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Lockirby2
Добавлен 29 июн 2010
We appreciate the clever lyrics, written in a lively and colorful language, ironically, it did not offend.
We are not Wikipedia. We are less rigid piles.
We are not Wikipedia. We are less rigid piles.
Facets (RPG by FarAwayTimesGaming) Full Playthrough
This is a playthrough of the game "Facets", an RPG Maker game made by FarAwayTimesGaming (AKA John Thyer). The game is designed as a resource-management boss rush. The idea is that rather than grinding fights for resources, you're given a limited amount of resources and need to figure out how to stretch them to defeat all the bosses. The mechanics aren't complex, but everything in the battle system has a purpose, and you'll want to use everything to its fullest. This game doesn't demand perfection, but it does demand care; if you go into the game expecting to hit stuff until it dies and heal willy-nilly, you aren't going to make it to the end. On top of that, the game's story is compellin...
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Видео
Final Fantasy VII Strahl Community Challenge - 36 - Safer Sephiroth, Sephiroth
Просмотров 11014 дней назад
Rules Reminder: Low Level Solo Character No Non-Mandatory Inns No Independent Materia No Attack Command No Scavenging Safer is a boss that's clearly designed to show off Sephiroth's awesome power. Most of his attacks are insanely strong single-target attacks that can sometimes off even normally leveled characters in a single hit. However, ST attacks can't beat a party spamming Phoenix Downs no ...
Final Fantasy VII Strahl Community Challenge - 35 - Bizarro Sephiroth
Просмотров 3914 дней назад
Rules Reminder: Low Level Solo Character No Non-Mandatory Inns No Independent Materia No Attack Command No Scavenging In the Sephiroth fights, you'll notice that we're using some items like Vaccines and Hero Drinks. While we're not allowed to scavenge these ourselves, it's allowed for our party members to scavenge them for us! In the Northern Crater, we can choose each character's path to the b...
Final Fantasy VII Strahl Community Challenge - 34 - Jenova Synthesis
Просмотров 8621 день назад
Rules Reminder: Low Level Solo Character No Non-Mandatory Inns No Independent Materia No Attack Command No Scavenging Jenova Synthesis is different from the other Jenova battles. In this fight, she has two tentacles that act like Hojo's arms. Only the main body acts, but the action used depends on the arms that are alive. We'll use Red XIII for this fight simply because he doesn't participate i...
Final Fantasy VII Strahl Community Challenge - 33 - Ultimate Weapon
Просмотров 10121 день назад
Rules Reminder: Low Level Solo Character No Non-Mandatory Inns No Independent Materia No Attack Command No Scavenging Before fighting this battle, we need to chase Ultimate Weapon around the overworld and engage it in smaller fights. This process takes a while, but we just end up pegging it for as much damage as we can before it runs. It isn't worth showing. Frankly, the final battle in Cosmo C...
Final Fantasy VII Strahl Community Challenge - 32 - Hojo
Просмотров 6021 день назад
Rules Reminder Low Level Solo Character No Non-Mandatory Inns No Independent Materia No Attack Command No Scavenging Hojo doesn't have a lot of raw power, but he's a tricksy boss who uses a lot of status effects. We're also forced to use an underleveled Yuffie for this fight thanks to his high EXP total. His first form is so trivial that it's not even worth setting up Barrier. However, we shoul...
Final Fantasy VII Strahl Community Challenge - 31 - Proud Clod
Просмотров 4721 день назад
Rules Reminder: Low Level Solo Character No Non-Mandatory Inns No Independent Materia No Attack Command No Scavenging This boss is a giant pile of HP and little else. Despite the attack animations, most of its moves are physical attacks that range from weak to pathetic. It can use them twice per turn, and it'll do so more often as the fight goes on. At the start, we can chuck Dragon Scales at i...
Final Fantasy VII Strahl Community Challenge - 30 - Midgar Turks
Просмотров 4128 дней назад
Rules Reminder: Low Level Solo Character No Non-Mandatory Inns No Independent Materia No Attack Command No Scavenging Before this fight, we finally acquire the W-Item Materia. We can't use this due to the No Scavenging rule, but it certainly allows me to save time farming any more items thanks to the W-Item glitch. Obviously, I won't use it to duplicate anything that we can't farm. The Turks ar...
Final Fantasy VII Strahl Community Challenge - 29 - Wutai Pagoda
Просмотров 2,1 тыс.Месяц назад
Rules Reminder: Low Level Solo Character No Non-Mandatory Inns No Independent Materia No Attack Command No Scavenging The strongest single attack we have isn't actually any of our items. We can use the Contain Materia (obtained from a Chocobo in Mideel) to fire off powerful spells. It's not normally that useful since equipping the Materia costs us lots of HP and restoring our MP reduces the dam...
Final Fantasy VII Strahl Community Challenge - 28 - Rapps
Просмотров 67Месяц назад
Rules Reminder: Low Level Solo Character No Non-Mandatory Inns No Independent Materia No Attack Command No Scavenging This optional sidequest was available before the Red Dragon, but it's a bit stronger than the other bosses at that point in the game. Still, we needed to wait so long to recruit Yuffie that it's not much of a fight now. I avoided using offensive items here to make things a bit m...
Final Fantasy VII Strahl Community Challenge - 27 - Yuffie, Diamond Weapon
Просмотров 1,3 тыс.Месяц назад
Rules Reminder: Low Level Solo Character No Non-Mandatory Inns No Attack Command No Independent Materia No Scavenging Yuffie is better as a character than as a boss, thankfully. Diamond Weapon has more bark than bite. Its gimmicks center around its physical immunity, but our usual strat of chucking Dragon Scales is unaffected by this. Now that we have the sub, we can Steal Fire Armlets in the S...
Final Fantasy VII Strahl Community Challenge - 26 - Rude
Просмотров 475Месяц назад
Rules Reminder: Low Level Solo Character No Independent Materia No Non-Mandatory Inns No Attack Command No Scavenging As usual, Tifa is our character of choice against Rude, who doesn't use his signature move (Grand Spark) against her. After wiping his goons, our first order of business is to Steal the Ziedrich. During this process, Rude will only attack us physically. Like the last Turk battle...
Final Fantasy VII Strahl Community Challenge - 25 - Gelnika Turks
Просмотров 83Месяц назад
Rules Reminder: Low Level Solo Character No Independent Materia No Attack Command No Scavenging No Non-Mandatory Inns As a kid, I thought that this fight was an enormous difficulty spike that must have been intended to be fought later since they hit so hard. As an adult, I have no idea what I was thinking. As soon as Rude casts a spell, his AI breaks and he'll never take another turn. Reno's Ne...
Final Fantasy VII Strahl Community Challenge - 24 - Carry Armour
Просмотров 130Месяц назад
Rules Reminder: Low Level Solo Character No Non-Mandatory Inns No Attack Command No Scavenging No Independent Materia This is another one of the difficult fights. This time, however, the pain is very much my own fault. This fight is going to be another MP stall battle, but unlike Schizo, this time we'll get free turns to do things. This fight would have been easy if we got a handful of Ghost Ha...
Final Fantasy VII Strahl Community Challenge - 23 - Mideel Ultimate Weapon, Train Sequence
Просмотров 304Месяц назад
Rules Reminder: Low Level Solo Character No Independent Materia No Non-Mandatory Inns No Attack Command No Scavenging In Mideel, Ultimate Weapon does nothing but use three attacks and flee. With our Protect Ring (Auto-Barrier and Auto-M. Barrier) acquired from Schizo, we can tank all three hits and heal. Cid is used just to give him screentime since we don't get EXP here. Theoretically, we can ...
Final Fantasy VII Strahl Community Challenge - 22 - JENOVA Death
Просмотров 132Месяц назад
Final Fantasy VII Strahl Community Challenge - 22 - JENOVA Death
Final Fantasy VII Strahl Community Challenge - 21 - Schizo
Просмотров 44Месяц назад
Final Fantasy VII Strahl Community Challenge - 21 - Schizo
Final Fantasy VII Strahl Community Challenge - 20 - Icicles
Просмотров 73Месяц назад
Final Fantasy VII Strahl Community Challenge - 20 - Icicles
Final Fantasy VII Strahl Community Challenge - 19 - JENOVA Life
Просмотров 1352 месяца назад
Final Fantasy VII Strahl Community Challenge - 19 - JENOVA Life
Super Mario Bros. Warpless in 19:56 (Annotated)
Просмотров 3332 месяца назад
Super Mario Bros. Warpless in 19:56 (Annotated)
Final Fantasy VII Strahl Community Challenge - 18 - Demon's Gate
Просмотров 2142 месяца назад
Final Fantasy VII Strahl Community Challenge - 18 - Demon's Gate
FF7 Strahl Community Challenge - 17 - Red Dragon
Просмотров 3382 месяца назад
FF7 Strahl Community Challenge - 17 - Red Dragon
Final Fantasy VII Strahl Community Challenge - 16 - Palmer
Просмотров 532 месяца назад
Final Fantasy VII Strahl Community Challenge - 16 - Palmer
Final Fantasy VII Strahl Community Challenge - 15 - Materia Keeper
Просмотров 1122 месяца назад
Final Fantasy VII Strahl Community Challenge - 15 - Materia Keeper
Final Fantasy VII Strahl Community Challenge - 14 - Lost Number
Просмотров 1242 месяца назад
Final Fantasy VII Strahl Community Challenge - 14 - Lost Number
Final Fantasy VII Strahl Community Challenge - 13 - Stinger, Gi Nattak
Просмотров 733 месяца назад
Final Fantasy VII Strahl Community Challenge - 13 - Stinger, Gi Nattak
Final Fantasy VII Strahl Community Challenge - 12 - Gongaga Turks
Просмотров 1713 месяца назад
Final Fantasy VII Strahl Community Challenge - 12 - Gongaga Turks
Final Fantasy VII Strahl Community Challenge - 11 - Dyne
Просмотров 1,1 тыс.3 месяца назад
Final Fantasy VII Strahl Community Challenge - 11 - Dyne
Final Fantasy VII Strahl Community Challenge - 10 - JENOVA Birth
Просмотров 413 месяца назад
Final Fantasy VII Strahl Community Challenge - 10 - JENOVA Birth
Final Fantasy VII Strahl Community Challenge - 9 - Bottomswell
Просмотров 883 месяца назад
Final Fantasy VII Strahl Community Challenge - 9 - Bottomswell
Moggleboss went crazy with the natural magic version of this
Definitely an excellent run.
🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Cannot overstate what a delight this was to watch. Thanks a ton for the thorough commentary on the game and story, it was a blast watching someone extremely plugged into the fundamentals of rpg boss design dig deep into my game!
Glad to have played it! :)
bro got wrecked by a frog gg!!! thanks for another rad challenge run!
Kermit go brrr! Thanks! :)
Congratulations! Another challenge completed. **Victory Fanfare plays**
Dun-dun-dun-duuuuuh-duuh-duuh-duuh-dun-duh-duuuh!
Congrats on finishing (even though you finished a long time ago) Any plans on a next challenge?
One thing I was thinking was an FF6 run where I try to only use each attack in one battle. I still need to iron out some of the details and confirm that it's doable though. I also want to play Kari's mod, but I want to get a microphone before I do that one, I think.
@@Lockirby2 I've been wanting to do something similar with FF7, where I can only use materia in battle once, and then it essentially "breaks" and cannot be used again. I would start the game with everything available from the start. Probably ban items and Limit breaks.
@@TheStrahl That's an interesting way to make it work for FF7.
Ultimate Weapon: "Take This! Thunderball Attack!" *absorbs it* Ultimate Weapon: "Impudent whelp! Ultima Beam!" *nullifies damage* Ultimate Weapon: "It's over! SHADOW FLARE!" *reflects it* Ultimate Weapon: "NANI!?" *dies*
Poor guy, he really tried his best.
Another challenge run coming to an end soon... Don't cry because it's over, smile because it happened... Do you have a text mirror or google doc of all these video descriptions by the way? RUclips's so fickle that it's a bit scary having such amazing ff6/7 knowledge resources here and nowhere else.
I haven't thought of it. That's a good idea, I'll figure out what I want to do with these descriptions.
@@Lockirby2 A blogspot or neocities site with embeds of each video at the top of each post would be an amazing resource, I know that's a whole lot of work though. Excited for whatever's next on the channel either way! Are there any community resources for classic FF challenge runs you'd recommend? I'm not plugged into this world at all but I'm interested in learning more, I know you mentioned an FF7 exp mapping tool someone made at some point.
@@FarAwayTimesGames Hmm, unfortunately, I don't really know of a good, centralized location for this info. The Strahl community Discord (where this challenge came from) has some resources, but they're pretty bare-bones. Strahl has put together a Google doc in an attempt to centralize some of that info, but it hasn't gained much traction. FF6 doesn't have any entries at all. XD I don't dare try to link anything since RUclips will probably shadowban this comment if I do. I have the same name on Discord, and I'm down to chat there. I've learned most of what I know from watching RUclips videos made by other challenge runners, actually. A person named Moogleboss was the person who initially got me into this hobby. GameFAQs has comprehensive info for certain challenge runs that are well traveled, but if you want to explore outside the box they won't help as much. Anything labeled as a "mechanics FAQ" or "algorithms FAQ" is also very helpful, but it's hard to synthesize that into a challenge run directly. AI scripts are uploaded to the Final Fantasy wiki for 6, 7, and 9 at minimum, and probably other games too, though I've seen some small mistakes in the FF6 ones.
She keeps on slapping the party because they keep on making fun of her big ass!
for some reason the Repeating Slap animation made me burst out laughing damn I forgot final jenova was a Guardian Plus Bits fight, classic rpg boss design
FF7's endgame seems to love this type of boss. Funny how it can be so different from Guardian thematically yet be so similar mechanically.
I would NEVER fight this fight without 9999 HP and 999 MP and KOTR.
This fight is easy, you should only need 9998 HP for this one.
@@Lockirby2 Jokes on you, I did it with 9997 HP!
@@graduator14 :O Impossible!
tifa‘s stealing skill...😅
lol, it sure took a while.
Another favorite, really love this stretch of the game. Feeling melancholy that another challenge run is wrapping up...
FF7's endgame is great ( -except Proud Clod- )!
Proud Clod only wanted to prod Cloud!
I suppose his attacks are weak enough that they could be described as "prodding".
@@Lockirby2 Exactly!
I remember one time, during a challenge run, I had to sit and heal until Proud Clod had used Materia Jamer like 16 times or something like that so that it would run out of MP before i could kill it. I don't remember why, but it was probably one of my longest videos.
Ouch. I remember one of ErichTheTormentor's Proud Clod videos being excessively long as well. As I recall, he could have potentially died to bad luck as well, which would have sucked near the end.
Clod really living up to its name...
This really doesn't feel like an endgame boss. XD
I'll NEVER do this instead I'll have HER at lv 60 with 9999 HP 999 MP AND KoTR useable on Godo but only use it AFTER he uses Trine for the 4th enemy skill materia.
The Vegh lives! The KoTR minstrel
Her doom of the living limit break will end Godo fast, but yes, after getting the fourth Trine.
I remember this being my favorite single boss fight on my last playthrough
It's definitely a fun one. I always look forward to this one in Garland and Strahl's videos.
This fight can be deceptively difficult.
Somehow, Rude smacking you in the face is more dangerous than being shot by a giant mech.
Why does youtube insist this is FF8.
Maybe it's stealth dissing FF7?
IKR? This is clearly FFXIII!
Did you save after this?
Yes. I'm doing the Yuffie sidequest and considering the Turks optional.
I feel like you need to understand Quantum Physics in order to route EXP in this game!
Sometimes, Cloud is in a superposition of both having and not having the EXP, so you need to view the status menu to nail down whether he should take EXP from future fights or not.
@@Lockirby2 Schrodinger's Cait Sith
A pretty simple and straightforward boss, but it makes for a good opportunity to elaborate on EXP routing! The inactive EXP may be a boon in a regular run to ensure no one is left too far behind, but it's something to work around in a low level run like this one.
It's definitely a double-edged sword. Without the Inactive EXP, our levels would end up being a bit lower throughout the game. The optimal route should be a Level 7 Tifa getting all of Diamond Weapon's EXP and ending the run at level 24. We'd have plenty of breathing room to farm AP with other characters too, which would solve some of the problems from this playthrough.
To think there was a tool all along
If you didn't know about Tseng, I can see why you never wanted to crunch the numbers to get a level 28 finish. Probably would have taken me 20 hours to plan the run without this thing. XD I just assumed it was known about.
The exp routing is fascinating, I didn't know there was a dedicated tool for it. The inactive vs dead char juggling is really neat.
Thanks! I honestly didn't know for sure that there was a tool either until I started learning how to route it. That said, I was hoping there'd be one somewhere, and I'd probably have tried to make a spreadsheet or something to do it if there were no other options. I feel like the EXP route is the biggest reason why FF7 is so interesting from a long-term planning perspective.
-Tifa wants to take on Rude in Rocket Town, a section of the game that gives a fair chunk of EXP in itself. On top of that, she needs enough EXP to be prepared for Rude, so she eats Inactive EXP throughout most of the game. Therefore, she's a good choice to leave on the floor for Diamond Weapon. Unlike Cait, this gives her enough room to take even more EXP, so she takes EXP from Rapps and Proud Clod as well. -Cid joins at a high level and we don't get much of a chance to deny him EXP, so we instead let him take a bunch of Inactive EXP and then let him skip EXP from Hojo. -Barret and Red XIII are in the same boat. We need a couple characters to take Inactive EXP from both Diamond Weapon and Hojo, and these two are good candidates since they join so early. We deny them as much EXP as possible in the earlygame/midgame to make room for the 30 000 EXP they'll get from the two big bosses. -Vincent can't join the party. The EXP from the extra Lost Number battle is just the tip of the icebarg. The real issue is that we can't deal with an extra character receiving Inactive EXP. We also can't pull the same trick as with Yuffie by letting him join near the end since he joins at three levels above the level average.
I'm playing XII, and everytime I read "Strahl" i cant help but say that like a toothless heathen in search of the philosphers stone. Looool.
Hehe, I wish I had played XII so I'd get the joke. :P
@Lockirby2 haha there's a ship you obtain called the Strahl which transports you if you can't be bothered walking or using the teleport save sphere. THE ZODIAC AGE. I obtained Gaias Gaurdian trophy for VII on the ps4 edition. All hail The Great Gospel.
How ironic... 'rude' is the most 'polite' character
He even gave me a free Ziedrich as a gift! :)
Rude's attacking his crush!! O.O
With no other Turks around, I guess he can't pretend to be busy any longer. XD
Rude after casting a single spell: well it looks like my work here is done Reno: we're still in the middle of fighting Rude: *looking at his phone*
Somehow it's in character. lol
I'll still NEVER fight Carry armor without both KoTR used on it and 9999 HP 999 MP party members Cloud Barret Cid.
Are you a bot or just an obsessive compulsive troll?
Screw Sephiroth, this is the real boss!
If they injected this thing with Jenova cells, it wouldn't even need to summon Meteor. One Lapis Laser would probably do it.
@@Lockirby2 Definitely! Or worse, it grabs all three characters at once! O.O
@@graduator14 Lol. :O
Even with 9999 HP 999 MP lv 60 I'll NEVER fight IT EVER without Knights of the round at your LVS even if you had the HP MP switch materia TO use it it would NOT kill Carry armor instantly anyways. Arm grab even at lv 60 with 9999 HP 999 MP is the ONLY way to lose solo so I'll STILL Never fight it UNLESS you KILL it instantly with KoTR and at lv 24 it will NOT kill it instantly if you HAD the 255 MP to USE It.
Nicely done, always one of the ff7 bosses that really stuck in my head
As a kid, this one gave me a lot of problems. I remember getting down to just Cloud alive and gambling on a Climhazzard to finish it off at the end. It barely worked!
@@Lockirby2 As an -adult- I game over'd here like twice xD
@@FarAwayTimesGames Yeah, that attempt I described in the other comment definitely wasn't my first. Must have tried half a dozen times before I got that to work.
That's why even with 9999 HP 999 MP I'll NEVER fight it WITHOUT Knights of the round used to KILL it instantly.
1/128 Chance to get arm grabbed, or 500% chance to be arm grabbed while trying to record.
Amazing that the PS1 devs were able to detect when OBS is running when the game is being played on emulator.
When you go into the fight with one lvl. 24 character alive they know something's up.
I'll still ALWAYS be at lv 60 here with 9999 HP 999 MP as for the Black Materia the game pretty much FORCES Red 13 to take it nobody else can I tried that.
Yooooooo just caught this, nice work!! I've been meaning to learn mario 1 warpless for years, nice job on the time!
Thanks! I'm glad that Kosmic and suspect15 made an achievement set for this since I wanted to learn to run a game for a while as well, and that finally pushed me to do it. :)
The real question is, who did you give the Black materia to?
I gave it to Sephiroth, off course! (Red XIII)
I gave it to Barret.
@@graduator14 The one who's least qualified to summon Meteor. Makes sense. EDIT: Just realized that this could sound sarcastic. What I mean is that we don't want it going off by accident. :P
@@Lockirby2 The black materia for the black guy. :p
In all seriousness though, Vincent would be best because he's the closest to death.
That's some crazy preparation to make this one happen for sure! The need for the Magic Defense bug to be fixed, the fact that 10 HP makes a huge impact on your chances, and that AI manipulation... Even the fact you need to be able to run back to the save point without getting into a random encounter! Well done making all of that happen!
Thanks! :) I'm glad that everything just barely worked out for this one.
Wow, a lot of specific strategies go into this run!
This fight in particular was definitely a doozy.
Goddam this one's meaty. That the tactics continue even after the fight's done is insane.
Yeah, that's a rare one. I'm so used to "Save point next to boss, when you win, you win".
Healing until he runs out of MP was probably the best strategy here. Although I think Transform would have made your life much easier.
I guess I didn't mention it anywhere, but I'm not allowing Transform because I consider it to break the Solo Character clause. It's a grey area though, and I might have done it if Schizo or Carry Armour turned out to be impossible without it.
So why did I say earlier that Ice resistance was mandatory here? The astute viewer might notice that the heads flip the order they attack after the de-syncing trick. This should be unsurprising given that we let the Ice Head get an extra turn in. What *is* surprising is that the heads don't flip their attacking order if the Fire Head attacks first. My hypothesis (which I have neither the tools nor the knowledge to test) is that the heads are queuing up Nothings at the same time. I don't think the order flips on the turn where they both do Nothing because enemies will typically act in the order that they queue. However, because Nothing happens instantly, on the *next* turn, they'll queue at exactly the same moment. I expect that the game has some sort of tiebreaker when this happens (e.g., ordering the enemies by which slot they're in), and the Fire Head acts earlier according to that tiebreaker, which means it takes the ATB lead on the Ice Head again while also being further ahead in its attack script. This is critical because this ends up causing the Fire Head to get two turns in a row more times later in the fight, causing the heads to de-sync more. Eventually, we get hit by a Double Breath and an unresisted Ice Breath on the same turn, leading to a swift Game Over. This behaviour stumped me for a while, and I only solved the fight by accident. Recall that we need to be attacked by the resisted element on the first turn? I had six attempts in a row where the Ice Head attacked first, causing me to get annoyed and "pointlessly" switch to resisting Ice. I'm glad this happened; I have no clue how else I would have figured all this out. Regardless of whether my analysis is correct, the behaviour was consistent across many attempts. After the heads run out of MP, there are two more points of interest. First, we can Steal a Protect Ring here, which will be handy later. Second, both heads have a death counter that doesn't consume MP. It's Lightning element, but we can't afford to run the Bolt Ring over the Circlet to nullify it. Thankfully it's tankable as long as we don't kill both heads at the same time. No reason not to use the OP Dragon Scales for damage at this point in the fight. I played this part slowly to avoid doing something stupid. Even after the death animation plays, we're not done with this fight yet (because of course we aren't). There's a bug (I have no clue if it's fixed in the Steam version) where running away remains disabled in random encounters after the Schizo fight. The bug will persist until we exit the room, so I ran out the closer south exit and then backtracked to the save point afterwards. The time it takes to hit a random encounter is consistent every time you load a save, so before Schizo I made sure to save the game on a seed where we wouldn't hit anything after Schizo. I determined whether the seed was good enough by trial and error.
You know your FF channel is popular when you've attracted a certain obnoxious bot that starts with a V! :p
Lol, yeah, it was a big moment for my channel. :)
NORMALLY I'd always have 9999 HP 999 MP each by now as for the Demon Gate boss with BARELY 500 max HP I would NEVER survive its Demon Rush attack since that one NORMALLY does 2500+ damage and with 500 to 600 max HP it would still 1 shot you WITH Big guard used.
always blown away by the beautiful detailed boss models in this game
Still better than the field models TBH. XD
Wow! Also found your channel from the original challenge. I've found someone to rival Garland and Strahl! :p
There's a name I recognize. :) Thanks!
@@Lockirby2 no problem!
I think I always forget to account for these fights every time I'm planning a challenge. They can be tough in certain situations.
Yeah, definitely tougher than a lot of the early-game boss fights.
I WOULD NEVER fight it below 2500 MAX HP even WITH Big guard used its Demon Rush move WILL easily do over 1000 damage TO party member that barely had even 500 HP.
I'll NEVER FIGHT it at levels BELOW 45 with 5000 to 6000 HP at HP COUNT less then 2500 even the DEMON Gate boss after beating the red Dragon will 1 shot the entire party at STILL WILL since nobody here even HAS 1000 HP.