![Paul Janssen](/img/default-banner.jpg)
- Видео 847
- Просмотров 75 099
Paul Janssen
Филиппины
Добавлен 7 авг 2016
Multi-platform gamer since 1994
Alpha and Beta tester
Completionist
Lego Collector
Alpha and Beta tester
Completionist
Lego Collector
Видео
Final Fantasy VII Remake Intergrade Part 1
Просмотров 184 часа назад
05:25 Chapter 1 - The Destruction of Mako Reactor 1 27:27 Boss Battle: The Scorpion Sentinel 48:30 Chapter 2 - The Fateful Encounters 1:29:43 Chapter 3 - Home Sweet Slum
Final Fantasy VII (Steam Version) Part 18 Final Boss (Sepiroth) + Ending + Credits
Просмотров 3314 часов назад
06:15 Jenova SYNTHESIS 08:30 Bizarro Sephiroth 23:10 Safer Sephiroth 24:15: Ending 33:08 Credits 40:00 Five Hundred years later
Final Fantasy VII (Steam Version) Part 17 Emerald Weapon
Просмотров 914 часов назад
Final Fantasy VII (Steam Version) Part 17 Emerald Weapon
Final Fantasy VII (Steam Version) Part 15 Materia Grinding
Просмотров 4414 часов назад
Final Fantasy VII (Steam Version) Part 15 Materia Grinding
Final Fantasy VII (Steam Version) Part 16 Ruby Weapon
Просмотров 2314 часов назад
Final Fantasy VII (Steam Version) Part 16 Ruby Weapon
Final Fantasy VII (Steam Version) Part 14
Просмотров 1621 час назад
03:35 Enemy Away Materia 10:32 Ancient Forest 11:45 Supershot ST 16:45 Spring Gun Clip 21:41 Slash-All Materia 25:14 Typhon Materia 32:15 Minerva Band 46:10 Apocalypse (Cloud's Triple Growth Weapon) 48:18 Cosmo Memory Learned (Rex XIII's Level 4 Limit Break) Final Dungeon 1:02:40 Northern Cave 1:25:12 Enemy Skill: L5 Death (Parasite) 2:22:00 Morph Master Tonberry: Ribbon Accessory 2:23:39 Mega-...
Final Fantasy VII (Steam Version) Part 13
Просмотров 6821 час назад
02:16 Long Range Materia 55:50 Speed Plus Materia 1:08:10 Championship Belt 1:44:38 Magic Counter Materia 1:47:17 Sneak Attack Materia 1:50:11 Precious Watch 1:56:22 S Rank 5 Consecutive wins against Joe (Sprint Shoes, Chocobo Bracelet/Chocobracelet, Counter Attack Materia) 2:01:03 Cat's Bell
Final Fantasy VII (Steam Version) Part 12
Просмотров 43День назад
3:41 Enemy Skill: Magic Hammer 8:34 Enemy Skill: White Wind 11:25 Enemy Skill: Death Force 42:59 Enemy Skill: Beta 51:44 Enemy Skill: ???? 1:08:10 Enemy Skill: ChocoBuckle 2:22:06 Turtle's Paradise 4:57:20 Gil Plus Materia 5:22:00 Exp Plus Materia 5:53:31 Final Attack Materia 5:56:17 Pre-Emptive Materia 6:07:53 HP Absorb Materia
Final Fantasy VII (Steam Version) Part 10
Просмотров 1914 дней назад
Knights of the Round Materia 00:20 HP-MP Materia 02:14 Mime Materia 05:54 Quadra Magic Mime 06:59 The Underwater Reactor (Junon) 41:38 Carry Armor (Boss Battle) 1:02:58 Battle Trumpet (Cait Sith's Weapon) 1:06:44 Scimitar (Cid's Weapon) 1:07:32 Leviathan Scales (missable) 1:09:22 Submarine Fight 1:19:58 Red Submarine Wreckage (Huge Materia) 1:22:46 Key to the Ancients 1:24:44 The Sunken Gelnika...
Final Fantasy VII (Steam Version) Part 11
Просмотров 17614 дней назад
Hojo - Hellectic Hojo - Lifeform Hojo (Boss Battle) 04:30 Guide Book (will use to trade for underwater materia 45:40 Ultima Weapon 1st encounter (Boss Battle) 52:05 Underwater Materia - need to fight Emerald Weapon 55:22 Ultima Weapon 2nd encounter (Boss Battle) - shadow flare learned 58:28 Omnislash obtained 2:02:22 W-Summon Materia obtained 3:42:25
Final Fantasy VII (Steam Version) Part 9
Просмотров 1514 дней назад
Corel Train Sequence 7:00 Fort Condor Sequence 24:15 Mideel Revisited 1:07:25 Tifa's Final Limit Break 2:35:17 Gold Chocobo Acquired 4:14:20 Sector 5 Key 4:16:24 Premium Heart 4:22:00 Sneak Glove 4:26:00 Vincent's Final Limit Break 6:08:17
Front Mission 1st: Remake Limited Edition Mission 1-5 U.C.S. (Switch)
Просмотров 6014 дней назад
Front Mission 1st: Remake Limited Edition Mission 1-5 U.C.S. (Switch)
Front Mission 1st: Remake Limited Edition Final Mission + Credits O.C.U. (Switch)
Просмотров 1514 дней назад
Front Mission 1st: Remake Limited Edition Final Mission Credits O.C.U. (Switch)
Front Mission 1st: Remake Limited Edition Mission 30 O.C.U. (Switch)
Просмотров 2114 дней назад
Front Mission 1st: Remake Limited Edition Mission 30 O.C.U. (Switch)
Front Mission 1st: Remake Limited Edition Mission 24-29 O.C.U. (Switch)
Просмотров 3014 дней назад
Front Mission 1st: Remake Limited Edition Mission 24-29 O.C.U. (Switch)
Front Mission 1st: Remake Limited Edition Mission 18-23 O.C.U. (Switch)
Просмотров 3321 день назад
Front Mission 1st: Remake Limited Edition Mission 18-23 O.C.U. (Switch)
Final Fantasy VII (Steam Version) Part 7
Просмотров 3421 день назад
Final Fantasy VII (Steam Version) Part 7
Final Fantasy VII (Steam Version) Part 6
Просмотров 7421 день назад
Final Fantasy VII (Steam Version) Part 6
Front Mission 1st: Remake Limited Edition Mission 17 O.C.U. (Switch)
Просмотров 3721 день назад
Front Mission 1st: Remake Limited Edition Mission 17 O.C.U. (Switch)
Front Mission 1st: Remake Limited Edition Mission 16 O.C.U. (Switch)
Просмотров 2421 день назад
Front Mission 1st: Remake Limited Edition Mission 16 O.C.U. (Switch)
Front Mission 1st: Remake Limited Edition Mission 15 O.C.U. (Switch)
Просмотров 1621 день назад
Front Mission 1st: Remake Limited Edition Mission 15 O.C.U. (Switch)
Front Mission 1st: Remake Limited Edition Mission 14 O.C.U. (Switch)
Просмотров 2721 день назад
Front Mission 1st: Remake Limited Edition Mission 14 O.C.U. (Switch)
Final Fantasy VII (Steam Version) Part 5
Просмотров 6128 дней назад
Final Fantasy VII (Steam Version) Part 5
Final Fantasy VII (Steam Version) Part 4
Просмотров 188Месяц назад
Final Fantasy VII (Steam Version) Part 4
Final Fantasy VII (Steam Version) Part 3
Просмотров 877Месяц назад
Final Fantasy VII (Steam Version) Part 3
Final Fantasy VII (Steam Version) Part 2
Просмотров 76Месяц назад
Final Fantasy VII (Steam Version) Part 2
I still had Cloud Barret Cid with 9999 HP 999 MP Knights of the round usable and Emerald/Ruby weapon BOTH killed by all 13 Knights NOW.
物理攻击一场可以斩4次才是最大化9999×4
为什么你的记录仪器要放在哪里?大空洞
I still had lv 60 party members with 9999 HP 999 MP each by now.
AT this point I STILL had LV 60 party members with 9999 HP 999 MP each.
I still had lv 45 party members with 5000 to 6000 HP 500 to 600 MP each BEFORE fighting the RED Dragon boss NEVER fight DEMON Gate without at least 3000 HP.
😁
Even at lv 99 Cyan/Umaro still SUCK
I STILL had lv 50+ party members by now but Cyan/Umaro even at LV 99 still SUCK.
I still had lv 65+ party members but Cyan/Umaro are still pure CRAP AT LV 99.
Even at lv 99 Cyan/Umaro are still crap.
The more updates, the worse the game looks.
I sitll had lv 65+ party members by now.
I STILL had all but LOCKE at lvs OVER 50 here.
Frigging genesis man, hes like a proto-emo or something lol.
I met there only darkness and game restarted.
Thank u, i was looking for a place to farm onion equipment
Thanks :)
Well send me back to prehistoric times! You’re amazing to beat this supposedly unwinnable situation! I’m proud of you!
Sorry, it's not on the 6th floor, it's on the 5th floor.
that hatch opening....are we in Aperture?
🤣 P r o m o S M
Epic
Nice video!
Off topic here, but imagine you were speedrunning and you started the game with a long hallway like in the beginning of this video 😂🤣
Oi ensina como baixar
É tem como colocar em português
IDK what sorcery you used but this ending made me cry.
In my book, Modding the game to fix an ending that does not work, is still considered fake to me, unless it is done by the original game developer themself. Spoiler and minor spoiler. if you did not play the Stanley parable Ultra Deluxe, the Escape pod ending is for the bucket, and that is the only way to have the bucket in the Epilogue.
Welp it is a mod
to freedom
if you do this in the ultra deluxe version and bring the bucket with you the bucket actually gets away and you loose it
@Polinn: You will get a replacement bucket by begining the game again, or doing an ending without the bucket, however this is the only way to have the bucket in the epilogue
!? The narrator didn’t speak when I did that! Did it glitch on mine?
WAIT IT STOPED ME AS SOON AS I WAS WALKING TOWARDS THE POD 💀
I tried again and the narrator didn’t speak and it reset it as I was walking towards the escape pod
@@stolenqueen_ it’s a mod.
Its a MOD
The real version in ultra delux is just beautiful. It may even beat the broom closet ending. I honestly didn't think it was possible to live up to all the anticipation we had for this ending but somehow they actually managed it. Well done Crows Crows Crows.
I wonder how many years have passed in the epilogue... and how the bucket has managed to stay so shiny throughout all of those years.
@@DaVince21 Spoilers: If you do the bucket escape pod ending you'll find the bucket again in the escapod on the ground at the beginning of the Epilogue.
@@MDG-mykys Umm... Yes. My comment would have been meaningless if I didn't know that. 😛
@@DaVince21 lol sorry, it wasn't very clear that was what you were referring to, not many people knew this. Honesty I've kind of read it has "... and IF the bucket has managed... "
@@MDG-mykys Oh, that makes sense!
Hope this is in ultra deluxe!
same!
Its in
@@ahmetdenizsezgin it's not
@@lonelybookworm its kinda in the bucket pod ending
@@ahmetdenizsezgin yeah, but not only it's a different ending (since it's a bucket version), but also the cutscene is completely different, so I find it misleading to say that the ending from the video is in TSPUD
You should sort your settings out before recording and get the radios next time but good video. :)
So... is this the Escape Pod that Wheatley looking for? lol
Whelp wheatley has gotten the wrong one
Just to note, guys, read the description of the video before making a "this video is fake" comment. You can't get this in the base game. It's a mod.
Interesting they got the extra long start, but yet when backtracking, everything is back to normal.
This game tends to do that. Every time you're locked into a specific ending, it'll give you the "default" path. Happens with a few other endings too. Certain triggers end up disappearing in cases like these, too. For example, the room 417 monologue that happens when you trap yourself in the little hallway between two doors.
I can’t tell if this is an actual fix to the ending or a fanmade ending that adds to the broken ending, someone please tell me
it's not a fix. it's entirely fan made. i think the broken ending is symbolic of how Stanley can never be free. he's forever trapped in this office hell. THE END IS LOADING!
@@grumpykitten4566 they ‘fixed’ it in the ultra deluxe version though which is kind of nice
This is so weird. It feels so empty without the narrator. It creeps me out.
this feels like it was the intended ending for that path, instead of the weird black screen when you get to the pod
I got this ending accidentally lol.
Okay, many people seem to believe you can actually get this to trigger in the real game with some hacking: this is simply not true. I looked through the map in hammer and the trigger that ends the level only does three things: 1. enable “blackcam” which is a viewcontroller that moves your view to a random black spot at the bottom of the staircase room, with a small part of your view slightly in the floor, therefore the weird visual bug at the end of this ending. 2. execute “stopsound” console command, which stops sounds, duh. 3. wait 7 seconds, and then execute console command “tsp_reload”. this is the same console command used to reload the game at the end of every single ending. SO, i checked the whole map, and there is not a single piece of logic anywhere “checking” to see if some variable representing the narrator is on or off. in fact, there is actually logic in this map, but it’s completely arbitrary and ridiculous: in a section of the office you see through the windows (which is the same office on every floor as seen through a world portal by the way) that you can’t even see because it’s behind a wall, there are three coffee mugs in a box whose colors will be randomized on map spawn. i can also definitely guarantee that there is no outdoor area with this ending, this video is completely fanmade. i zoomed all the way out on grid view and only saw the several floors and the one instance of the office. i suppose another interesting thing of note while i’m telling you literally everything is that there are a couple floors below the one you start on that have functioning world portal windows that you can never visit, and a couple more floors below that that are just the world geometry, with no lighting or proper culling, that are still there, so the floors actually go from 750-760, even though you start at 754.
Cool
Knowing Hammer and Source quite a bit myself, I wouldn't rule out an ending here still being able to trigger just from looking through logic across the map alone. It's quite possible for certain things to get executed in a map internally, for example if certain criteria is met it will just fire to some console commands. And on that note, with Source maps, it's very possible to live-edit triggers and entities with inputs and outputs using some more advanced ent_fire console commands, or even internal commands calling to the same ent_fire functions. Something along the lines of ` ent_create point_clientcommand ; ent_fire trigger* AddOutput "OnStartTouch point_clientcommand,command,exit,0,-1" ` would in this example create a new point_clientcommand and make all triggers have you command to exit the game on touching one. Knowing that, it's then in theory possible to implement everything shown here on the fly without it showing in the map file. Even for example the end geometry you couldn't find in the map file, is possible it's just a model it spawns in. Don't get me wrong though, I know this video is just a concept of how the ending could be, and nothing real or official, I'm just saying it's not impossible to still do something with this map file. Also, the logic you found is likely just a room they use for every map they just copy-paste in before even making the level and knowing if it would be used or not, likely just left there.
@@NotTheRealURL Apparently in the unmodified version of this ending, the console spews out errors trying to load resources that aren't there. Resources like an animation of Stanley entering the escape pod, rocket launching sounds playing, etc. The developers basically tell a story through the loading of file names for assets that never existed in the first place. I've read that this ending is supposed to be a commentary on cut content in games and I can get behind that idea.
@@DaVince21 yeah I'd suspect there's no actual way to spawn in an ending as such, but it's not impossible. And with the new version of the game it's clear they meant it to be this way.
Honestly it's kind of amazing how this fanmade mod got the _actual voice actor for the Narrator_ to help with it.
No it didn’t…..
🤦♂️
@@_Pike Yes it did; Kevan Brighting voiced the narrator in this
@@timey_103 i think only the last lines were actually voiced by Kevan Brighting again, others were already existing lines
This is not a mod
3:58 what is the song?
Pavane, Op. 50 It was chosen by the Narrator's voice actor
holy shit this game is next level
To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom! To freedom!
Wonder if we will get any hints on this ending
Came here for the frostbite crevasse 13:18
Well, if it promised you freedom, the developers should have taken the time to make a large forest... and as an in-joke, far in the forest a small road that leads ro the locked gates and front of Aperture Science building from the end escape of Portal... (not exploded - still completely intact.)
First comment and first like