Tony Zaddo
Tony Zaddo
  • Видео 37
  • Просмотров 14 935
UCC Hold Breath Item Ability
opsive.com/forum/index.php?threads/hold-breath-item-ability.11168/
Просмотров: 35

Видео

UCC Switch to first person perspective when scoping
Просмотров 21Месяц назад
opsive.com/forum/index.php?threads/switch-to-first-person-perspective-when-scoping.11156/
DnD Tools Map Table Integration
Просмотров 62 месяца назад
DnD Tools Map Table Integration
Map Integration Overview
Просмотров 372 месяца назад
Map Integration Overview
Integrating Map with DnDTools
Просмотров 52 месяца назад
Integrating Map with DnDTools
DnD Map pathing
Просмотров 192 месяца назад
Prototype pathing
Pathing dashes
Просмотров 653 месяца назад
Pathing dashes
DnD Tools v2.0 Setup
Просмотров 153 месяца назад
DnD Tools v2.0 Setup
DnD Tools V2.0
Просмотров 183 месяца назад
DnD Tools V2.0
UV Swapper - My tool for changing Synty Materials
Просмотров 133 месяца назад
Showing off a tool I wrote to swap materials. Primarily for Synty Assets.
Prepare Synty Vegetation for Nature Renderer using TVE Shaders
Просмотров 273 месяца назад
Prepare Synty Vegetation for Nature Renderer using TVE Shaders
Low Poly Color Changer
Просмотров 135 месяцев назад
How to change the color of a model using the Low Poly Color Changer Asset
Gena - Create Road Spawner
Просмотров 208 месяцев назад
Gena - Create Road Spawner
Fruit and Throwables
Просмотров 3111 месяцев назад
Short demonstration of fruit spawning and throwable features I recently added to my game.
Harvesting Fruit
Просмотров 34Год назад
Harvesting Fruit
Create Grass Patch with The Vegetation Engine
Просмотров 50Год назад
Create Grass Patch with The Vegetation Engine
Setup Synty Tree with The Vegetation Engine and Amplify Imposter
Просмотров 124Год назад
Setup Synty Tree with The Vegetation Engine and Amplify Imposter
Forge Alloy Registry Service
Просмотров 52Год назад
Forge Alloy Registry Service
Opsive Ultimate Character Controller - Weapon Mode Switcher
Просмотров 125Год назад
Opsive Ultimate Character Controller - Weapon Mode Switcher
Create Simplified Collider with UModeler
Просмотров 38Год назад
Create Simplified Collider with UModeler
Creating mesh collider with UModeler
Просмотров 225Год назад
Creating mesh collider with UModeler
Crest Shifting World Origin
Просмотров 502 года назад
Crest Shifting World Origin
Import Synty Models and Texture into Blender
Просмотров 1 тыс.2 года назад
Import Synty Models and Texture into Blender
Basebuilding Pathfinding
Просмотров 972 года назад
Basebuilding Pathfinding
Easy Building System with Forge Alloy networking
Просмотров 1192 года назад
Easy Building System with Forge Alloy networking
Lag Testing with Clumsy
Просмотров 10 тыс.2 года назад
Lag Testing with Clumsy
Multiplayer Testing
Просмотров 1342 года назад
Multiplayer Testing
QuickRun
Просмотров 172 года назад
QuickRun
Demo Build Jan22
Просмотров 182 года назад
Demo Build Jan22
Progress Demo
Просмотров 2432 года назад
Progress Demo

Комментарии

  • @LegendStudioGames
    @LegendStudioGames 10 дней назад

    Is this on GitHub? I could really use it. Does it work with Skinned Meshes with bones?

  • @yvesvernier8995
    @yvesvernier8995 25 дней назад

    I'm looking for a configuration for red dead that freezes the player

  • @yvesvernier8995
    @yvesvernier8995 25 дней назад

    I'm looking for a configuration for red dead that freezes the player

  • @MrTime-01
    @MrTime-01 4 месяца назад

    Sir, i hope you know that's not what clumsy was made for

    • @tonyzaddo
      @tonyzaddo 4 месяца назад

      I just went off the description for the software "evaluate your application on poor connections". This was exactly what I wanted to do. As I wanted to test my netcode to see how it handled lag and dropped packets. I am curious. What was clumsy made for? jagt.github.io/clumsy/

    • @MrTime-01
      @MrTime-01 4 месяца назад

      It's just a cheat, so like making fake lag, some filters like ip and udp do full freeze, which in some games allow the user to be clumsy to be frozen for a limited time, and they can shoot that person as many times as they need some filtering like inbound or outbound give the user an effect of every one is frozen n there screen but everyone else they are moving around.

    • @MrTime-01
      @MrTime-01 4 месяца назад

      @@tonyzaddo Well you use it in a good way i would say but clumsy was made for lag switching in video games

  • @mykhael-m1x
    @mykhael-m1x 6 месяцев назад

    does this make orther devices lag?

  • @KRIMINALPORTUGA
    @KRIMINALPORTUGA 9 месяцев назад

    Sempre que ativo o lag caio da partida, o que possa ser?

  • @robvp71
    @robvp71 10 месяцев назад

    Finally.. somethings that works.. thx :-)

  • @MikeCroswell
    @MikeCroswell 11 месяцев назад

    Where did the box colliders come from? That seems much better solution than a mesh collider. I mean, they (boxes) are convex (edit: I mixed up before), while your mesh collider must be one big non-convex collider. Isn't that an issue?

    • @tonyzaddo
      @tonyzaddo 11 месяцев назад

      I used Techni Collider Creator to create the box colliders: assetstore.unity.com/packages/tools/physics/technie-collider-creator-2-217070 I flipped and flopped between having box colliders and one mesh collider. I don't know which is the best solution. On the one hand, a mesh collider is much easier to create and manage. On the other hand, box colliders are supposed to be more performant. However having a large number of box colliders gives the physics engine more colliders to manage.

    • @MikeCroswell
      @MikeCroswell 11 месяцев назад

      @@tonyzaddo That tool looks good. I bought Easy Collider, but had difficulties using it. Your box colliders your created using that technie collider looked really good. As you say, there are a lot of them! :-). Still, they might be really performant because box collisions are so easy to calculate. I don't know either. I am now just adding box and other convex primitives to my models in Blender as kind of sibling collections. Then, in Unity, I just shut off or remove the rendering components after using MeshCollider with Convex flag set - or - Box Collider. I used to use just Mesh Colliders, but had some buggy problems in the past and curious at to what others use. Thank you for sharing your knowledge with me!

  • @BlazzeValkurm
    @BlazzeValkurm Год назад

    Hello there! Questing for you if I may? Are you a Dev from ZSGO?

    • @tonyzaddo
      @tonyzaddo Год назад

      No, I am not them :) They are using the same Synty models as I have.

  • @Bruxa-do-71
    @Bruxa-do-71 Год назад

    Olá amigão tudo bem, você mi ajuda a usar o clumsy no PS4 para jogar the division 1

  • @EdmarPorto-h6t
    @EdmarPorto-h6t Год назад

    ola meu amigo como faço para ativar no ps4 para jogar the division ???

    • @userZanatta
      @userZanatta Год назад

      kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk

    • @thaminduruwanra16
      @thaminduruwanra16 4 месяца назад

      @@userZanatta do you have clumsy config for division 2?

    • @userZanatta
      @userZanatta 4 месяца назад

      @@thaminduruwanra16 yes

    • @thaminduruwanra16
      @thaminduruwanra16 3 месяца назад

      @@userZanatta can you explain how to config clumsy for division 2

  • @Donttriphomie
    @Donttriphomie Год назад

    What settings do u use for red dead online ?

    • @JuuskiOsama
      @JuuskiOsama 4 месяца назад

      Depends on what youre trying to do

    • @TIESEL_gies
      @TIESEL_gies 7 дней назад

      @@JuuskiOsamado you know how to lag switch?

  • @Hintaqa
    @Hintaqa Год назад

    Looks like Opsive.. Did you had any problems binding the weapon to the character and position it?

    • @tonyzaddo
      @tonyzaddo Год назад

      Yes it is Opsive :) I didn't have any issues binding the weapons to the character. The documentation and RUclips training videos are excellent and guide you through the process. Everything is still a bit rough as I am still prototyping, and I haven't put any time into polishing the character setup yet.

  • @RareSpottedGamer
    @RareSpottedGamer Год назад

    Nice and simple, thanks!

  • @mauriciopacheco5495
    @mauriciopacheco5495 2 года назад

    Quais configurações vc usa pra jogar Red Dead Online??

    • @EdmarPorto-h6t
      @EdmarPorto-h6t Год назад

      ola amigo vocce conseguiu configurar , voce joga no ps4 ??

    • @yvesvernier8995
      @yvesvernier8995 25 дней назад

      Boas para congelar o jogador qual você usa

  • @odirleyinconcert
    @odirleyinconcert 2 года назад

    Your configurations dude!

    • @userZanatta
      @userZanatta Год назад

      Isso é fácil fazer ordiley kkkk

  • @jrp1021
    @jrp1021 2 года назад

    Saved me some time, thank you sir

  • @Syphatom
    @Syphatom 2 года назад

    can you tell me which fps games work on, and if it works on an emulator for games like apex/pubg

    • @Detested
      @Detested 2 года назад

      only works on p2p games (peer to peer) games like cod work if your the host but newer cods dont let lag switches work if i remember gta works and red dead online ( both also has a community of lag switch v lag switch ) there are more lagswitches than just clumsy you have soft perfect, udp unicorn and some others if you are interested in lagswitchs and stuff i can tell you more plus send you a discord of lagswitchers and stuff hope this helped

    • @tahirberisha1256
      @tahirberisha1256 2 года назад

      @@Detested what is soft perfect and how do I download?

    • @Detested
      @Detested 2 года назад

      @@tahirberisha1256 just use clumsy

    • @sschava14yt66
      @sschava14yt66 3 месяца назад

      @@Detestedhave any good settings for gta5?

  • @dev-rony
    @dev-rony 2 года назад

    Superb I love it brother Keep Going ❣️

  • @DZIRISOFT
    @DZIRISOFT 2 года назад

    Great work! may i ask what are you using for the network api, and the inventory system? am really impressed

    • @tonyzaddo
      @tonyzaddo 2 года назад

      Thanks :) I am using Forge Alloy for the networking, it only provides a transport mechanism and so I have had to write all nedcode from scratch. For the inventory I use Opsives Ultimate Inventory System, it works nicely with their Ultimate Character controller which I use for the player and NPC's.

    • @DZIRISOFT
      @DZIRISOFT 2 года назад

      @@tonyzaddo i am also using opsive's first person controller, am a big fan of there assets but i have to tell you you have done a better representation of there Inventory system. for the networking system i am trying to test out "Fishnet", i've heard about it before but now more & more youtubers are promoting it so i thought i'll give it a try Thank you, you doing great keep it up

  • @adamzhafri7936
    @adamzhafri7936 9 лет назад

    good apps! can u share how to make this hook rope and swing mechanism?

  • @Downfallss
    @Downfallss 9 лет назад

    Has it come out on android yet?

  • @Downfallss
    @Downfallss 9 лет назад

    Nice man!