![Oliver Kolossoski](/img/default-banner.jpg)
- Видео 490
- Просмотров 5 954
Oliver Kolossoski
Добавлен 28 сен 2012
55 Unused Extra4 Dangerous Garden 2
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You
You can get the package here:
github.com/Karlabos1/Museum-of-Badbad
You can get the package here:
github.com/Karlabos1/Museum-of-Badbad
Просмотров: 7
Видео
54 Unused 09 Dangerous Garden
Просмотров 8Месяц назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
52 Unused Extra3 Perfect Crime B
Просмотров 3Месяц назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
53 Unused 08 Heavy Fortification
Просмотров 2Месяц назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
51 Unused Extra2 Perfect Crime A
Просмотров 26Месяц назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
50 Unused E House E
Просмотров 72 месяца назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
49 Unused D House D
Просмотров 82 месяца назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
48 Unused C House C
Просмотров 92 месяца назад
This one. I tried not to make it too tight since I understand how hard those can be. Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
47 Unused B House B
Просмотров 52 месяца назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
46 Unused A House A
Просмотров 142 месяца назад
The house levels were very difficult to come up with something to extend, since they were al really really easy. I even had to resort to the taboo: a timing puzzle o.O Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
45 Unused 07 Beyond The River
Просмотров 52 месяца назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
44 Unused 06 Lift
Просмотров 92 месяца назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
43 Unused 05 Moss On My Doorstep
Просмотров 82 месяца назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
42 Unused 04 Old Sewer
Просмотров 382 месяца назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
41 Unused 03 Public Park Rules
Просмотров 52 месяца назад
Museum of Badbad is a package of extras of all the levels in Baba is You's Museum, similar to what Badbad is You is compared to Baba is You You can get the package here: github.com/Karlabos1/Museum-of-Badbad
I hate Old Sewer. (regular Old Sewer, that is, not yours)
Glad to see return of badbad is you
Cheers. Real life made me do a pause in my babas last year but now I plan to get back to making Badbad's adventures. The museum is all complete. I only need to upload the videos.
Does anyone know how to turn off auto
had an alternate Tiny Pasture solution, similar except I transformed jiji instead of the flags, then used the tele badbads to get FLAG IS into the pasture rather than WIN out
I managed to solve floatiest platforms with something close to the original game (except stacking the badbads against the door rather than the edge) and remember thinking the movements were incredibly annoying and unsatisfying, so it's a relief to see that it wasn't the intended solution
the version I have of Got All This Stuff Here in the levelpack doesn't have the IS BABA in the corner - is this intentional?
Yeah, that one is a long story. Originally (in the original level) it was just an empty square so I decided to place a baba there just for the lulz. Later, for more lulz, I placed an IS BABA. You can't really do anything with thaose words, it was just a joke. Ultimately I decided removing that because I thought it would just confuse people. I left the baba there, though.
Burglary : I just don't get it. I tried to do it but it didn't work since there are 2 doors and 62 keys I think. At the end you still have 60 keys. Making keys into doors and doors into keys isn't gonna change the fact that it's not the same number.
Okay, I just read about this assymetry thing in the description. Does it mean you can open multiple "shut" things with just one thing, but multiple "open" things can't disappear all at once with one shut thing? Or something like that... I'm not blaming you, but I'm still angry because, how could I possibly know that? It's completely counterintuitive. So I spent a lot of time looking for a solution that didn't exist. Also, why this KEY IS DEFEAT? The walls surrounding it imply it has to be undone, but with WALL IS KEY, it's not meaningful that they were set in this specific way in the first place. And, the SHIFT was inside the square of walls at the beginning, so I assumed it had to be used before getting out. Making WALL IS KEY felt way too easy. I hope it doesn't feel like a hateful comment. :p It's not. It's still a pleasure to play this game, and this level pack is very satisfying. This level was really disturbing. I just finished Solitary Island, and even the hardest levels here felt way less difficult. I think I spent less time in the whole Solitary Island than in Burglary. At one point I wondered if I had to use the "weird bug" to solve Burglary. I was just a bit confused by Dim Signal, but there wasn't much to experiment anyway. Thank you for your work!
@@guillaumelebail2295 Yeah, when on the same tile, one open shut can open several shut objects, however one shut object only destroys one open object, that's why you need to toggle the open and shuts like that so that you can parse the rules on the exact time to get rid of everything. The "key is defeat" was there just to resemble the original, really. I wanted to use this trick in some level and it just felt right to do it here, since it's the open and shut levels after all. I guess I just assumed people would know this trick, it's a bit like the stacking "is" thing. You don't really ever get that explained, yet everybody seems to know for whatever reason. But you have a point: looking back the level can be really hard if you don't...
@@oliverkolossoski1434 My solution was ridiculously long and complicated. I stacked two IS and destroyed two KEY/DOOR at each turn and did that again untill there's no door/key anymore. But it worked! I'm sorry if it looked a bit harsh. You basically made another game, I'm grateful really. Thank you!
Extra-2 has a much easier probably unintended solution, (spoilers) you can use the extra PULL block to battering-ram the rocks over the water without having to mess with BADBAD IS YOU at all
is that STOP in Affection meant to be anything or is it a red herring? for some reason this level gave me the most trouble out of anything here because I kept trying to figure out how it could possibly help
The STOP is there to prevent you from doing something else is YOU
Long journey has ended. Feeling glad and satisfied for this levelpack, thanks for making badbad is you! Now i'm playing museum badbad, and i can't wait New Adventure one! 🎉
Yay! Glad you liked it! Yeah... I need to record the museum level as well, before I forget how to solve them, hehe. There are some tricky levels on that pack.
META is finally done, i feel sad that badbad is you is coming to an end 😢 I love 'Just Yes and No' using all 12 starting words, while original 'Just No' used only 2 NOTs, and the solution was too easy for META level. Plus, the trick that negating LEVEL IS LEVEL and transforming simultaneously is awesome. 'The Box', 'Queue' is also good remix (But i still don't know the reason why NEAR and IS are stacked in first one). And what is the intended glitch solution of 'A Prize Well Earned'? Maybe start with forming Not baba is you? + LINE IS STILL rule in META overworld is just dummy text?
The reason why Is is stacked with NEAR in The Box is to prevent "level near rock is push", that would make it possible to retrieve the rock text and do "level on rock is win", which is always true. With the is stacked you transform the level onto rock when you try doing that. Oh I guess controlling the orb also works, then you just do "orb not feeling win is power", yea. The normal solution is just that... Using that the power is gonna be read in a weird way and everything is gonna work out fine. You'd think when orb is win it would cancel the bonus, since it shouldn't be powered anymore, but it still works due to parsing order. The glitch I wanted to showcase was something like: start by placing the LONELY next to "orb is word" reading "lonely orb is word", then place the IS next to the orb as shown in the video, and then push it right once. You can see that the sentence doesn't parse even if you leave the orb (it should, because lonely orb is word) Originally I wanted to use that as a solution, but the way I did you don't really see the bug since it would only happen on the next step. There is this level that actually uses this trick tho: 87RK-UYY9 Yep, Line is Still was originally added because I had the SHIFT on the meta on earlier versions (in fact I think there are some videos in this playlist where the SHIFT is still there). Later I realized I couldn't do the shift thing I wanted on the meta overworld so I removed it... But I forgot to remove that additional text :p
Booby trap's ghost transformation is next-level! Canister's Stacking and Unstacking text trick is also great. There's easier 'Hidden Path' solution. Just form LEVEL IS SHIFT and break it. ruclips.net/video/J8B5EuaHi6s/видео.html (I'm pretty sure it's cheese) And 'Whoa'... i have no idea how select and shift works actually. What a chaos.
Oh yeah, I have seen that solution to Hidden Path already. To be fair I find it kinda cool, so I'm leaving it.
That Booby Trap solution absolutely blew my mind... Avalanche's mini levels are fun. Most of them are remix of museum but much harder. (My Footprints alt-solution is forming CLIFF MIMIC BADBAD to destroy the bottom cliff, then forming BADBAD/LEVEL IS WIN vertically.)
mmm that sounds cheesy, might fix that one :p
I really love Exercise Hall a lot, since I didn't expect Exercise Hall has become an amazing transformation level from just 'joke', while Crushers hardest level to easiest one. (I feel a bit dizzy because the game screen was upside down, so i was hoping there be DOWN haha) Parade... yeah, i saw that solution before. It's so weird but very clever solution. With SWAP and MOVE/SHIFT, there's no impossible IMO :D Collaborative Effort and Priority Lane trick is also good. + I don't need to beat level 04 and 05 for entering Endless Corridor (Forming baba is rock) like original Depth's alternative solution. Is this intended?
Yes, since you can make 2 skulls because of exercise hall it gets easier to reach the extras. I didn't mind it very much, though. It's worthy because of the cool transformation :p
GROUP is so weird! Thanks to your description, i understood how it works. It really makes sense, despite this is kind of a interesting rule parsing glitch lol
Wow! I think 'Ultimate Maze' transformation is one of the most difficult puzzle in both original and badbad is you.
Yeah, it's pretty convoluted. To be fair, the transformation here is very similar to the original one, I think the only different part is making use of the "is weak" that is available here and not there, to overcome the "hedge is hedge". I didn't mind doing something too similar because in my head it'd already be a harder version because it would be mandatory (in the original it isn't) However it turns out it isn't mandatory even in this version, lel.
Good! I can't wait part 2. I haven't beaten Fireplace yet... amazing solution.
Crystal Cave, what a surprise. I like this world has re-remix levels, instead of entirely new levels. 'Lesser Guardians' makes me remind the first experience of Guardians in baba is you. I firstly misthought the main idea of original level is breaking UFO column to pass them... And that solution finally comes true! 'The Trio Again / Duo' and 'Out at the lake' is tricky as the original/remix levels did. (ruclips.net/video/TFBTAxGd8jQ/видео.html, ruclips.net/video/mHCZRcksYLc/видео.html My alternate soulution of Out at the lake / Duo) This world is not so hard, but the best tribute to original levels and game!
Haha, yeah Lesser Guardians solution would not work on the original as it has an extra ufo. I'm pretty sure a lot of people try that when trying to figure out Guardians, but they only try it for 5 or 6 tiles instead of 7. I figured some ppl would probably not try idling to make the 7th one misalign so that they all are misaligned for the solution to work, so I thought this makes for a second extra.
Mountaintop contains only 9 levels but actually fun, especially 'What is BadBad'! My connector movements: ruclips.net/video/p7ROjMfN93g/видео.html And i didn't come up with that Floatiest Platforms solution haha, so i beated with (nearly) original game solution. I love it.
Oh nice solution for Connector. Yeah, my solution is supposed to be more straightforward, but I kept forgetting the setup here on the video haha. I really wanted Floatiest Platforms solution to be the only one. Originally I thought that the placement of the door rendered the old solution impossible, but it really doesn't, it just makes it a bit more complicated. But I guess I'd have to change the layout too much in order to get rid of that solution completely, and that would make the intended solution more obvious... So I just left it like that for now.
Volcanic Cavern is so good. I beated 'Trick door' with GHOST&KEY not facing wall is push (intended solution maybe?), so i'm surprised there's simple alternate solution. And groups - yeah, i really want there to be more levels in original game using GROUP, one of the coolest word in the game, but only 4 levels in cavern have it. So i'm so glad Badbad is you having more advanced levels with group, and group2!
Oh no! Haha That's not an intended solution. That'd be the base game solution. This stage used to have "ghost has not flag" instead, of "ghost has flag" in contrast with the original game. But there was one day I was testing some things and removed the not, but then I forgot to place it back... I need to fix that=p
@oliverkolossoski1434 lol i'm cheesed 😂 Since SWAP and GROUP is a bit jank (i didn't know 'ON/NEAR GROUP' means ALL group items, not just one... and 'Join the crew' win condition does not work when i have single rock&badbad... conditional group rules are weird :P), so i wondered whether i solved cavern levels with intended solution or not!
I didn't know You and You2 can move simultaneously while level is auto, and stacking text in Hostile Environment to enter ??? world is pretty cool. + At first, I thought bottom-right level as free win/bonus like original... mindblowing also.
Yeah, for some reason when "level is auto" is active you can stack text with you and you2. It does not work if level is not auto though...
One of my favorite world in original, and my favorite world & soundtrack in badbad is you as well! Automated Door and Entrophy is so good, nice job.
Thanks! Glad you liked it
I'm stuck at Relaxing Spot lol, BADBAD IS YOU is really awesome levelpack but really tough :( Perfect walkthrough video!
Same here, did you find a fix?
Apparently you cannot process your beatmaps like I did in the video, because then osu starts recalculating everything again from scratch. You should ask it to recalculate once and then leave it running on the background. It takes very long, but eventually the maps are gonna be ranked properly.
What? Why is keke moving twice there? Also, I cheesed it by doing "Keke has keke"
Oh well... I fixed this cheese on the github file, now the defeat blocks are actually weak blocks Anyway, the reason keke is moving twice is that when you stack push and weak, and form "keke is push/weak and move" you actually have formed two overlapping statements: "keke is push and move" and "keke is weak and move", each statement makes keke move once, and therefore it becomes twice as move.
@@oliverkolossoski1434 Oh! That's brilliant
Yo this is a great idea
I planned to take a break from baba until the editor came out, because I didn't want to make levels too similar to the ones that would come with it. But since the editor is taking too long I'm probably gonna resume creating levels, even if on a slower pace. I also have the boom, nextto and the halloween update to check and plenty other recently discovered interactions to work on
Keep up the great work! You deserve more views! Did you know that you could use PromoSM!? You should use it, it will help you get the views that you deserve!
I thought you could make credits for levelpacks.
Not that I know of. At least it's not on the editor, but maybe there is a way of doing by messing the lua files on the \worlds folder
@@oliverkolossoski1434 Oh wait...you can! Just tested it. You need to have credits text file in the world folder.
Tricky to figure out what to do and tricky to execute it!
Seems that this levelpack has a theme: Variations.
Looks like belt wasn't the star of the SHIFT this time.
This is Dandy Bundle's answer to Scenic Pond.
It's funny that you say that, because there's also this level in this pack: ruclips.net/video/0knpsIFCYEM/видео.html
That's probably the most complex GROUP-related level I've seen so far.
Surprised there's no level where the STILL object being YOU plays a crucial role.
Well, this level comes to mind ruclips.net/video/p8-46RgcSgw/видео.html
@@oliverkolossoski1434 I stand corrected.
XNOR condition, I see.
I like how many levels in this pack allow you to mess with the level layout.
That's clever!
This level definitely has a lot going for.
Well, that was buggy.
What happened at the end?
Level is win is read before level is defeat. And at the last stage, both the whole level and the lonely level which was originally ME are you. Since lonely level is defeat, the lonely level dies, however, since level is win is read before level is defeat, and since the whole level (which is you) was on the lonely level (which is win) you win.
That one feel satisfying to solve.
That is rather difficult.
That's one monster of a level!
Nice utilization of multiple groups.
Far from trivial.
same
you may used ctrl+a before launching the map. It's binded to the activation of auto-mode during map selection (hope it helps) Edit : for people seing this later (of course)
same problem