Kzungu
Kzungu
  • Видео 84
  • Просмотров 378 530
Aberrant Action Review: God Rolls and Perk Combos | Destiny 2
Aberrant action is now available with Echoes Act 2, but how does its perk pool stack up? In this video, I give some thoughts on why it's one of the best Rocket Sidearms available in D2 at the moment, and compare it to our other rocket sidearms.
Streams here: www.twitch.tv/kzungu
Sections:
Intro - 0:00
Basics and Stats - 0:32
Why The Origin Perk is Great - 1:41
Column 3 - 3:42
Column 4 - 4:44
Conclusion and Outro - 6:34
Просмотров: 1 108

Видео

Titans Have an Identity Crisis: My Thoughts On The Problem And How Bungie Can Fix It | Destiny 2
Просмотров 6 тыс.2 месяца назад
The recent discussion around Titans in Endgame PvE has highlighted some issues with their kits. I wanted to throw my thoughts out there too, so here's 15 and a half minutes of me yapping about Titans. Sections Intro - 0:00 Why do Titans Have Issues? - 1:20 One Dimensional Kits - 3:12 Subclass Diversity For Warlocks and Hunters - 3:39 Lack of Subclass Diversity for Titans - 5:48 Why This Is Wors...
Critical Anomaly's God Roll Is One of the Most Unique Snipers I've Ever Used | Destiny 2
Просмотров 9652 месяца назад
Critical Anomaly, from Salvation's Edge, is a sniper with a lot of different options. Some are very familiar if you've used things like Succession, but there's a couple of combos that are very unique. In this video, I went over those combos and my thoughts on this sniper My twitch: www.twitch.tv/kzungu Chapters: Intro - 0:00 The Basics - 0:40 Simple Succession Style Roll (and why it's not my fa...
Imminence Review: Why This is The Strongest Strand SMG in the Game | Destiny 2: The Final Shape
Просмотров 1,3 тыс.2 месяца назад
The Imminence SMG from the Salvation's Edge Raid has easily become one of my favorite primary weapons in the entire expansion, especially given that a solid PvE Strand SMG hasn't really existed up until this point. In this video, I share some thoughts on why I think it's so good, as well as my favorite perks and combos for Imminence. Thanks for Watching! My Twitch: www.twitch.tv/kzungu Sections...
New Exotic Class Items! Perks, Combos, and Builds for All Prismatic Subclasses! | Destiny 2
Просмотров 2632 месяца назад
The new Prismatic Exotic Class Items are here! I've spent the last week collecting as many combos as possible, playing with them, and making builds: here are the results! As always, thank you for watching and let me know what combos you like in the comments! My Twitch: www.twitch.tv/kzungu Sections: Intro - 0:00 General Info - 0:48 Warlock Combos/Builds - 3:30 Titan Combos/Builds - 7:21 Hunter ...
Heavy Grenade Launcher DPS Tests: Edge Transit & Cataphract Tests & How Good Are They? | Destiny 2
Просмотров 4,8 тыс.3 месяца назад
Heavy Grenade Launchers got some changes recently, but how good are they really? Do they hold a place in the current sandbox? In this video I wanted to talk about Edge Transit and Cataphract again just to see how these changes may have affected the Heavy Weapon meta. (and yes I did take forever to finish this one but Grenade Launcher and Rocket Launcher DPS math gets very weird when the values ...
Luna's Howl Review: Perks, God Rolls, & Is It A Better Solar Hand Cannon than Zaouli's? | Destiny 2
Просмотров 5 тыс.4 месяца назад
Luna's Howl is back! But how does this old favorite stack up to today's strongest Solar Hand Cannon, Zaouli's Bane? In this review I go over some perk combos that I think give Luna's Howl some potential to find a place in your loadout. Background Gameplay Recorded Live on Twitch: www.twitch.tv/kzungu Midnight Coup Review: ruclips.net/video/jswA3i4SB4w/видео.html Sections: Intro - 0:00 Perks - 0...
Midnight Coup Review: Perks, Rolls, & This is 2024's Fatebringer | Destiny 2: Into the Light
Просмотров 2 тыс.4 месяца назад
Midnight Coup is back again! This hand cannon was a PVE staple in Destiny 2 Year 1 and into Forsaken, but does the new version hold up to legends like Fatebringer? In this video, I'll give my thoughts on the new Midnight Coup after having my hands on it for a while and look into what a PVE legendary Hand Cannon can be in the current sandbox Background Gameplay Recorded Live on my Twitch: www.tw...
BRAVE Hammerhead Review: Rolls and Perks, and How Strong Is It? | Destiny 2: Into the Light
Просмотров 3914 месяца назад
Hammerhead is back! This fan favorite has some new perks but it also has some steep competition compared to when it first released. Here's some of my thoughts on its perk combos and synergies as well as how it stacks up compared to Commemoration! My Twitch: www.twitch.tv/kzungu Sections: Intro - 0:00 Perk Pool - 0:29 Hammerhead vs Commemoration Perk Pools and Stats - 1:00 Basic Hammerhead Rolls...
The Mountaintop is Back! Damage Tests, Perk Combos, God Rolls, and More | Destiny 2: Into the Light
Просмотров 3,1 тыс.4 месяца назад
Mountaintop is back in the BRAVE Arsenal, but how does it stack up in today's sandbox? In this video, I tested several rolls to see if it's still the monster that it was in Forsaken and Shadowkeep. Thanks for Watching! Featuring Some Gameplay From My Twitch Channel: www.twitch.tv/kzungu Sections: 0:00 - Intro 0:45 - How has Mountaintop Changed? 2:32 - What Perks are Best? 4:38 - Wilderflight vs...
BRAVE Recluse Review: The Return of the King? (Roll/Perk Comparisons and Reviews) | Destiny 2
Просмотров 7324 месяца назад
The Recluse is back in Destiny 2: Into the Light! But does it hold up after all these years? I tested a few different rolls to find out if it's still the same absolute monster as it was before it was sunset. My Twitch: www.twitch.tv/kzungu Sections: 0:00 - Intro and Rolls 0:36 - About Master of Arms 1:55 - Enlightened Action/Frenzy 3:00 - Threat Detector/Surrounded 4:20 - Repulsor Brace/Frenzy ...
Talking About Destiny 2 and the Future (Channel Update)
Просмотров 989 месяцев назад
Hey guys, really quick channel update from the stream that I wanted to share with y'all here as well.
Necrochasm Review (and How to Get It): Is It Worth All The Grind? | Destiny 2
Просмотров 31411 месяцев назад
Necrochasm is back with Crota's End, but is it worth all the grind you need to do to get it? Well, I broke down the basics of this raid exotic, and put my thoughts into this video, so hopefully this helps! My Twitch: www.twitch.tv/kzungu Sections: Intro - 0:00 How to Get Necro (And its Catalyst) - 0:20 Necrochasm and its Perks - 2:25 Necrochasm & Necrotic Grip interaction - 3:32 Pros & Cons - 4...
Cataphract GL3 God Roll Damage Test: Overhyped or A DPS Contender? | Destiny 2
Просмотров 7 тыс.Год назад
Cataphract GL3 just became available this past weekend in Trials of Osiris, and its perk pool definitely makes it a step above the other GLs currently available, but is it good overall? My Twitch: www.twitch.tv/kzungu Sections: Intro and Basics - 0:00 Perks - 1:17 Damage Tests (Spikes Vs No Spikes) - 2:02 Damage Tests (Envious Assassin Mag Sizes) - 3:19 Damage Tests (Reserve Mods) - 4:29 Cataph...
Supremacy God Roll Damage Tests: The Best DPS Sniper In the Game and It Isn't Even Close | Destiny 2
Просмотров 33 тыс.Год назад
Supremacy God Roll Damage Tests: The Best DPS Sniper In the Game and It Isn't Even Close | Destiny 2
Is Wicked Implement Actually Any Good? | Destiny 2
Просмотров 299Год назад
Is Wicked Implement Actually Any Good? | Destiny 2
Ghosts of the Deep Solo Flawless Guide: Loadouts and Strategies | Destiny 2
Просмотров 1,1 тыс.Год назад
Ghosts of the Deep Solo Flawless Guide: Loadouts and Strategies | Destiny 2
Taraxippos God Roll Guide & Tests: Unique Combos & PVE Tests | Destiny 2
Просмотров 3,1 тыс.Год назад
Taraxippos God Roll Guide & Tests: Unique Combos & PVE Tests | Destiny 2
Militia's Birthright (S20): A GL to Surpass Ignition Code? | Destiny 2
Просмотров 3 тыс.Год назад
Militia's Birthright (S20): A GL to Surpass Ignition Code? | Destiny 2
Rufus's Fury God Rolls: The Best Auto Rifle We've Seen In Years | Destiny 2
Просмотров 6 тыс.Год назад
Rufus's Fury God Rolls: The Best Auto Rifle We've Seen In Years | Destiny 2
Rapid Fire Snipers Are Super Good Now (Damage Tests) | Destiny 2
Просмотров 2,6 тыс.Год назад
Rapid Fire Snipers Are Super Good Now (Damage Tests) | Destiny 2
Hung Jury's New God Roll is Actually Kind of Insane (Damage and Perks Tested) | Destiny 2
Просмотров 43 тыс.Год назад
Hung Jury's New God Roll is Actually Kind of Insane (Damage and Perks Tested) | Destiny 2
Conditional Finality: The Double Barrel Champ Slayer (DPS and Utility Tests) | Destiny 2
Просмотров 3,2 тыс.Год назад
Conditional Finality: The Double Barrel Champ Slayer (DPS and Utility Tests) | Destiny 2
Lightfall and Season 20 Exotics Breakdown! | Destiny 2
Просмотров 338Год назад
Lightfall and Season 20 Exotics Breakdown! | Destiny 2
What Should You Look for on Wendigo? (And What Should You Pair It With?) | Destiny 2
Просмотров 32 тыс.Год назад
What Should You Look for on Wendigo? (And What Should You Pair It With?) | Destiny 2
Pre-Lightfall Heavy DPS Test: How Much is Really Changing? | Destiny 2
Просмотров 40 тыс.Год назад
Pre-Lightfall Heavy DPS Test: How Much is Really Changing? | Destiny 2
Pre-Lightfall Special DPS Test | Destiny 2
Просмотров 8 тыс.Год назад
Pre-Lightfall Special DPS Test | Destiny 2
Season 19 Grandmaster Crash Course Part 2! | Destiny 2
Просмотров 162Год назад
Season 19 Grandmaster Crash Course Part 2! | Destiny 2
Season 19 Grandmaster Crash Course Part 1! | Destiny 2
Просмотров 197Год назад
Season 19 Grandmaster Crash Course Part 1! | Destiny 2
Glaives Are Actually Pretty Good Now (Basic Builds and Values) | Destiny 2
Просмотров 8 тыс.Год назад
Glaives Are Actually Pretty Good Now (Basic Builds and Values) | Destiny 2

Комментарии

  • @assshakerstudios549
    @assshakerstudios549 11 дней назад

    Man wish everyone did vids like this! Love the scenarios and real world, i suck, loadouts and swaps!

  • @Evan.13239
    @Evan.13239 28 дней назад

    Offensive Bulwark is currently the only aspect in the game that's requirede to be paired with another aspect in order to be activated with any level of consistency, and it currently isn't providing anywhere near the amount of value it should be for a player that's dedicated their entire build to obtaining overshields for a mediocre melee buff that won't stack with Synthoceps and a grenade regeneration buff that will be deactivated in less than 2 seconds in anything above expert level content. Personally I would completely reworked Offensive Bulwark to remove its melee restrictions. I would just make it so that any kill by any means with an overshield active would extend the its duration and refresh it by 10 hp to be in line with how the original top tree Sentinel back in the day would reward getting any kills while the overshield was active instead of forcing melee kills. I'd also change the Helm of Saint-14 to provide Weapons of Light so long as any void overshields were active on the player on top of its ability to give Weapons of Light to the fireteam who enter the Ward of Dawn. I have no idea what I'd do to Ward of Dawn though. I really don't think that Super can ever be both good and healthy for the game at the same time with how it works.

  • @joshuamunoz3310
    @joshuamunoz3310 29 дней назад

    Ty for the review I was looking for information about explosive payload and chill clip you solved my doubts

  • @darkfallenmage1
    @darkfallenmage1 Месяц назад

    We need gun buffs and defense buffs for the love good just let use have the ability to shoot out the bubble and and shields.

  • @darkfallenmage1
    @darkfallenmage1 Месяц назад

    The class was more of gun focused buffs and defense for them and the team they where the tank anit damage team protector.

  • @rakebangalang
    @rakebangalang Месяц назад

    Bros got some valid points, but anyone who uses deterministic chaos is a fed

  • @ayejay2688
    @ayejay2688 Месяц назад

    we just need more ways for titan to do non-melee stuff, that's really it, melee is fun if it's supporting pillars and abilities work, but since bungie keeps nerfing every ability and avenue that melee builds have for power, they no longer feel fun as a result i still don't know why the secondary power fantasy bungie originally setup of titan also being heavy weapons support, was canned, it's tragic as that's what's desperately needed rn

  • @gabrieldidan
    @gabrieldidan Месяц назад

    i mean titan should be the gunner, hunter the one that makes guns that are bad good like a specialist and how they have lucky pants and warlock the ability spammer.

  • @icarusrising2787
    @icarusrising2787 Месяц назад

    Hit the nail on the head when you said that titans have either had one absolute best in slot build or none, and if they dont have one then they're not worth having in a fireteam

  • @ScottCreley
    @ScottCreley Месяц назад

    Thanks for the analysis, it was really helpful. You'll probably never say it out loud again, but, fyi, It's 'ab ur ant' not 'ah bear ant'. Like aberration. Edit: OK. Apparently both are correct. Who knew?

  • @snappa_tv
    @snappa_tv Месяц назад

    im a titan main. ive been a titan main since year 1 destiny 1. melee is not fun. its never been fun, and its completely useless in endgame content. bungie has shoehorned this class into being "the melee class". titan players NEVER wanted this. it was only done because nobody at bungie mains titan. its gotten so bad that i have no more reason to play this awful game.

  • @Slimerror
    @Slimerror Месяц назад

    The fix is easy, they want titans to be the melee class but refuse to let them have good melee build options. All they need to do is have titans have a few routes to take when it comes to a build. Brawler = Best of both worlds, with decent damage and the capacity to regen health or build oversheild while in close combat. Knockout = little to no oversheild/regen with impressive damage output and emphasis on ability regeneration for big damage dealing melees Immovable = Pitiful melee damage with improved emphasis on regeneration/oversheild making them nearly unkillable walls for the team Long-range = Above average damage with rewarding ability regeneration (like how on hunter you get your knife back for landing precision)

  • @rd8081
    @rd8081 Месяц назад

    Dial down the melee fantasy

  • @SmolShippie
    @SmolShippie Месяц назад

    You misunderstood the kinetic damage bonus but we all make mistakes, next time you can do it! (/・ω・)/

  • @LakerTriangle
    @LakerTriangle Месяц назад

    My main perk combo is Strategist / Demo on Prismatic to help get Hellion and my nade back fast. Excellent weapon perk choices!

  • @AndrewWilson-fb8ge
    @AndrewWilson-fb8ge Месяц назад

    ez fix, give Titans golden rocket launcher super, a medium to long range super with a focus on barriers and/or grenades so a very explosive class with some range.

  • @zomgie6817
    @zomgie6817 Месяц назад

    The first few things that come to mind. Buff thunder crash damage, nerf ways to abuse the super. Keep Solar Titan as the most melee focused Titan. You literally are holding a giant hammer, keep it melee, it makes sense. Void over shields can be buffed with Titan passives or some shiz, idk, and buff bubble, it’s kinda crap now. Strand rework is just necessary. Making you reliant on regeneration is just too risky, too hard to balance. Rework it to dps, maybe think about that original Titan super with the minigun. Stasis, I got nuthin. Idk.

  • @MsCOLDSLAYER
    @MsCOLDSLAYER Месяц назад

    The problem with titans is in front of the screen

  • @novavstheworld7925
    @novavstheworld7925 Месяц назад

    Tbh I think the bigger problem is subclass identity. Each subclass has the verbs but every class has access to the same verbs. Limit and add exclusivity’s and I think you solve half the problem. A lot of times hunter/warlock does stuff Titan does but just better. And removing those from those classes or adding others to titans would resolve half of the “titans feel useless” talk. -a Titan main since 2016

  • @AdrianoiD2
    @AdrianoiD2 Месяц назад

    what are you on about ? titans haven't been it a awesome spot like now since the storm grenade builds

  • @ninety_ldn
    @ninety_ldn Месяц назад

    Another take on this, is that Hunter has the exact same problem except that their best build melee build happens to be one of the best PvE build in the game. There really isn’t any synergy in hunter prismatic if you aren’t playing combination blow. And the singular classes aren’t as strong as the prismatic combination blow. I hate playing hunter because why are they the melee class. And if warlocks didn’t have the turrets build, they would be calling for an entire rework to their prismatic. Prismatic was meant to open up options, and now we are stuck with more one dimensional builds than ever.

  • @BASEDROBBERSPONGE234
    @BASEDROBBERSPONGE234 Месяц назад

    I want like a hive BERSERK GUTS solar super.

  • @dienzer9098
    @dienzer9098 Месяц назад

    14:50 this didnt age well

  • @aranax418
    @aranax418 Месяц назад

    I want my strand minigun

  • @Fenyxclips
    @Fenyxclips Месяц назад

    As a diehard Titan, I'd love to see more supers like Twilight Arsenal. Minus that aggressive tracking. Saw it aim at something completely random recently that wasn't even an enemy. Even a super that allows you to place an ammo crate for allies. Each subclass should get a new super that is more heavy weapons focused or aiding the fight in some way. Void should be overshield focused but after bubble was pulled out of the grave it already was in and thrown off the cliff and overshields just being paper, it really needs something. Deployable cover is how I use bubble. Sometimes as a panic button when things are getting too heated. Unbreakable should draw enemy aggro to you and Stronghold should work with the Aspect. Spirit of Stronghold should be added to the Titan class item in the second slot to be paired with Spirit of the Bear. Potential for a good Prismatic combo if enemies prioritised you over everything once the Aspect is in use. Arc should get a super where instead of being the missile, you throw a missile. Even working with Hazardous Propulsion. A new grenade focused Aspect should be added as well as a unique melee option that just grants the ability to use a secondary grenade for a melee. Strand should get the concept art super shown when the Lightfall Vidoc was shown. Hard to think for Strand with anything new due to how focused it already is. For a melee subclass, it feels the most focused and intune with being a melee subclass. Even having the optional range with Flechette Storm. Stasis...It should get something to really zero in on dealing shatter damage with a melee that causes shatters on killing targets as well as a super that is a one and done. So why not throw a much stronger Diamond Lance that does high damage but can also lock down an area. Solar I'd say is in a decent spot but HoS needs help. Though a new super should be placing an ammo box for allies to pick up in a larger sunspot. Not something that invalidates well but can compliment the super instead. If wearing the helmet that places a sunspot when at critical health (forgot which one), then everyone can get that healing included as a sort of escape when the fight grows too intense and the Well vanishes. Just some ideas that aren't 100% thought about or will even work in the sandbox.

  • @Tigerbro6
    @Tigerbro6 Месяц назад

    I feel like the main problem isnt necessarily the melee builds, but how one note melee builds that are GOOD get. consecration spam is just a different shape of lil hammer spam. its a mindless playstyle. thunderclap is REALLY fun right now on prismatic with the refund arc melee exotic. I think they just need tot make INTERESTING melees be a thing. not tie all of titan's new melees behind aspects and let the class have a more varied place in the sandbox. maybe damage bonuses on the kit would give it a spot on pve more like you said. I've been playing titan since the game went free to play and i had the chance to see it evolve through all its phases. and I wouldnt feel bad to say its a pvp first class, but when the game is so tooled around pve it feels awful when you're just not as useful to your team with the current kit. Frankly a buff to void would be amazing right now. Solar can perform but has been neutered due to nerfs to general things from the subclass instead of the actual culprits involving aspects that buff resto or stuff like that. bungie is terrible with these changes in this new era of the game and it feels like they just need a more inspired person to take over titan development. I personally thing a damage resist while sliding would make people actually give cryoclasm a chance. There's a bunch of changes that bungie made to titan that just feel like "hey corporate wants you to make sure you're working so work on something on the kit and ship it" the cryoclasm cooldown change, the burning steps turning into a legendary pants exotic, all these unique things titan had slowly got neutered one by one. What titan needs is not only a subclass rework, but a big armor piece overhaul. In these past 3 expansions that i've played the game religiously the only exotic that was a mainstay on my kit was synthoceps. Heart of Inmost light was up there for a couple seasons and then they nerfed it to a state where it cant even perform boss dps anymore. Starfire had a similar fate but then it got turned into a super now, so I hope the team gets it together and notices that titan mains want more stuff around grenade builds too. It doesnt need to take anything away from warlocks, it just needs to make other aspects like roaring flames have any use outside melee, ashen wake rework pls

  • @Tigerbro6
    @Tigerbro6 Месяц назад

    void overshield got neutered when they reduced the orb generation on the game.

  • @user-jl3ol9lz7s
    @user-jl3ol9lz7s Месяц назад

    As a Titan main I can sympathize with the struggle. Being simply the punchy class can feel repetitive and doesn't and much value in any endgame content. It feels like there's just a like of identity variety. I would like to see Titans get a new super that buffs weapon play. Say an arc super, "soldier of fortune" that maxes out reload speed and increases fire rate for self and all allies in a radius.

  • @Andres-bf5cq
    @Andres-bf5cq Месяц назад

    banners on every subclass

  • @b0ld651
    @b0ld651 Месяц назад

    Bungie: "Due to an issue where titans can do damage with their melee we will be nerfing banner of war, synthoceps, wormgod, and make one two punch not work on half their melees. We will also be buffing Celestial nighthawk and giving hunters an infinite golden gun."

  • @kayval274
    @kayval274 Месяц назад

    Like the Biden switch up, too little too late.

  • @Blackjesus327
    @Blackjesus327 Месяц назад

    I’m not even mad with just being melee. But not even being the best melee???? Wtf

  • @eldrielle6327
    @eldrielle6327 Месяц назад

    actium war rig should also allow heavy ammo boxes be generated from you for yourself and allies whenever you cast your barricade (with rally barricade granting less due to shorter cooldown), that way not only are you the Machine Gunner but also the Ammo Supplier for the fireteam, might turn it from a meme to a viable endgame support option, and it really fits the theme of the exotic all about packing endless munitions and never stop shooting. and if we talking about being tanks, what truly defines a Tank is not their ability to block or soak up dmg but their ability to take away the aggro of the enemies so they're not shooting at your allies, currently the Threaded Specter decoy has this property but it exists on the Hunter class of all places.

  • @giantslayer9335
    @giantslayer9335 Месяц назад

    Hazardous Propulsion I feel is the first step in the right direction. A purely weapon focused exotic, no melees required. And it’s EFFECTIVE.

  • @nappy6806
    @nappy6806 Месяц назад

    Don’t forget touch of thunder storm grenades got nerfed to the absolute ground, so I the one thing that was different got nerfed and arc titan pretty much turned into another melee class with slightly flashy gernades. Then bungie keeps trying to find a way to nerf melee builds AND the way game is designed it’s not melee friendly aka boss stomps or hovering boss or just way to dangerous to get close and personal in gms or master raids

  • @slayernano4163
    @slayernano4163 Месяц назад

    Hell, even the old D1 Armamentarium had built in bonus reserves alongside the additional grenade.

  • @badacid7388
    @badacid7388 Месяц назад

    The shield should be buffed for the team members that shoot through it to offset the loss of damage from the wielder not shooting.

  • @badacid7388
    @badacid7388 Месяц назад

    The ward of Dawn should be indestructible, and the buffs should be buffed. Lol.

  • @badacid7388
    @badacid7388 Месяц назад

    The ward of Dawn should be indestructible, and the buffs should be buffed. Lol.

  • @yaboyospoons7570
    @yaboyospoons7570 Месяц назад

    I'll start with this, I like melee Titan and I think Bungie views Titan and the melee bruiser/tank. it shows in how Bungie writes and how the Titan kit is played usually that being close to the fight is always where titan wants to be. They can either put out loads of close range damage or protect allies from the enemy and enabling them to be more aggressive with things like Overshield and Ward of Dawn. The issue is that they have made close range virtually impossible for most subclasses in moderately hard content and made tanking very unrewarding for the titan player, it's an issue Overwatch is facing right now. Thing is, unlike Overwatch, Bungie does not off to balance around PvP (I believe they've shown enough to prove they COULD make PvP and PvE have separate sandboxes, and I believe they really should because this is the big reason why tanking will never be rewarding otherwise). The issue comes from "How do you reward players for tanking damage for their team?" and that is a hard question to answer in a PvP context, especially when most of the tanking occurs from barriers. Barriers put the enemy in a position where they have to shoot it to get to the juicy little people behind it, but if you reward a player by giving them something like super energy, or even ability energy, then you can't shoot it. So the player is punished for both shooting the barrier and not shooting it. Of course, if we ignore PvP then you can integrate this and there would be no problem because it purely rewards the Titan for doing their job well. As for melee Titan, this issue is more a grand scale Destiny issue than just a Titan issue. At higher levels, enemies deal so much damage so quickly, with little to no counter play, that it is fundamentally impossible to play melee titan unless it is broken. That is why Solar Titan was so good for so long, because it very heavily sustained you for being in the fight and even just the 3 seconds hammer reset was enough to make the class impossible without perfect play for the entire duration. Destiny, as a game, punishes aggressive play at high levels because you'll just get shot and die, and punishes passive play, because you have very few buffs up at a time and little to no way to keep using your abilities. And because enemies deal so much damage, tanking is the only option you have, but most players find it boring because Void Titan is poorly designed and balanced, so even tanking just delays the inevitable for a few seconds with pretty much no upsides. This is a Destiny as a whole issue, but Titan suffers the most because we are punished the most for the two reasons most people play Titan, tanking and melee fighting. Hunters and Warlocks just simply don't have this issue because their kits don't "require" you to get close to properly utilize it (with a few exceptions). Now, what do Titans need to make both of the commonly desired playstyle viable? Well Titans need to be rewarded for doing their jobs, so giving players ability charge for absorbing damage with their barrier would be a great way to reward tanking (if they make PvP a completely separate sandbox, if not then there is no good way to reward this playstyle to my knowledge, most of my changes will follow this philosophy (making two separate sandboxes)). For melee titan, reward them for being closer to the enemies. As of now, Resilience, while a phenomenal stat, has nothing that really makes it stand out aside from GENERIC DAMAGE REDUCTION. For Titans, give them more damage reduction while closer to targets (try 50% and see where that goes). This way Titans can get in the fight, and actually apply certain buffs to themselves to stay in the fight. For Void Titan specifically, give Offensive Bulwark Overshield when you hit with a melee ability, and more for getting a kill with it. And let Titan more Overshield instead of maxing out at the halfway mark, nothing feels worse than being so good a certain class and playstyle that the game is physically limiting you from doing your thing better. Also allow the titan to give nearby allies Overshield better, expand the range, give them more, something. Void Titan wants to be supportive and tanky, let them do that. I would suggest changes for Unbreakable, but I abhor using that aspect and just do not care enough. I think it's...fine though, just needs to be more rewarding in PvE. Solar Titan is fine, I'm not changing anything here, if anything I'd nerf it with the rest of these changes. Arc Titan DESPERATLEY needs more survivability. This is an issue for all Arc subclasses but a few of these could carry over to the others and be fine so moving on. Firstly, AMPLIFIED SHOULD HAVE DAMAGE RESISTANCE BY DEFAULT I DO NOT KNOW WHY BUNGIE HAS NOT DONE THIS ALREADY DEAR GOD JUST DO IT FOR ALL THAT IS HOLY. Secondly, Thundercrash and Fists of Havoc are doodoo. TCrash is just worse Twilight Arsenal now and Fists of Havoc is probably the worst super in the entire game. For Thundercrash, screw it, double the damage. The damage it does now with CotFS is less than Twilight Arsenal at base, that should never happen, I don't know why it did. Then give CotFS like 67% more damage to Thundercrash to get it close to a million. You're going to be right in front of the boss after you hit them, you should reward players for becoming an ICBM but reward them more (shooting a gun) for getting away and doing the rest of the DPS phase normally. Third, buff Fists of Havoc damage and duration, and make the slam work right. Maybe I'm just bad but the slam does the same damage no matter how high I use it from, fix that. Maybe even give Fist more time for killing an enemy with it up to a maximum amount of time to like 30 seconds so it can be the ad clear super it wants to be. Thunderclap is great right now, just kept in check by all the other dog doodoo going on with Titan so unchanged for now, same with the shoulder bash, all the bashes for PvP abilities so fine. Ballistic Slam is just so clunky to use, I don't even know why this was added because it is just so buns. It has so many terms and conditions that have to be met that I'm just in favor of removing the frickin thing because there is no reason to use it over one of the other two melees. Best thing I can do is give it synergy with CotFS. Strand Titan is also fine right now with BoW existing. I'd revisit it after all these other changes, but in fear of it becoming even stronger than it currently is or just pointless I'll leave it alone for now. Stasis Titan, needs a lot. It wants to be the shatter class because does nothing special when it shatters. How about when you're near a titan shattered crystal, you get a stack of Frost Armor (maybe with a half second cooldown between a gain to prevent crazy shatter combos for high DR. I think that is the most titan change I could offer specifically then give Tectonic Harvest the old Stasis Overshield for picking up the dropped shard. Maybe more than it used to give but not much. I don't think there is anything they could do for the melee to make me even consider using it as anything other than a movement tool to shatter initial crystals somewhere else 90% of the time. Maybe when you kill an enemy with the ability to shoots out 3 crystals for your shattering needs but I honestly don't know. For Glacial Quake, honestly I think it needs a separate light melee because all that ends up happening 90% of the time is you just spam the heavy attack and spawn a ton of crystals to shatter. Then again, maybe the change I suggested to the default melee would be enough to make it more worthwhile. Prismatic Titan is just..weird. I can't really talk about anything around it because a lot of the issues are more with the tools they baked into the kit like fragments being predominantly based around buffing and debuffing on a class that just doesn't do both of those well at the same time. I just realized how much I've written. Dear God, I need therapy. Anyways, I hope whoever might be reading this enjoyed the mad ramblings of a Titan main who has too much thinking time. Some of these changes could just be outright busted I'll admit. And again, I think of most of these on a PvE basis as that is my preferred content. I wouldn't expect or even want most of these in PvP. I hope this will get more people talking and sharing ideas, because I personally love hearing them. Anyways, I'm gonna step away from my keyboard now and go touch grass.

  • @robertetchingham7337
    @robertetchingham7337 Месяц назад

    The problem is that all these points are really good. And thats why bungie wont do it

  • @jurionov5358
    @jurionov5358 Месяц назад

    Bubble was already rarely used bcs you cant dps out of it so it was just a worse well…yet it got gutted. Only ranged dps super being the clunky void axes is also stupid, but thank god for those atleast… god bless the good times with hoil storm grenades, the only non melee titan we ever had. Im not saying consecration is weak or bad, but titana went from must have in a raid(melting point/weapons of light/old rally barricade) to literally griefing your group if you take one now

  • @vpgvolcanopokemongaming8380
    @vpgvolcanopokemongaming8380 Месяц назад

    Change Titan from a melee class to an Armorer class. They have done it about 3-ish times now. First was Diamond Lance, which lead to tangles (but every class can make those). And now Twilight Arsenal. Let Titans prove unique armor and weaponry.

  • @tonebrown2961
    @tonebrown2961 Месяц назад

    I feel there's a lack of hamrony with Titans and their exotics, mods, and abilities. I just thought of something, a Titans class ability needs to change. Maybe turn it into something the briefly buffs grenades and/melee/overall defense. Several of the Titan armors haven't aged well. Most of the viable stuff can't be used in Prismatic or nerfed with no balance. CAN WE PLEASE FIX THE STASIS MELEE?! If you want to make, really make Titan a melee class, then lean into it. Give Titan better sword usage, better glaive usage. Make the normal melee a punch with AOE at base.

  • @okamisan3642
    @okamisan3642 Месяц назад

    Banner of War raises all Titans!!!

  • @themaynetitan
    @themaynetitan Месяц назад

    Actium war rig, armamentarium, and hazardous propulsion really make me think about how the most fun titan builds for me always the "soldier" themed builds that involved more gunfire and explosions than melee that chain reaction you see from volatile rounds or controlled demolition/middle tree sentinel was always more satisfying than mashing melee and seeing high numbers to me I think Titans should be the buffing+dps class Hunters really be the debuffing+dps class Warlocks provide support with turrets+heals

  • @noahyoung5620
    @noahyoung5620 Месяц назад

    Something that I would like to see would be maybe reworking Citan's ramparts to let you shoot through bubble and give bubble weapons of light back. Then you could basically use bubble as a stronghold during damage phases and bo have to step out and back in to fire rockets and such that would likely kill you in the process. More burst supers would be great too. Maybe an exotic like pyrogale gauntlets that turns twilight arsenal into one super damaging axe, and if it buffed the total damage like nighthawk does, then it would be a lot more viable than the very slow base super.

    • @Diiv_Tiid
      @Diiv_Tiid Месяц назад

      The citan rampart would be too op in pvp

    • @noahyoung5620
      @noahyoung5620 Месяц назад

      @@Diiv_Tiid sshhhhhhhhshshhhh. . . You're not supposed to say anything.

  • @chriscunningham8703
    @chriscunningham8703 Месяц назад

    Titans still feel the best class to me!

    • @ksa-5057
      @ksa-5057 Месяц назад

      My hole destiny journy i just played as titan over 6000+ hours titan being the best of the three light subclass to being the worst of them. volitile was only for titans. Solar was the most op thing 25% for being in sun worrior and melting point gave you that 30% damage. Finally arc were the melee power house is. All of them got nerf to the ground.What feelings you do actually have for titan. Titan is fun but not as fun as used to. I know some of these nerf was for balance but the solar subclass nerfs was not justified. If you really love titan you know those abilites ome of them got to warlock and others got to hunters and titan being forsaken. Feelings will not get anythung to no where

    • @ksa-5057
      @ksa-5057 Месяц назад

      Im not hating on the other classes dont get me wrong but titan gave but it did not get anything in return

  • @imuz8644
    @imuz8644 Месяц назад

    In my opinion, titans should have inherently more resilience than both other classes making them much more survivable in pve. If we’re expected to be up front, we need to be able to survive there. I can barely survive playing the class the way it’s currently designed to be played

  • @ianmills6260
    @ianmills6260 Месяц назад

    People love to say the contest stats dont matter because witness is hard weighted against titan. I played titan the whole day 1 up to witness, and swapped to hunter and cleared. There was no point in the raid where i needed to be on titan. I was the only one on my team. Titan is legitimately completely useless in raids nowadays. We get 0 team utility and bad boss dps.