- Видео 20
- Просмотров 6 104
MrEffect
Россия
Добавлен 15 янв 2019
peak LSD gameplay !EPILEPSY WARNING!
Fullscreen LSD shader that I made in unity URP. Just put the RGB on a sine wave
Links:
Twitter: x.com/MrEffect_
Patreon: www.patreon.com/MrEffectDev
Links:
Twitter: x.com/MrEffect_
Patreon: www.patreon.com/MrEffectDev
Просмотров: 256
Видео
FOUND FOOTAGE
Просмотров 47014 часов назад
Links: Twitter: x.com/MrEffect_ Patreon: www.patreon.com/MrEffectDev
Ground Crack Unity
Просмотров 43519 часов назад
floor crack Links: Twitter: x.com/MrEffect_ Patreon: www.patreon.com/MrEffectDev
Volumetric Lighting
Просмотров 80День назад
Volumetric Lighting lol Links: Twitter: x.com/MrEffect_ Patreon: www.patreon.com/MrEffectDev
Snow surface Unity
Просмотров 49День назад
Just a test scene, with snow that leaves footprints on itself Links: Twitter: x.com/MrEffect_ Patreon: www.patreon.com/MrEffectDev
Broken portal lol
Просмотров 49814 дней назад
I'll fix, just sharing a funny bug. And I know it looks so weird Links: Twitter: x.com/MrEffect_ Patreon: www.patreon.com/MrEffectDev
Test scene
Просмотров 10914 дней назад
I dunno I just played around and made this scene Never mind about it
Door in Unity
Просмотров 6321 день назад
the end 👀 Links: Twitter: x.com/MrEffect_ Patreon: www.patreon.com/MrEffectDev
Procedural mesh breaker in Unity
Просмотров 23021 день назад
A simple feature that can break a mesh, also allowing it to become a grabbable object, so you can grab and interact with it.
Rocket
Просмотров 1,1 тыс.28 дней назад
Models from half-life 2, Sounds by @playgun_ Scripts, Visuals and Video by me
Volumetric Light Unity 6 URP
Просмотров 37428 дней назад
I know I have a transparency issue, I'll fix it
Perlin noise generated terrain test in Unity
Просмотров 694 месяца назад
Perlin noise generated terrain test in Unity
Looks like the last seconds of your video card's life.
Thanks for the video! I stopped using LSD because I play this mod 7 hours a day! My eyes hurt a little, but it's okay - the experience is just crazy!
i think this is related to interloper for some odd reason
finds your footage
put that shiz through a spectrograph idk
I did it, is all noise and the number 197 at the end
@@EduardoBalmaceda It says subscribe...
LMAOO
is this source
this is unity
@@mreffect_dev is bhop still exist?
@Trollge-1119 hell yeah
epic also
@@mreffect_dev the sun is leaking
bro, its really cool! And this sounds from HL its fantastic!
Have you heard of Voices of The Void?
@@voronoia sure
thats cool and all but why are there Half Life sound effects and a Half Life console there?
Thanks! Im using half-life SFX because I like 'em. And about the console, it's just a useful stuff. That's it
What about the source engine "error" in the back? U sure this ain't gmod lol @@mreffect_dev
@@AkujiMusic that's not gmod lol. That's unity. Check my other videos
@@AkujiMusiccheck the commands that show up in auto complete, don’t look like gmod commands to me
@@AkujiMusic He just likes source games. I think its cool af
which engine is this?
Any guesses?
@@mreffect_dev UE5?
@DSMusicParodies Unity 6
lol
Portal: Unreal
portal is real
some voices of the void vibe water
cool water shader. You can use something like "Water Float" from unity assets store to static game objects or something like this script for dynamic game objects """ using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaterFloater : MonoBehaviour { private Rigidbody rigidbody; public float floatUpSpeedLimit = 1.15f; public float floatUpSpeed = 1f; private void Start() { rigidbody = GetComponent<Rigidbody>(); } private void OnTriggerStay(Collider other) { // your water layer if (other.gameObject.layer == 4) { float difference = (other.transform.position.y - transform.position.y) * floatUpSpeed; rigidbody.AddForce(new Vector3(0f, Mathf.Clamp((Mathf.Abs(Physics.gravity.y) * difference), 0, Mathf.Abs(Physics.gravity.y) * floatUpSpeedLimit), 0f), ForceMode.Acceleration); rigidbody.drag = 0.99f; rigidbody.angularDrag = 0.8f; } } private void OnTriggerExit(Collider other) { // your water layer if (other.gameObject.layer == 4) { rigidbody.drag = 0f; rigidbody.angularDrag = 0f; } } } """
Thanks for the suggestion, but I already have my own floater system for water
cool :D
But it landed at incorrect angle
You're right, but for the demo it's okay I guess
Half-life 2: Unity possible leak!
isnt this just the airstrike event from votv but with some additional particle effects and the headcrab canister model?
Well, that's literally a rocket, not the obelisk
@mreffect_dev Still tho, same sounds and even almost the same screen shake.
@@npc_citizen9276 that's half life 2 sounds lol
@@mreffect_dev I know but still
👍👍👍👍👍👍
hey youtube, just because they’re in first person and using hl2 sound assets doesn’t mean they’re playing hl2 they might just be experimenting with unity get it together
def in the source engine
Oreshnik
Headcrabnik
potuzhno
gmod but on source 1.5
also youtube: **this is half-life 2**
are u a furry?
This's a CAT
Have you tried using Unreal Engine?
Yes, but I prefer unity more
@@mreffect_dev rly? How long ago was it?
@posxd3865 I don't remember, but it was UE4
@@mreffect_dev May i have your discord?
you little Kellgoy
Literally EVERY 3D modeling short
i`m doing the same, but fully with ChatGPT.
boooooo
watch to the end, its worth it
😂
Muslim PC?
What's Muslim PC?
Great job! It would be even better if the source code could be downloaded. 👍
The code is fairly simple. It grabs the Rigidbody and follows it to the designated grab position. // Calculate the direction vector from the grabbed object to the target position Vector3 direction = _grabPosition.position - GrabbedObject.position; // Apply a force to the grabbed object's Rigidbody based on the direction and grab force GrabbedObject.linearVelocity = direction * _grabForce;
@@mreffect_dev AYE mate, he just wants to steal it 🫣
Yo bro, it looks great, awesome bro. I made about the same item selection system, but yours looks better. Would you like to share the script?
hl4 confirmed. Actually that's pretty good thing, how do you made that, if it is not a secret?
Hit sounds on collision and scrape sounds when on the ground and moving, add some smooth to sounds and well done
@ thanks
this is 100% source guys trust me it says its halifaif 2
it's on Unity lol. Look at the default Unity skybox
@@mreffect_dev shh youtube thinks its half life 2
@@azoregod144 thats because i choose it
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