- Видео 13
- Просмотров 3 173
Jeheno
Добавлен 14 июн 2024
Hi !
In this channel, you will find devlogs videos about my projects, and from time to time tutorials, all of that related to the topic of informatic and programmation !
In this channel, you will find devlogs videos about my projects, and from time to time tutorials, all of that related to the topic of informatic and programmation !
Enemies and wave system (bring on the arena !) | Godot Fast FPS Project - Devlog 2
Hi !
Second devlog video about one my current projects, a fast FPS game made in Godot 4.
Since the last devlog, i completely reworked the enemy system, making him way better and efficient (the enemy has a complete state machine, can now move, track and attack the player character, as complete model and animations, body localised hitboxes, ...)
I also made a simple wave system, which works that way :
-There is a finite number of waves
-The enemies are spawned one after another, on randomly selected spawners
-When all enemies of the current wave are down, the next wave begin
The red bar you can see at the bottom of the screen is one of the elements of the main mechanic of this project, i will tal...
Second devlog video about one my current projects, a fast FPS game made in Godot 4.
Since the last devlog, i completely reworked the enemy system, making him way better and efficient (the enemy has a complete state machine, can now move, track and attack the player character, as complete model and animations, body localised hitboxes, ...)
I also made a simple wave system, which works that way :
-There is a finite number of waves
-The enemies are spawned one after another, on randomly selected spawners
-When all enemies of the current wave are down, the next wave begin
The red bar you can see at the bottom of the screen is one of the elements of the main mechanic of this project, i will tal...
Просмотров: 224
Видео
I made my own Doom launcher (in Godot) ! - JDL devlog 1
Просмотров 13421 день назад
Hi ! It's been quite a while since the last video. So this time, i decided to show not a game i made, but a software/app i made ('cause that right, i make softwares in addition to video games). It's a generic Doom Launcher app, fully developed in Godot (ver 4.2). For those who don't know, a Doom Launcher is an app/software used to easely manage differents source ports, wad, mods, and custom par...
Godot Fast FPS Project - Devlog 1 (featuring a quake mixed with titanfall controller)
Просмотров 8112 месяца назад
Hi ! First devlog video about my new project, a fast FPS game made in Godot 4. So, the aim of this project is to make a simple fast FPS, centered around a fun and responsive controller, and smooth and brutal action. I doesn't made any plans yet, it's just an experimentation field. But maybe this project will bring to a fully completed standalone game. Concerning the controller, here's the diffe...
I remade Wolfenstein3D from scratch ! (english subtitles available)
Просмотров 1782 месяца назад
Hi there, new video on a already completed project ! Link to the game (itch.io page) : jeh3no.itch.io/pygenstein-3d Pygenstein 3D is a Wolfenstein 3D clone game made in Pygame, in approximatively 2 weeks. The goal of the game is the following : you are BJ Blazkowicz, and you have to espape one more time from the Wolfestein Castle. For that, you will need to find two keys, a blue and a yellow on...
Sounds, menus and UI ! Godot 4 3D Platformer - Devlog 3
Просмотров 1623 месяца назад
Hi ! Third devlog video about my current projet, a 3D platformer game made in Godot. Since the last video, i added : -Two more levels -Complete main and pause menu, with buttons, volume and screen resolutions options, level selection, ... -UI for the coins, jewels and health -Sounds for a lot of dedicated actions (movement, collectibles, ui, levels, ...) -Musics, one different for every level a...
Godot Advanced FPS Controller - Parkour map and new movement actions
Просмотров 2203 месяца назад
Hi ! Second video about my advanced FPS controller made in Godot 4, that i'm planning to release as a free plugin. Since the last video, i added a parkour map to test out the controller, and i added several new movements actions, here's what : -Multiple jump system -Wall running (still a little perfectible) -Dashing Also, i corrected most of the bugs that were present on the first version of th...
Godot Advanced FPS Controller - Showcase test
Просмотров 1194 месяца назад
An advanced FPS controller that i'm planning to release as a Godot plugin. He is architectured around a state machine. The features currently availables are : -Set of states, managed by a state machine : -Idle -Walking -Running - Crouching -Sliding -Jumping -Being in air - Bunny hopping -Slopes movement -Camera bobbing -Camera fov/angle changing (dynamic camera) -Stats display You can like, sha...
Complete level ! Godot 4 3D Platformer - Devlog 2
Просмотров 5774 месяца назад
Hi ! It's the second devlog video of my current project, a 3D Platformer game made in Godot 4. Since the last devlog, i added : -A whole new level, much bigger than the first one. -New types of platforms (gravity sensible, circular) -Obstacles (saws, spikes) -Hit mechanic -Diamonds items -Particle system for the items and the hit mechanic -Animated level ending The music heard in the video : ru...
Godot 4 3D PLatformer - Devlog 1
Просмотров 5614 месяца назад
First devlog video of a new project ! This new project is a 3D Platformer game. The goal is to complete the level, and on his way, the player will met a variety of collectibles (coins, chests, jewels), and platforms (dirt, grass, mobile, gravity sensible, trap, ...) For complete that objective, the player will be able to use a wide range of movement actions, including : -Walk -Run -Crouch -Slid...
A lot of new things ! - Godot 4 Doom Eternal inspired Project - Devlog 4
Просмотров 424 месяца назад
New devlog video ! I added a lot of things to the project, and i'm begin to getting close at the end of it. Here's what i added and/or modifying : -New mechanic, chainsaw action, who enable to refill ammo -Common ammo types for the weapons -A brand new map -Almost complete overhaul of the movement system, which now allows to keep momentum in the air while still having air control, which allow t...
Glory Kills ! Godot 4 Doom Eternal inspired Project - Devlog 3
Просмотров 554 месяца назад
New devlog video ! Since the last video, i add and modify a lot of things, here's what: -Add of a glory kill system, which consist of finishing the enemy in a brutal way, and gaining health (same mechanic as the one in Doom 2016 and Doom Eternal). -A better movement script, who now has bunny hopping, and who can keep the velocity momentum. -Add of a particle effect system (which are sprites, fr...
Godot 4 Doom Eternal inspired FPS - Devlog 1
Просмотров 564 месяца назад
Hi, it's the first devlog of my current project, a heavily Doom Eternal inspired FPS Project. The goal of this game is simple : take down waves of demons. For that, the player has a variety of weapons, including : -Shotgun -Double barrel shotgun -Sniper rifle -Minigun A wide range of mechanics, including : -Dash -Jump and double jump -Knockback -Gun quickswitching The music heard in the video :...
Finally sprites ! Godot 4 Doom Eternal inspired Project - Devlog 2
Просмотров 564 месяца назад
New devlog video ! I added : -some sprites for the weapons and enemies (which are from Brutal Doom v22, the classic doom mod) -a gun knockback mechanic -a grapple hook mechanic And there has also been a partial overhaul for the movement script and the enemies script The music heard in the video : ruclips.net/video/vfoj7t7NZkI/видео.html&pp=ygUUc3VwZXIgZ29yZSBuZXN0IGRvb20= You can like, share an...
you know how your player tilts when you press a/d? can you do a tutorial on that?
I'm going to publish a FPS Controller plugin in a few days, the camera tilt code will be available there.
@ will you make a video when you publish it?
Hey! I was wondering if you could help me? I am having some coding errors.
If you have errors, you should ask on the Godot forum or Discord server, there will be much more numerous and competent people that will help you.
Looks Super cool!
Thanks !
Looks cool!
Thanks !
lmao this is pretty dope
Thanks !
Cool that it’s made in godot😂
Yeah, Godot is really great for developing small scale applications.
This looks great. Iam new to gamedev and started my godot journey with coding a titanfall like playercontroller. Is your Statemachine custom or are you using a plugin?
Thanks ! All the code is mine, the assets are not. I'm planning to release the character controller as an open source plugin.
@@Jeheno_RUclips I would greatly appreciate if you do so. I have been trying to make something similar like this myself but there are a lot of problems that seem to unreasonable and im not able to quite fix them, this character controller will surely help me learn more. Thank you, i'll be waiting for when the code releases. p.s By any chance can you share like a demo project or something similar, where i can view the code, i really need it right now. Appreciate you efforts. :)
I won't be making any demo project right now, sorry. I want to rework the code a little, and comment it so that he would be as comprehensible as possible, before posting it on my github.
@@Jeheno_RUclips I see, I wish you all the best then. I'm sure curious to see the rework. Will be waiting, any estimated idea of till when will you be showcasing it in a video or uploading it on github
Most probably during the next 15 days (but it's not a definitive date). And yes, i will be making a showcase video. But don't except news movements or stuff like that, i keep the movement tree as it is now, demonstrated in the last video, and i'm not complexify it anymore (but maybe it will be the case in a possible update to the plugin).
holy crap is that a Winchester Model 1887 Lever-Action type shotgun developed by none other than John Moses Browning??
Yes, it is.
Very impressive! I love the smooth movement, tbh. I hope your project goes great! This might inspire me to make mine, eh?
Thanks for the return ! Concerning your project, don't be afraid to try, even if you fail at it, at least you will learn from it.
lookin good
Thanks !
I've played this game through, honestly it's fairly soild for a game developed in 2 weeks, altho i think more levels could have been nice.
Thanks for playing the game ! Concerning the levels, i only add one level to the game because it was really a pain in the ass to create levels with the map editor that Coder Space created for his tutorial video, and i didn't want to take 2-3 more weeks to make a better map editor (I set myself the challenge to make the game in 2,5 weeks or less), so i only made one level.
Since the engine is like tilebased a simple level editor would probably easy enough to make i guess.
I guess so, but as i said, i set myself the challenge to make the game in 2,5 weeks or less, so making this would have costed some days in the schedule.
Awesome! *_* i would really pay for a full tutorial on 3d platformer controller
That's a possibility, but I'll have to see if I have time for that.
U use gdscript or animationtree for control Can u help me how to jump with animation
You should rather ask for help on dedicated servers, they'll be better able to help you, sorry.
Faz um tutorial de como fazer essa demo ai 😊
Es una posibilidad, pero está por ver si tengo tiempo para ello.
This is legit a godsend for me as I'm attempting to make an arena shooter FPS game, let's say I'm one of those thousands of idea guys who always fail at basic programming or how to design maps,weapons and etc. But I'm looking forward towards your work in progress :'D
If you're interested, i'm planning to release this controller as an addon/plugin for Godot 4.3, maybe that will help you understand the basics of a character controller.
Is there a github?
Not yet, but i'm planning to release this controller as an addon/plugin for Godot 4.3.
@@Jeheno_RUclips have you done that yet (i want this so bad)
It's in work, i'm currently reworking the commentary section, as well as the code (removing severals bugs i found) It will probably be released during the next 15 days, but this is not the definitive date. If i consider that the project still need some adjustements, i will take more time to polish it. Also, i will make a showcase video.
@@Jeheno_RUclips I LOVW YOU SO MUCH FOR THIS
very nice , was a fun watch
Thanks !
Looks cool will have to keep an eye out on this :)
Thanks, but don't except too much, it will be just be a little project that i will upload on my itch.io page.
This looks like it’s going to evolve into a really fun movement system. Cool stuff!!
Thanks, i plan to improve the character controller , and maybe publish it as a Godot Plugin.
:O looks great
Thanks !