![Paul Hawse](/img/default-banner.jpg)
- Видео 241
- Просмотров 11 432
Paul Hawse
Канада
Добавлен 4 янв 2016
Lately i have been focused on Indie Game development and design, this ranges from small updates to complete how to walk through s of some aspects of indie game dev..
DEv Log ATS se02 ep 04 the salty beaver bar
a short one today i added an arena and the salty beaver bar.
Просмотров: 22
Видео
DEv log ATS mmorpg se02 ep03
Просмотров 1114 дней назад
i show you the beginings of "new hope" the first town in the game.
Dev Log ATS mmorpg se02 ep02
Просмотров 2321 день назад
A show and tell of where im at, just completed the starting tutorial zone.
MORPG ATS se02 ep01 remaking it
Просмотров 14Месяц назад
I do a show and tell of why i am remaking my 2d multiplayer online RPG. a few sneak peaks in there too.
Game engines ep 09 the mirror
Просмотров 34Месяц назад
this episode looks at a technology that sits ontop of the godot game engine.
Developer Interviews ep02 The Mirror Online
Просмотров 29Месяц назад
I interview CEO of the Mirror Online. An open source game development system built on GODOT technology
Game Engines ep 08 Torque 3D
Просмотров 2282 месяца назад
a quick overview of the torque 3d game engine, used to make tribes 2.
Game Engines ep07 Unreal engine5.3
Просмотров 292 месяца назад
I show you the interface and how to set up a basic game in the unreal engine.
GDC 2024 Recap
Просмотров 583 месяца назад
a recap of what i saw down at the 2024 GDC and video game Developer awards.
GDevelop Make a full game ep 02
Просмотров 173 месяца назад
Added some mechanics and fixed my laser shot orientation problem.
Specialty 2d Game engines
Просмотров 404 месяца назад
i take a look at some specialized 2d game engines.
Game Engines ep04 Construct3
Просмотров 324 месяца назад
We take a qwuick tour of the other big 2d game engine Construct 3.
Game engines ep03 Game Maker studio
Просмотров 354 месяца назад
A quick overview of the game maker studio game engine.
NeoAxis Part 2 environment settings and water bodies
Просмотров 624 месяца назад
NeoAxis Part 2 environment settings and water bodies
Developer Interviews ep01 Ambardia Online
Просмотров 684 месяца назад
Developer Interviews ep01 Ambardia Online
Game Guru Max a few odds and sods around level design etc.
Просмотров 775 месяцев назад
Game Guru Max a few odds and sods around level design etc.
Max Easy Terrain manual painting terrain variations
Просмотров 275 месяцев назад
Max Easy Terrain manual painting terrain variations
Importing GLTF into Game Guru MAX from Blender
Просмотров 925 месяцев назад
Importing GLTF into Game Guru MAX from Blender
Cool
Great video series to get started! Heck of a time trying to find this series though. Wish the video titles better reflected that this is an Intersect 2D MMO instead of just "mmorpg ep0x" -- You kinda do this on episodes 9 onward, but still don't mention the engine in the tile.
i can try to do better in season 2. im just starting that. i took a year off intersect to get some other game engines checked out.
ok i fixed the playlist title and put intersect in the name.
00:35 "for the time being" You start learning the one I'm using you'll wonder how you did without.
for the example games you were opening the background image in a new tab.... you should click on the title to get to the game page!!!
Do you know how to install it because I tried using Cmake for it but it has atleast 1 error everytime I try to click the generate button
I just went to the site and grabbed the posted binary. then installed it. i didnt grab the github buildable.
@@phawse Ok
Maybe give each block a boolean variable 'canRotate'. When a new block is spawned, set its canRotate boolean to true. Then in the code: If canRotate of new block = true, then do rotate. Something like that?
That's a cool looking town. Could you set up an ambush by a bunch of Orcs?
yep easily. you add a trigger marker and when the player crosses it the orcs spawn and chagre the player.
That's so awesome 😎
Nice intro to GM. Any plans for more GM content?
i could do more, im headed to gdc in a week so it will be after i get back.
Recently GDevelop updated their asset store license. Now asset store has both 'single use' and 'unlimited use' clause in a lot of the assets. By default, all assets which were previously purchased went into single use. This is unacceptable. The previous purchases should have unlimited use because there wasn't any clause about single use back then. Can you please cover this issue?
i will look into it, im heading to gdc in a week so it might be a little bit.
Unreal Engine would allow you to have more bang for your buck with that creative expertise and passion.
it is indeed a great engine, and i do have it. but i like to try out all the small platforms and independent game engines. so many people do unity and unreal content, i thought id stick with the ones nobody ever talks about.
@@phawse I guess I'm doing much the same. I'm working on a platform built within Unreal Engine that isn't exactly an engine itself, but is entirely runtime and allows creatives to build games and experiences. It uses realtime visual scripting very similar to Blueprints itself, but focusses on the artistic control of making games rather than the technical. If someone still wants to make a complete game, they can do this but it shouldn't' require understanding the nuances of game development.
send me a link show me what your working on ..definetly intrguied. maybe do an interview with me on my channel
Thats awesome
😮
Good stuff. The event system in Intersect is amazing the more you drill into it, especially out of the box thinking.
agreed. i wish JC would build a 3d version , maybe using the wish engine as a base like lee did for game guru max.
You can hold Shift+Right click while using WSAD to move through the Max editor a lot faster
yea i was rusty, hadnt been in there for a bit. I have one of the AMDcards that GGMax didnt like so i took a break until lee got the fix in place.
Wish gameguru max would intergrate this tool
Doing a great job. Thank you!
Nice. You earned a sub. I'm a fpsc veteran new to ggmax, any tips or third party software recommendations?
you bet , i cover a bunch in other videos, well more about how to achieve certian things. Tell me what your after and i can point you to the product id use then even do a quick video on a topic if you want.
@@phawse I feel like the quality would be immediately better if I could swap out textures. Like have 4k terrain, buildings and objects. Also need a good source for textures free for commercial use (creative commons 0) Might Also want to get into custom or third party assets I'm just unsure how to import anything into ggmax. Any and all help is greatly appreciated.
you can swap out textures and bring in your own models. i thin i did a video on that a while ago. In todays video i actually make a texture. Now its not 4k but thats just becasue im making them for webGPU content and you have to be super reservative on the data since its all streaming through a web browser. but the concept it sthe same.
Nice😀
I don't know if i missed it in your explanation, but first you need to assign the "draggable"-behaviour to the object. I just wondered, why i couldn't do the code like you did.
Those ants look dangerous...
Thanks for this
Looks great.
I find in gameguru max when I try to scale things larger the psychics dont work properly I.E a bridge
yes i found that too. the z scaling in particular. if you use x y it oftem cooperated. im fighting with glb importing right now. see discord for details lol.
@@phawse lol thanks for the reply
Nice
Where do you get the editor
The game guru max editor is build in to the engine but the Max Easy Editor is free for prembor Erikson patreon. go to his you tube and i think he has his patreon links in the details. www.youtube.com/@MakingGames
"Promo sm" 😒
"promo sm ? " sorry i don't follow your meaning.
Your volume is low. Not much weight on that bar either....
Be polite
My mouse is so sensitive its hard to get that level view in level editor most stable is top down
yea i turned my sensitivity down when i was trying to link a portal across a water body. I have a mouse where i can save profiles for different apps so thats very useful.
@@phawse thanks for the reply. The mouse sensitivity is slowing me down
Welcome back 🎉
I like these graphics where can I get one similar?
so its a mixed bag of trix. i make some in blender, i make some in krita, i have a piece of software that has some and an agreement with the developer that i can use them for this purpose ( they are intended for table top gaming like D & D. ) I also have a few from the web site open game art. so there really isn't one place i build my art from. I think you can buy some pre made sets from pioneer valley games. i haven't used them myself but here is the link to their site. www.pioneervalleygames.com/index.html
keep in mind if the forest is supposed to be natural, pretty much every bit that has sunlight would be taken up by a plant, forests are very competitive!
A dense coniferous forest would look good.
hidden gem 😍 I needed this, thanks!
Those look pretty nice. Fit your style. 3 frames is the normal for much of these style games. So you should be good.
LGTM! Hey, are you editing the source code or make the game without do it?
mostly just the engine. I have made several edits to the Jsn files to add character customization and extra crafting tools skills etc. But no source code edits.
Looking good! I'd add some animation to the water tho. And might want to consider enabling diagonal movement if you're going to be doing that angle on buildings and bridges.
so i haven't messed with the diagonal yet as i am finding with all the custom art i need to have i lacked the manpower to add that much extra art to every entity, paper doll, animation etc. I may add it but stay with the 4 direction graphics. As for the water i have yet to find good realistic animated water tileset so I'm sticking with my 16 x 16 grid of ocean pattern. what i will probably do is add a fog effect to mimic ocean ripple a bit and add a few animated tiles that are just wave motions of white cap and sit them 1 layer up on top of my base. Lots to do before i start adding extra eye candy though. maybe i'll experiment with that next week.
nice game
Fantastic work, can you make some playlist about event system? Make some events like: summon pets and whatever
i have events and such in other videos. but i will cover pets soon, the game im working on now will hove some system for pets. probably next week as im setting up resources etc this week.
oh shit, i was lost in intersect, now i have a way !
2:12 Um.... Your Attack didn't change at all FYI. By design, it shouldn't unless it haa bonus attack added to the item. The base damage has its own spot in the combat formula.
right you are , not sure why my brain thought it was 10 before ..oops lol.
This intersect or something else?
intersect it is. the new beta 7.
@@phawse thought it looked a bit different. Been waiting to start my project for the new beta as it seemed like it was due soon. EDIT: nvm. I was thinking it was b8
You have to double click your mouse when you declare a spawn position, otherwise it's just going to change to random
Thanks, it's very hard to find tutorials for intersect wich is a shame.
Glad you got it working :D. I'd say leave it in, kinda gives it that nice surprise effect like "Ooh I got a new toy to play with!"
Very cool, good idea!
You can even use the sprite tool to animate it, change its size, color, etc :)
i didnt think to use the sprite tool to alter it. i almost always have to make content externally for most engines. hey shoot me an email at mphawse@gmail.com i have touched up those normal maps and want to send them to you. Plusa few thoughts to run past you.
thank you!
incredible thank you this is amazing!
Just picked up both packs, GREAT assets! Thanks for the resources!
awesome man thanks. Love your work too. learned a few things from you. fyi im doing a city type now for BP 3 but i'm open to suggestions for the 4rth pack.
@@phawse More than welcome! And thanks, glad I could teach a few things! And if I think of anything I'll let ya know :)