Steven Selahi
Steven Selahi
  • Видео 4
  • Просмотров 58 835
FX Showreel - Steven Selahi
Here's a showreel including some of my FX shots. Hope you enjoy!
Просмотров: 22 542

Видео

Houdini Explosion
Просмотров 1,8 тыс.2 года назад
Explosion test done in Houdini and composited in Nuke. Hope you enjoy it.
Houdini Snow Field Sinking
Просмотров 19 тыс.2 года назад
Snow simulation done with Houdini vellum grains and composited in Nuke. Hope you enjoy it.
Houdini Cliff-Top Building Destruction FX
Просмотров 15 тыс.2 года назад
I enjoyed creating this destruction shot using Houdini and composited in Nuke.

Комментарии

  • @RMAFIRE
    @RMAFIRE Год назад

    Great art and design✅✨

  • @farisaprilio
    @farisaprilio Год назад

    dude the horrse shot is damn cool!

  • @saduddeentanveer6937
    @saduddeentanveer6937 2 года назад

    Do u recommend any RUclips channel to learn Houdini?

  • @davidasatryan3262
    @davidasatryan3262 2 года назад

    Did you convert these snow particles to volume?

  • @srkeditz1558
    @srkeditz1558 2 года назад

    Wow🔥

  • @chandradeepkumar3199
    @chandradeepkumar3199 2 года назад

    is it all Houdini or Maya? whats the renderer tho.. looks great ...awesome work man!!

  • @tetsukara
    @tetsukara 2 года назад

    Who puts their commercial building on a cliff in the middle of nowhere?

  • @syntheticperson
    @syntheticperson 2 года назад

    Cool

  • @digitalzenith6527
    @digitalzenith6527 2 года назад

    breathtaking!

  • @erfanhr2740
    @erfanhr2740 2 года назад

    ایرانی هستی؟

  • @gameboytech5064
    @gameboytech5064 2 года назад

    Wow! Ground breaking visuals 👏

    • @teambros3405
      @teambros3405 2 года назад

      Not ground breaking, hardware breaking!

  • @Omkar3324
    @Omkar3324 2 года назад

    beautiful, since when are you working with houdini?

  • @HiddenskyYT
    @HiddenskyYT 2 года назад

    It is blender right?

  • @doubledangergaming1
    @doubledangergaming1 2 года назад

    Pog

  • @makskocemba2608
    @makskocemba2608 2 года назад

    Is this the power of a God?

  • @pugmanvfx
    @pugmanvfx 2 года назад

    Not only fx but shots are designed well too. Great job!

  • @ghouly8543
    @ghouly8543 2 года назад

    pr alright. snow looks a bit like desert sand but colored white. Maybe if you included clumps of snow frozen together, maybe more debris like sticks and pebbles to make it more realistic.

  • @Yakoza09
    @Yakoza09 2 года назад

    how long it took to sim?

  • @zeddgamedesigner
    @zeddgamedesigner 2 года назад

    Bro how do you do..like first render all card frames and then snow..like that or what??

    • @lupsik1
      @lupsik1 2 года назад

      you can split the render into different passes and layers so that you have more freedom in post processing.

  • @joshwoloszyn
    @joshwoloszyn 2 года назад

    thats so epic

  • @kaslog
    @kaslog 2 года назад

    Wtf man!?

  • @ryandylanselkirk
    @ryandylanselkirk 2 года назад

    Do you have an instagram?

  • @KillerTacos54
    @KillerTacos54 2 года назад

    Very impressive!

  • @SuperlativeCG
    @SuperlativeCG 2 года назад

    Best in the business.

  • @thefaithfulwisp6272
    @thefaithfulwisp6272 2 года назад

    And thus This is how billy the red car adventurer got swallowed by the brazil pit

  • @sylvanushodor4752
    @sylvanushodor4752 2 года назад

    pc spec for rendering ?

  • @thunderenderfx
    @thunderenderfx 2 года назад

    WOW Inspired

  • @tobiasspitzbart3152
    @tobiasspitzbart3152 2 года назад

    69 likes, NICE

  • @dannywaterss
    @dannywaterss 2 года назад

    Sorry for this probably stupid question, I'm still learning, but why do I need so many layers for compositing?

    • @TheAlvinStudios
      @TheAlvinStudios 2 года назад

      It is to isolate similar parts of the frame to give them special treatments so make the image more like it was captured with a camera. Like giving it glow for example. You need the headlights isolated before applying the glow to not let other parts of the image glow.

    • @eclairesrhapsodos5496
      @eclairesrhapsodos5496 2 года назад

      Maybe its not related to your question but its better to use AOVs and anabling more passes (dont increase render time) cause you can filter/apply postprocess effects etc to each thing. In some renders there is support of Light Groups(LuxCore) / Multi-LIght (Maxwell) - you can disable / change color of each source of light after render finished, and some render engines allow you to denoise separately certain materials / passes - like shadow / specular or even to denoise light source influence on scene......

  • @vazelevz
    @vazelevz 2 года назад

    The last one with horses is just wow !

    •  2 года назад

      yeah it should be in the front on the video

  • @FaddyVFX
    @FaddyVFX 2 года назад

    Good and excellent work 👍👍👍

  • @FaddyVFX
    @FaddyVFX 2 года назад

    That is fantastic, nice and brilliant 👍👍

  • @alimoein1
    @alimoein1 2 года назад

    well done bro