- Видео 444
- Просмотров 140 308
Creta Park
Добавлен 18 мар 2013
Видео
[Godot 4.3] Developing keyframe-friendly sprite rigging tools
Просмотров 58Месяц назад
Music is from The Big Catch btw
[Blender 4.3] Recreation of Feather 3D's guide tool operation
Просмотров 722 месяца назад
Even the Feather 3D developers were surprised lol But still it has janky workflow tough.
[Blender 4.3] 'Draw' meshes with Grease pencil with Geometry Nodes
Просмотров 1,4 тыс.2 месяца назад
- Make them curves and then mesh - Create mesh circle with vertex counts from previous one - Set position them - Make this into group - Make brand new 'For each' zone and put them together! Now you can 'draw' meshes with it! Musics during recorded - open.spotify.com/track/7lNECdcPTy9GLiEGyXIqfO - open.spotify.com/track/1K1Hl2R6gOTZBfx6vAc2bE
[Deadlock] Spamming bullets 1 minute 40 seconds straight
Просмотров 2833 месяца назад
[Deadlock] Spamming bullets 1 minute 40 seconds straight
[Tetr.io] Yet another average quick play 2 playthrough
Просмотров 245 месяцев назад
Good morning ARR : 0.3 DAS : 6.5
[Godot] LoadWorkerManager - Test bootloading, starting from custom tool in action
Просмотров 1457 месяцев назад
[Godot] LoadWorkerManager - Test bootloading, starting from custom tool in action
[Godot] LoadWorkerManager - test running LoadWorker in action
Просмотров 287 месяцев назад
[Godot] LoadWorkerManager - test running LoadWorker in action
[Tetr.io] Tetris DS resource pack - lite version for microplus!
Просмотров 109Год назад
Download : you.have.fail/at/tetrioplus/#unknown-Creta_Park-tetr_ds_lite * Requires Tetr.io Plus or Microplus if you want to use in your browser.
Shared data layer between ASP.NET Core and Unity study result
Просмотров 85Год назад
- Blog post (Korean) : blog.naver.com/hd3306/223020370206 - GitHub : github.com/Creta5164/aspnetcore-unity-share-model-study - API : creta5164.github.io/aspnetcore-unity-share-model-study
[Paper kit] My Neighbor Totoro - Secret Tunnel (time-lapse)
Просмотров 592 года назад
[Paper kit] My Neighbor Totoro - Secret Tunnel (time-lapse)
[CoD WZ 2.0] The true Warzone DMZ experience
Просмотров 412 года назад
[CoD WZ 2.0] The true Warzone DMZ experience
[White Spirit] Dash technique experiment
Просмотров 872 года назад
[White Spirit] Dash technique experiment
[White Spirit] Surprise nut | Initial draft
Просмотров 422 года назад
[White Spirit] Surprise nut | Initial draft
[White Spirit] Strong vine | Entity grab test
Просмотров 352 года назад
[White Spirit] Strong vine | Entity grab test
[White Spirit] Strong vine | More stable joint...?
Просмотров 222 года назад
[White Spirit] Strong vine | More stable joint...?
[White Spirit] Strong vine | Entity grab failure
Просмотров 192 года назад
[White Spirit] Strong vine | Entity grab failure
[White Spirit] Strong vine stabling visuals
Просмотров 232 года назад
[White Spirit] Strong vine stabling visuals
[White Spirit] Short potential showcase
Просмотров 1262 года назад
[White Spirit] Short potential showcase
item traits complex interactions 1080p
Просмотров 342 года назад
item traits complex interactions 1080p
In Blender 4.3 is your Shift + T shortcut working for aiming lights?
I'm trying to follow your geometry nodes but I can't find the 3th node "for each node". I'm new in the node setup, I don't know if this is a particular node, can you explain me better, if you have time. Thank you :)
@@cre. Make sure you are using 4.3, also I prefer to find nodes via searching so I have no idea where for each actually is, so try 'Shift + A' to open create menu then just type 'for each' to find it, it may works for you.
@ Thank you! 💛💛💛
build id? i want to know the item order
@@mik-mik-mik-mik Based on Poshypop's build, with some additional favor my tastes. I'm taking Superior stamina instead of Enduring speed because I like performing more movements.
I should had do J 180 before KO'd :/
배경음악이 졸라 현란해요
I see a lot of potential in this game. Good Job 🔥
Any kind of github repo?
Not entire text feature, but you can check how I used MSDF github.com/Creta5164/Monogame-MSDF-example
For text rendering, check BMFont. www.angelcode.com/products/bmfont/
Where did you get the sfx and skins from, or did you make them?
Wait, never mind. I found it on the tetrio+ discord
진짜 감사해요ㅠㅠㅠㅠㅠ
Is there any code to keep the camera fixed when using the native resolution? Every time I activate it, the camera ends up moving too much
if I were to do that same mistake in a real server, everyone would whip me, throw bombs at me, literally kill me while I respawn, and dance on my corpse
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Hey, the plugin looks perfect! Is there a demo I can download?
No worries! I figured out :) Thank you for this amazing plugin, works perfect! Great work!
this look cool and i think its awesome dude...
*almost dies* Everyone playing: *monkey noises intensify*
캐릭터 모션이 디게 생동감있네요
oh neat
Lookin Good! great to see this kind of detail in games :D
first time seeing your channel, nice game you got working on
와
So much pain. . . . . . . . . . . . Ouch
I had that happen to me recently and i didnt even realise it was a 1/10000 chance
Welcome to spelunky
Was 100% expecting a parachute
That's pretty neat!
cool
*"HEO BITSHIBAAAAA"*
Got that item in the first game once. Blew myself up the next level
WHAAAAAAAA
You know, in spelunky HD, out of 1000+ tries, I only got the plasma gun *once* , in my whole passthrough, once.
Because it is a 1 in 1000 chance of getting it so you will need to play at least near or above another 1000 games to get it again lol
I was like Bombs ?
yo where can I get this?
I will release it when it's ready to distribute.
@@creta5164 ok understandable No rush
ruclips.net/video/SGCwfyHj9Vw/видео.html
The main character has to be the strongest, right?
Anyone who wonder how it's done : - Create event at player that called when got damaged. - Assign camera shake method of your own and assign it into previous created event. (or use Cinemachine's noise) - In player logic, fire Coroutine that simply freezes for a milisecond using timescale, and do stuff with your statemachine for after damaged.
That's happened to me twice
nice job dude
13:08 Personally, I think this is the stupidest part and also the luckiest part ever in this video... 개인적으로 여기가 제일 바보같은데 운이 좋은 플레이라고 생각하는 부분입니다...
Fun fact, the way you can tell if a skull is real or not is whether the eye sockets are deep or shallow.
Or you can just shoot every skeleton pile you see with zero hesitation
Best I've got from a box was teleporter
I have a friend that likes to speedrun, we dont use discord or any communication other than steam chat, the amout of stuff i wasnt able to grab on time before he exits is quite sad.
아 ㅋㅋㅋ 엑칼 없어졌나보네 ㅋㅋ
at least you kept the eggplant
WOW
lol oh no!!
The map of the 2 clip Looks like a seed The seed is: OOBACABA
that scream tho
Lmfaoo
Ana: I uh...DEFINITELY meant to do that.
HOW
mans had a full mental breakdown after that