Jester of Juice
Jester of Juice
  • Видео 170
  • Просмотров 585 261
A Genre Lost To Time
Happy Halloween! In todays video, I cover a series of action horror games from the twenty tens that devs seem to be unable to recreate in modern times. Specifically, I take apart all of the terrible decisions made while making Resident Evil 4 Remastered.
Special thanks to GameChops for letting me use their music:
www.GameChops.com
My Patreon: www.patreon.com/JesterofJuice
Просмотров: 2 831

Видео

Enotria is Exactly as Good as I Thought it Would Be!
Просмотров 3,1 тыс.Месяц назад
Another great game to add to the collection of souls knock offs. Join me as I analyze this potential masterpiece. My patreon: www.patreon.com/c/JesterofJuice
An Expansion Made for Nobody
Просмотров 13 тыс.Месяц назад
I know that everything has been said about this expansion already, but I've been sick the last week, and also my bearded dragon just woke up from brumation, and I've been chilling with him a lot lately. So I haven't had the chance to edit this video until now, after this content has already reached obscurity. But whatever, hopefully you enjoy anyway My patreon: www.patreon.com/JesterofJuice
The Complete Black Myth Wukong Experience
Просмотров 2,8 тыс.2 месяца назад
I take a deep dive into a game that I came close to skipping, hopefully giving an experience close to that of playing the game, for those of you who play on xbox, or found yourself skipping this game for one reason or another. Sorry in advance for two instances where I had to mute the video for copyright claims, feel free to skip those bits, especially the final cutscene, where I have nothing e...
My Apologies to Armored Core Fans
Просмотров 4,2 тыс.3 месяца назад
I hope this video isn't too harsh. I don't hate armored core by any means, I'm just highly critical when it comes to the content I'm invested in. My Patreon: www.patreon.com/JesterofJuice
There's Something Wrong With Shadow of the Erdtree
Просмотров 116 тыс.4 месяца назад
I really wish I could be making a more uplifting video at this point. This one has really effected me over the last couple weeks. I meant to make it much shorter, and get it out sooner, but I care a lot, and ended up having a lot to say. My patreon: www.patreon.com/JesterofJuice Special thanks to TheophanyRemix for letting me use their music! www.youtube.com/@TheophanyRemix
How to No Hit Bayle the Dread Boss Guide | Elden Ring Shadow of the Erdtree
Просмотров 3,7 тыс.5 месяцев назад
Hopefully this helped you out. Let me know in the comment section.
How to No Hit Romina the Saint of the Bud Boss Guide | Elden Ring Shadow of the Erdtree
Просмотров 4,6 тыс.5 месяцев назад
A complete guide to Romina's moveset and how to counter it. Hopefully this helps and hopefully you're enjoying the dlc My Patreon: www.patreon.com/JesterofJuice
Rellana The Twin Moon Knight Boss Guide and No Hit | Elden Ring Shadow of the Erdtree
Просмотров 4,8 тыс.5 месяцев назад
Let me know if this helped you out. I hope you all are enjoying the Dlc. It feels awesome so far. My Patreon:www.patreon.com/JesterofJuice
The Game Killed By Its Community
Просмотров 4 тыс.5 месяцев назад
After playing through Destiny for 10 years, I figured I might as well give my opinions on the series as a whole. After many twists and turns throughout its lifetime, Destiny has cemented itself as a huge mess, weather you like its current iteration or not. So join me as I detail my perspective of this strange journey over the last decade. My patreon: www.patreon.com/JesterofJuice
I Really Hope the Full Release isn't as Bad as this Demo
Просмотров 3,4 тыс.6 месяцев назад
I decided to take a look at the recently released Demo for Enotria the last song, a ps5 and steam soulslike that's supposed to feature a sunny setting in Italy. It was pretty rough to get through. My Patreon: www.patreon.com/JesterofJuice
A Brief Analysis of Fromsoft's Greatest Game Part 3 Caelid and Mohgwyn
Просмотров 2 тыс.6 месяцев назад
In this episode I'll be tackling Caelid and Mohgwyn Palace, and more specifically the main bosses of these areas, both of which will be mandatory for accessing the Shadow of the Erdtree DLC which is only a month away. My patreon: www.patreon.com/JesterofJuice Special thanks to GameChops for letting me use their music: www.GameChops.com
Crab Souls Has No Business Being This Good...
Просмотров 54 тыс.6 месяцев назад
After having looked forward to the release of Another Crab's Treasure for several years, it has finally dropped, and is better than anyone could have expected. It's crazy to think this game was made by such a small group of people, yet functions to such a high degree. My Patreon: www.patreon.com/JesterofJuice
My Least Controversial Take
Просмотров 2,6 тыс.7 месяцев назад
I'm obviously not telling you what you did, didn't, can, or can't enjoy. I made this video purely to show my appreciation for Fromsoft's incredible efforts that resulted in Elden Ring being one of the greatest games of all time. My Patreon: www.patreon.com/JesterofJuice Special thanks to GameChops for letting me use their music: ruclips.net/video/3ag0EQKvqmc/видео.html
A Brief Analysis of Fromsoft's Greatest Game Part 2: Liurnia
Просмотров 3 тыс.7 месяцев назад
My apologies for the delay, but I've finally managed to finish the second installment of this Elden Ring series. My mic seems to have a slight static at points throughout this video, which I hope isn't too annoying. I'll have to purchase a new one whenever I can afford one. I hope you enjoy. My Patreon: www.patreon.com/JesterofJuice Special thanks to GameChops for letting me use their music: ru...
A Brief Analysis of Fromsoft's Greatest Game Part 1: Limgrave
Просмотров 9 тыс.8 месяцев назад
A Brief Analysis of Fromsoft's Greatest Game Part 1: Limgrave
The SoulsLike That Surpassed Souls
Просмотров 10 тыс.9 месяцев назад
The SoulsLike That Surpassed Souls
Elden Ring DLC Trailer is Finally Here!
Просмотров 5649 месяцев назад
Elden Ring DLC Trailer is Finally Here!
How Dark Souls Fooled You Into Thinking You Enjoyed It
Просмотров 22 тыс.10 месяцев назад
How Dark Souls Fooled You Into Thinking You Enjoyed It
A Game That Learns Nothing From the Past
Просмотров 275 тыс.11 месяцев назад
A Game That Learns Nothing From the Past
How to Enjoy Starfield
Просмотров 15 тыс.Год назад
How to Enjoy Starfield
Lies of P First Playthrough - TwitchVod Pt13
Просмотров 616Год назад
Lies of P First Playthrough - TwitchVod Pt13
Lies of P First Playthrough - TwitchVod Pt17
Просмотров 274Год назад
Lies of P First Playthrough - TwitchVod Pt17
Lies of P First Playthrough - TwitchVod Pt16
Просмотров 127Год назад
Lies of P First Playthrough - TwitchVod Pt16
Lies of P First Playthrough - TwitchVod Pt15
Просмотров 154Год назад
Lies of P First Playthrough - TwitchVod Pt15
Lies of P First Playthrough - TwitchVod Pt14
Просмотров 169Год назад
Lies of P First Playthrough - TwitchVod Pt14
Lies of P First Playthrough - TwitchVod Pt12
Просмотров 136Год назад
Lies of P First Playthrough - TwitchVod Pt12
Lies of P First Playthrough - TwitchVod Pt11
Просмотров 104Год назад
Lies of P First Playthrough - TwitchVod Pt11
Lies of P First Playthrough - TwitchVod Pt10
Просмотров 65Год назад
Lies of P First Playthrough - TwitchVod Pt10
Lies of P First Playthrough - TwitchVod Pt9
Просмотров 113Год назад
Lies of P First Playthrough - TwitchVod Pt9

Комментарии

  • @CGR1410
    @CGR1410 11 часов назад

    59:05 that reminds me of before the dlc dropped people were speculating that since miyazaki is obviously a berserk fan and miquella bares a striking resemblance to griffith, that he’d also secretly be evil like in berserk. I thought to myself “cmon yeah he likes berserk but he probably just took some inspiration from griffith but he’ll still actually be a good person”. Yeah, no. What u said abt creativity being gone and references taking over highlighted that moment for me

  • @eimaipiswsou3198
    @eimaipiswsou3198 15 часов назад

    I cant compare lotf to elden ring honestly. ER is a way bigger game compared to lotf. But after all the fixes they done to lotf easily 8/10 game pretty solid. You could play any weapon class hell even daggers were really strong. But lotf had a good ranged combat that was really nice. Also i really liked the parry system of lotf. Did all the endings.

  • @Alias0225
    @Alias0225 18 часов назад

    This is the best critique that perfectly encapsulates how I felt about the DLC. It was such a let down and I don't ever plan on revisiting it. I would rather play Lords of the Fallen lmao.

  • @filipmlikovsky6354
    @filipmlikovsky6354 21 час назад

    This didn't age well

  • @CGR1410
    @CGR1410 День назад

    39:00 holy fucking shit thank you for this. I felt like I’m the only one who realized how shit all the new loot was beside from the three new sword weapons.

  • @CGR1410
    @CGR1410 День назад

    Thank u for this video. While I do think ur being a bit harsh on it I don’t disagree. This was just more Elden ring and that’s obv good but it was just worse in every way. Lore, map design, new incantations/sorceries and weapons, legacy dungeons, caves and the scaling. Everything is just done better in the main game and the radhan and miquella stuff will always leave a bad taste in my mouth. I thought it would grow on me like it did for many but no. I don’t understand why people think it should win game of the year.

  • @simonemammosa4018
    @simonemammosa4018 День назад

    It surely is better than Elden Ring.

  • @Lasse3
    @Lasse3 День назад

    I did not find a weapon to equip in the DLC No weapons were upgrades for my current No new BiS No new +25 Some cool new ashes and incantations, thats all I had hoped all the new items would mean whole new builds I kept hoping to find a new talisman, a new cracked tear, new armor with cool passive effects to further my build. Nothing, zero, squat. I just "explored" around to find scardutree fragments.... The whole thing looked so promising with the beautiful zones, at first glance. But ones you started exploring you noticed that the whole thing was empty Suddenly I was at Radahn, on my second day of playing, and I didn't even see half the map yet. This in Ng+14 And I have given up on defeating Radahn, it's impossible😅 and not in the way that would usually make me want to beat it. No.. impossible in the way where I just feel like quitting, a feeling I never experienced in the base game.

  • @xavier84623
    @xavier84623 2 дня назад

    Aside from finance golems, I didn’t think any of it was bs or too hard. Using my mimic, and a shield, I beat every boss on like my 3rd try at the worst, most on first try. Maybe they just want you to use summons if you don’t want it to be hard mode.

    • @Alias0225
      @Alias0225 19 часов назад

      "Hard mode" has been the standard way to play since Demons souls. The truth is everything else added since then is easy mode. Probably to appeal to a larger playerbase. You cannot say an obstacle was easy to bypass when you chose the easiest route. It's like saying Mount Everest isn't hard to climb when you use a helicopter.

    • @xavier84623
      @xavier84623 18 часов назад

      @ no is not. It would be like if there were two clearly marked paths, one super rugged and hard, and the other regular. Or even better analogy, using a sherpa or not. Its a part of the game, and your still fully playing and enjoying all its content, you just have a team mate. If banging your head against a wall to memorize movesets is fun to you, play that way, if not, don’t.

    • @Alias0225
      @Alias0225 17 часов назад

      Bosses have always been designed to be a 1v1. That's why dodge timings have to be precise and dodge spam is punished. When you add additional units to the fight it changes the fight completely. This was especially bad in bloodborne. You don't have to think about punish windows or downtime to heal and get stamina back instead you and your summon take turns beating a punching bag to death. Its two entirely different experiences.

  • @bigsmall2842
    @bigsmall2842 3 дня назад

    I don’t understand how anyone rates great sage highly. Massive damage sponge and the boss doesn’t allow you to use all of your mechanics. Nullifies most of your kit, never staggers. Makes it a slog to get through.

  • @AiorosSagittarius
    @AiorosSagittarius 3 дня назад

    I never bought Lords of the Fallen. My knowledge only comes from lore vids I watched and a Let's Play I started watching for like 3, 4 hours. And I gotta say... it is a big shame that it is such a bad game, cause it would have had such potential. The lore really seems interesting to me. And if Umbral would have been implemented in a better way, it could have been a great feature too. But the way it is? Nah... I am glad I never bought it... Also, on a quick side-note, I also like how Lies of P drops your Ergo outside a boss door when you die in a boss fight. Really thoughtful. Although, my way to mitigate it in games that drop souls/runes/whatever inside the boss arena, is to farm the missing souls until I got the next levelup, then do said level up, and THEN go to the boss fight. That way, with barely any souls, I couldn't care less about loosing them, should the boss runback be a bit of a pain in the butt. And I don't mind dying to a boss over and over that much either, knowing no levels are at stake should the boss manage to kill me before I can grab the souls.

    • @i3ifqgml
      @i3ifqgml 3 дня назад

      I actually really enjoy the game in its current state. This video's thumbnail is hilarious tho lmao

  • @mysticjuice3363
    @mysticjuice3363 4 дня назад

    Please just quit you’re not going to make it

  • @alexsimper4153
    @alexsimper4153 4 дня назад

    consort radahn was a big disappointment, but the rest of the dlc was some of the best of Elden Ring for me

  • @RedTriangle53
    @RedTriangle53 4 дня назад

    "souls veterans" when they have to pay attention to the enemy and read their moves rather than being carried by cheese strats, buffs and a broken build: "I died because of the camera, you can't see anything the enemy is doing" - shows footage of the enemy being possible to read in every single frame despite being the fastest boss in the game and spam rolling around his heels. Discusses all the ways in which the game punishes relying on habits and requires more competent and precise play - this is bad and they should instead have made them typical bosses but with a bit more hp, as this is the only option which is not "lazy design". Seeing people do mental gymnastics to whine about the difficulty of shadow of the erdtree reminds me a lot about how game journalists complained about elden ring when it first released. It is a very difficult game, and that seems to make some people who thought they were big stuff after the base game feel bad, so they make up reasons why the game is poorly designed in order to excuse themselves. I went through the dlc with no buffs, no summons (except for the Leda story fight), no special abilities or effects of any kind, and beat it at scadutree blessing 14 or 15. My opinion is that there is no fight which is unfair in this dlc, and they were all very enjoyable. This dlc perfected the souls-like boss design, and the challenge level was perfect for a dlc. If it was any less challenging I would have complained.

    • @Alias0225
      @Alias0225 18 часов назад

      If a vet says its bad it carries more weight than the normies who hopped on the hype train and defend any and all criticism. Dlc sucked ass. Cope

    • @RedTriangle53
      @RedTriangle53 17 часов назад

      @@Alias0225 Except you're admitting that you're having a harder time as a "vet" than the "normies", meaning you're actually a scrub and you're the one coping. The older games were easy and you're unable to keep up with a more capable new generation of players. You want everyone to respect you and give you medals because you were "good" and "experienced" before the new release, but the dlc was less forgiving of poor skills and cheese, so your ego is hurt and you blame the game. You want to tell others you beat a soulslike to feel good about yourself, but you don't actually enjoy playing them. Meanwhile everyone else is quickly overtaking you and having a lot more fun than you. So no, whatever a "vet" says means absolutely nothing. Any "vet" who even on the foundation of all their experience still can't handle adapting to a higher challenge without crying about it on the internet and calling it "bad design" is actually a huge embarrassment and their opinion should count for less.

    • @Alias0225
      @Alias0225 8 часов назад

      I play the games because I enjoy this style of gameplay. What I'm really saying is the fanbase of a game knows more than tourists do. I never said Elden ring wasn't harder than the previous games but "difficulty" was prioritised over fun. I still completed the dlc but it simply was not fun for me and I don't plan on revisiting it. They literally nerfed Radahn because of how badly designed he was.

  • @A.D.I.D.A.S-916
    @A.D.I.D.A.S-916 5 дней назад

    Bro was treating Margit like Gwyn in that intro clip 🔥🔥🔥

  • @ROBINHOOD370
    @ROBINHOOD370 5 дней назад

    the things i am dissapointed in are: -the story came to no statisfying conclusion -that there will be no further dlc -the smithscript daggers

  • @bebopsynthguy6629
    @bebopsynthguy6629 6 дней назад

    Dying to Consort Radahn had this man so upset he ranted for an hour. Some of us keep it more simple and break our controller

  • @carlosrrrl7741
    @carlosrrrl7741 6 дней назад

    1:03:35 that's crazy criticism coming from a elden ring fanboy which is 90% reskins. I haven't even played or ever wanted to play lords of the fallen so don't come saying im defending it but the hypocrisy is at the very least a little funny even for an elden Ring fanboy.

  • @MetalDragon5745
    @MetalDragon5745 6 дней назад

    I 100 percent agree with all your problems with this DLC some more some less but i do agree with them.

  • @MetalDragon5745
    @MetalDragon5745 6 дней назад

    Having completed the DLC and Platinumed the base game i can say with conviction that the DLC is a chore. It's fun at times to be sure but it's also tedious with alot of large but fairly empty zones. Some of the new weapons are S-tier but alot of them are very meh and inferior to the base game. The colossal fire giants are horrible in design and extremely annoying to take down. That covers most of my problems with the DLC it's simply not as fun as the base game and that sucks.

  • @JorgeOquendo-j8d
    @JorgeOquendo-j8d 7 дней назад

    I don't see the issue with attacks that are made to not be dodged, you're framing it like it's an oversight when that's not given any evidence. PCR has some "bullshit" attacks that are supposed to be difficult to manage on your own, but that's why you have healing flasks, talismans/buffs/perfumes that mitigate damage and the ability to summon to divert aggro onto something else. The entire buildup to that fight is Ansbach and Thiollier freaking out because they know they're going to die because we're about to fight a literal god. The stakes are made very clear. Being surprised that it isn't coded into the game for you to be able to no-hit this legit when you're fighting a literal god and lord candidate duo is ridiculous. The same logic applies to Malenia and her Waterfowl Dance. She's literally "the undefeated", she's a secret uber-boss that's meant to wreck you. You aren't meant to leave her in the dust, unscathed. She has an attack that's going to mess you up. Nothing suggests that's an oversight, you just have this weird delusion that it's not intended.

  • @chrisbellville6957
    @chrisbellville6957 7 дней назад

    It's still a good game but against other from titles it always felt off...and now we have lies of p

  • @louiemeister9646
    @louiemeister9646 7 дней назад

    No I just really liked it

  • @authenticbaguette6673
    @authenticbaguette6673 7 дней назад

    I was really hoping this would be parody. I even checked the upload date. smh.

  • @Leeches-
    @Leeches- 8 дней назад

    The DLC took the worst parts of Elden Ring and made an entire game about them. In the base game, which I consider a masterpiece, there are still large pieces of content that are either bad or 'okay.' An example of a few of these would be The Mountaintops of the Giants, which is an enormous disappointment of a zone when previously you just did Mt Gelmir, Altus and Leyndell. Suddenly you're in this extremely empty area with not much to do in it, to the point that most people just sprint through it out of boredom. Another example would be attack spam fights that don't feel fun to learn, so most people just end up finding a way to make them easy rather than learning them. The DLC takes these two examples, along with others, and duplicates them over and over again. The DLC has so many areas that are empty and disappointing. The Cerulean Coast, the Finger Ruins, the Abyssal Woods and that big bowl area are all places where you go and theres either nothing there, or what is there is disappointing. The attack spam bosses doesn't even need an explanation. Another distinct missing part of the DLC that makes it worse than the base game is the lack of Melina or any updates to the Roundtable Hold. Melina and the Roundtable Hold are very important 'adrenaline dump' features of the game. You're playing the game, you're dying or winning, either way you're adventuring and amped up, then you sit down and Melina appears and you get a relaxing moment to chat to your guide, or you go back to the Roundtable Hold and something new has happened to the Two Fingers or one of the NPCs there. This is absent in the DLC. The wandering band of NPCs attempts to emulate it, but they're so scattered and so opaque is to where they will be and for what reason, that you end up just not speaking to them more than once, because who is going to port back to the first Legacy Dungeon entrance again to speak to a few NPCs? No one. If these NPCs moved to the Roundtable Hold, you'd speak to them regularly. If they appeared at your Grace like Melina, you'd speak to them regularly. It feels like 60% complete. Most areas empty, most bosses need polish, most dialogue missing. Its the type of game i'd play, realise its still in early access, then return to in a year. But in SOTE's case, it was sold to me as complete, so, by that logic - its a 7/10. Its worse than Elden Ring in every way.

    • @xEcuador1
      @xEcuador1 7 дней назад

      Bozo take 😭🤡🫵

  • @itshobogoblin
    @itshobogoblin 9 дней назад

    The DLC is just simply not close to being FromsSoftwares best work at all. I can just tell things are getting stale and worn out with this style. If you haven’t played any of the other souls games you probably don’t get the fatigue at all but it’s very prevalent to those who have been playing this same skeleton for years. This DLC just feels like a massive chore with sure some high points but everything just is missing something and the massive empty areas don’t help. I’m just worried that due to the success of this game the higher ups will now force the pump out of Elden Ring sequels for years now that this is a full fledged franchise in the making and a money machine. Also the DLC suffers from a major problem of completely disconnecting the player from the main story and what happens in it. I mean seriously nothing you do in the DLC matters. Back in the lands between nothing changes no new dialogue, no new bits of showing what you did mattered and the worst sin of all no new added ending it’s even funnier knowing there was one and it was cut. Also this is more of nitpick but there being no certain point in the main story in which the shadow of the erdtree makes sense to start just bugs me. Also don’t even give me the excuse Miyazaki gave that this is a completely isolated and separate story which is not true at all. This DLC is simply one of the most overhyped and overrated piece of content I’ve ever played with 0 drive to do a NG+ playthrough. Your B team theory is very interesting and does kinda make some things make sense. The only good thing I really enjoyed was the soundtrack and that was mainly it. It’s just sad how blind people are to this just because it’s FromSoftware I love their games but we must acknowledge they are heading to a worrying point.

    • @xEcuador1
      @xEcuador1 7 дней назад

      Bozo take 🤡🫵

  • @camdenmorris4471
    @camdenmorris4471 9 дней назад

    Kinda unrelated, but how do you know for a fact that the developers didn’t have an idea in mind for how to evade Melanias WFD? There’s no possible way for you to know that. All you gotta do is maintain a distance so that you have time to react. When she jumps in the air, run backwards, wait for the first flurry, then roll forwards once and then roll backwards twice. You don’t have to trick her trajectory. There’s no way for you to know that they were just “lazy” and wanted people to make up their own ideas. I’m 100% sure that they tested it many times and found that it could be evaded consistently. I still don’t think there’s anything wrong with Malenia, I’m sorry

  • @justin9744
    @justin9744 10 дней назад

    I know this moron didn't just blame the community for Destiny's downfall.

  • @justin9744
    @justin9744 10 дней назад

    Another guy that thinks he is matthewmatosis.

  • @thisisfyne
    @thisisfyne 10 дней назад

    lol no Lies of P was extremely mid, especially: level design, enemy design, most NPCs and NPC quests, dialogues / voice acting, story, and lore. I also cannot condone the art direction / graphics which is just out of the box what Unreal engine has to offer. The last level of the game was probably a highlight, the final boss was beyond cliché and stupid, the epilogue with Daddy G and Nameless Puppett was cool, and the MCU-like post-credit scene teasing a Wizard of Oz follow up was so out of place and cringe that it made me laugh and immediately close the game for good, never to be revisited. So it all ended like the rest of the game: as a rollercoaster of great to abysmal that unfortunately just left a sour taste after each playing sessions.

  • @Ayyyden106
    @Ayyyden106 11 дней назад

    Daring today aren't we (you tripping the dlc is gas but i am curious and will hear you out)

  • @Jonononon
    @Jonononon 11 дней назад

    What an awesome boss. So fun to learn. Shame I have to play on low graphics ;-;

  • @FreeBandGanGTerrorists
    @FreeBandGanGTerrorists 11 дней назад

    Fromsoft makes the same game over and over, can't really tell the difference between Dark Souls 1 and Elden Ring🤷🏾‍♂️

  • @carlosrrrl7741
    @carlosrrrl7741 11 дней назад

    Weirdly i agree with some of this, like the bosses being forgettable other than messmer and bayle, midra is not bad but overhyped so i never really enjoyed it. What i do disagree on is elden Ring even needing a dlc and the forgettable remembrance bosses being turned into repeat bosses other than maybe the scadu one. And the last i disagree on is that elden Ring's base game is fun after the first 30h or so cause that's when u start noticing that the rest of the game is basically 90% reskins and repeats.

  • @_luclis
    @_luclis 12 дней назад

    50:31 ah yes why censor shit when we can just censor bull

  • @mathewhosier9739
    @mathewhosier9739 13 дней назад

    You cant deny that LotF mastered switching between melee weapons, ranged weapons, spells and throwable weapons, its so much smoother and less of a headache compared to Dark Souls and Elden Ring, not to mention how responsive the animations are compared to how unresponsive Fromsoftwares animations are, when you press a button in a Fromsoftware game that action enters a queue, while in Lord's of the fallen like most action games it just immediately performs said action cancelling out all previous actions which was the standard for 99% of action games, having "commitment" is meaningless if it makes your game feel awkward and unresponsive

    • @i3ifqgml
      @i3ifqgml 3 дня назад

      Its very satisfying to use the ranged weapons in LotF. Things like that make me realize I don't need to play Dark Souls anymore lol

  • @mathewhosier9739
    @mathewhosier9739 13 дней назад

    Umm no, fromsoftwares games are clunky, janky, slow and unresponsive, while games like Lords of the Fallen and Team Ninjas action RPGs have way more depth, are faster paced, more fluid, are far more responsive and have much smoother animations

  • @naspang459
    @naspang459 14 дней назад

    I have beaten ds2, ds3 and elden ring, but I never really felt the urge to play ds1, (of course I'm going to play sekiro next, and bloodborne whenever it comes to pc (maybe never)) so it felt good to listen to an unpopular opinion that could shine light on my inhibitions. The conclusion was really well put together, I also think fromsoft's evolution is incredible, and people need to see that ds1 is a VERY humble beginning.

  • @xylose848
    @xylose848 14 дней назад

    I agree with pretty much everything you said. Its crazy to me how this game is as bad as darksouls 2, it feels like the developers dont even play their own game...

  • @OleNesie
    @OleNesie 14 дней назад

    The biggest mystery to me is how these games got a fanbase in the first place. From day one they were minimum viable products and you were better to spend time playing anything else - literally nothing at all attracted me to them. Supporting products like this has done irreparable damage to the games industry

  • @dariasilenthief3115
    @dariasilenthief3115 14 дней назад

    Tears of the kingdom should have been a dlc while shadow should be a sequel...

    • @Xf3rnaPlays
      @Xf3rnaPlays 2 дня назад

      Unfortunately you don't get to decide what a game needs to be or what it is supposed to be, it boils to game design decisions and what is better for the director or the people working on it

  • @uncensoredmaverick4455
    @uncensoredmaverick4455 14 дней назад

    This is now a doomer jaded channel now

  • @nickmc9414
    @nickmc9414 15 дней назад

    It's so sad how shitty the dlc was

  • @guyjackson4165
    @guyjackson4165 15 дней назад

    Lies of P is mechanically tighter and feels more responsive and more accurate than any FS game I've played. I'm glad someone had the balls to make a YT video saying that FS games are not unsurpassable.

  • @j0hnthegreek
    @j0hnthegreek 16 дней назад

    I loved the DLC.

  • @rainbowsheepy6394
    @rainbowsheepy6394 16 дней назад

    4:42 I never thought of dodging into her dumbass coil spin attack. That one tip singlehandedly won me the fight

  • @swisspasha5289
    @swisspasha5289 17 дней назад

    11:45 this is bs, u can dodge that move easily if you roll towards him

  • @thecrakp0t
    @thecrakp0t 18 дней назад

    My only issue with anything you said in this video is actually more pedantic than anything else. Objectivity and subjectivity boil down to their root words: object and subject. There is no such thing as an "objectively good/better/best" anything, only subjective. While you can be objective in your analysis, how you ultimately *feel* about anything is always a subjective question, by definition. For example, you mentioned that Elden Ring has a larger variety of builds, which is itself an objective fact. But how you ultimately feel about that fact has nothing to do with objectivity, also by definition, because that all depends on subjective values you bring into the experience. Maybe you could have been someone, like me, who actually loathes how many build types there are, since in my *opinion* it detracted from a more meaningfully balanced experience, despite all the polish that comes with ten to twenty years iterating upon a formula. Words have to mean things, that's all I'm getting at. With all of this said, I enjoyed your video (subjectively :p). Edit: typos and formatting

  • @thecrakp0t
    @thecrakp0t 18 дней назад

    I fully believe that making the dlc just another zone to explore and conquer was a huge mistake. I understand that it has been the tradition of FromSoftware to release additional content in this format, but honestly it was a bad call. We should have gotten an expansion of the base game content such as new NPCs, questlines, endings and even legacy dungeons. Theres plenty of space in the OPEN WORLD for FS to easily slip in a few new legacy dungeons. In fact, they literally already have a lore explanation for why the dlc zone is separate from the main game so idk why they felt compelled to increase their workload by having to create a whole ass zone. They could've used that exact same reason to just say that some dungeons were obscured by powerful magics. Way more labor intensive for content we really didnt need, the map is big enough as is anyhow. Also, given what we have in reality and not my hypothetical version of what the dlc could be, theres no reason why the dlc should have remained isolated from the rest of the game upon defeating the dlc final boss. There should have been a means of reuniting the two world maps together, which would have at least been a dramatic conclusion to cap off the final fight. So many missed opportunities with what they tried, and what they tried was misguided to begin with. I'm glad the dlc is sitting at mixed in Steam because at the very least it shows that the FS fanbase isn't blinded by nostalgia like Bethesda's fans were. I don't want the souls franchise to devolve into the FS equivalent of Starfield so I applaud your willingness to be critical of the what we got despite the fanbois. Edit: typos and formatting Edit 2: im so glad you made the off hand comment near the end of the video basically outlining what i wish would have happened. The bit about Shadow Keep being found in Mt Gelmir is exactly the sort of thing inwas asking for in a dlc. Fill the damn world you already built, FS!

  • @JuohNoJew
    @JuohNoJew 19 дней назад

    You sound like swagkage