- Видео 27
- Просмотров 17 716
Adrift
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Добавлен 17 фев 2010
Видео
VR game update, Equipment, Climbing, Sliding, Unity 6
Просмотров 76Месяц назад
VR game update, Equipment, Climbing, Sliding, Unity 6
Unity Configurable Joint tips for Anchor Target and Connected Anchor
Просмотров 972 месяца назад
Unity Configurable Joint tips for Anchor Target and Connected Anchor
Unity Attach a Mesh to an Existing Skeleton
Просмотров 3332 месяца назад
The short answer is that you instantiate your skinned mesh renderer, give it the bones array, set it's root bone, and set it's parent. That's all you have to do. The video is so long because getting to that point isn't easy to figure out on your own.
Unity VR body physics stabbing and foliage
Просмотров 5952 месяца назад
Unity VR body physics stabbing and foliage
Unity Bypass Animator to Edit Bone Transforms
Просмотров 793 месяца назад
The Unity Animator protects bone transforms when animating. This makes it very difficult to drive specific bones via script when the animator is active. By creating a small script to handle the bone transforms that we want to manually control and adding it to the end of the script execution order and executing in LateUpdate() we can update our bones after the animator has released control of th...
slim foldable steam deck stand
Просмотров 1,8 тыс.9 месяцев назад
Thingiverse Link: www.thingiverse.com/thing:6510931 (new account so 24hrs wait period before they publish it)
Hardcore Scholomance Guide
Просмотров 394Год назад
Pull by pull guide of the dungeon Scholomance in Hardcore WoW for the Death guild. This is a difficult dungeon and should not be attempted by a fresh level 60. Do not attempt this dungeon without a mage in the group and if it is your first time running ensure you have a priest for shackles.
Hardcore Strath Undead
Просмотров 198Год назад
Condensed dungeon guide for Hardcore Stratholme Undead for the Death guild.
Hardcore Strat Live Guide
Просмотров 213Год назад
The Death Guild guide for Strathholme Live side. Pull-by-pull instruction and tips for the entire instance to keep our members alive.
Hardcore Toxic Test WoW Classic
Просмотров 1,4 тыс.Год назад
This is how to complete the Druid class pre-quest for Sunken Temple "Toxic Test". The other video out there is non-hardcore and the character dies while completing the objective. Obviously this is not acceptable for hardcore. This is how I completed the quest solo.
Winnie Wander
Просмотров 260Год назад
Winnie and I had a nice ride today outside Monroe Utah. Song is I want to be with you, by Wendy Wander (溫蒂漫步 Wendy Wander - 我想和你一起)
Blender Notes, Editing Basis Shape Key and Creating New Equipment
Просмотров 64Год назад
My blender notes for my character equipment creation workflow so that I can reference back to this in the future
UE5 VR Locomotion Capsule Z Height Stutter Fix
Просмотров 895Год назад
UE5 VR Locomotion Capsule Z Height Stutter Fix
Medium Flying Gunship, Zelda Tears of the Kingdom
Просмотров 7 тыс.Год назад
Medium Flying Gunship, Zelda Tears of the Kingdom
Multiple Height Maps, Massive Open World, Unreal 5.1
Просмотров 2,7 тыс.Год назад
Multiple Height Maps, Massive Open World, Unreal 5.1
Blender notes - UV Project and Bake Texture
Просмотров 63Год назад
Blender notes - UV Project and Bake Texture
Except... it its yet another payable plugin. Are indies not already burdened by all those payable addons? Essential plugins (e.g. everything material, terrain and water (everything) related) should be free. Seems I have to start a voyage to make a free plugin for this...
@@takeyoshix the entire world would celebrate you if you did. But people rarely work for free. And making and maintaining the software to do this stuff takes time and skill. People gotta eat.
How do you handle the friction?
@@lexone__ friction is controlled by setting a high dampener on the joint driver. That does mean that a sword stabbed into an object will either slowly sink in further or slide out due to gravity. But you could also just disable gravity on the sword if it became an issue. Each weapon capable of stabbing has a float that will set the dampener of the stabbing joint so that different weapons can have different levels of friction. A rusty boadsword would have extra friction compared to something narrow like a rapier. I haven't played around with it much except to find a default value that feels good.
Just an FYI, configurable joints are a nightmare and will probably never work right for whatever simple us case you might by trying. Just like this poor guy, you'll spend an unlimited amount of time trying in vain to get these POS to work with zero help or acknowledgement from Unity that they're unusable. Thank you for coming to my TED Talk.
@@kdawg717 while I agree with the sentiment, they do work. You are just completely on your own to figure it out. And they also occasionally make changes when updating unity that will completely break your joints with no explanation whatsoever. Half of all the joints in my VR project broke and the other half were causing engine crashes when I updated to unity 6 until I deleted them all and rebuilt everything from scratch.
so happy this tutorial exist
if this tutorial will work correct it will be the best tutorial ever
Nice! It's an important topic. Huge thanks
Where is your video "Add Mesh To Player in Unity"? D:
oh, my bad. I took it down cause I found some issues with it. I was planning on uploading a new one once I got them all worked out. The biggest assumption I made when binding the meshes to the skeleton was that I needed to prune the bones that the mesh isnt weighted to. But after doing a deep dive into the subject that simply isn't needed. Unity doesn't care if the mesh has a million bones assigned to it. The way they do it is every vertex gets its own array of 4 bones maximum that it can check for positional weights. That renders 90% of my video utterly pointless lol.
ok remade the video, sorry its kind of long but I didn't have enough time to distill the process down to something short. ruclips.net/video/Qe66nlAD7os/видео.htmlsi=lIOYyN_dmqighqjc
Could you potentially make a spinning kebab that you can cut with a sword with this?
@@manubiondo5713 you absolutely could. I limited it to one skewered item per sword though, since the target platform is the quest standalone. I don't want to push the physics too hard, and poking random items isn't really the point of the game I am envisioning 😂
@@steen_is_adrift I see. Good luck with your project
great job showing the quest :)
T R I B U T E
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Sup?
MEDIUM GUNSHIP?? MY GUY THATS LIKE 11 CANNONS
I de-listed the heavy gunship video cause this medium one is just so much more practical. But here it is if you wanted to see a gunship using the maximum allowed components. It hits like a truck but handles like a sleepy tank. I've made a light gunship too using lasers and far fewer components that's better before you have full batteries but I haven't made a video for it. I assume there must be other gunship videos out by now. ruclips.net/video/UH3K5rH68Yc/видео.htmlsi=xbEWmJVFTXHkhOVC
@@steen_is_adrift well i was thinkin somethin a little more tamer, so you dont gotta be in endgame territory to make it
Hi, do you believe that this logic could be used to recalibrate the VR-headset if it for some reason gets to high?
The way i have it set up in the video, it sets the position based on the HMD location in real space. As long as theres no issue with the play space from the headset getting messed up, or the game itself offsetting the entire player object it should never need a calibration. But I never used this in a real game so im not sure how it might react to an issue like that.
@@steen_is_adrift Okey, thanks for the answer. We have it setup in a similar way to yours and the tutorial but it could randomly happen that the camera of the VR-headset is set way to high. But I will give your code a try and see if it solves my issue.
The steam decks only flaw that I find is that it can't be held upright with something and can only sit at a 180 degree angle or 90. But except for that I love the goddamn thing.
good idea, you can also put a phone
Buys a legion go.
I agree that it is better in virtually every way except for one key deal breaking factor. It's made by Lenovo. It's one thing to buy stuff made in china, it's another to actively support Chinese companies that aggressively steal and copy American and European hardware and software.
bruh thats racist af, everybody steals from everybody, good Ideas will always be copied. You should know this as this is extremely present in gaming. Its not just chinese people stealing the Ideas from oh so smart Americans and Europeans. @@steen_is_adrift
@@steen_is_adrift you forgot that the legion go is also ugly af and looks like Chinese junk
5:03 the edges in Gaea. I think you can tweak the falloff in Errant. I know you can on the red weighted splat maps.
If you pull up recall after you lose your ship you might see its path.
If you attach a dragon scale to it, you don't have to worry about it despawning. you can go really far away and it'll stick around.
Yea, this is a really old video, before that was widely known. But thank you 😊
Maybe a how to build it video?
In regards of rest of textures, you can set them up as your weightmaps. It's not added by default since people use different names for weightmaps ;D (or you can use as biomes masks)
Was gonna say this too. Amazing tools.
My question is does Gaea export the weight maps by default or do you create them somehow during export?
Great job on the video! Very well explained. Are you on our Discord?
Hey! I was at one point, but ended up going back to unity since unreal seems to be downright hostile to VR haha. Kind of surprised this old video is getting so much attention. I assumed it would appeal to a maximum of 10 people.
I have been lookin for a week too lol . then i found this video . im pretty sure there is alot of people needing this video . id suggest making multiple copies of this video and under different platforms to get attention. it took me ages to find what i needed with so many half tutorials that dont show you a full workflow and people claiming massive world tutorials yet theyre all just 5km sq . finally , youre a legend
I appreciate that but I'm not much of a RUclipsr. Just wanted to share something I had found useful
I just built this design. Works like a dream!! I used less cannons though (only used 1) and 3 beam emitters
Awesome. I didn't like the beam emitter because they miss so much, where the cannons will do splash damage even when they miss. But I'm glad you found a use for my design 😁
@@steen_is_adrift I made a battle drone as well. I call it the Harbinger. I will have to upload it. Maybe get some pointers. I just wish it didn't use so much zonaite to build it. 230+. But thanks for the comment!!! Also, I am subbing
@@kirov33cp you def shouldn't sub lol. Im just some guy that posted a thing I made.
Awesome thanks for your work
Awesome guide, I wish i found this earlier. All the other "guides" are dogshit compared to this.
Personally, I prefer mass beam emitter to mass canons, they don’t knock enemies (and zonite ore deposits) all over the map spreading loot everywhere, and it’s much safer to operate when mobs are up close and personal, I don’t know what damage output of 7 cannons is, but 8-10 beam emitters isint half bad if I do say so my self, ohh, also, attach a dragon part to your ship and it won’t despawn unless you get SUPER far away
Yea the news about the dragon part didn't spread until after I made this. It was still very early in the game when I did it. But my tests with beams was unsatisfactory. They just don't pack the punch that cannons do. Also they are only really effective at close range. They miss way too much unless you are right on top of them. The cannons do splash damage so even if they miss, the target still takes damage
I built a similar vehicle for farming camps in the depths and was surprised how bad a lot of the builds are on RUclips, this one is great though. They often are way too heavy or lack firepower. Out of curiosity have you tried building this with the propeller and motor that are powered by shock emitters that can be found in some shrines? I've heard they're much more power efficient but haven't gotten around to building with them. Unsure if they generate enough lift to have a large turret attached.
I have not. I stopped playing shortly after making this video because I didn't want to burn myself out on the game, and still wanted to go hard when the first DLC came out.... found out a few months later that the game isn't getting any DLC. Derp.
Would be really useful If I can use different set of splatmaps for each of the landmass
You can, we support that. Each of these red textures in the video were splatmaps that can be used to paint weightmaps and biome masks. You can even paint multiple weightmaps per brush.
Awesome guide! Rolled druid myself for the first time ever. Also never tanked these dungeons before. So this is great info!
worked for me! Thanks for this video, would have never thought of hibernate.
try full reverse / b, then a to slow the descent and b again