Paul Hawse
Paul Hawse
  • Видео 241
  • Просмотров 11 432
DEv Log ATS se02 ep 04 the salty beaver bar
a short one today i added an arena and the salty beaver bar.
Просмотров: 22

Видео

DEv log ATS mmorpg se02 ep03
Просмотров 1114 дней назад
i show you the beginings of "new hope" the first town in the game.
Dev Log ATS mmorpg se02 ep02
Просмотров 2321 день назад
A show and tell of where im at, just completed the starting tutorial zone.
MORPG ATS se02 ep01 remaking it
Просмотров 14Месяц назад
I do a show and tell of why i am remaking my 2d multiplayer online RPG. a few sneak peaks in there too.
Game engines ep 09 the mirror
Просмотров 34Месяц назад
this episode looks at a technology that sits ontop of the godot game engine.
Developer Interviews ep02 The Mirror Online
Просмотров 29Месяц назад
I interview CEO of the Mirror Online. An open source game development system built on GODOT technology
Game Engines ep 08 Torque 3D
Просмотров 2282 месяца назад
a quick overview of the torque 3d game engine, used to make tribes 2.
Game Engines ep07 Unreal engine5.3
Просмотров 292 месяца назад
I show you the interface and how to set up a basic game in the unreal engine.
short update
Просмотров 122 месяца назад
I've been a bit lax here is a short update
Game Engines ep06 S2 3D
Просмотров 1083 месяца назад
A short diveinto the S2 3d game engine.
GDC 2024 Recap
Просмотров 583 месяца назад
a recap of what i saw down at the 2024 GDC and video game Developer awards.
GDevelop Make a full game ep 02
Просмотров 173 месяца назад
Added some mechanics and fixed my laser shot orientation problem.
Specialty 2d Game engines
Просмотров 404 месяца назад
i take a look at some specialized 2d game engines.
Game Engines ep04 Construct3
Просмотров 324 месяца назад
We take a qwuick tour of the other big 2d game engine Construct 3.
Game engines ep03 Game Maker studio
Просмотров 354 месяца назад
A quick overview of the game maker studio game engine.
Geame Engines ep02 GDevelop
Просмотров 484 месяца назад
Geame Engines ep02 GDevelop
Introduction to game engines
Просмотров 674 месяца назад
Introduction to game engines
NeoAxis Game engine day 2
Просмотров 2444 месяца назад
NeoAxis Game engine day 2
NeoAxis Part 2 environment settings and water bodies
Просмотров 624 месяца назад
NeoAxis Part 2 environment settings and water bodies
Game engine quick look Neo Axis
Просмотров 1144 месяца назад
Game engine quick look Neo Axis
Developer Interviews ep01 Ambardia Online
Просмотров 684 месяца назад
Developer Interviews ep01 Ambardia Online
How to make a simple pbr texture.
Просмотров 175 месяцев назад
How to make a simple pbr texture.
Making 2D grass and plants
Просмотров 175 месяцев назад
Making 2D grass and plants
Max easy terrain Make an aquaduct
Просмотров 805 месяцев назад
Max easy terrain Make an aquaduct
Game Guru Max a few odds and sods around level design etc.
Просмотров 775 месяцев назад
Game Guru Max a few odds and sods around level design etc.
Max Easy Terrain manual painting terrain variations
Просмотров 275 месяцев назад
Max Easy Terrain manual painting terrain variations
Max Easy Terrain new tools added
Просмотров 915 месяцев назад
Max Easy Terrain new tools added
Make a full Game in Gdevelop 01
Просмотров 505 месяцев назад
Make a full Game in Gdevelop 01
Using Armor Paint to texture models
Просмотров 1555 месяцев назад
Using Armor Paint to texture models
Importing GLTF into Game Guru MAX from Blender
Просмотров 925 месяцев назад
Importing GLTF into Game Guru MAX from Blender

Комментарии

  • @oleolsen2304
    @oleolsen2304 3 дня назад

    Cool

  • @CandiceSiegfried
    @CandiceSiegfried 24 дня назад

    Great video series to get started! Heck of a time trying to find this series though. Wish the video titles better reflected that this is an Intersect 2D MMO instead of just "mmorpg ep0x" -- You kinda do this on episodes 9 onward, but still don't mention the engine in the tile.

    • @phawse
      @phawse 24 дня назад

      i can try to do better in season 2. im just starting that. i took a year off intersect to get some other game engines checked out.

    • @phawse
      @phawse 24 дня назад

      ok i fixed the playlist title and put intersect in the name.

  • @PyroTech03
    @PyroTech03 26 дней назад

    00:35 "for the time being" You start learning the one I'm using you'll wonder how you did without.

  • @wikittywhacktv
    @wikittywhacktv Месяц назад

    for the example games you were opening the background image in a new tab.... you should click on the title to get to the game page!!!

  • @crabypattytwice
    @crabypattytwice Месяц назад

    Do you know how to install it because I tried using Cmake for it but it has atleast 1 error everytime I try to click the generate button

    • @phawse
      @phawse Месяц назад

      I just went to the site and grabbed the posted binary. then installed it. i didnt grab the github buildable.

    • @crabypattytwice
      @crabypattytwice Месяц назад

      @@phawse Ok

  • @MartijnKuilema
    @MartijnKuilema 2 месяца назад

    Maybe give each block a boolean variable 'canRotate'. When a new block is spawned, set its canRotate boolean to true. Then in the code: If canRotate of new block = true, then do rotate. Something like that?

  • @oleolsen2304
    @oleolsen2304 3 месяца назад

    That's a cool looking town. Could you set up an ambush by a bunch of Orcs?

    • @phawse
      @phawse 3 месяца назад

      yep easily. you add a trigger marker and when the player crosses it the orcs spawn and chagre the player.

  • @introjm
    @introjm 3 месяца назад

    That's so awesome 😎

  • @reedrehg
    @reedrehg 4 месяца назад

    Nice intro to GM. Any plans for more GM content?

    • @phawse
      @phawse 4 месяца назад

      i could do more, im headed to gdc in a week so it will be after i get back.

  • @joseensonfree
    @joseensonfree 4 месяца назад

    Recently GDevelop updated their asset store license. Now asset store has both 'single use' and 'unlimited use' clause in a lot of the assets. By default, all assets which were previously purchased went into single use. This is unacceptable. The previous purchases should have unlimited use because there wasn't any clause about single use back then. Can you please cover this issue?

    • @phawse
      @phawse 4 месяца назад

      i will look into it, im heading to gdc in a week so it might be a little bit.

  • @StingerPhilip
    @StingerPhilip 4 месяца назад

    Unreal Engine would allow you to have more bang for your buck with that creative expertise and passion.

    • @phawse
      @phawse 4 месяца назад

      it is indeed a great engine, and i do have it. but i like to try out all the small platforms and independent game engines. so many people do unity and unreal content, i thought id stick with the ones nobody ever talks about.

    • @StingerPhilip
      @StingerPhilip 4 месяца назад

      @@phawse I guess I'm doing much the same. I'm working on a platform built within Unreal Engine that isn't exactly an engine itself, but is entirely runtime and allows creatives to build games and experiences. It uses realtime visual scripting very similar to Blueprints itself, but focusses on the artistic control of making games rather than the technical. If someone still wants to make a complete game, they can do this but it shouldn't' require understanding the nuances of game development.

    • @phawse
      @phawse 4 месяца назад

      send me a link show me what your working on ..definetly intrguied. maybe do an interview with me on my channel

  • @SLAYINGVR
    @SLAYINGVR 4 месяца назад

    Thats awesome

  • @SLAYINGVR
    @SLAYINGVR 4 месяца назад

    😮

  • @PyroTech03
    @PyroTech03 4 месяца назад

    Good stuff. The event system in Intersect is amazing the more you drill into it, especially out of the box thinking.

    • @phawse
      @phawse 4 месяца назад

      agreed. i wish JC would build a 3d version , maybe using the wish engine as a base like lee did for game guru max.

  • @AudioMayhem100
    @AudioMayhem100 5 месяцев назад

    You can hold Shift+Right click while using WSAD to move through the Max editor a lot faster

    • @phawse
      @phawse 5 месяцев назад

      yea i was rusty, hadnt been in there for a bit. I have one of the AMDcards that GGMax didnt like so i took a break until lee got the fix in place.

  • @SLAYINGVR
    @SLAYINGVR 5 месяцев назад

    Wish gameguru max would intergrate this tool

  • @SpeakerandCoach
    @SpeakerandCoach 5 месяцев назад

    Doing a great job. Thank you!

  • @AudioMayhem100
    @AudioMayhem100 5 месяцев назад

    Nice. You earned a sub. I'm a fpsc veteran new to ggmax, any tips or third party software recommendations?

    • @phawse
      @phawse 5 месяцев назад

      you bet , i cover a bunch in other videos, well more about how to achieve certian things. Tell me what your after and i can point you to the product id use then even do a quick video on a topic if you want.

    • @AudioMayhem100
      @AudioMayhem100 5 месяцев назад

      @@phawse I feel like the quality would be immediately better if I could swap out textures. Like have 4k terrain, buildings and objects. Also need a good source for textures free for commercial use (creative commons 0) Might Also want to get into custom or third party assets I'm just unsure how to import anything into ggmax. Any and all help is greatly appreciated.

    • @phawse
      @phawse 5 месяцев назад

      you can swap out textures and bring in your own models. i thin i did a video on that a while ago. In todays video i actually make a texture. Now its not 4k but thats just becasue im making them for webGPU content and you have to be super reservative on the data since its all streaming through a web browser. but the concept it sthe same.

  • @mk83_Daniel_Williams
    @mk83_Daniel_Williams 5 месяцев назад

    Nice😀

  • @edlobi
    @edlobi 5 месяцев назад

    I don't know if i missed it in your explanation, but first you need to assign the "draggable"-behaviour to the object. I just wondered, why i couldn't do the code like you did.

  • @oleolsen2304
    @oleolsen2304 5 месяцев назад

    Those ants look dangerous...

  • @SLAYINGVR
    @SLAYINGVR 5 месяцев назад

    Thanks for this

  • @mk83_Daniel_Williams
    @mk83_Daniel_Williams 6 месяцев назад

    Looks great.

  • @SLAYINGVR
    @SLAYINGVR 6 месяцев назад

    I find in gameguru max when I try to scale things larger the psychics dont work properly I.E a bridge

    • @phawse
      @phawse 6 месяцев назад

      yes i found that too. the z scaling in particular. if you use x y it oftem cooperated. im fighting with glb importing right now. see discord for details lol.

    • @SLAYINGVR
      @SLAYINGVR 6 месяцев назад

      @@phawse lol thanks for the reply

  • @SLAYINGVR
    @SLAYINGVR 6 месяцев назад

    Nice

  • @SLAYINGVR
    @SLAYINGVR 6 месяцев назад

    Where do you get the editor

    • @phawse
      @phawse 6 месяцев назад

      The game guru max editor is build in to the engine but the Max Easy Editor is free for prembor Erikson patreon. go to his you tube and i think he has his patreon links in the details. www.youtube.com/@MakingGames

  • @lanarylie8780
    @lanarylie8780 6 месяцев назад

    "Promo sm" 😒

    • @phawse
      @phawse 6 месяцев назад

      "promo sm ? " sorry i don't follow your meaning.

  • @oleolsen2304
    @oleolsen2304 7 месяцев назад

    Your volume is low. Not much weight on that bar either....

  • @SLAYINGVR
    @SLAYINGVR 7 месяцев назад

    My mouse is so sensitive its hard to get that level view in level editor most stable is top down

    • @phawse
      @phawse 7 месяцев назад

      yea i turned my sensitivity down when i was trying to link a portal across a water body. I have a mouse where i can save profiles for different apps so thats very useful.

    • @SLAYINGVR
      @SLAYINGVR 7 месяцев назад

      @@phawse thanks for the reply. The mouse sensitivity is slowing me down

  • @introjm
    @introjm 7 месяцев назад

    Welcome back 🎉

  • @rafaelmoreira1113
    @rafaelmoreira1113 Год назад

    I like these graphics where can I get one similar?

    • @phawse
      @phawse Год назад

      so its a mixed bag of trix. i make some in blender, i make some in krita, i have a piece of software that has some and an agreement with the developer that i can use them for this purpose ( they are intended for table top gaming like D & D. ) I also have a few from the web site open game art. so there really isn't one place i build my art from. I think you can buy some pre made sets from pioneer valley games. i haven't used them myself but here is the link to their site. www.pioneervalleygames.com/index.html

  • @wolffuschia
    @wolffuschia Год назад

    keep in mind if the forest is supposed to be natural, pretty much every bit that has sunlight would be taken up by a plant, forests are very competitive!

  • @introjm
    @introjm Год назад

    A dense coniferous forest would look good.

  • @bksphantom7867
    @bksphantom7867 Год назад

    hidden gem 😍 I needed this, thanks!

  • @PyroTech03
    @PyroTech03 Год назад

    Those look pretty nice. Fit your style. 3 frames is the normal for much of these style games. So you should be good.

  • @DelPieroJoga10
    @DelPieroJoga10 Год назад

    LGTM! Hey, are you editing the source code or make the game without do it?

    • @phawse
      @phawse Год назад

      mostly just the engine. I have made several edits to the Jsn files to add character customization and extra crafting tools skills etc. But no source code edits.

  • @PyroTech03
    @PyroTech03 Год назад

    Looking good! I'd add some animation to the water tho. And might want to consider enabling diagonal movement if you're going to be doing that angle on buildings and bridges.

    • @phawse
      @phawse Год назад

      so i haven't messed with the diagonal yet as i am finding with all the custom art i need to have i lacked the manpower to add that much extra art to every entity, paper doll, animation etc. I may add it but stay with the 4 direction graphics. As for the water i have yet to find good realistic animated water tileset so I'm sticking with my 16 x 16 grid of ocean pattern. what i will probably do is add a fog effect to mimic ocean ripple a bit and add a few animated tiles that are just wave motions of white cap and sit them 1 layer up on top of my base. Lots to do before i start adding extra eye candy though. maybe i'll experiment with that next week.

  • @DelPieroJoga10
    @DelPieroJoga10 Год назад

    nice game

  • @DelPieroJoga10
    @DelPieroJoga10 Год назад

    Fantastic work, can you make some playlist about event system? Make some events like: summon pets and whatever

    • @phawse
      @phawse Год назад

      i have events and such in other videos. but i will cover pets soon, the game im working on now will hove some system for pets. probably next week as im setting up resources etc this week.

  • @DelPieroJoga10
    @DelPieroJoga10 Год назад

    oh shit, i was lost in intersect, now i have a way !

  • @PyroTech03
    @PyroTech03 Год назад

    2:12 Um.... Your Attack didn't change at all FYI. By design, it shouldn't unless it haa bonus attack added to the item. The base damage has its own spot in the combat formula.

    • @phawse
      @phawse Год назад

      right you are , not sure why my brain thought it was 10 before ..oops lol.

  • @PyroTech03
    @PyroTech03 Год назад

    This intersect or something else?

    • @phawse
      @phawse Год назад

      intersect it is. the new beta 7.

    • @PyroTech03
      @PyroTech03 Год назад

      @@phawse thought it looked a bit different. Been waiting to start my project for the new beta as it seemed like it was due soon. EDIT: nvm. I was thinking it was b8

  • @Pippobri8
    @Pippobri8 Год назад

    You have to double click your mouse when you declare a spawn position, otherwise it's just going to change to random

  • @Pippobri8
    @Pippobri8 Год назад

    Thanks, it's very hard to find tutorials for intersect wich is a shame.

  • @melontoucan7327
    @melontoucan7327 Год назад

    Glad you got it working :D. I'd say leave it in, kinda gives it that nice surprise effect like "Ooh I got a new toy to play with!"

  • @melontoucan7327
    @melontoucan7327 Год назад

    Very cool, good idea!

  • @melontoucan7327
    @melontoucan7327 Год назад

    You can even use the sprite tool to animate it, change its size, color, etc :)

    • @phawse
      @phawse Год назад

      i didnt think to use the sprite tool to alter it. i almost always have to make content externally for most engines. hey shoot me an email at mphawse@gmail.com i have touched up those normal maps and want to send them to you. Plusa few thoughts to run past you.

  • @nightcoreelitgaming8669
    @nightcoreelitgaming8669 Год назад

    thank you!

  • @nightcoreelitgaming8669
    @nightcoreelitgaming8669 Год назад

    incredible thank you this is amazing!

  • @melontoucan7327
    @melontoucan7327 Год назад

    Just picked up both packs, GREAT assets! Thanks for the resources!

    • @phawse
      @phawse Год назад

      awesome man thanks. Love your work too. learned a few things from you. fyi im doing a city type now for BP 3 but i'm open to suggestions for the 4rth pack.

    • @melontoucan7327
      @melontoucan7327 Год назад

      @@phawse More than welcome! And thanks, glad I could teach a few things! And if I think of anything I'll let ya know :)