- Видео 91
- Просмотров 18 707
KINGPIN | TKN
Добавлен 23 май 2019
Hey gang!
Kingpin of TEKKEN world and your go-to Tekken fan here to dish out some fun gaming vibes. Love playing around with TEKKEN customizaton and creating cool cosplays from different movies. 🤩
Whether you're a button-masher or a combo-crusher, we're in for a wild ride through the King of Iron Fist Tournament. So grab your favorite snack, kick back, and let's throw down some moves together. It's all fun and games in the world of TEKKEN, so let's dive in and make some unforgettable memories! 😎
Kingpin of TEKKEN world and your go-to Tekken fan here to dish out some fun gaming vibes. Love playing around with TEKKEN customizaton and creating cool cosplays from different movies. 🤩
Whether you're a button-masher or a combo-crusher, we're in for a wild ride through the King of Iron Fist Tournament. So grab your favorite snack, kick back, and let's throw down some moves together. It's all fun and games in the world of TEKKEN, so let's dive in and make some unforgettable memories! 😎
TMM (@TheMainManSWE) Vs Kingpin_TKN (Ranked Match) - Both POVs
Never know who you meet online in Tekken.
#tekken #themainmanswe #tekken8 #viral #fyp #fgc #fightinggamecommunity #gaming #streamer #trending #tekken8yoshimitsu #cliverosfield
#tekken #themainmanswe #tekken8 #viral #fyp #fgc #fightinggamecommunity #gaming #streamer #trending #tekken8yoshimitsu #cliverosfield
Просмотров: 750
Видео
That Is How They Should NERF Yoshi
Просмотров 5614 дней назад
Yoshi should be nerfed, but nerfs should be fair.... #tekken #tekken8 #tekken8yoshimitsu #fgc #fightinggamecommunity #fightinggames #streamer #twitch #nerf #gaming #fyp #trending
Welcome To S+++ Tier / Clive Rosfield Reaction + Breakdown (This Cannot Be Real)
Просмотров 47321 день назад
Welcome to S tier Clive! #viral #viralvideo #fyp #foryoupage #tekken8 #tekken #trending #fgc #fightinggamecommunity #cliverosfield #noctisluciscaelum #breakdown #tekkencharacters
Fighting @Lambkin-_- In Ranked!
Просмотров 28Месяц назад
Glad he played Asuka instead of Yoshi or Law. Phew... #gaming #tekken8yoshimitsu #fgc #fightinggamecommunity #streamer #tekken #viralvideo #viral #trending #tekken8asuka #tekkenranked #fyp #foryoupage
Quick tips: 10 Hit Combo Cancel (Counter Hit Required)
Просмотров 153Месяц назад
Here is another quick trick for Yoshi players to keep up your sleeves. 0:00 - First option 0:14 -Second option #tekken8yoshimitsu #tekken8 #tekken #gaming #gameguide #viral #viralvideo #trending #fyp #foryoupage #fgc #fightinggamecommunity community #tips #gametips
Fighting @Miirio In Ranked! What An Honor!
Просмотров 43Месяц назад
Glad I could beat him once tho! XD I know he would have obliterated me if he played with Lee… #gaming #tekken8yoshimitsu #tekken #streamer #streamers #tekken8kazuya #kazuya #kazuyamishima #kazuyatekken #yoshimitsu #fyp #foryoupage #viral #trending #viralvideo #fgc #fightinggamecommunity
TEKKEN8 - Clean Yoshi Gameplay
Просмотров 22Месяц назад
Yoshi is extremely fun! XD #tekken #tekken8 #tekken8yoshimitsu #fyp #foryoupage #gaming #fgc #fightinggamescommunity #viralvideo #viral #tekkencombo #comboviral #trending
Quick tips: Anti-Yoshi Wall Scenario
Просмотров 36Месяц назад
Here’s how to avoid sword sweep reset #fightinggamecommunity #gaming #tekken8yoshimitsu #fgc #yoshimitsu #gameguide #fyp #foryoupage #viral #trending #tekken #fightinggamecommunity #fgc
Reaction to @TheMainManSWE Ranking My Characters
Просмотров 1,2 тыс.2 месяца назад
Lemme know what you think! #fightinggamecommunity #tekkenlaw #tekken8yoshimitsu #yoshimitsu #viralvideo #viral #trending #themainmanswe #tekken #tekken8 #fgc #fyp #foryoupage #gaming #streamer #reactionvideo 0:00 - Intro 1:45 - Yoshi reaction 25:26 - Law reaction 33:36 - Outro
Secret Yoshi Tech They Don't Want Yoshi Mainers to Know
Просмотров 5552 месяца назад
Timestamps: 0:00 - Intro 0:50 - Showcase 2:00 - 1st combo explanation 3:28 - Risks 4:23 - 2nd combo explanation 6:03 - Outro Let's remind them... #tekken8 #yoshimitsu #gaming #fightinggamecommunity #games #fgc #tekken #fightinggamecommunity #viralvideo #viral #trending #gameguide
TEKKEN8 - Semi-clean Yoshi Gameplay
Просмотров 412 месяца назад
Yoshi is SUPER fun to play!! #tekken8 #tekken #yoshimitsu #tekken8yoshimitsu #fyp #foryoupage #fightinggamecommunity #fgc #streamer #trending #viralvideo #gaming
TEKKEN8 - Unblockable Edition with Yoshi
Просмотров 1263 месяца назад
For the record Yoshi IS NOT /OP/beoken/etc, people just don’t know the match up…. #fightinggamecommunity #tekken8 #tekken #tekken8yoshimitsu #tekkenedits #funnyvideo viralvideo #viral #fyp #foryoupage #yoshimitsu #gaming
I Fought @RooKang1! 😱 What An Honor! 🤜🤛 Video From Rookang Twitch Stream 🤩
Просмотров 435 месяцев назад
I Fought @RooKang1! 😱 What An Honor! 🤜🤛 Video From Rookang Twitch Stream 🤩
TEKKEN8 - Victor Back 1+2 Spam Has To Stop!
Просмотров 215 месяцев назад
TEKKEN8 - Victor Back 1 2 Spam Has To Stop!
TEKKEN8 - Law Aggressive Gameplay Compilation
Просмотров 175 месяцев назад
TEKKEN8 - Law Aggressive Gameplay Compilation
Heihachi Mishima Trailer Reaction + Thoughts
Просмотров 1175 месяцев назад
Heihachi Mishima Trailer Reaction Thoughts
TEKKEN8 - I'm Only Getting Started...
Просмотров 435 месяцев назад
TEKKEN8 - I'm Only Getting Started...
TEKKEN8 - The Average Raven Experience
Просмотров 285 месяцев назад
TEKKEN8 - The Average Raven Experience
TEKKEN8 - Officially TEKKEN KINGpin Now!
Просмотров 245 месяцев назад
TEKKEN8 - Officially TEKKEN KINGpin Now!
TEKKEN8 - Promotion Match - We Made It!
Просмотров 236 месяцев назад
TEKKEN8 - Promotion Match - We Made It!
TEKKEN8 - Marshall Law Robbed, Again...
Просмотров 4516 месяцев назад
TEKKEN8 - Marshall Law Robbed, Again...
TEKKEN8 v.1.05 patch notes LIVE reaction + commentary
Просмотров 6706 месяцев назад
TEKKEN8 v.1.05 patch notes LIVE reaction commentary
TEKKEN8 - This King Will Think Twice Next Time
Просмотров 256 месяцев назад
TEKKEN8 - This King Will Think Twice Next Time
TEKKEN8 - The Most Stressful Comeback
Просмотров 216 месяцев назад
TEKKEN8 - The Most Stressful Comeback
You are just pointing out the obvious and repeating what everyone says without getting into each problematic move individually: First you need to make a script about each part of the video because this video is way too long for how little info it holds Secondable you should get your rank higher up both to adquire mastery about the character and also separate yourself from the rest of the Yoshis in blue ranks In third place, what people look the most in a Yoshi player are setups, even just a clip about highcrushing a powercrush with uf3+4 into combo will get you many more views
Overall, thanks for the feedback! I will take it into account. Just a side note, you say I need to get a higher rank to get a better understanding of Yoshi, well as you can see I got Tekken God at some point which is 3rd highest rank of the game so I’m not sure what you even meant about that. Secondly, I feel like I did discuss each issue quite in depth and if you wanted a more in-depth overview then the video would have been maybe twice as long, besides, the video was focused on what are the actual issues with Yoshi, so if I repeated everything that everyone says, I would have said that swordsweep should be nerfed, would be crying for 5 min about spin outs and flash but I mentioned the biggest major problems that should be addressed in the future nerfs, not that emotional rant that everyone gives on Reddit. But I do agree that video could have used a better scripting and bullet points. I’m still kinda new to this, so give me some time. 😉 But thanks for the feedback!
3:32 Well I mean Yoshi IS broken
Like as if Clive wasn’t broken lol.
You're like hyperventilating and shit over a online ranked match bro, lmao..
I mean my fight with TMM was the 3rd ever encounter with Clive, no to mention that TMM is good 😬
brother he is just having a good time, it's totally normal behavior. I felt the same way when I first got to play against Brawlpro
@@xxx360sunstrike thank you man! I mean I also admire TMM as a streamer and Tekken player so this kinda made me even more anxious but that was a good set. 🕹️🤩
3:37 hahahahaha real
You mean the full intro? 😅
Good set
Thanks buddy!
Well played 👹
Thanks man! ❤️
Glad you got some wins
@@ArtMaster09thanks buddy! ❤️
I'm pissed. We gotta deal with another final fantasy bum?! Seriously?! Now I see some folks saying we should've gotten tifa, but I say this is just as bad, because I didn't ask for any of these bums in tekken again. I'm not a fan of that crappy franchise. Honestly, I dont even wanna play tekken 8 anymore. I'm good.
I feel u bro! I get it they want a guest character in the game, but this is waaay overboard. Of course we still have to wait and see how this character plays out but it feels super broken, spammy, cheap and hard to deal with. His attacks are infinite range, so he’s gonna be unreachable like Victor. I will still give him a try but yeah I have super mixed feelings. Even though the character does overall look cool.
Sounds like Tekken will be better off without you ✌🏾
@@dontedoestuffoh Clive fanboys joined the chat…
@@ArtMaster09 not really but what kind of game fan wants to keep new players from joining as often as possible? How bad are you at the game that you just can’t stand accessible characters? Noctis sales saved Tekken. How pn earth is your gatekeeper mentality healthy for any game?
@@dontedoestuffwho told you I have anything against new interesting characters? Bro have you even watched the video or you just looking for empty arguments online? Personally, I absolutely welcome guest characters, but as long as they are on a good balance. Not to mention that I was actually right, the character is crazy strong and IS an S tier based on the videos ppl already post on Twitter. P.s. next time watch a video later, especially when you wanna criticize it with empty comments buddy.
Gg
Gg sir! That was a pleasure! 🤜🤛🕹️
@@Kingpin_TKNcertainly. I remember the moment when I choked on that low parry combo 😂 nice yoshi. 🫶🏻👹
Ahaha thank you so much man really appreciate it! I was actually surprised you switched to Asuka, thought this was a fake account for a second 😅 but good Asuka, you saw all the flow charts coming so had to be super careful 😬
i am mostly hit by flash of youshimitsu in between safe hits
Score one for the Law gang.😤💪🏽🐉🐲Wa-taaahhhh!!!!
How are you complaining about where he put kazuya and bryan when they are both in s tier lol. He also says at the start of the video that the characters are not in order.
Cuz Kazuya is extremely oppressive, has pretty good tools such as df 2 into wave mixup and is op in heat. I didn’t really complain I just like he put him way below certain characters who were in my opinion at least overrated by TMM
@Kingpin_TKN But it's not meant to be In order? Are you trying to say he's s+ ???
@ not necessarily but I’d move him and Bryan closer to S+ not at the end of S tier
@@Kingpin_TKN He's not at the end of s tier since it's not in order
@@WzDk13 oh yeah true. He said it’s somewhat in order but not in terms of left-to-right aspect as he usually does. Well point is yours.
When you speaking about Bryan saying "rule for thee not for me"...maybe watch his section on Bryan first
I just did and didn’t really hear him saying anything negative about his combo damage so, he called it “crazy” which can mean many things. One thing for sure is that he 100% approves of Heihachi combo damage, so yeah.
@@Kingpin_TKN you know why? bryan and heihachi need lot of work to be effective LOL
@@KoufalKoufax I know that, however, this is still a bit unfair imo to judge which character gets to have a high combo damage based on how easy or difficult they are cuz this has always been the idea with Tekken that there are all kinds of difficulty characters but they all have access to a high combo damage. Remember Akuma or Geeze? They were also quite difficult to play but the damage they were inflicting was beyond unfair so the model “harder characters get a privilege of extra high damage” doesn’t work
@@Kingpin_TKN the high combo damage isnt the cause why people are complaining about them its because of the 10frame launcher that can lead to high combo damage. But unblockable low that still leads to a high damage and good wall carry garbage? LOL please
@@Kingpin_TKN and if you think about it yoshi gets huge damage with less effort from BS options
Idc if they nerf yoshi in the ground, im still gonna be doin dumb shit and having fun, win or loss.
Yep same. I feel like I’m a Yoshi main through and through. Don’t let other opinions dictate which character you should play.
i might be bias cos i am a yoshi main but i totally agree with you. i think some of the arguments made by the mainman like swordsweep is a skill issue. the risk a yoshi takes to go for that move is crazy in neutral and at the wall like you mentioned, it's not guranteed. 1,1 (nss) ch launch on 2nd hit should not be a thing. mainman calling it a god button is kinda weird when he said that he mains heihachi now who has a wall splat hit confirmable 1,1,2 with the 2nd high jailing. and regarding law nunchuks, i think the dmg should be toned down cos if you heat dash out of it and carry to the wall (the combo has good wall carry) and get a wall combo. it does about a 100dmg. maybe the fact it also high crushes is broken but maybe that is cos that's usually how a law gets me but that might just be a skill issue on my part. other then that, you earned my sub.
Thank you very much for the sub mate! ❤️ Really appreciate it! And yeah, TMM is reportedly biased in favor of certain characters, which is fine. But he didn’t mention Yoshi risks at all when talking about all Yoshi moves, he only lists the strengths and never discloses full picture which makes Yoshi look more than he is. You got that part right. About Law, yeah I see where you coming from about the damage which in theory could indeed be tuned down so that people have more chance for retaliation. And nunchuck at least imo is his biggest issue so far.
yeah sure , you crying about 112 wall splat surely didn't play tekken 7 stop sharing your pointless shit here in the internet.
Im sorry but what risk are you taking when you swordsweep? Its a low unparriable unblockable launcher, just because it has a slow startup doesn't mean its a bad move, find me a better move to open up turtles... The thing about Yoshi is that he threathens people that are too ofensive with flash and the people that are too defensive with "long start" unblockable setups (25f for fcdf1 isn't a slow move, mayority of people have a hard time reacting to it with hopkick) Bryan also relies on slow start moves that are + on block and counterhits, but he has to work to open you up, the only good low he has is hatchet gives no combo and its -13 on block
@@josetojoestar7533 @ the whole risk with sword sweep is more with the fact that you need to stay right at ur opponents face crouched to get the attack animation to start not to mention that the hit effect starts prior to actual hit so on a high level play it’s super predictable and is very much interruptible. Also, people keep forgetting that flash and sword sweep are the moves Yoshi always had, those are not some brand new moves that came with Tekken 8 so if your argument is that the moves are broken at its core then I’m sorry but where have you been when Yoshi had all those same moves back in Tekken 7? Tekken 6? I barely saw anyone complaining about those back then but somehow it’s a problem only now. If your argument is that the combo damage is way too rewarding, then I did mention in the video that Yoshi combo damage is a subject to nerf for sure. Overall, I’m not trying to downplay swordsweep, it’s an excellent move, but does require a bit of skill to land, due to the fact that it’s easily sidesteppable, very close range and easy to interrupt if you see it coming which isn’t hard if ur familiar with Yoshi matchup.
I agree with most of your points but here are the ones i disagree with. Sword Sweep is risky Who is actually consistently hopkicking that move on reaction. Yeah, throwing it out in neutral is kinda bad. Good argument I guess, but if you do that, it's kinda your fault. It's an Oki tool, and as such it is absolutely broken. On the argument that you have to stay crouched for “1 second”, blatantly untrue, you can crouch for as little as 15 frames before throwing it out. You mention that people interrupt you with a mid check. So you eat like 10 damage and are -5? The reward for them not doing that or jabbing, which you crush btw because it's full crouch, is they get launched into the best Oki in the game. Do you not grasp how this is some of the most skewed risk reward in the game? So you mention that in Tekken you have to be ready for different things, but forgo the amount of stuff you have to be ready for when facing Yoshimitsu. The mental stack of things you have to be ready for against him is so much larger than 99% of the cast. Then you mention Claudio WR2, this is a complete false equivalency. Claudios WR2 is extremely powerful, but the options and ranges at which the move can be utilized and the fact that I can twitch duck it into a full launch means that throwing this out actually comes with a decent amount of risk. Also its not an unblockable launcher or an Oki tool, barred for specific setups, not just “I got the wall, guess or die”. You mention Counterpoint being that you are able to stay down, but good players are literally confirming you getting up and then re-launch you. IF they mess up, no problem heat dash and +5. Spin got nerfed, stop complaining The most nonstarter of an argument I've heard in a while. This is actually some DSP level of argumentation. “Dragunovs QCF4 got nerfed therefore I never want to hear anybody complain about it”. What the actual fuck do you mean. You claim that you can’t spam it anymore, yet at high level people spam that move like absolutely crazy, The fact that you can delete mix ups from certain characters from the game entirely is monumental and the risk reward again is hugely in your favor, getting only really blown up by a massive callout, and even then it can be dubious where you might not get the punish in time, depending of course on character and situation. You say “they increased the risk by twice”, which is wrong. That is not the way risk reward works. They increased the damage you take, not the risk. If my opponent launches me for 80 dmg and I spin for 20 damage instead of 10 that is not double risk, that is a slight inconvenience. Instead of eating 90 I ate 100. I'd rather eat 90, but the math ain’t mathing my friend. You mention MainMans Preference of high risk high reward, but in most situations the risk is, lose 8-18 health to avoid the enemy entirely and potentially launch them. This is insane. Overall I agree with most of what you are saying. I believe 1,1 should be a punish or frame trap tool, and 1,2 should be his poke. I think 1,1 should be minus 13 so you can't just throw it out there whenever you feel like it risking absolutely nothing, Law vs Bryan Yes brian has a slew of counterhit launchers and does insane damage, you know what he does not have? A slide, a +5 on block WS4, a +17 on block WS3, a stance that autoparries all mid and high punches and regenerates heat (RIP Steve). The list goes on but different characters can have different things because their kits allow it. If Bryan had Law's tools he would be the best character in the game. And Law needs toning down in my opinion. Character kits function differently so yeah, rule for some but not for all is actually very accurate. You cannot apply balancing logic for Bryan onto Law, you must first look at the entirety of their kit before making adjustments.
Some real good takes here @Mokidekey! Lemme approach them one by one: In the video I totally didn’t deny how effective sword sweep is and it is VERY oppressive at the wall especially. However let’s get the terms straight. OP move, in my understanding, is the move that has now counter-play whatsoever (example: pre-patched version of Victor u1+2 expulśion or Azucena pre-patch wr32). Again, it doesn’t hit grounded, it absolutely IS avoidable even at the wall. Regarding how long does it take, keep in mind that on top of staying crouched before the game allows the sword animation to start, the animation itself also takes time and the game game gives all possible clues such as hit effect starting prematurely and sound cues so that the opponent could react in time. Obviously this move is still easy to miss, but if one keeps eating that when fighting against Yoshi, doesn’t it sound more like a skill issue to you? (I don’t mean you specifically but in general). As a former Yoshi hater, I can tell that after I spent time with Yoshi, his approach is much more comprehensive now when I play online but not everyone is willing to learn the matchup which I also understand. You slightly misunderstood my example with Claudio. I wasn’t comparing moves themselves but the principle of defence when tackling certain moves of certain characters. So what I meant is that you cannot approach every character with the same strategy and you do have to be ready to defend against certain moves: Yoshi sword sweep, Claudio WR2, Mishima 50/50 wavedash etc. So it ultimately comes down to your defence and matchup knowledge. And about the “guess or die” at the wall, isn’t it exactly the same with Kazuya or Heihachi? Kazuya can mess you up big time with df2 and hellsweep mixup both on neutral and at the wall. Also about the sword sweep at the wall, yes, you can get re launched if you get up which as I said you don’t have to do, yes it’s a very risky 50/50 situation but there is an option select of either staying down to avoid the relaunch or getting up to block the f1+2. Again, I’m not saying that those tools are not strong and I totally admit that Yoshi has some of the best wall damage potential 100%. However if you are familiar with the setups then you can have a way out. Regarding spin, don’t you think that more damage means greater risk for the move that might not prove itself in certain situations cuz you seem to say that risk hasn’t increased or did I get it wrong? Or do you wanna say that risk has not been increased at all even after damage for spin out has been doubled? This is Yoshi legacy move that has been with him from early Tekken games and has always been there. You sure can spam the spin when you are above 50% of health but then you as Yoshi gotta be considerate with the spin as you simply eat guaranteed self-damage and open yourself up for a launch. For this, the game has also given us homing and tracking moves which do catch Yoshi spin outs. Sure some homing moves don’t due to their range of attack but that’s a different discussion. Yes, spin out is a trade of risk of getting guaranteed damage for a possible combo evasion but again, the game gives tools for those cases as well and again you do have to adapt your gameplay for every character including Yoshi by using more tracking/homing moves. So I really don’t know/understand how else do you fix the move. By tripling damage? Then what’s the point of having that move in the game at all? One important thing that Tekken players in general need to understand, is that we can’t be forever pointing fingers at characters and their moves, call everything broken/overtuned and not offer any solutions for how to fix those moves. If the only fix one can come up with is to remove a move from the game completely or make it lose its purpose then I’m sorry but that’s not a fix, that’s an emotional rant, cuz I see A LOT of people complaining about stuff and not even offer solution. As per spin outs, what you seem to say is that the move is way too evasive to be in the game. Well, if the fix is to triple or quadriple the damage, the move loses the purpose of evasion as you take same damage as you would have if you were launched. Same with the swordsweep, considering that’s Yoshi only hellsweep, not sure what fix is expected here to make it less oppressive at the wall. The reach is already quite minimal as you have to be at your opponents face for 1 sec or so with all the clues giving you away (again not saying the move is bad, but what’s the fix that you suggest) and the move just like the spin outs have been in the game since forever so removing it from the game is not a healthy solution imo. We can of course think about delaying the move by 1-2 more frames max but anything more than that is extreme imo. In regards to Law vs Bryan: Slide imo applies to the same point I mentioned above of being ready to counter certain moves of certain characters. TMM said “everything launches while Law is in heat” well guess what everything launches should you press the button against Bryan at the wrong time due to how many counter hit launches does he have. Bro can legit end you with 2 counter hit launch combos and not even apply heat so dunno what slides have to do with anything on this regard. WS3 for Law is not much more than a duckable pickup option into DSS mixup. Can’t say it’s something that elevates Law to some ultra level. Overall Bryan and Law are quite difficulty characters to compare due to how different they are from each other, but I found it weird that TMM uses “…into million damage” while Bryan actually with all his counter hit catches can demolish the thing outta anyone. If the argument again is that Bryan is hard to pilot and that Law has been eased up, then I did say that would’ve preferred auto DSS to be removed completely. But good point dude!! 👍👍
@@Kingpin_TKN thank your for actually engaging. I'll respond when I'm home and have time
@@Mokidekey of course! Glad to have healthy discussion about Tekken. No rush!
I think something you're missing about law is that he has a strong 50/50 with safe mid launchers and hit confirmable launchers not just counter hit launchers in heat this is what makes him more oppresive than someone like bryan, the difference in strength between being able to hit confirm a launch vs a counter hit is very different. A hit confirm is essentially being able to guarantee a counter hit launch if you have the skill to do so (in this case law doesn't have execution requirements and it's very easy to hit confirm his hit confirmable launchers in heat). Comparing a ch launch and a hit confirmable launch makes me think you don't understand how much stronger a hit confirm can be (and in this case laws hit confirms are probably the best hit confirmable launchers in the game). The only hit confirmable launcher I can think of that is better off the top of my head is King's df2,1 which I would only say is better because he doesn't require heat (king's hit confirm takes alot of execution and pro king players will still drop it from time to time).
Here is some brief launcher summery with frame data on block: Unsafe launchers: 1,1,1 (-12 on block) 2 uf 3,4 (-12 on block) 1+2 nunchuck without heat (-13 on block) Df 4,3 (-14 on block) D 2,3 (-15 on block) D 3+4, 3 (-14 on block) B1,2,2 (-9 on block, -12 on block, -14 on block) Uf 4 (- 17 on block) Uf 4,3 (-17 on block, -14 on block) Heat launcher Ff3 (-13 on block) Ws 4,3 (-14 on block) Safe launchers: Counter hit launch 1,2 buffer (+2 on block) 4 u3 (-1 on block) Heat launcher uf 3 (-8 on block) Uf * 4 (-7 on block) Counter hit launch dss 2 (+1 on block) Counter hit launch F3+4 (-2 on block) Hellsweep: Db 4, 4 (-37 on block) In summary: While Law indeed has many safe launchers and IS undoubtedly strong, most of his launchers are unsafe. His hit confirmable is indeed very good - not argument from me. His hellsweep is the worst in the game tho as he has to use his whole body animation to commit to it and it’s easily read and award is minimal. Many of his launchers have been present in T7 already and many of his T7 launchers have been removed too (junkyard dss 3 or ff3,4 which is now a useless boot kick of ff4 that does nothing at all, backfacing d3). All in all, he defo is S tier but my argument here was, does it all make him a very strong character or “absurd”/broken as TMM tried to imply? I don’t think so, but strong he IS 100% P.s. to be fair I believe execution should have never been removed from Law with the forward hold auto-DSS cuz now everyone’s argument is that there is no execution and therefore not high damage should be allowed, which is also wrong imo since we absurdity like Alisa, Feng and Victor that has no execution at all but can mess everyone up with certain moves and launchers
@@Kingpin_TKN Ngl after looking over what you've said I think it could just be because of your tekken knowledge but talking about his unsafe launchers means essentially nothing if they don't have to be used, alot of the unsafe launchers you mentioned are completely unviable unless you're just knowledge checking people to beat them, his hellsweep again is something that doesn't even need mentioning because he has slide anyway. He also has a completely safe df2, his 11 heat hit confirm is -8 and the b1 2 is another hit confirmable heat launcher which is -12 but if you press into it you die so challenging it is really dangerous, 1+2 another safe launcher in heat which is -8. Like I said earlier he has a huge range of completely safe launchers and out of the unsafe ones you listed almost none of them need to be used, you can always list off a huge number of suboptimal moves characters have but if they don't need to be used for the character to be played optimally it doesn't really matter in the larger scheme of the characters gameplan. To conclude I'd say he's not as strong as the top 5 but he is extremely strong and his small tekken game is also extremely strong with his ws4 mind games in neutral and his strong jab strings, I would honestly say he is broken. Also the ease of use of this character is something that also makes him very strong for the average player, the only thing law really does that take execution is being able to do fast slides and in a game about aggression and making sure your turn lasts as long as possible laws ws4 mix into dss is almost perfect at doing this with no execution barrier.
Alright, imma go one by one. The reason why made that list above is to show that he has various launchers most of which are unsafe and wanted to map out the frame data. DF2 is indeed a good move but the fact that it is safe doesn’t make it OP imo especially considering the small range as you have to be pretty close to your opponent and space it accurately to land it. About 1,1 and b1,2 are also strong hit confirm moves which are not safe and you said it yourself and I also said it above that it’s not completely safe as it’s -12 which already means it’s not OP and it can be challenged even though it’s “dangerous”. I think there is a massive miscommunication in Tekken community between “strong move” and “OP move”. If a move is unsafe and has a counter play, it in my understanding at least means by definition that it’s not OP. Examples of OP moves can be pre-patch version of Victor u1+2 expulśion or Azucena wr32 - moves that had not counter play whatsoever. Regarding 1+2 I fully agreed and also said it in the video that I would make it more punishable, less tracking and smaller reach. Regarding suboptimal moves that don’t need applying, that’s actually the first time I ever hear such take in Tekken. When you wanna master a character, you wanna learn to apply each move regardless safe or unsafe. Besides, in the list of unsafe moves is the b1,2 hit confirmable which you keep mentioning. Regarding ws4 being easy to use, I invite you to go live and try to perform this move in blue ranks where people recognize that move, so you can try to apply it as efficiently as possible and then get back to me and tell me how easy it is. 😉 even with ws4 being dumbed down in Tekken 8 it is stil ab tricky to use, even RIP said that DSS has never been more inconsistent as it is in Tekken 8 and he is a Law veteran and ws4 efficiency relies on DSS Again I don’t think it is a fair stance to judge what a character utility should be limited to based on how easy s/he is. In this case we might as well just wanna remove easy characters from the game and turn Tekken into a hardcore fighter game like street fighter where every character is a brain torture while Tekken concept has always been that all characters have access to a high combo damage. Sure some characters like Akuma or Geeze used to still make more damage but this is more like a reverse issue with hard characters having access to overly high damage. Bryan without a doubt should also be toned down then if we go this direction as he can mash several counter hits until something hits and do insane damage. Especially up until blue ranks
@@Kingpin_TKN I'll start with your first point about op moves vs strong moves it's more semantics issue in my opinion so I probably should've clarified but moves like 11 and b1,2 imo are OP not just strong 11 has no counter player other than punch parry which the opposing player is risking their life to do, I also think that counterplay of a move needs to be reasonable just because you can challenge something doesn't make it optimal to do so, the risk to reward for b1,2 is HEAVILY in law's favour when taking into account what happens if you decide to challenge it and it goes wrong law will get a massive combo that in most situations will take you to the wall leave you in a guess for you life situation after the combo ends (that's if the combo doesn't just kill you outright). For the second point I'd say that "mastering a character" is an extremely subjective term that is different for everyone but imo knowing a move doesn't need to be utilized is also part of mastering a character, applying your weaker moves to oppoents is a weakness that takes away from your mastery of a character so I think that point is pretty null and void in general. There will be hyperspecific scenarios where you can use a suboptimal move in an optimal way but in general there is a reason that for example a move like d2 3 is seldom used by good law players. For the third point I'd say that even though I don't play law at all I am extremely confident I could easily use ws4 effectvely, it could just be that I'm jaded and know how good it is vs how easy it is to use but I truly do think that it is an extremely strong mind game that I would say is OP and it forces the other player to constantly guess on what law is gonna do which in this game is exactly what you want out of a character other characters that make you guess like this are drag with his snk 4 or alisa with her chainsaw options, you are literally just forced to guess against law when he starts using ws4. About character difficulty I know that in the tekken community that it's a pretty big debate on how much a characters difficulty effects how strong a character is but the way that I see it is if your character is easier than another it is an undeniable advantage over other characters regardless of what the character is, obviously how much this advantage is will depend on the character being played. While I don't think that law is one of the easiest characters in the game imo he is far from the hardest character in the game, which gives him an advantage over alot of the cast. I'd say unless you truly believe you are skilled enough to pilot every character in the game just as effectively as you could any other in terms of the difficulty and execution not being a hurdle then you'd disagree with what I'm saying here in regards to difficulty. To conclude I'd say that I don't think any one move makes law op but the combination of his options along with his pressure/plus frames/damage/ease of use/good generic tools/strong heat etc etc are what make him OP, this is also a personal opinion on the current game state of tekken 8 but I think the very strongest characters right now are the characters that can keep a turn the longest consistently and all of the top tiers along with law can do this with very high effectiveness.
@@bobsam4000 Alright, let’s go one by one: Regarding 1,1 and b1,2 I’d still disagree that those moves are OP and that’s cuz Tekken 8 is a much more aggressive game than Tekken 7 with people constantly having an urge to interrupt/duck/side step the move and when there is none of those options available but to respect the move, they feel oppressed by a move and label it as OP, which I understand. However let’s again think about the pre-patch versions of Victor u1+2 expulśion and Azucenas wr32. What made those moves OP without a doubt is the fact that there was no evasion (duck, sidestep, punish, interrupt) available but also the fact that one would take unfair amount of chip damage on block. So the game would force that damage on you even when you try to be defensive. Now back to Law 1,1 and b1,2. As we confirmed with you, b1,2 isn’t safe, can be punished and in theory can be interrupted, whether it’s risky or not. It doesn’t cause even remotely as much chip damage as the examples I provided. You can of course use b 1,2 as a DSS mixup but as a player who got Tekken King with Law, 6/10 I would be interrupted out of it. Otherwise, I totally agree that should you press, reward for Law is beyond great. Regarding non-optimal/useless moves, I just feel like there is bit of self-contradiction from you here. You say that unsafe moves are irrelevant and using them grades your mastery down even thought I showed you in the list of unsafe launchers that b1,2 is unsafe based on frame data but you yourself continuously admitted that the move has a heavy reward on hit for Law. To expand my point, I believe every move in the game has a purpose which is why it’s added with care at the game development stage. Take for example Law ff4 move which used to be a launcher in Tekken 7 and now is a boot kick that only serves on purpose - minor combo extension but I used it myself quite a lot and it can be a handy move in the middle of a combo and you can also see pro players use that on tournaments. Regarding Law players not using d2,3 I completely disagree. This move is unsafe but it’s SUPER good since you can hide it behind crouch transiting moves such as dragon hammer (f1+2) by holding down after it and from the crouch state do d2,3. So the move is unsafe but super good. Many advanced players use it, RIP for example. Regarding WS4 being OP I completely disagree as well. The move can be ducked and you can interrupt Law out of it, not to mention how close range it is. If your argument here is that WS3 or WS4 are OP cuz of DSS transition pressure then you might as well mean that DSS as the stance itself is OP which is straight out wrong despite it being easy in T8 which I disagree with and would like to be back as in T7. I’m sure you can perform the move itself but to use it efficiently with all the DSS mixups takes quite some practice even with easy DSS. Regarding difficulty, here I pretty much agree with you that easy execution or no execution characters give you an advantage and I don’t even have much to add to what you said as it is 100% accurate. The only clarification here is that I still don’t think that combo damage should utterly depend on how difficult the character is since this has been the whole design of Tekken that the game has all kind of difficulty characters and you can do well with all of them. While Law is now an easy character, he was a specialist character in T7 and I spent weeks learning his DSS timing until I got it perfected. Now when people have sacrificed their time for learning DSS it would feel unfair to invalidate their efforts by saying “You learned the DSS in Tekken 7? Well congrats, don’t bother cuz we nerfed the combo damage for you in Tekken 8 along with nerfing DSS so nice time waste buddy”. XD So as the former Law fan, I feel like my effort has been appreciated. Also, DSS is fairly inconsistent in Tekken 8. The timing feels changeable sometimes. And that’s not even just my opinion, even RIP confirmed it. To conclude, I believe we have different perspectives of certain terms like “OP moves” which is fine, we can agree to disagree here. But I 100% agree that Law is one of the strongest characters with all aspects considered.
My opinions here what you said about Law: 1st Law take: In heat launches everything. You compared this to Bryan. I think thats quite stupid comparison. With law you dont have to work much to get high dmg. Stupid setups, Stupidly stong moves etc. Even i can do an 70-80+ dmg combo with law and im not even a law main... BUT unlike Law, Bryan's whole identity is counterhits. You talking about 2 different characters with different indentities... He is difficult to pilot, his high dmg combos are very difficult, you have to time everything to get counterhits(obviously because COUNTERHITS) and you have to react that you actually have counterhits. With Law you just hold forward. and you will know that he launches. 2nd Law take: you said Heihachi keeps his WI state in the whole round but thats just 1 round and sometimes you can't even use it due to the opponent pressure. Law has autoparry and ridiculous frames after almost every move he does in heat. And thats EVERY ROUND. Heihachi doesn't get much in heat he only parries with 1 stance which is not after every move and not everything launches in heat. Against Law basically you cant move when Law is in heat because you get parried so this is also an unfair comparison. With Yoshi i can't say much because im not experienced with Yoshi at all. All i know is he obliterates me in every match with his UNBLOCKABLE HIGHCRUSH LAUNCHING LOW at the wall(which is guaranteed btw when you trying to stand up) and he confuses me with his spinning every time. So imo He is a VERY OP character and he needs much more nerf.
About Yoshi, despite common misunderstanding, the sword sweep at the wall IS NOT guaranteed if you stay down or try to 3+4 legs facing opponent. His spins being difficult is not a character being OP and for many players is plainly the lack of match-up knowledge, cuz when I reached blue ranks and its even harder to mix-up anyone now when I’m Tekken King, I get interrupted out those the whole time. His spinning at the wall is the same 50/50 mind game as with any Mishima and unlike Law, no one imo can say Yoshi is easy. About Law, alright I see where you coming from, but let’s not forget that Law is by far not the easiest character, take Lili, Feng or Victor for example. These characters can screw you over even harder not even being in heat, so why easier characters should be allowed to have a high combo damage but not Law? Tekken 8 concept is obvious that every character has access to high combo damage. But then in this case devs have to redesign the whole damage concept of the game for every character. Also I don’t think characters combo damage should be selected by how difficult they are. This has always been the case in my opinion with Tekken that easy characters have relatively bight damage (Tekken 7: Leroy, Farhkumram, Lili, Lucky Chloe, etc). So most characters had the same potential for offence. About Bryan, he’s difficult, yes, but you have to acknowledge the fact that he has an endless number of counter hits that can be mashed out until something hits, but yes, his utility is difficult. About Law heat state, I actually forgot to say this in the video cuz TMM never mentioned it or I missed it but I do agree that the auto parry should go in heat but I did mention that the nunchuck (which is the main issues with Law in Heat) should be toned down and auto DSS should go
I dont agree much with TMM, but his takes on Yoshi and Law are accurate. Just like a handfull of others, these two specifically are way too overtuned
Regarding Yoshi, I didn’t completely disagree with TMM, moreover, I was actually suggesting how those issues could be fixed if you checked the full video. Regarding Law, I did somewhat disagree when he said Law was “absurd” which he’s not imo. There is nothing wrong with the game having strong characters and Law is sure one of them, but is he OP or “absurd”? I don’t think so. The only change that would make sense for Law is to tone down his nunchuck
@@Kingpin_TKNaverage law downplay lol
@@mysteriousmeltryllis5842 I mean, do you have specific arguments? Or you just wanna repeat big streamers opinion just because THEY said something? I bet if TMM said Law was mid, majority would agree as well, so if you have something specific let me know
@@Kingpin_TKN No. Law is absurd and im not saying this because TMM said so but because i play the game myself and have been saying this myself before i ever heard him say so. Same thing with Yoshi. Yoshi is absolutely broken beyond reason, he's essentially a character who allows you to cheat with license
@@livingashtree1942I mean, Yoshi has always been allowed unique moves that other characters didn’t have such as spin outs and unblockables which has been his design since early Tekken games. But I did agree multiple times that Yoshi needs some nerfing and I even suggested how. Law being “absurd” is still questionable. Not saying he ain’t S tier or he ain’t a strong character.
29 subs makes sense after hearing this rancid take.
You can agree or disagree with what I said. Besides I seemed to have agreed with 90% of what TMM said so you obviously haven’t watched the video
smartest yoshi downplayer didn't even need to watch this low iq video to know you're a yoshi main who downplays his absurd kit.
Yo whats good man?
All good bro! Wby? 🤩
@@Kingpin_TKN working on some RUclips content. This one is gonna be another music mashup kinda.
@@ArtMaster09nice!! Let’s see the product!! 🤩
@@Kingpin_TKN I'm not done yet. But I'll let you know.
Interesting does it work for other characters?
It does! Timing is the key
Nice vid man
Thank you buddy! ❤
@@Kingpin_TKN no prob man👍🏽
😂😂😂
Check out my Twitch channel and join my for Tekken rants and discussions - @kingpin_tkn
More heihachi reactions!!! Let’s go🔥🔥🔥
Let’s goo!
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Wah wuh oiiii😊
Wayyyyy 🎉🎉🎉🎉🎉
Wayyyyyy. 😮🎉😮🎉😮
It’s crazy how they have almost 7 years of people complaining about the T7 ranked system just to do it all again haha
Well it is was it is I guess. 😅
do 2 accounts
Nah I’ll just continue grinding
I think you are looking at it the wrong way. Fighting someone so much stronger than you actually is beneficial for your growth. Yes you will get stomped, yes you will lose ranking, but if you analyze your replay and truly assess the match, you will likely learn that some of your bad habits you are used to using that work on inferior players, simply don't work vs actually good players. This forces you to learn and approach the game in a different way and will improve you as a player. If anything, facing someone top tier is a privilege and lucky as chances are they wouldn't want to waste their time with someone that's not on their level willingly.
That’s one way to look at it however the game already offers minimal range of 3 ranks ahead or below you when you play ranked, meaning, that this way or another, you will be forced to play against higher rankers, which is fine, however constantly facing players of a much higher experience due to having a much higher rank with another character will from the beginning give them more advantage over their opponents who are ranking their first main character up. But I still partially agree that this is still a learning chance. But at the same time, playing against one “TEKKEN God of Destruction” after another will clearly not just demotivate to continue pit also but all your hard work of ranking up to 0 in a very short time.
Once you get to tekken king you’re literally in competition with those people. If you got the rank before you will get it again…The goal is to win tomorrow and your rank doesn’t really mean as much as you think. You could also set it to + or _ 2 only and not + or - 3 preferred. Because it it’s + or - 3 “preferred” you can literally get any rank.
@@michaeldominy5526yeah I don’t mind fighting against people of the same rank or +-2 ranks. My argument was more about fighting against those with end game ranks with other characters. But yeah I also agree that the rank doesn’t mean as much in the end of the day. I actually re-evaluated my thoughts about the ranking system and just decided that it is what it is. I will just play as well as I can and use that as the means for improvement. Thanks for your thought on that! Helps me my find my direction in TEKKEN. 🤜🤛
@@Kingpin_TKNyeah bro, stop caring about your rank. it’s meaningless for a lot of reasons, some of which you stated in the video. If you hit tekken king, odds are, if you are matched against true blue ranks, you will win more games than lose. At the end of the day, your goal should be to drive for improvement rather than some meaningless reward, the rank will come naturally. Eventually the shoe will be on the other foot, and you’ll be the tekken god
@@Chadchadersonthe3rd yeah agreed bro! Thanks y’all for helping for your help! I mean it! Cuz I was kinda getting discouraged here to keep moving with Law but you guys gave me strength! 🤜🤛
Ninja turtle?🥷🏻
Yes
WTH
Law has no limits 😅😅😅
сегодня моя мне возразить решила...
😂😂😂😂😂
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хахахах, три раунда перфект
😂😂
You have a weird sound in your audio track. Happens a couple times but definitely at 2:08. Blows out the low end
Ah yes sorry for that, gotta work on my noise isolation as mic filter. But thanks for letting me know! Didn’t notice at first 😅
As a non Law player, I'm glad you can't keep hitting me with nunchucks while I'm on the ground
Um you can, but my complaint was more about the fact that Law opponents won’t be launched from second hit when first hit whiffed. Was kind of a good plan “B” but it is what it is I guess.
When you say "launcher" are you refering to the tail flip/tornado mechanic?
Yes, the one that you get as a counter hit launcher from 1+2 nunchuck, same as the follow up nunchuck in heat smash after first hit whiff.
TMM had Victor nerfed smh feel the same way uninstalling this game
Yeah I also think Victor was no longer a problem. People just don’t know the match up and blame everyone around including game devs.
So Law is just a normal tekken character now like he should. The game is being balanced out. Something tells me this must be ppls first tekken.
He already was, they already downscaled his combo damage but that’s wasn’t enough for people so yeah tells me that people will rather blame the game and developers than admit own skill issue. Slide still is a strong move and people manage to block and punish it every other day, same as counter playing heat smash on block so dunno what you talking about. 🙄
I love it
The video or the nerfs? 🧐😜
I hate TMM. He is always bitching about law and voila bamco nerfed him again. What is more painful is that even in heat there is no pushback with the nunchucks, i mean why? You are spending resources and the nunchuck is still unsafe on block and upon hit the launcher is gone, they basically murdered law. Screw bamco and TMM man. This is blasphemy bro. 😢
Brooo, I can’t agree more!! TMM’s purpose was to have Law nerfed disclosing the stronger side of him while there are at least 2 launchers that have been removed from Law and now another one gone and Namco keeps playing around with heat mechanics and Law. So done with that! 😡😡😠
"How was it a problem that when I completely whiff my one-button move that does a million damage on hit and gives me a free mixup on block, I can still get a launch." Cry me a river. Law is a super strong character that's difficult to deal with. I'm sorry you might have to use your brain a bit now instead of spamming scrub smash and full crouch mixup where you get a half-health combo or damage into another oki mixup
The heat smash nunchuck counter hit launcher and a 1+2 nunchuck itself were a compensation tools for T7 launcher removal of ff43 or for ex the b234 DSS cancel 3 launcher. Both gone in T8 and now another launcher removed. The heat smash tracking is way lower so it’s not even the slide that bothers me, don’t care as much anymore but the fact that they took another launcher. Don’t think that was justified. P.s. I got Bushin today with the new patch so stop sounding as if all Laws where depending on heat smash alone 😉
Yeah man, they totally destroyed his character
They totally did. One more such nerf and Law is officially dead. And sad part is, we won’t get another patch any time soon. So we’re stuck with this weak version of Law for quite some time…
@@Kingpin_TKN well I just sent out a post what I want you to do for me is to do the slide and then do a down back three record that and post that video because I want to see the distance between the opponent after you do down back three please
@@ultimit_taijutso will check it out! Good idea btw!
@@Kingpin_TKN make a video post it so I can look at it and check it out, please
@@ultimit_taijutso will do!
I didn't see anything that killed law. Law nerds was whatever tbh
We’ll find out today but they made the nunchuck riskier to use considering that this is a compensating move for Tekken 7 ff43 move that was removed. And this nerf was truly unneeded imo
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Fellow Law main here! Appreciate you going in depth about the changes regarding him. I subbed too! Keep grinding bro 💪🏾
Thanks a lot! I appreciate it! ❤️ let’s rock and roll despite the changes 😎