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Cavalcadence
США
Добавлен 7 май 2014
Gaming videos of video games I enjoy. =)
...and the occasional lyrics video. ^.^
...and the occasional lyrics video. ^.^
Cavalcadence plays Monk 55: Obsidian Dagger (Crypt of the NecroDancer: SYNCHRONY)
Crypt of the NecroDancer (PC(W,M,L)/Steam)
SYNCHRONY DLC (Early Access) 3.7.5-b4897 (2023 Nov 14)
Cavalcadence plays Monk 55: Obsidian Dagger (All Zones Mode: SYNCHRONY)
So once again as a change of pace, I thought I'd play some Monk... and once again, on the very first run, the game offered a dagger on the very first level... Obsidian instead of Titanium like last time, though. ^^
And once again I started thinking... I don't think I'd ever completed an Obsidian Dagger Monk run before (while dagger is arguably a much safer weapon for Monk than Mary... having a 2+ range weapon is definitely safer for Monk as well!)...
So I decided to make this an Obsidian Dagger run. =)
Overall, things went fair...
SYNCHRONY DLC (Early Access) 3.7.5-b4897 (2023 Nov 14)
Cavalcadence plays Monk 55: Obsidian Dagger (All Zones Mode: SYNCHRONY)
So once again as a change of pace, I thought I'd play some Monk... and once again, on the very first run, the game offered a dagger on the very first level... Obsidian instead of Titanium like last time, though. ^^
And once again I started thinking... I don't think I'd ever completed an Obsidian Dagger Monk run before (while dagger is arguably a much safer weapon for Monk than Mary... having a 2+ range weapon is definitely safer for Monk as well!)...
So I decided to make this an Obsidian Dagger run. =)
Overall, things went fair...
Просмотров: 26
Видео
Assault Android Cactus: (Accelerate-only, Assault node only) Aubergine vs. (VPC4) Control S+
Просмотров 416 часов назад
Assault Android Cactus (PC(W,M,L)/Steam) Version 190430s (2019 Apr 30) Campaign Stage 5-2: Control 4P Virtual Player Count & Accelerate only & Mega Assault Node only S run using Aubergine So, even though I'd recorded Accelerate-only VPC4 Control with both Cactus and Lemon... apparently, I'd never recorded it with Aubergine! ^^; Anyway, while I was rewatching the Cactus and Lemon videos, I start...
Assault Android Cactus: Coral vs. (VPC4) Relay+ S+
Просмотров 7День назад
Assault Android Cactus (PC(W,M,L)/Steam) Version 190430s (2019 Apr 30) Campaign Stage 4-2 : Relay 4P Virtual Player Count S run using Coral So, I kind of felt like recording a Coral run, and looking through my files... apparently, I never quite got around to recording VPC4 Relay with her! After recording the level with Shiitake, I'd been intending to give Coral a try at some point... but due to...
Cavalcadence plays Mary 184: Glass Cat (Crypt of the NecroDancer: SYNCHRONY)
Просмотров 814 дней назад
Crypt of the NecroDancer (PC(W,M,L)/Steam) SYNCHRONY DLC (Early Access) 3.7.5-b4897 (2023 Nov 14) Cavalcadence plays Mary 184: Glass Cat (All Zones Mode: SYNCHRONY) So I was playing some normal Mary runs, when the game offered her a 1-2 Glass Shrine... and a Golden Bow. Bow is a fairly safe weapon in general for Mary, so even without Glass Armor, a Glass Bow can be a pretty good weapon for her....
Assault Android Cactus: (Accelerate-only) Aubergine vs. (VPC4) Turbine S+
Просмотров 1014 дней назад
Assault Android Cactus (PC(W,M,L)/Steam) Version 190430s (2019 Apr 30) Campaign Stage 1-2: Turbine 4P Virtual Player Count & Accelerate only S run using Aubergine So, looking through my files, I noticed that... apparently by this point, I'd recorded Accelerate-only Aubergine runs for almost every non-Boss VPC4 level in the game...! ^^ With only a few levels left, I thought it might be fun to st...
Assault Android Cactus: (Accelerate-only) Peanut vs. (VPC4) Collider S+
Просмотров 421 день назад
Assault Android Cactus (PC(W,M,L)/Steam) Version 190430s (2019 Apr 30) Campaign Stage 5-4: Collider 4P Virtual Player Count & Accelerate only S run using Unicorn Peanut So, way back when I recorded my Accelerate-only Aubergine vs. VPC4 Collider run... I'd kind of wanted to try with at least one or two other characters eventually... but never quite got around to it. ^^; Anyway, something brought...
Cavalcadence plays Mary 183: Obsidian Staff (Crypt of the NecroDancer: SYNCHRONY)
Просмотров 2328 дней назад
Crypt of the NecroDancer (PC(W,M,L)/Steam) SYNCHRONY DLC (Early Access) 3.7.5-b4897 (2023 Nov 14) Cavalcadence plays Mary 183: Obsidian Staff (All Zones Mode: SYNCHRONY) So I was playing some normal Mary runs, when the game offered her a 1-2 Obsidian Staff. Of course, Staff isn't my best weapon... but thinking about it, it'd been quite a while since I'd recorded an Obsidian Staff Mary run (Mary...
Assault Android Cactus: (Accelerate-only) Aubergine vs. (VPC4) Hive S+
Просмотров 1Месяц назад
Assault Android Cactus (PC(W,M,L)/Steam) Version 190430s (2019 Apr 30) Campaign Stage 2-1: Hive 4P Virtual Player Count & Accelerate only S run using Aubergine So, it felt like it's been a while since I've recorded Accelerate-only Aubergine... and looking through my files... sure enough, it has been a while. ^^; Anyway, I noticed that I've apparently never recorded VPC4 Hive with Aubergine, and...
Assault Android Cactus: Liquorice vs. (VPC4) Influx+ S+
Просмотров 7Месяц назад
Assault Android Cactus (PC(W,M,L)/Steam) Version 190430s (2019 Apr 30) Campaign Stage 2-2 : Influx 4P Virtual Player Count S run using Liquorice So, I kind of felt like recording a Liquorice run, and looking through my files, I noticed I hadn't yet recorded VPC4 Influx with her... and the recent Holly run had gone fairly well, so... I decided to give it a try. =) As usual, I started out by tryi...
Cavalcadence plays Mary 182: Potion saved the lamb (4-2) + win (Crypt of the NecroDancer: SYNCHRONY)
Просмотров 21Месяц назад
Crypt of the NecroDancer (PC(W,M,L)/Steam) SYNCHRONY DLC (Early Access) 3.7.5-b4897 (2023 Nov 14) Cavalcadence plays 182: Potion saved the lamb (4-2) win (All Zones Mode: SYNCHRONY) So I was playing some normal Mary runs, when the game offered her a 1-1 Obsidian Trident... definitely a weapon that could carry the rest of the run... ^_^ But then in 1-3, the game offered her a Shriner with both a...
Assault Android Cactus: Aubergine vs. (VPC4) Capacitor+ S+
Просмотров 14Месяц назад
Assault Android Cactus (PC(W,M,L)/Steam) Version 190430s (2019 Apr 30) Campaign Stage 1-4 : Capacitor 4P Virtual Player Count S run using Aubergine So I was looking through my files, and noticed that I apparently hadn't ever recorded VPC4 Capacitor with Aubergine... Now I have. =) Of course, it'd been quite a while since the last time I'd played VPC4 Capacitor , and I'd kind of forgotten just h...
Cavalcadence Plays Death's Door - The Grave Digger, "Overtime" Phase (secret 4th phase) + win
Просмотров 9Месяц назад
Death's Door (by Acid Nerve) (PC(W)/Steam) Version: 2021 Oct 05 Boss battle: The Grave Digger (Steadhone) Phases 1-3 "Overtime" Phase (secret 4th phase) win Short description: If you take too long in the 3rd phase of The Grave Digger battle... there's actually a 4th phase, a sort of "Overtime" phase, where things get very difficult, very quickly! Because of how long it takes to trigger, though,...
Cavalcadence plays Mary 181: Glass Trident (Crypt of the NecroDancer: SYNCHRONY)
Просмотров 21Месяц назад
Crypt of the NecroDancer (PC(W,M,L)/Steam) SYNCHRONY DLC (Early Access) 3.7.5-b4897 (2023 Nov 14) Cavalcadence plays 181: Glass Trident (All Zones Mode: SYNCHRONY) So I was playing some normal Mary runs, when the game offered her a 1-2 Glass Trident. Thinking about it, the last Glass Trident Mary run I did (Mary 168) was pretty fun, so... I decided to make this a Glass Trident run. =) Anyway, l...
Assault Android Cactus: Holly vs. (VPC4) Influx+ S+
Просмотров 10Месяц назад
Assault Android Cactus (PC(W,M,L)/Steam) Version 190430s (2019 Apr 30) Campaign Stage 2-2 : Influx 4P Virtual Player Count S run using Holly So, ever since completing VPC4 Influx with Cactus, I've been thinking about giving the level a try with Holly as well... and now, I've finally gotten around to it! ^_^ As usual, I started out by trying to figure out a decent opening strat. I was pretty sur...
Cavalcadence Plays Death's Door - The Grave Digger (Umbrella + no upgrades)
Просмотров 10Месяц назад
Death's Door (by Acid Nerve) (PC(W)/Steam) Version: 2021 Oct 05 Boss battle: The Grave Digger (Steadhone) Using: Umbrella no upgrades Short description: "Umbrella no upgrades True Ending" turned out to be tougher than I originally thought it would... mostly because of the Steadhone battle! It took many many tries (over 100!), but I finally figured out a strategy that worked reasonably well for ...
Cavalcadence plays Mary 180: Onyx Broadsword (Crypt of the NecroDancer: SYNCHRONY)
Просмотров 462 месяца назад
Cavalcadence plays Mary 180: Onyx Broadsword (Crypt of the NecroDancer: SYNCHRONY)
Assault Android Cactus: Aubergine vs. (VPC4) Repeater+ S+
Просмотров 62 месяца назад
Assault Android Cactus: Aubergine vs. (VPC4) Repeater S
Cavalcadence plays Hades 54 - "Five Hundred Patricides" (500th win): Heat 15 (HM), Bow A2 (Chiron)
Просмотров 162 месяца назад
Cavalcadence plays Hades 54 - "Five Hundred Patricides" (500th win): Heat 15 (HM), Bow A2 (Chiron)
Cavalcadence plays Mary 179: Glass Axe (Crypt of the NecroDancer: SYNCHRONY)
Просмотров 742 месяца назад
Cavalcadence plays Mary 179: Glass Axe (Crypt of the NecroDancer: SYNCHRONY)
Assault Android Cactus: Starch vs. (VPC4) Checkpoint+ S+
Просмотров 112 месяца назад
Assault Android Cactus: Starch vs. (VPC4) Checkpoint S
Cavalcadence plays Hades 53: Interlude - In the Blood (Eurydice solo & Orpheus solo versions)
Просмотров 482 месяца назад
Cavalcadence plays Hades 53: Interlude - In the Blood (Eurydice solo & Orpheus solo versions)
Cavalcadence plays Mary 178: Rifle (Crypt of the NecroDancer: SYNCHRONY)
Просмотров 302 месяца назад
Cavalcadence plays Mary 178: Rifle (Crypt of the NecroDancer: SYNCHRONY)
Assault Android Cactus: Shiitake vs. (VPC4) Heat+ S+
Просмотров 72 месяца назад
Assault Android Cactus: Shiitake vs. (VPC4) Heat S
Cavalcadence Milestone (250,000 views) & unrelated video (LYNE - tenth anniversary update)
Просмотров 63 месяца назад
Cavalcadence Milestone (250,000 views) & unrelated video (LYNE - tenth anniversary update)
Cavalcadence plays Hades 52 - 500th death (& Hypnos comments): Heat 15 (HM), Blade A3 (Poseidon)
Просмотров 373 месяца назад
Cavalcadence plays Hades 52 - 500th death (& Hypnos comments): Heat 15 (HM), Blade A3 (Poseidon)
Cavalcadence plays Mary 177: Ring of Becoming (Crypt of the NecroDancer: SYNCHRONY)
Просмотров 443 месяца назад
Cavalcadence plays Mary 177: Ring of Becoming (Crypt of the NecroDancer: SYNCHRONY)
Assault Android Cactus: (Accelerate-only) Cactus vs. (VPC4) Relay S+
Просмотров 73 месяца назад
Assault Android Cactus: (Accelerate-only) Cactus vs. (VPC4) Relay S
Cavalcadence plays Hades 51 - EM4, Heat 20 (HM), Heart-Seeking Bow, Aspect 2 (Chiron)
Просмотров 53 месяца назад
Cavalcadence plays Hades 51 - EM4, Heat 20 (HM), Heart-Seeking Bow, Aspect 2 (Chiron)
Cavalcadence plays Monk 54: Titanium Dagger (Crypt of the NecroDancer: SYNCHRONY)
Просмотров 353 месяца назад
Cavalcadence plays Monk 54: Titanium Dagger (Crypt of the NecroDancer: SYNCHRONY)
Assault Android Cactus: Liquorice vs. (VPC4) Repeater S+
Просмотров 103 месяца назад
Assault Android Cactus: Liquorice vs. (VPC4) Repeater S
my goodness, you are good at crypt of the necrodancer
Nice!
20:03 That was close!!
Wouldn't have made it without the Potion! ^.^
The control of shutdowns is niche😮
You make Aubergine look 2 EZ
^.^;
I appreciate how the firepower drones can't keep up with you.
They're doing their best. ^.^
Making it look too easy
Heh, so many failed runs before this one, though... ^^;; Still, I had a lot of fun with this! I don't play Starch as much as some of the other characters, but IMO she can be pretty fun. ^_^
Very helpful, thank you
Glad it was helpful! ^_^
What a rare weapon/ring combination!
Yeah, they're each somewhat rare, so encountering them both is even more so. ^.^ I think I have actually seen them both on the same run before... but definitely not this early in the run! ^_^
neat I need to get around to playing this game I think you have to include a 0:00 timecode in the list of timecodes for them to show in the video playback bar then the stuff in the description would act like subtitles (sortof)
- Yeah, IMO NecroDancer is a lot of fun! The learning curve is pretty steep, but a lot of that is the gradual process of learning enemy behaviors and patterns (and figuring out what behaviors and patterns you should be using to deal with them!). - Oh, and although Mary is currently my favorite character, she's probably not the best character to start with... I'd probably recommend starting with Cadence (or possibly Bard), since almost everything you learn with Cadence (default gameplay) can be applied to some degree to the other characters. =) - Yeah, the youtube "Chapters" feature has a number of limitations (including character count limitations that can vary, depending on what platform you're viewing a video on... and not showing some ascii characters at the beginning or end of the Chapter name... and sometimes not showing a Chapter name at all(!), if it's too close to another Chapter, or if there's too many Chapters in total), so for descriptive timestamps, I'll often just leave them in the video Description, rather than subject the viewer to incomplete timestamp-based descriptions. ^^ - I do use the Chapters feature on some videos, though (including some (but not all) of my NecroDancer speedruns), where my timestamp-based descriptions are generally fewer and shorter. =)
Hi! Sorry if I missed this in a previous video, but any particular reason why you're running v3.7.5 early access instead of v4.x?
Short answer is: life events eating up most of my free time. I did record a bunch before things got busy, though, so I've mostly been posting from that backlog of pre-recorded videos. =) Hopefully things should be getting more or less back to normal soon, though, I think? ^_^
Shiitake on relay🤯
I'm afraid to ask but... Are u gonna play with Miku anytime? I'm just curious (and I love Miku too lol)
Yes, definitely! ^_^ Just not immediately. ^^; Non-youtube things are keeping me a bit too busy still, so I'm going to be continuing mostly with the previously-recorded backlog for at least a little while. Hopefully things settle down soon, so my free time will be freer. ^_^
Oh wow, I haven't seen anyone else play A Short Hike in years :o
Definitely still an enjoyable game! ^_^
Ah, the money is a struggle even in the video games. Relatable x_x gl hf
Heh, yeah. Not quite having enough money to cover those extra purchases that aren't absolutely necessary, but still would be nice to have... yeah, definitely relatable. ^^;;
How do you unlock ensemble mode?? I'm trying to play it with a friend but it's not in my extra modes area. We did an all zones mode run together, is that why? Do we have to beat it solo or something?? So confused
Ensemble Mode requires the "Synchrony" DLC. If you have Synchrony, Ensemble Mode should appear in Extra Modes for both Solo and Co-op. If it's in Extra Modes, but it's locked, I think bumping into it should tell you how to unlock it. If it's not in Extra Modes, make sure you didn't accidentally disable the Synchrony DLC, whether through the game page on Steam (right-click on the game in your Library, select "Properties" then "DLC" to check whether your DLC is enabled or not) or the Options in-game (I think this was in the gameplay options in Custom Rules). Oh, also, if only one of you has Synchrony, make sure the player who has Synchrony is the Host of the Multi-player session. Hope that helps!
@@cavalcadence awesome, thanks for the response!
The evasion of mines is doooooope😮
^_^
Titanium Spear - my favourite weapon in the game. Easy to handle, good damage, range
Definitely among my favorites. Pretty safe weapon for pretty much any character. ^^
I recommend Dead Cells as another roguelike :)
I cannot help but remember how in the earlier Hades videos you had HP jumping up and down throughout the entire run and now it seems to be way smoother ^_^ gl, hl (in Hades and other stuff 👍)
Heh, yeah. It can be interesting to look back upon older videos. Overall, I've definitely improved since back then. ^_^ Though I think the Sword and the Fists are still my weakest weapons... and they do still give me some trouble every once in a while. ^^;
this was clutch!
Nice
3:55 how did you go right and then down with 2 slashes? I've never made it
Aiming quickly with the quick slash chains should become easier with practice. I've... had a lot of practice. ^^;; Though, sometimes it can still be better to delay a little on the second or third slash, in order to get a bit more accuracy. ^^
Wow that is some skill right there!
Armadillos are the bane of this run, in a way :p The dagger seems to be a fun weapon. I wonder what other items could have an interesting "electric version". Elecro-shotgun? 🤔 gl hf
Heh, yeah. =) Hmm, Electric Blunderbuss might be interesting. It has a range advantage over the dagger, but both reload and recoil-knockback disadvantages... so it wouldn't be quite as overpowered as something like an Electric Bow (no reload/recoil) or Electric Rifle (extremely long range). ^.^ Hmm, Electric Melody would probably be a lot of fun... but probably much too powerful! Electric Aria would probably be a lot of fun too, come to think of it. ^_^
I know that feeling...my safe runs also take around 30 minutes and I also never had the spare time to get the Undeadly achievement.
^_^
Very nice, so cool vpc4 can be done like this and just barely. What exceptional game design
Yeah, AAC's a very well-crafted game. I like it a lot. ^_^
kull
For a moment I imagined Mary vs. the lute. Not sure how well that one would go xD gz gl hf
Hmm, not sure. I suspect she could probably adapt one of Aria's strategies somehow, though. ^^
Can't believe you can get away with the drags 2:13.
It looks like the opening part is the toughest one 🤔 Although the quick movement of the character is more so for me, but it's a me problem xD gz, a tough level and a tough character gl hf
Thanks! Yeah, there's a lot to handle in that first phase, especially if you're trying to keep the Chain unbroken. ^^; Though personally, I think some of the later phases (like the phase with the blue laser turrets!) are probably harder overall. ^.^
Lol I lost 5:0 in the first battle. Luckily I didn't save after it
10:48 Geez Mary, calm down
^_^
Amazing
holy crap every-beat Electric Mages are terrifying as Mary
Heh, yeah. ^^;
That is mighty impressive. Somewhat offtop, in the anticipation of the next game in the series do you prefer the option to finish the entire run in a single go ot to do a playthrough in chunks? (there's a peculiar discussion I have elsewhere about World of Warcraft and how its dungeons evolved to have the average dungeon clear time to be withing 20-30 min and how the bigger ones were abandoned eventually). The description might be a bit hazy but I hope the meaning is understandable. gl hf
Thanks! ^_^ For roguelike games, I think I prefer runs to be short enough to complete without having to save and exit. So... probably less than 60 minutes, maybe less than 40... though it depends on the game, I think. Being able to save and exit is nice, and I've definitely used the option before in Hades... but sometimes when returning to the middle of a game, I tend to play worse, because I'm not used to what's going on and what the current build is... and there's very little time to figure things out, since it's the middle of a run, and things are no longer as easy as they would've been at the beginning. =) For non-roguelike games, though, I don't think it matters as much for me (I've definitely played and enjoyed both short and long games!)... though for games like MMORPGs, I can definitely see that shorter dungeons would make it easier to get players together at the same time. ^^
It feels like a loooong road. Fun I'd say, but still. Maybe an option to just do 500 boss fights would've been a bit more pleasant? 🤔 gz gl hf
I'm pretty sure getting all the win messages isn't something the devs intended to be an actual goal... because if it had been intended, there probably would've been an easier way to keep track of which ones you've gotten and which you haven't (also, "Nose for Nectar" probably would've been adjusted so that it wasn't quite so dependent on an extreme amount of luck). ^^; By the time I had enough resources to purchase all the Titles from the Resources Director, though, I was reasonably close to 500 wins, so really, it wasn't too much more effort. =) Of course, given the large amount of resources (especially Darkness!) required, I suspect getting all Titles probably wasn't intended as an actual goal for most players, either... It was probably intended as just a late-game resource sink for people who liked playing the game a lot. ^^ But yeah, long road. But if you enjoy the gameplay, it doesn't feel quite as long as it actually is, though. =)
While rather powerful, glass items do add some stress to the run xD gl hf
Especially when they break. ^.^
I wouldn't have discovered this level if it wasn't for me showing transcendence 3 to my dad so i could show him how difficult it is. I then proceeded to first try it and boom transcendence S
Oh, it showed up just from Transcendence III? Interesting! Hmm... Okay, I did some testing, and apparently, the condition for Transcendence S was changed at some point! Based on the testing I did back in 2015, you originally had to complete all three Transcendence levels without hitting a wall. But based on the testing I just did... it looks like now, you only have to complete Transcendence III without hitting a wall, nice! =) Thanks for mentioning this, and congrats on perfecting Transcendence III!
Never heard of this game. Might be something to consider for an off day 🤔 gz! Even though the channel changed for me from a "daily doze of coffee" into "let's chill and get through a bunch of videos at once", it's still a fun experience to see the things you find and share ^_^ , from depths of hell™to the corners of the galaxy (or wherever AAC takes place, could be even like the Prey remake 🤔) Thanks for all the content, and have a lot of fun games and irl events. gg, gl
Thanks! ^_^ Yeah, Acid Nerve is a pretty small devteam, and I think they only have two games on Steam so far: Titan Souls (a remastered and vastly expanded version of a "game jam" game that was originally created for the "Ludum Dare 28" game jam) and Death's Door. Of the two games, I personally liked Death's Door better... but there are definitely people who liked Titan Souls more. =)
Wow!
Yeah, IMO Cactus is a pretty good character for Boss fights. =) Though of course, there were still some scary moments in this run, especially in Phases 5 and 7. ^.^;
It was interesting to watch all chapters in a single go ^_^ I wonder if you prefer to do a bunch of lvls with the same character or to do the same lvl with different ones? gl hf
In general, it's probably easier to remember character-specific strats when switching characters (9 characters), than level-specific strats when switching levels (25 levels), so... For efficiency, sticking with a level and switching characters is probably more efficient. =) As for which is more fun... hmm, hard to say, but... maybe(?) sticking with a character and switching levels, simply due to the wider variety of levels. ^^
/offtop "Hangover only" is an interesting name. I even wonder how the hangover gameplay would even look like with fast pace games xD gz gl hf
Heh, yeah, I don't think I've seen "Hangover" as a status effect in any other game... but a lot of games do have "Poisoned", which works in a very similar way. ^_^
I don't know how you manage to play as Mary. Every single time is a mini heart attack for me anytime I choose her lol I admire you for that!
Heh, thanks. ^.^ Yeah, I'm definitely more comfortable dealing with Mary's Curse now, compared to when I first started playing her... but I've played Mary quite a lot since back then, so... ^^;;
The health situation definitely is a challenge with such weapon 😱 Small spaces might be extra challenging. However, it appears to be rather effective against the last boss 🤔 gz, gl hf
Heh, even with Crystal Clarity, the Crystal Beam doesn't aim fast enough to keep up with all of the small rats. ^^; But yeah, the beams were doing a LOT of damage by the time Zag got to the final Boss. =)
Intesting. I wonder if different weapons suit better such achievement, or it's just a matter of personal preference as usual :p gz, gl hf
I'm pretty sure it depends to some degree on how good a player is with a particular weapon. I'm definitely not as good with the Fists as I am with the Spear... and the Spear gave me a lot less trouble. =)
It looks like while the randomizer makes the early game tricky you're still the unstoppable force later on 😎 gz, gl hf
Yeah, in Randomizer Mode, it's generally a good idea to try to get extra damage on your weapon, because you never know when you might encounter an enemy with an unreasonably-high amount of health (e.g. Coral Riff's 10-health brass instruments definitely would've been a lot more troublesome if Mary only had a 1-damage weapon)! ^^; Heh, yeah, Bow is one of my favorite weapons for safety, due to its range... so I'm pretty happy I managed to find one in this run. =) In general, I think Warhammer might be a slightly safer choice for Randomizer (if you're facing multiple fast-moving enemies, the bow can only hit one at a time)... but the Bow is pretty nice too. ^_^
4:54 I still don't know what the heck is that Leprechaun, and everytime it spawns scares me a lot
Yeah, the Thief is similar to the Leprechaun, except he drops a semi-random item instead of a Lucky Charm, and instead of stealing your gold, he steals one of your items (you can get your item back by defeating the Thief)! Once you get used to fighting him, a Thief encounter is basically a free item... kind of the same way a Monstrous Shopkeeper means free items, once you get used to fighting him. ^.^
I assume the accelerate-only does not benefit all of the characters the same way. Is there an outlier which feels rather stronk with this power up? gl hf
Hmm, at the higher levels of play, I think Aubergine and Shiitake probably(?) benefit the most from Accelerate... though of course, it depends a bit on your playstyle. ^_^ Interestingly, after I started doing Accelerate-only runs, Cactus turned out to benefit more than I originally thought she would (mostly due to the Accelerate + Flamethrower combination being so useful against large crowds of low- and mid-health enemies). ^^
Getting the messages seems to be rather tricky. Maybe there could be some improvement for the next game 🤔 gz, gl hf
Yeah, if you're aiming for a specific win message, you kind of have to adjust your run strategy a bit (e.g. things like "don't do more than 1 Trial of the Gods", "don't visit more than 2 region-specific NPCs", etc, etc) in order to avoid the conditions for other win messages. ^^; Having more than just 2 priority levels would help, I think (so that something difficult can't get randomly replaced by something easy). Or if the game could list more than just one win message, that'd also work (and this wouldn't require having the devs spend time figuring out a "tier list" for win message difficulties)! =) For example, increasing win messages from 1 to 3 means you can accidentally (or on purpose!) do 1 or 2 extras... and even if you accidentally do 3 extras, you'll still have a 75% chance of getting the one you want. =) And even increasing to 2 would help (+1 margin for error, 66% chance, even if you go to +2). ^_^ Honestly, though... smoothing out the win message process should probably be a fairly low priority while working on the next game, compared to things like gameplay flow and balance, performance issues and crash bugs, etc, etc. If the devs do have the extra time to work on smoothing it out a bit, though... ^_^