- Видео 8
- Просмотров 28 371
ClarkThyLord
Мексика
Добавлен 24 дек 2019
Just another programmer :v
Spot-Map | Winning Entry UCSD COVID-19 Data Challenge
Spot-Map, redefining decision making in a distanced society.
1st place in the retail / leisure category for the UCSD COVID-19 data challenge.
In today’s social distanced world we need to be informed of where we’re going, where we’ve been, and most important who we’ve been in contact with. Spot-Map proposes to do all of this and more with it’s data driven and user maintained platform. Users will spot themselves to points of interest, spotting themselves to the business and other users anonymously, while keeping their spot history only on their device. When verified covid-19 presence is reported, all potentially exposed users will be notified. Spot-Map strives to modernize contact tracing, ma...
1st place in the retail / leisure category for the UCSD COVID-19 data challenge.
In today’s social distanced world we need to be informed of where we’re going, where we’ve been, and most important who we’ve been in contact with. Spot-Map proposes to do all of this and more with it’s data driven and user maintained platform. Users will spot themselves to points of interest, spotting themselves to the business and other users anonymously, while keeping their spot history only on their device. When verified covid-19 presence is reported, all potentially exposed users will be notified. Spot-Map strives to modernize contact tracing, ma...
Просмотров: 59
Видео
Kiwi: Airborne | 2D Side Scroller (with Godot)
Просмотров 802 года назад
Kiwi: Airborne, is a 2D side-scroller, made with Godot, in which you help a Kiwi fulfill its dream of flight, all while attempting to overcome the various obstacles in its way; made for the 2020 Open Jam in a weekend, inspired by the short film Kiwi! Entry: itch.io/jam/open-jam-2020/rate/764363 GitHub: github.com/ClarkThyLord/Kiwi-Airborne
Wild-Fishing : 2D Fishing Game (with Godot)
Просмотров 1,9 тыс.2 года назад
Small trailer I made for my Godot Wild Jam entry, a chill 2D fishing game made with the Godot Engine in a week. GitHub: github.com/ClarkThyLord/Wild-Fishing Itch.io: clarkthylord.itch.io/wild-fishing
Voxel-Core v3.0.0 Procedurally Generated Voxel Terrain : Godot 3D voxels plugin
Просмотров 6 тыс.4 года назад
Voxel-Core v3.0.0, example of procedural worlds using my voxel plugin for the Godot game engine. GitHub: github.com/ClarkThyLord/Voxel-Core/tree/master/examples/ProceduralWorld
Voxel-Core v3.0.0 VoxelSets : Godot 3D voxels plugin
Просмотров 5 тыс.4 года назад
Voxel-Core v3.0.0 VoxelSets, using my voxel plugin for the Godot game engine. GitHub: github.com/ClarkThyLord/Voxel-Core
Voxel-Core v3.0.0 Examples : Godot 3D voxels plugin
Просмотров 4,1 тыс.4 года назад
Voxel-Core v3.0.0 examples video, made with my voxel plugin for the Godot game engine. You'll find all these examples and more here: github.com/ClarkThyLord/Voxel-Core
Voxel-Core v3.0.0 : Godot 3D voxels plugin
Просмотров 7 тыс.4 года назад
Voxel-Core v3.0.0 feature video, my voxel plugin for the Godot game engine. GitHub: github.com/ClarkThyLord/Voxel-Core
Voxel-Core v2.0.0 : Godot 3D voxels plugin
Просмотров 4 тыс.5 лет назад
Voxel-Core v2.0.0 feature video, my voxel plugin for the Godot game engine. GitHub: github.com/ClarkThyLord/Voxel-Core
Ah I remember the good old times playing Radical fishing and Ridiculous fishing. Actually going to make a game using this fishing mechanic in Godot soon too. Cool to see another similar project
Can it use triangle shaped 3D meshes to make slopes and less squared terrain?
Is there a version for godot 4?
do you plan on updating this to work on godot 4?
work on 4.0 is ongoing
Please more info tutorial or sm
Hey can i add normal maps?
Hey! This addon seems super cool! I've played around with it a bit and it seems to have all of the features I will need and interfacing with it via gdscript seems simple enough. But there's one small problem: I have absolutely no idea how to set custom preview images for voxels in my VoxelSets, so I just have to mouse over a bunch of white squares until the tooltip says the name of the voxel I actually want. Could I please get a bit more explanation how this was done? Every time you do it in the video, everything is moving way too fast to see what's happening. While this doesn't impede my ability to utilize the addon, it would definitely improve my efficiency if I knew how to use that feature.
HI this is amazing but does it support physics?
If it generates a mesh, you can make a collision from it in Godot, I suppose. :)
UNITY RULES! 🐵
can this editor be used to create characters/player models
it doesent show up in the asset lib
Hello, this is awesome! I haven't been able to get it work with adding voxelsets in Godot 3.3.2 stable. I recorded a gif of the steps that I'm doing on my screen, is there anywhere I can send you the gif or a better place to upload the gif? It seems that the issue is that I am trying to pick a color and click on the "New Voxelset" but it doesn't do anything. In addition, is there a shortcut for adding voxels when in add mode or should it add by clicking left or right click? Godot version Godot 3.3.2 stable Windows 10
Hi Fernando, please go ahead and make a Issue over on the Voxel-Core repo, you'll be able to upload GIFs and videos over there so I can have a better idea of the problem, sorry for the late response 😅 github.com/ClarkThyLord/Voxel-Core/issues/new
Can't find a way to delete a color from a set, should I do this manually (by editing the set file?)
Hello, I'm not sure what you mean by "delete a color from a set", but if you're trying to have transparent voxels that's not allowed, at least not yet. All voxels need to have a base color, unless you're referring to a voxel's face color in which case while editing a voxel from the VoxelSet editor you can right click on the face to open a context menu to remove a face's color. Or, if you're trying to remove a voxel from the VoxelSet then you can right click on the voxel from the VoxelSet editor to open a context menu with the option to do so. Let me know if that helps!
Thanks! I found "remove voxel" in right click context menu, but it worked the way I didn't expected: it seems other voxels ids shifted, so colors of some other voxels changed. Fortunately, Ctrl+Z helped to set it back. Maybe I do it wrong, the idea was just to remove a "color" from a voxel "palette" (that is remove a voxel from a voxelset if I get it right)
imagine if Trove was made from godot 😂👌
So this is marching cubes? I wonder if volumetric ray casting would be doable in Godot...
No, this is not marching cubes, just voxels visualized in their purest form. However, marching cubes is planed to be implemented in the future, see: github.com/ClarkThyLord/Voxel-Core/issues/20 And of course volumetric ray casting can be implemented, would love to see it ;)
<3 <3 <3
This looks like a great plugin, but are there any instructions? I can create a voxel mesh in code, but I'm having real trouble showing any kind of material; it just shows up white.
Thanks, I have defined some "instructions" on the wiki, here: github.com/ClarkThyLord/Voxel-Core/wiki The materials applied to voxels are actually stored in the VoxelObject's (e.g. VoxelMesh) VoxelSet, think of a VoxelSet like a TileSet, so any material you want to apply to a individual or group of voxels needs to be stored there and referenced in the voxel via it's "material" property. All of this can be done via code or the VoxelSet editor, refrence the voxel schema, here: github.com/ClarkThyLord/Voxel-Core/blob/master/addons/voxel-core/classes/voxel.gd#L6 Other than that you can reference the source, I tried to make it a readable as possible. P.S. I'll probably create a tutorial explaining Voxel-Core in more detail soon, stay tuned ;)
@@clarkthylord Thanks. I never noticed there was a wiki!
Can someone please do a tutorial on using this? Like maybe Clark?
Sounds good, I'll create a tutorial explaining Voxel-Core in more detail over the summer, stay tuned ;)
gg !!!!
this is awesome
tutorial please!
this is a tutorial... set playback to 0.25
how to install it?
Here you will find detailed instructions on how to get and install Voxel-Core in your Godot projects: github.com/ClarkThyLord/Voxel-Core#godot-asset-library-godot-doc
@@clarkthylord thanks
I would love for some point for this plugin to simulate thousands of voxels to make the world really detailed and blocky at the same time
Awesome plugin, video is a bit fast though, have to pause it to read the descriptions. Liked and subscribed.
Hi, do you recommend using singular VoxelMeshs for drawing out maps pixel-by-pixel? I noticed I can't seem to add any voxels in an object past a certain boundary in the editor
VoxelMeshes are designed to be used with a moderate amount of voxels, that being said, there should be no limits to the number of voxels used or the positioning of the voxels. That is, there is no limit that prevents you from placing voxels, or maybe you are referring to the grid that is displayed when editing VoxelObjects. In which case, you can add voxels off the grid, as long as your voxel content gets there.
Help! Where are the keyboard shortcuts listed? I spent 5 minutes wondering why I couldn't do anything, since this video doesn't have audio I just had to guess, eventually I realized you unlocked the model the same second you started drawing! github.com/ClarkThyLord/Voxel-Core/wiki/In-Engine-VoxelEditor Doesn't even include a list of shortcuts, just touts that it has them...
You're right, I don't specify keyboard shortcuts in the wiki, but you should be able to see them when hovering over a control as a tooltip hint. I'm currently reworking the plugin, v3.0.0, I'll make sure to make better documentation by the time I publish it! (p.s. use the space bar to lock / unlock the editor)
Just wanted to follow up, I've updated the wiki for the new release. You can now find documentation on both editors: VoxelSet Editor, github.com/ClarkThyLord/Voxel-Core/wiki/VoxelSet-Editor VoxelObject Editor, github.com/ClarkThyLord/Voxel-Core/wiki/VoxelObject-Editor
So can we make minecraft clone with this tool?
Of course, I'm actually planning on creating a small example of such a game for the rework, stay tuned
Just wanted to follow up, I made a small voxel world example for the plugin's rework, you can find it here: github.com/ClarkThyLord/Voxel-Core/tree/rework/examples/VoxelWorld
I cant get it to work, its not showing up in the add node area
make sure its active lol
Aside from importing magicavoxel files, how is this different from a standard gridmap?
Read the comments at the top of the source files, its well documented. At a glance it has greedy mesh for example Also take a look at (top of) these, in this order: VoxelSet github.com/ClarkThyLord/Voxel-Core/blob/master/addons/Voxel-Core/src/VoxelSet.gd Voxel github.com/ClarkThyLord/Voxel-Core/blob/master/addons/Voxel-Core/src/Voxel.gd
thank you long time
NOISE!
How do I import .vox tho? hehe I love working with voxels voxel-wise and that might be the Godot plugin to go with
Once you've downloaded and activated Voxel-Core Godot will recognize the .vox(MagicaVoxel) files, they'll be imported like any another asset is in Godot
@@clarkthylord Thank you! I did figure it out ^^
subbed!
appreciate it =)