- Видео 37
- Просмотров 14 935
Tony Zaddo
Австралия
Добавлен 31 окт 2013
I create these videos to document my game development procedures and progress. They are intended for my personal use, but if they help you solve a problem then that is a bonus :)
UCC Hold Breath Item Ability
opsive.com/forum/index.php?threads/hold-breath-item-ability.11168/
Просмотров: 35
Видео
UCC Switch to first person perspective when scoping
Просмотров 21Месяц назад
opsive.com/forum/index.php?threads/switch-to-first-person-perspective-when-scoping.11156/
UV Swapper - My tool for changing Synty Materials
Просмотров 133 месяца назад
Showing off a tool I wrote to swap materials. Primarily for Synty Assets.
Prepare Synty Vegetation for Nature Renderer using TVE Shaders
Просмотров 273 месяца назад
Prepare Synty Vegetation for Nature Renderer using TVE Shaders
Low Poly Color Changer
Просмотров 135 месяцев назад
How to change the color of a model using the Low Poly Color Changer Asset
Fruit and Throwables
Просмотров 3111 месяцев назад
Short demonstration of fruit spawning and throwable features I recently added to my game.
Create Grass Patch with The Vegetation Engine
Просмотров 50Год назад
Create Grass Patch with The Vegetation Engine
Setup Synty Tree with The Vegetation Engine and Amplify Imposter
Просмотров 124Год назад
Setup Synty Tree with The Vegetation Engine and Amplify Imposter
Opsive Ultimate Character Controller - Weapon Mode Switcher
Просмотров 125Год назад
Opsive Ultimate Character Controller - Weapon Mode Switcher
Create Simplified Collider with UModeler
Просмотров 38Год назад
Create Simplified Collider with UModeler
Import Synty Models and Texture into Blender
Просмотров 1 тыс.2 года назад
Import Synty Models and Texture into Blender
Easy Building System with Forge Alloy networking
Просмотров 1192 года назад
Easy Building System with Forge Alloy networking
Is this on GitHub? I could really use it. Does it work with Skinned Meshes with bones?
I'm looking for a configuration for red dead that freezes the player
I'm looking for a configuration for red dead that freezes the player
Sir, i hope you know that's not what clumsy was made for
I just went off the description for the software "evaluate your application on poor connections". This was exactly what I wanted to do. As I wanted to test my netcode to see how it handled lag and dropped packets. I am curious. What was clumsy made for? jagt.github.io/clumsy/
It's just a cheat, so like making fake lag, some filters like ip and udp do full freeze, which in some games allow the user to be clumsy to be frozen for a limited time, and they can shoot that person as many times as they need some filtering like inbound or outbound give the user an effect of every one is frozen n there screen but everyone else they are moving around.
@@tonyzaddo Well you use it in a good way i would say but clumsy was made for lag switching in video games
does this make orther devices lag?
Sempre que ativo o lag caio da partida, o que possa ser?
Finally.. somethings that works.. thx :-)
Where did the box colliders come from? That seems much better solution than a mesh collider. I mean, they (boxes) are convex (edit: I mixed up before), while your mesh collider must be one big non-convex collider. Isn't that an issue?
I used Techni Collider Creator to create the box colliders: assetstore.unity.com/packages/tools/physics/technie-collider-creator-2-217070 I flipped and flopped between having box colliders and one mesh collider. I don't know which is the best solution. On the one hand, a mesh collider is much easier to create and manage. On the other hand, box colliders are supposed to be more performant. However having a large number of box colliders gives the physics engine more colliders to manage.
@@tonyzaddo That tool looks good. I bought Easy Collider, but had difficulties using it. Your box colliders your created using that technie collider looked really good. As you say, there are a lot of them! :-). Still, they might be really performant because box collisions are so easy to calculate. I don't know either. I am now just adding box and other convex primitives to my models in Blender as kind of sibling collections. Then, in Unity, I just shut off or remove the rendering components after using MeshCollider with Convex flag set - or - Box Collider. I used to use just Mesh Colliders, but had some buggy problems in the past and curious at to what others use. Thank you for sharing your knowledge with me!
Hello there! Questing for you if I may? Are you a Dev from ZSGO?
No, I am not them :) They are using the same Synty models as I have.
Olá amigão tudo bem, você mi ajuda a usar o clumsy no PS4 para jogar the division 1
ola meu amigo como faço para ativar no ps4 para jogar the division ???
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
@@userZanatta do you have clumsy config for division 2?
@@thaminduruwanra16 yes
@@userZanatta can you explain how to config clumsy for division 2
What settings do u use for red dead online ?
Depends on what youre trying to do
@@JuuskiOsamado you know how to lag switch?
Looks like Opsive.. Did you had any problems binding the weapon to the character and position it?
Yes it is Opsive :) I didn't have any issues binding the weapons to the character. The documentation and RUclips training videos are excellent and guide you through the process. Everything is still a bit rough as I am still prototyping, and I haven't put any time into polishing the character setup yet.
Nice and simple, thanks!
Quais configurações vc usa pra jogar Red Dead Online??
ola amigo vocce conseguiu configurar , voce joga no ps4 ??
Boas para congelar o jogador qual você usa
Your configurations dude!
Isso é fácil fazer ordiley kkkk
Saved me some time, thank you sir
can you tell me which fps games work on, and if it works on an emulator for games like apex/pubg
only works on p2p games (peer to peer) games like cod work if your the host but newer cods dont let lag switches work if i remember gta works and red dead online ( both also has a community of lag switch v lag switch ) there are more lagswitches than just clumsy you have soft perfect, udp unicorn and some others if you are interested in lagswitchs and stuff i can tell you more plus send you a discord of lagswitchers and stuff hope this helped
@@Detested what is soft perfect and how do I download?
@@tahirberisha1256 just use clumsy
@@Detestedhave any good settings for gta5?
Superb I love it brother Keep Going ❣️
Great work! may i ask what are you using for the network api, and the inventory system? am really impressed
Thanks :) I am using Forge Alloy for the networking, it only provides a transport mechanism and so I have had to write all nedcode from scratch. For the inventory I use Opsives Ultimate Inventory System, it works nicely with their Ultimate Character controller which I use for the player and NPC's.
@@tonyzaddo i am also using opsive's first person controller, am a big fan of there assets but i have to tell you you have done a better representation of there Inventory system. for the networking system i am trying to test out "Fishnet", i've heard about it before but now more & more youtubers are promoting it so i thought i'll give it a try Thank you, you doing great keep it up
good apps! can u share how to make this hook rope and swing mechanism?
Has it come out on android yet?
Nice man!