![MegaBeanHead](/img/default-banner.jpg)
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MegaBeanHead
Добавлен 1 янв 2018
Destiny 2 the video game. That’s all.
Solar Warlock MOVEMENT GUIDE in PVP | Destiny 2: The Final Shape
You can use a lot of these techniqyes in PVE but this video is mainly focused around PVP. Let me know what you guys think!
Time Stamps:
0:00 Smol intro for toe lovers
0:19 Subclass
1:35 Staircase Skating
2:39 Mastering Icarus Dash
4:31 Using Heat Rises for Movement
5:55 Mastering Snap Skating
9:09 Well Skate (super vague and NOT a tutorial)
9:33 Exotic Armour for Movement
10:54 Weapons for Movement
12:10 Maxing Sprint Speed
Time Stamps:
0:00 Smol intro for toe lovers
0:19 Subclass
1:35 Staircase Skating
2:39 Mastering Icarus Dash
4:31 Using Heat Rises for Movement
5:55 Mastering Snap Skating
9:09 Well Skate (super vague and NOT a tutorial)
9:33 Exotic Armour for Movement
10:54 Weapons for Movement
12:10 Maxing Sprint Speed
Просмотров: 1 117
Видео
Which STATS Are Actually GOOD? | Destiny 2: The Final Shape
Просмотров 3 тыс.16 часов назад
This is the second video of my armour guide series. Check out the first one here: ruclips.net/video/jKENN6kkWSA/видео.htmlsi=TYRD84zYULq0qMKX D2ArmorPicker: d2armorpicker.com/#/ Time-Stamps: 0:00 Intro frfr 0:37 Class Stats 0:57 Resilience in PVE 1:41 Breakpoints of Stats 2:14 Mobility in PVE 3:36 Recovery in PVE 4:28 Disc and Strength in PVE 5:24 Intellect in PVE 6:12 Intellect in PVP 8:37 Res...
How to Get TRIPLE 100 STATS in The Final Shape | Destiny 2
Просмотров 2 тыс.21 час назад
Smol armour guide - Next video (OUT NOW) where I go into which stats are good in PVE and PVP for each class. Link below: ruclips.net/video/qr1jOQD4KjA/видео.html LINKS BELOW!! Exotic Armour Intrinsic Stat Table: www.d2exotic.com/armor?focus=true&stats=true D2ArmourPicker: d2armorpicker.com/#/ Time Stamps: 0:00 Smol intro 0:20 How Armour is Distributed/ How it all works 2:05 Ghost Focusing Mods ...
How Good is the Choir Of One in PVP? | Destiny 2: The Final Shape
Просмотров 159День назад
I wanted to take a small break from the tier lists and upload something small today. This is my first weapon review on the channel so let me know how I can improve the next :) Also, I am still playing with the mic settings, so it sounds much different in this video.
Ranking EVERY Pulse Rifle in the Game | Destiny 2: The Final Shape
Просмотров 6 тыс.14 дней назад
I got a new mic and am still trying to learn which settings I should be using. So the mic quality isn't too good here and I'm sorry about that. I've also experimented with a bunch of transitions and what not, so let me know if it was too much lmao. Let me know which tier list you want next! Check out my previous tier lists below! Hand Cannons: ruclips.net/video/svQeg89CILQ/видео.htmlsi=Zf16qG7y...
Ranking Every SLUG SHOTGUN in the Game | Destiny 2:The Final Shape
Просмотров 3,3 тыс.Месяц назад
I tried to breakdown each slug individually and identify their specific roles as a special weapon. I hope you learn something new about these mini sniper rifles with this video :) Check out the previous 2 tier list videos below: Pellet Shotgun Tier List Video - ruclips.net/video/pv1IWdUtw5Y/видео.htmlsi=Jj-U4CExaNxfd2V8 Hand Cannon Tier List Video - ruclips.net/video/svQeg89CILQ/видео.htmlsi=Iz...
Ranking Every SHOTGUN in the Game | Destiny 2: The Final Shape
Просмотров 13 тыс.Месяц назад
This is sort of a follow up from my previous Hand Cannon Tier List video, so instead of hand cannons I have ranked every relevant shotgun in the game. For those wondering which website I use to look at the weapons and all their stats: d2foundry.gg/ Time-stamps below: 0:00 Intro 0:42 Tier Breakdown 2:02 Rapid-Fire Frames 3:45 Lightweight Frames 9:02 Aggressive Frames vs Precision Frames 9:40 Agg...
The BEST Void Warlock Build in Destiny 2: The Final Shape
Просмотров 1,1 тыс.2 месяца назад
This void build can spam nades every 2 seconds, SERIOUSLY! You can switch up a lot in this build and it will still be suuuper good for ad clearing and survivability. I don't have any socials or anything just yet, maybe I'll set some up later on and link them all down here. Some time-stamps below: 0:00 Intro fr 1:25 Aspects 3:00 Fragments 5:17 Base Abilities (Grenades, supers, rift etc.) 8:08 Ex...
Ranking Every HAND CANNON in the Game | Destiny 2: The Final Shape
Просмотров 11 тыс.2 месяца назад
Every (relevant) hand cannon ranked in the CORRECT tier list. For those wondering which website I use to look at the weapons and all their stats: d2foundry.gg/ Tell me how I did with my first real video :) 0:00 Tier list explanation 2:40 Precision Frames 10:43 Adaptive Frames 44:43 Aggressive Frames 57:43 Heavy Burst Frames 59:56 Special Frames
Me with t1 mobility (I’m a Dunemarchers enjoyer): ☕️👈🧐
Step 1: Be a warlock. Step 2: Cry for Twilight Garrison back if you are a Titan. Step 3: If you are a hunter without blink it's over.
Does the crimil’s dagger feel good to use? Wanted to ask since it’s back and want to know ahead
@@chrisbautista4023 I think it feels pretty okay. There are for sure better feeling guns, but it’s bad by any means. It feels pretty standard
“Sightline Survey released in Lightfall”. Lmao.
@@boomermorgan lmao a big whoopsie on my part
Now that iron banner is back and guessing there’s been a review on crimil’s dagger would you still place it on A+ and I know in that midnight coup and dagger are both very different types of handcannons but do you have a preference between the two or swap occasionally depending on what you want to use Edit: also what you said about Luna howl is true on mnk it feels bad to use but been using controller and can say it’s good with it so I use it as my go to rn
@@chrisbautista4023 I’m still trying to get a good crimils dagger roll with precision instrument - haven’t got a single one. So without precision instrument I have to place it in B tier lmao. Precision instrument is almost NEEDED for 120s in my opinion. But I’ve used adagio and it feels pretty good. I normally use midnight coup on closer range maps (close to medium range) and crimils dagger on longer range maps (medium to long-ish range)
How are you pressing the super button and still having a snap animation, and where does pressing the melee button fit in the snap skating equation ?
@@QuadGaming6789 so when you don’t have your super charged and press the super button, it will do your melee. But when you do the slide and jump stuff it cancels the animation and doesn’t expend your melee charge.
Just a heads up: staircase skating is tied to you fps, so if u have a shitty computer (like me) it is next to impossible to manage
Forgot to mention this, thanks for bringing it up!
Fire video bro keep it up 🙏🏻
@@oxylus_2750 appreciate you my Irish cousin
Try to play each guardian equally(master of none/pvp) but have to admit solar warlock takes the piss out of me much more than any other class. Interesting share to me, look forward to next topic(PvP obviously). Thanks for sharing..."👍"...
For sure probably the most ‘different’ subclass in the game. Thank you for stopping by again brother ❤️
Good video, everything explained quickly and straight to the point. Just a quick note, Heat Rises swaps your glides around. Burst glide turns into Strafe glide, Strafe glide turns into Burst glide, and Balanced doesn't change at all. So if you want to go fast both in and out of Heat, you can use Balanced, and if you want to go REAL FAST, you can get a Firebolt grenade with T10 Discipline, which makes it recharge in 32 sec. You can have Heat Rises on pretty much all the time. Then, put on Strafe, and the speed of Burst glide (Once again, Strafe turns to Burst in Heat) combined with TWO Icarus's Dashes makes the Flash look like a kid next to you. Definitely a must-try experience for a Solarlock that just wants the SPEED.
@@disguisedlemonade wow 10 years playing destiny and I never knew this 😭😭 I guess it’s cuz I never take off burst glide lmao. I’m gunna pin this comment - big thanks for the info man ❤️
@@disguisedlemonade thanks for sharing... "👍" ..
Quick thing w/ balanced glide is that it also boosts your speed during heat rises
Let me know if you found any of this useful and if you want anymore guides in the future! Thanks for watching fellas :)
Not very much time in PvP but iam not as wank as my first experience (few week old blueberry) being farm for special and a good old bagging. Still acquiring PvP weapon armour and knowledge, big big hill. So open to any shares..! Thanks for sharing... "👍"...
Hey man.I love the vids can you make a tierlist about sidearms or fusions It would be very appreciated my man👍🔥
@@GhostDoesDestiny I won’t lie to you man, I don’t use either of those archetypes 😭 I can start using fusions more and more and then make a tier list on those. But it will take me a while to get that out because I don’t use them much.
@@MegaBeanHead0 please use fusions it would make my whole year man when you make a teir list
@@GhostDoesDestiny haha, then that will be my next big/long video. I’ll do it for you brother 🫡
@MegaBeanHead0 🙏Thank you, good sir, for I wish the way of the fuishion treats you well
I run tier 10 resilience for the flinch resistance, and it has helped me survive with a sliver of health on longer range engagments. Also, one thing not many people know is it also lets you break out of the frozen state faster. While it's minimal, i have been able to escape and survive a few times.
I never knew resilience let you break out faster! I tried searching and found nothing on it. Might have to test it in a private lobby :) thanks!
@@MegaBeanHead0 I actually misspoke. It's the amount of damage you take not the time you're frozen! Please ignore me lol
@@iamsphrz haha yeah I was confused for a minute there. Still a very valid point 🤌
Nice vid, very informative, I was really wondering about the stats I would need for certain builds in pvp so this helped a lot
@@chrisbautista4023 glad I could help :) Thanks for watching! ❤️
@@MegaBeanHead0 yeah I never really knew mobility could be more beneficial in pvp to titans and warlocks I’d usually go tier 2 since my builds would have T10 recov and resil and prioritize other stats thinking it was the norm, but if can be beneficial in a gun fight then I’d better start reworking my builds 😂 Again thanks for the info!
@@MegaBeanHead0 is there any instance where you’d have lower mobility or do you just optimize your builds to have T6 or above for warlock and titan, asking since some of my builds have low mobility but high intellect, recov, and resilience
@@chrisbautista4023 honesty, I’ve only had issues with getting the mobility higher on titan. And for that I would just never spec into intellect/disc 😂 I just found that the lower the mobility is, the worse of an experience I have. So I figured it was more worth it having the mobility than the super gains. Another thing you can use is moving target or elemental capacitor on a stasis super. These will buff your strafe very nicely - ele cap with stasis is actually shocking. If you can get both these perks on 1 weapon, you could probably get away with running 20 mobility if the strafe is all you care about.
@@MegaBeanHead0 thanks for the feedback, I think I should’ve been more aware on how much intellect I would put into my builds, I thought 10 was the optimal choice but if T7-9 is the breakpoint to where it does take that long to get a super than I can safely try and put more into other stats without sacrificing to much (I’m currently now looking into my builds to see what I can change 😅) In the vid you said that you’d spike disc and melee for specific builds, around how much would you put into them? Also what which stats would you decrease if you needed more melee or disc
GoS weapons need a refresh, and if that were to happen Ancient Gospel could be S tier. The potential is there...
@@txdieselkid yeah they could give it keep away and slideshot in separate columns. I would never take it off.
@@MegaBeanHead0 I know you don't like Zin, but that or Opening shot... for PvP, whoa. For PvE Incandescent and Heal Clip on this 140.... yikes. Best in slot for either maybe....
@@txdieselkid zen moment enhanced is tolerable for the +5 stability 😂. Kidding of course, it would be a great option because so many people like it. Also, I would love an incandescent + one for all/firefly roll. Might be really nice for pve!
Destiny 1's stat system was way better. Your subclass had mobility, armor, and recovery, and each class had them prioritized more to what they were(ex. hunter had more mobility, titan armor, and warlock recovery. Then intellect discipline, and strength were granted by your armor, meaning as long as your subclass was set up, you only had to worry about 3 stats on your armor, and each armor piece only contained two different stats(ex. a helmet with intellect and strength).
I will say depending on playstyle should determine what stats you go for as well, mobility caters to constant movement, not getting hit being fluid continuous damage, recovery caters to healing, crowd control, levering advantages to "hit and run" or burst damage options in-between cover, resilience caters to either cover (or none depending on build to tank), burst damage as well. The draw backs of mobility: should try to mitigate damage taken, recovery drawback: useful mainly after being damaged, so try to be mobile or tank. Resilience drawback: movement, or recovering options.
@@griqs that’s a pretty nice way to look at it
One thing I will say if you want to go the way of mobility; is 7 allows you to outstrafe most enemy attacks, and 7-8 tiers (some might be 6 iirc) generally seems to be the break points for almost all stats. Anything with super regen capabilities 7 is best as 1) it allows accelerated use of super, 2) going past it gives diminishing returns. Which can almost be applied to most of the bottom bucket stats as well as a general rule of thumb, unless using specific builds. 7 recov generally feels fine in most cases.
Tricky topic(scaling torture), nailed it(my opinion). Thanks for sharing... "👍"...
@@philiphayes1470 thank you for commenting!
The fact that 2 of the 3 hunter supers in tier 1 have the shortest cool downs is insane. And are the most annoying to deal with.
The way I see it, titans should focus for tripple 100s or 100 res and spec into dis and strength to lower the cooldowns and have the pve damage resist of 30% and max health in pvp. Warlocks should do 100 resilience as well and if possible 100 recovery because having that cooldown for rift at max helps in both pvp and pve. Hunter, as long as they are running combination blow (lowest cooldown melee of any it has) can gamblers dodge, imo should max mobility and resilience and maybe discipline as well so that cooldowns are as short as they can be.
I was always at the verge of death leaving Recov out on my hunter lol it took so long for it to recharge, so kept it as one of my 100 stats
Finally someone mentions strafing in PVE. Low mobility and I feel like I'm walking through a duskfield grenade and I can't "dodge" any enemy shots. Of course, not as directly measurable, but it still has its uses. Time for wall of text. What some people don't realize even after all this time is that the enemies lead their shots in order to hit you, with a little bit of deviation/randomness. Most projectiles aren't tracking, so strafe perpendicular to the enemies you're fighting and you'll see them fire way off to the side of you. The higher your velocity and acceleration when changing directions, the more distance you'll see the shots deviate by. Jumping also helps (vertical changes in velocity), but again, a low mobility base jump will not be as effective. Unfortunately double Jump on the Warlock and Titan class isn't as effective either since they're slow rising, compared to the Hunter's double/triple jump impulse jump. One of the easiest tests you can do is against the first boss in Warlord's Ruin. As the boss winds up its shots, just start strafing left and right. Done correctly and at the right distance and you won't get hit at all even if you're standing in the open. With 100 mobility, you can pretty much strafe just outside of stomping distance. Lower mobility and you'll need to stand farther to do it without risk. But more importantly, if you have a healing rift or a well, just stand still and don't move any more than you need to. Don't just strafe because your left hand is bored.
@@nightismonochrome massive points here 🫡 I knew I wasn’t the only one who likes having the mobility in PVE
This is why I quit crucible
@@bonkology4165 the super cooldown changes? They defo went about it really bad in my opinion. Some of these supers are charging too quick for their own good (storms edge)
Storms edge needs to be in "tier 5"(tears).
Least click bait d2 youtuber
@@SlongestKongest can’t tell if this is satire or not? You shouldn’t be running 100 resil in PVP and mobility is good in PVP as I mention both in the video?? I am a PvP channel after all :)
@@MegaBeanHead0I was thinking about it as someone who plays pve mostly and seeing the video honestly that's mb didn't realize you were a pvp channel Anyways solid and informative video
@@SlongestKongest I take some blame there, I didn’t really make it explicit that I mainly focus on PVP until the end. Thank you for the support though man❤️
Intellect is the most important stat for hunters in PVE after resilience. With certain bosses you can use your golden gun twice within one damage phase
@@ghostirq that’s a very niche case which I don’t use as I don’t play hunter in pve lmao. Thanks for letting me know!
@@MegaBeanHead0 niche how? It’s very useful in any end game activity.
@@ghostirq niche was the wrong word, my bad! I meant ‘specific’. I’d only really run that on boss fights in raids or dungeons.
Storm’s edge being t2 and Tcrash being t3 is wild
@@ftlsavage9183 for real, they nerfed tcrash too much to warrant tier 3 cooldown.
I agree with almost everything but imo you're wrong about mobility on warlock and titan in pvp. You want less than 20 if you are even slightly competitive because skating to get around is the most important thing. You can cut off rotates and get to spots faster if you can skate and those are the things that will win you rounds more often, not having half a m/s higher strafe speed. Strafe speed is a meaningless stat in most fights at high level pvp bc no one is taking fights outside of cover. The way the game is played nowadays is peek shotting from cover, not strafe battling in the open. I would agree is the most subjective stat but you're not going to see barely any top players using high mobility on titan or warlock in pvp
@@JtotheDoubleL valid points. Skating around with snap skate does not get altered by your mobility stat. I’ve done extensive testing and if you do the movement right, the increased jump height barely slows your skating down without a snap skate. Me personally, I prefer the extra strafe over the almost unnoticeable strafe increase. Especially when I use snap skate almost every time. But you are right, no one uses high mobility in the top lobbies. I’ve seen that myself - but I do see a few. All preference 😌
@MegaBeanHead0 Titans really dont need mobility. For me it is a throwaway stat in pvp and pve. Id dump everything in mobility when I get the stats I want. But you are right with it being subjective.
I run 40 mobility on my titan. I wish I could run more but I’m already at 100 res and rec. I started using moving target guns to sort of offset this. Even if there’s a lot of cover play, being able to strafe back into cover faster is still important. It also gives better peeker’s advantage if you’re faster.
@@Lolbsterbiscuit honestly on my titan I just run 70 recovery so I can spec more into mobility. Sitting at 60 M - 100 Resil - 70 Recov Not the most ideal but does the job for now 😂 Edit: also yeah, I can’t believe I forgot to mention peeker’s advantage.
@@Lolbsterbiscuit Id say it depends on the meta and your weapons. Having high mobility and peek shooting with a hand cannon is very good. But using a pulse rifle, or an autorifle which is a laning gun maynot be the best choice. It is important to keep it consistent across your characters or your aim may get messed up. So if you run 100 mobility on your hunter higher mobility on your titan or warlock may help muscle memory in pvp
Lightweight bonus means hunters can stop at 50 mobility if they plan on using the frame, opening up more options for other stats.
Well done 👏🏽
Don't forgor to check out the previous Armour Stat Breakdown video where I talk about how armour stats work and where to farm the best armour pieces. Link below: ruclips.net/video/jKENN6kkWSA/видео.htmlsi=VIn2m9i5H41vQa5A Also, I tried I different thumbnail style. Let me know what you think :)
I use like 8 mobility on Titan and 10 on warlock and hunter just cause I’m in controller and rely on my strafe for duels. I just hate the way it feels having low mobility.
Literally same. When I was on the sticks a few years back I used to run 60-100 on titan. I guess I never grew out of the high mobility feel when I moved to mnk.
I've gotten a 69 legendary
Is that a base legendary? As in non-masterworked? Might be an artifice also? Base legendaries shouldn’t drop with more than 68 unless bungie released something new with TFS😭
I've got a frostee build with all 6 stats at 100. I chose frostee for more abilities.
Is that with the stat boost armour charge mods?
@MegaBeanHead0 yup exactly, just set all your stats to at least 70 and since orbs drop like candy these days plus time dilation you can have near constant up time. Pair with any exotic you want, but I recommend an ability focused one like frostees etc.
I'll admit I haven't used this build in like 3 seasons, but i think I'll try to remake it with prismatic.
@@spectralparadisegaming7506 I tried this about a year ago on titan with heart of inmost light. Was a ‘big funny’ build 😂😂
Great info vid, gonna help them that are unsure how to maximise there builds stats. There's about to some contradiction staments here(from me and in no way towards Megabeanhead). I was obsessed with chasing the perfect(which I don't believe existes with so many inter changeable exotics builds) armour. At 1 time recovery and interlect were king stats but bungie changed the meta 1 season to the meta we have now(every single piece of armour became redundant). In this transition and long grind in replacing my armour and achieving triple 100 build that the perfect build was when you add all the stats together 380+ is the perfect build. I now only have 1 triple 100 build which Ive had for a year. "Getaway artist" but I have to speck all my mods into melee. Kept this build because I solo seraph mission with it(bonus that it's meta this season). My thoughts anyway...! Great info vid guys what ever your requirements for armour, it's here. Thanks for sharing... "👍"...
@@philiphayes1470 I remember when Bungie suddenly made resilience important. Literally had to re-grind everything 😂😂 dark times. Thank you for your support man ❤️
Lol i remember the first time I got triple 100s... it was only on behemoth titan :( Now I can get it with a few other subclasses. Some require me using fragments purely for stats... but that's usually PvP.
Next step is quad 100s 🫡
This is the first of 2 videos I’m releasing about armour in Destiny 2. The next will be about which armour stats are actually good and how much of each you should use for certain activities on each class. UPDATE: Next armour guide video is up! Link below :) ruclips.net/video/qr1jOQD4KjA/видео.html
Not thinking about using in PvP but its not in its final version(s). Appreciate the testing(PvP), l now know at this moment it's PvP swerve. Mic, sounds good to me. Thanks for sharing... "👍"...
@@philiphayes1470 thanks for the feedback ❤️
Is this weapon worth getting at all?
For PvE absolutely PvP.... no :(
Choir of Cheeks
If bungie buffed it to be able to 3 tap head It could be pretty nasty
@@ftlsavage9183 that would be insane