR/VR
Просмотров 294Год назад
Gaussian Splatting in AR/VR
Prague - Minecraft
Просмотров 2 тыс.3 года назад
Prague - Minecraft
Old Town Square, Prague
Просмотров 513 года назад
Old Town Square, Prague
Visualito
Просмотров 2334 года назад
Visualito
Babička s dětmi
Просмотров 504 года назад
Babička s dětmi
WebXR Demo
Просмотров 1264 года назад
WebXR Demo

Комментарии

  • @HeadPack
    @HeadPack 13 дней назад

    Wow. This looks really good. Would you mind sharing how you did that and how you hosted this?

  • @vyshakbalakrishnan3900
    @vyshakbalakrishnan3900 Месяц назад

    Is it possible to share the code for converting depth to 3D?

  • @nirajjoshi4742
    @nirajjoshi4742 2 месяца назад

    Guys, it is quicker to make a Gaussian splat and then export it as a mesh or direct photogrammetry? I'm new to the subject, so any help would be appreciated. Btw, i use SuGaR to export the mesh, the quality isn't so great but works 60% of the time.

  • @basiliotornado
    @basiliotornado 2 месяца назад

    This looks great! How does it compare to hloc? I'll probably give them both a try later, but i didn't like the hloc workflow first time i tried it.

  • @SavedAnime
    @SavedAnime 2 месяца назад

    Salut.. j'aimerais bien savoir comment faire l'animation 3d avec NVIDIA edefy sur andr😢

  • @simonbe
    @simonbe 3 месяца назад

    This looks cool, but the surface seems to be unusable...

  • @lideaecerta6762
    @lideaecerta6762 3 месяца назад

    Do you know if it's possible to do passthrough with this? i.e. the gaussian splat with passthrough video outside of the model?

  • @eror404tvavystavi
    @eror404tvavystavi 3 месяца назад

    Pls download

  • @frotaur
    @frotaur 3 месяца назад

    That's great, I've been wondering lately with the SoTA is still COlmap given how old it is. Did you implement it directly from the repo, or do you know if there is a more 'user-friendly' implementation ?

    • @visualitoXr
      @visualitoXr 3 месяца назад

      Yes, I used the implementation directly from the repository github.com/naver/mast3r/tree/mast3r_sfm

  • @metulski1234
    @metulski1234 3 месяца назад

    I am so impressed by this technology. I've been testing a lot with my own drone shots and postshots for a few days now. A little tip on the side. Today I found a workflow for cleaning up splats in a video by Olli Huttunen (Let's Clean the 3D Gaussian Splatting models and remove floating artifacts!) that is really good. Everything then runs via Unity. We live in really exciting times, with endless possibilities =)

  • @mousatat7392
    @mousatat7392 3 месяца назад

    What video 2 video tech you used?

  • @saemranian
    @saemranian 3 месяца назад

    Perfect!

  • @steveclark6352
    @steveclark6352 4 месяца назад

    I’d love to know how to view Gaussian splats via meta quest 3 headset to create something that could be used where I work.

  • @yosha_ykt
    @yosha_ykt 4 месяца назад

    Woah, amazing

  • @Leyverse
    @Leyverse 5 месяцев назад

    BRAVO!!

  • @rahmanullahkhan3236
    @rahmanullahkhan3236 5 месяцев назад

    Which is the best depth camera? What parameters to check for a depth camera?

  • @yosha_ykt
    @yosha_ykt 5 месяцев назад

    Wow, can i upload own Gaussian thorough luma ai?

  • @RaceSmokie
    @RaceSmokie 6 месяцев назад

    crazy :O

  • @MertAraç-p7f
    @MertAraç-p7f 6 месяцев назад

    Can you share your PCD Transform code ?

  • @vicentecarro
    @vicentecarro 6 месяцев назад

    What software/workflow did you use?

    • @visualitoXr
      @visualitoXr 6 месяцев назад

      1. Input image 2. Image => Depth image with Depth-Anything-V2 - github.com/DepthAnything/Depth-Anything-V2 3. Conversion "Depth image => 3D point cloud", my code 4. View point cloud in MeshLab

  • @abnorth2276
    @abnorth2276 6 месяцев назад

    This is exactly the type of stuff I‘m interested in seeing more of. Taking older footage and give life to it in a new way. Maybe in some cases one could be able to rebuild for example an old village that has been filmed from various angles in the past into a 3d model. Really cool stuff. Great work!

    • @yosha_ykt
      @yosha_ykt 4 месяца назад

      Yeah, same as you

  • @alfibima4247
    @alfibima4247 7 месяцев назад

    Tutorial please

  • @Fortnite-Skills
    @Fortnite-Skills 7 месяцев назад

    Very Impressive!

  • @trajectoryunown
    @trajectoryunown 7 месяцев назад

    This is amazing.

  • @diodin8587
    @diodin8587 7 месяцев назад

    Amazing! How many images did you use?

  • @jimgunzel
    @jimgunzel 8 месяцев назад

    Is that a 3d mesh at the end? Amazing work btw

    • @visualitoXr
      @visualitoXr 8 месяцев назад

      Yes, it is 3D mesh extracted from 3D Gaussian Splatting

    • @jimgunzel
      @jimgunzel 8 месяцев назад

      @@visualitoXrmay i ask how this is done?

    • @visualitoXr
      @visualitoXr 8 месяцев назад

      niujinshuchong.github.io/gaussian-opacity-fields/

  • @mercuriete
    @mercuriete 9 месяцев назад

    Please tutorial

  • @tomward5293
    @tomward5293 10 месяцев назад

    Have you managed to make stereoscopic gaussian splats?

  • @judigrawe4102
    @judigrawe4102 Год назад

    *Promosm* 😄

  • @BernardoAlevato
    @BernardoAlevato Год назад

    in quest 2 is a bit laggy, wich headset you are using ? thanks!

  • @WizardGeo-official
    @WizardGeo-official Год назад

    Nice build!❤❤❤

  • @rasikrodriguez3962
    @rasikrodriguez3962 Год назад

    This is promissing. How many frames per second? Could a quest3 game be made with gaussian splatting meshes!

    • @visualitoXr
      @visualitoXr Год назад

      Frame rate is between 15 and 70 FPS. I'm afraid it's too low for gaming

  • @berkayozturk6524
    @berkayozturk6524 Год назад

    Hello, this looks amazing!! Can you make a tutorial for how you do it in AR?

  • @sirokorozchodnyautobusak3238

    Kdyby alespoň ty názvy zastávek byly správně... Šimkova není pro MHD a Fortna už neexistuje asi 30 let.

  • @TheFloppingSquad
    @TheFloppingSquad 6 лет назад

    whats the name of the software on the tango?

  • @jaklicek2731
    @jaklicek2731 6 лет назад

    Slušná práce, doufejme, že se Vltava nezvedne o těch 30m :D.

  • @olivertrojovsky3027
    @olivertrojovsky3027 7 лет назад

    Hi, can I ask you, which app are you using, for viewing just depth sensing camera input? Thanks a lot :)

    • @visualitoXr
      @visualitoXr 7 лет назад

      Hi, I use my application for that

  • @RECYCLEBIN-kz6rp
    @RECYCLEBIN-kz6rp 7 лет назад

    Such high quality texture..

  • @ChipWeinberger
    @ChipWeinberger 7 лет назад

    Is this from the Lenovo Phab 2?