- Видео 12
- Просмотров 268 721
RachelfTech
США
Добавлен 19 апр 2023
Coding projects, tutorials, and more! Expect a variety of fun content in the general tech space. Would love to have you join me!
I Made Minecraft in Godot
I made a voxel game like Minecraft in Godot! This is my 14 day devlog for my first ever 3D game project.
Instagram: rachelftech
TikTok: www.tiktok.com/@rachelftech
Music channel: www.youtube.com/@RachelfGuitar
Try it out here: rachelftech.itch.io/rachelcraft (no promises as to performance :))
Instagram: rachelftech
TikTok: www.tiktok.com/@rachelftech
Music channel: www.youtube.com/@RachelfGuitar
Try it out here: rachelftech.itch.io/rachelcraft (no promises as to performance :))
Просмотров: 41 853
Видео
I Made a Procedural Snake Game in Godot
Просмотров 22 тыс.2 месяца назад
This is how I made a procedurally animated and textured snake game in Godot! Try it out here: rachelftech.itch.io/procedural-snake Instagram: rachelftech TikTok: www.tiktok.com/@rachelftech Music channel: www.youtube.com/@RachelfGuitar Idea inspired by @RujiKtheComatose 's salamanders :). Go check out their work, it's incredible! Article I referenced on constraints: zalo.github.i...
I Made a Desktop Pet in Godot
Просмотров 125 тыс.3 месяца назад
This is how I made a desktop pet using Godot! Try it out here: rachelftech.itch.io/desktop-bird Instagram: rachelftech TikTok: www.tiktok.com/@rachelftech Music channel: www.youtube.com/@RachelfGuitar Tutorial I referenced on multiple windows: github.com/geegaz/Multiple-Windows-tutorial
I Made a Rainbow Scratch Art Simulator in Godot
Просмотров 3,2 тыс.4 месяца назад
My first original game dev project in Godot! This is everything I learned and made in 5 days working on this rainbow scratch paper project. Try it out here: rachelftech.itch.io/rainbow-scratch-art-simulator Instagram: rachelftech TikTok: www.tiktok.com/@rachelftech Music channel: www.youtube.com/@RachelfGuitar
One Week of Learning Game Dev in Godot
Просмотров 36 тыс.5 месяцев назад
This is everything I learned in around a week trying Godot for the first time! Instagram: rachelftech TikTok: www.tiktok.com/@rachelftech Music channel: www.youtube.com/@RachelfGuitar Main assets used: anokolisa.itch.io/sidescroller-pixelart-sprites-asset-pack-forest-16x16 deepdivegamestudio.itch.io/ 00:00 Intro 00:33 First Game 01:19 Second Game 06:50 Procedural Terrain 07:30 Fi...
How to Code Procedural Terrain with Perlin Noise (JavaScript & p5.js)
Просмотров 12 тыс.Год назад
Today I'll explain how to code infinite procedural terrain using Perlin Noise. I used JavaScript and p5.js, but the techniques I describe can be applied to any language and framework. Project Code: github.com/RachelfTech/procedural-terrain-generation Instagram: rachelftech TikTok: www.tiktok.com/@rachelftech Music channel: www.youtube.com/@rachelfguitar p5.js: p5js.org/ Let me kn...
How I Made an App to Control Guitar Effects with Your Face (ml5.js + Web Audio API)
Просмотров 2,6 тыс.Год назад
I made a web app where you can control guitar effects by moving your mouth. This is an overview of how it works! The two biggest components are ml5.js for face tracking and the Web Audio API for modifying the guitar audio. Try it out here: rachelf.com/guitar-face-effects/ Source code: github.com/RachelfTech/guitar-face-effects Guitar focused video: ruclips.net/video/Ikc8XlC9AbU/видео.html My ot...
I think you can just add 1-2 pixel empty border between your images in the atlas to avoid mipmap bleeding problem
Well done! What a great way to leap into unfamiliar territory.
This is cool. I made a small Minecraft in Godot once (not very original, just a faithful slice of MC), biggest problem I had was that I noticed GridMap was very unoptimized, but doing it manually would be too hard for a small project. I got to make mobs, redstone, crafting, caves, even added Him secretly as a boss, so it felt pretty cool. I really felt like this kind of engine isn't great for a game like Minecraft though. It needs a lot of specific tricks both in simulating and rendering the world. (If someone wants to see it you can uh... look up Pou 4 on itch, buy a PC in the game, and Minecraft 2 and go home and launch it... yeah)
Hey I just wanna let you know the way you talk is so soothing and endearing. I'm going through a bit of a rough time now and just seeing you being so happy and excited made me feel much better. Thank you (also the bird is terrifying, you should add it as an enemy)
I'm really happy to hear that, thanks for sharing! Maybe I need a much smaller version of the bird as a cute friend and the big version as an enemy 😄
This is so impressive, i tried learning godot but sadly lack the patience to learn how to code. This is an amazing and ambitious first project and you should be really proud!
Thank you! I'm pretty new to game dev but I do have a lot of prior coding experience, so that definitely makes things much easier!
LoL at 26:50 the bird just backing away into the fog...Birb is adorable tho!
I had no idea you were so into tech as well. Ive watched a lot of your guitar stuff and I am truly amazed right now.
This puts Mojang to shame
"I decided on something that wouldn't require complex math" 😂😂😂😂 Cue doing it the "optimised way" by only rendering faces that are showing! Nice work for your first 3D project in Godot!
use Unreal Engine 5
I'd love a more in-depth look at how you map a 2d image atlas to the 3d mesh, that's something I'm struggling with.
This needs Ambient Occlusion
Great work! I'm new here (and also very, very new to coding/development). Is there any chance of you open sourcing the code on GitHub or elsewhere? I want to try following along to also try making a Minecraft clone, and it would be helpful to compare code to see if I eventually end up with a solution similar to yours. (I'm sure there's endless examples on GitHub already, but having this to follow along to would be great!)
cool
Great Video!! Learned a lot!
holy shit well done
I'm trying to make something similar but locked into the isometric perspective, would it be more performant to have sprites for each block or do the textured faces and face culling? Thanks for any help, love your channel
This is great! Love to see a part 2
Thanks so much, I'm a big fan of your videos!
It hurts to see so many nested for loops, but you gotta do what you gotta do I guess.
I think you play guitar?!!!!!
Bird
This is a fantastic video!!! I'm going to be addicted to your entire channel's content i just know it
Thank you! I'm working on the next project now :)
You know you can create assets in meshy using text prompt it's text to 3d than put your 3d assets into godot
Things like inverse kinematics, verlet integration based ropes, bezier curves, pathfinding, maze generation, metaballs, simulations, genetic algorithms etc. are a lot of fun to play around with. I've implemented them before, though not using a game engine. For anyone interested in "creative coding", I recommend the Coding Train channel.
Great video! Loved how you explained all the problems you encountered!!
great fun to watch video, great job!
Enshrouded godot edition
This was entertaining and really informative, thank you!
No, you don't
The sentence “I’m kinda struggling to understand my own code” is never a good sign…
A recent video by IGoByLotsOfNames may be of interest to you
This was fascinating to watch. I loved seeing you work through each of the issues and optimizations. Subscribed and look forward to seeing more of your content!
This was a really great video, I loved it! It was great to see your progress through the days. I really want to replicate your journey! One thing that surprised me - why doesn't Godot automatically cull the faces of objects that aren't facing the screen? This seems like something a game engine should do for us!
cool!
Terrific project! Very inspiring. Would love a part 2.
Really cool - if possible please revist this with road and town generation :D
I used to love programming.. I like these videos because I am so busy with my job that I no longer have the time for hobyist programming anymore. Watching this is like a weeks worth of me meandering through my code projects without actually doing it myself :]
Using this (untyped) GD Script would drive me crazy. I would use C# here.
For the most part I'm adding types to the Gdscript. Porting the core of this (the slow parts) to C# would probably be good to do eventually though.
As 37yo who started learning Python only about two weeks ago, seeing how a 3D game is being created one day at a time is so exciting because of how attainable and understandable this seems! This is a great concept, I hope there is a part 2 soon, absolutely fantastic work
Guitarist + Developer = Rechelf 💙
u are amazing !!! , thank for all
Are you using Godot just to run the game and debug? I saw you using an external editor that looks like VScode and you're not dragging or dropping anything in Godot editor.
I'm just using VSCode for code editing because I'm used to it and it has a bit more functionality than the built-in code editor. Otherwise using Godot normally :)
You are a beast! :) 👏👏👏
You are such an inspiration. I also enjoy your energy and how much fun you have. Keep up the good work!
Thanks so much!
That's great. We'll done!
omg, that's a lot of effort! O_O
my god what a GREAT video❤❤❤❤❤❤
It's interesting to watch your progress, I dabbled with game making and it's not easy. Will you make a Linux release of your games.
Thanks! I don't have a Linux environment set up currently for testing, but I suppose I could export an untested build. Will look into it
thats so cool :O
Impressive. Also really like the humble attitude even though you are obviously a talented game developer. 😊