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Here We GO
Добавлен 30 май 2023
Welcome to Here We GO, the best free English-language Go channel for beginners.
My name is Kaz and I am a (Chinese Go Association) amateur 5 dan Go player with 20+ years of playing experience. I am creating this channel to offer English-speaking beginners a step-by-step guide to the game of Go (igo/weiqi/baduk).
Although you are free to view the videos in any order, I strongly recommend that you view the chapters, as well as the videos in each chapter, in the numbered order that they appear. This way you will build a strong, coherent foundation.
If you enjoy the videos, please subscribe and consider supporting the channel: www.buymeacoffee.com/herewegameofgo
Thank you!
My name is Kaz and I am a (Chinese Go Association) amateur 5 dan Go player with 20+ years of playing experience. I am creating this channel to offer English-speaking beginners a step-by-step guide to the game of Go (igo/weiqi/baduk).
Although you are free to view the videos in any order, I strongly recommend that you view the chapters, as well as the videos in each chapter, in the numbered order that they appear. This way you will build a strong, coherent foundation.
If you enjoy the videos, please subscribe and consider supporting the channel: www.buymeacoffee.com/herewegameofgo
Thank you!
Gokyo Shumyo - Problem 3-89 (White to Play)
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players.
This problem is part of a playlist/chapter where I explain all 90 problems in Section 3 (Ko).
For tutorials on Ko, please check out these two lessons:
ruclips.net/video/AvEj9CmV3Sw/видео.html
AND ruclips.net/video/xAHLNqt5oKU/видео.html
For all the problems on Section 3 (Ko), please check out this playlist: ruclips.net/p/PLsIslX1eRChKgUbWQpiBV41827RQHcWlS
For all the chapters and playlists on this channel, please check out: www.youtube.com/@HereWeGameOfGo/playl...
This problem is part of a playlist/chapter where I explain all 90 problems in Section 3 (Ko).
For tutorials on Ko, please check out these two lessons:
ruclips.net/video/AvEj9CmV3Sw/видео.html
AND ruclips.net/video/xAHLNqt5oKU/видео.html
For all the problems on Section 3 (Ko), please check out this playlist: ruclips.net/p/PLsIslX1eRChKgUbWQpiBV41827RQHcWlS
For all the chapters and playlists on this channel, please check out: www.youtube.com/@HereWeGameOfGo/playl...
Просмотров: 12
Видео
Gokyo Shumyo - Problem 2-70 (White to Play)
Просмотров 262 часа назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 71 problems in Section 2 (Death). For all the problems on Section 2 (Death), please check out this...
Gokyo Shumyo - Problem 1-90 (White to Play)
Просмотров 264 часа назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 103 problems in Section 1 (Life). For all the problems on Section 1 (Life), please check out this ...
Game Reviews - 7013 - What To Do After Josekis On The Four Corners 🤔🤔🤔
Просмотров 577 часов назад
This subscriber review offers plenty of lessons for kyu players who wonder about decision-making after josekis on the four corners. Take a look and see how differently you would have planned the fights! If you are interested in having your own game reviewed, please reach out to herewegameofgo [at] gmail [dot] com :) For all the chapters on this channel, please check out these playlists: www.you...
Gokyo Shumyo - Problem 1-89 (Black to Play)
Просмотров 277 часов назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 103 problems in Section 1 (Life). For all the problems on Section 1 (Life), please check out this ...
Gokyo Shumyo - Problem 6-69 (White to Play)
Просмотров 379 часов назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 74 problems in Section 6 (Connect Underneath). Connect problems are very rare and very valuable fo...
Josekis - 510.11 A Not-So-Tricky Move That Might Lead To A Tricky Pattern 🤔🤔🤔
Просмотров 11212 часов назад
(Un)fortunately, we still have one more pattern to learn on top of what we already covered! This move itself is not very tricky, but it might lead to a tricky and exciting pattern. Anyway, remember the correct basic moves and you'll be able to avoid the complicated pattern. For more joseki videos in this chapter, please check out this playlist: ruclips.net/p/PLsIslX1eRChLX1hnK0phW0EGiME2zp9rc F...
Gokyo Shumyo - Problem 4-88 (White to Play)
Просмотров 2812 часов назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 96 problems in Section 4 (Attack) ⚔️. For tutorials on the Capture Race, please check out this pla...
Gokyo Shumyo - Problem 4-87 (Black to Play)
Просмотров 3114 часов назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 96 problems in Section 4 (Attack) ⚔️. For tutorials on the Capture Race, please check out this pla...
Gokyo Shumyo - Problem 3-88 (White to Play)
Просмотров 4016 часов назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 90 problems in Section 3 (Ko). For tutorials on Ko, please check out these two lessons: ruclips.ne...
Gokyo Shumyo - Problem 2-69 (Black to Play)
Просмотров 3119 часов назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 71 problems in Section 2 (Death). For all the problems on Section 2 (Death), please check out this...
Gokyo Shumyo - Problem 1-88 (White to Play)
Просмотров 5021 час назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 103 problems in Section 1 (Life). For all the problems on Section 1 (Life), please check out this ...
Game Reviews - 6021 - Focusing on the Local Patterns in a Handicap Game
Просмотров 54День назад
This handicap game includes many local patterns and mistakes that beginners can learn from. If you are interested in having your own game reviewed, please reach out to herewegameofgo [at] gmail [dot] com :) For all the chapters on this channel, please check out these playlists: www.youtube.com/@HereWeGameOfGo/playlists For more game reviews, please check out this playlist: ruclips.net/p/PLsIslX...
Gokyo Shumyo - Problem 3-87 (Black to Play)
Просмотров 31День назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 90 problems in Section 3 (Ko). For tutorials on Ko, please check out these two lessons: ruclips.ne...
Gokyo Shumyo - Problem 6-68 (Black to Play)
Просмотров 119День назад
Gokyo Shumyo (碁経衆妙), or "Brilliancies from Go Classics", is a famous collection of 520 Go problems, compiled in 1812 by the Japanese player Hayashi Genbi. This collection, with 7 sections, offers excellent practice for amateur players. This problem is part of a playlist/chapter where I explain all 74 problems in Section 6 (Connect Underneath). Connect problems are very rare and very valuable fo...
Josekis - 510.10 Recapping A Very Important Shape
Просмотров 63День назад
Josekis - 510.10 Recapping A Very Important Shape
Gokyo Shumyo - Problem 1-87 (Black to Play)
Просмотров 39День назад
Gokyo Shumyo - Problem 1-87 (Black to Play)
Gokyo Shumyo - Problem 4-86 (White to Play)
Просмотров 26День назад
Gokyo Shumyo - Problem 4-86 (White to Play)
Gokyo Shumyo - Problem 3-86 (White to Play)
Просмотров 4714 дней назад
Gokyo Shumyo - Problem 3-86 (White to Play)
Gokyo Shumyo - Problem 2-68 (Black to Play)
Просмотров 3114 дней назад
Gokyo Shumyo - Problem 2-68 (Black to Play)
Gokyo Shumyo - Problem 1-86 (White to Play)
Просмотров 3714 дней назад
Gokyo Shumyo - Problem 1-86 (White to Play)
Gokyo Shumyo - Problem 4-85 (Black to Play)
Просмотров 8814 дней назад
Gokyo Shumyo - Problem 4-85 (Black to Play)
Gokyo Shumyo - Problem 6-67 (Black to Play)
Просмотров 5814 дней назад
Gokyo Shumyo - Problem 6-67 (Black to Play)
Gokyo Shumyo - Problem 3-85 (White to Play)
Просмотров 4114 дней назад
Gokyo Shumyo - Problem 3-85 (White to Play)
Gokyo Shumyo - Problem 4-84 (Black to Play)
Просмотров 4914 дней назад
Gokyo Shumyo - Problem 4-84 (Black to Play)
Gokyo Shumyo - Problem 3-84 (Black to Play)
Просмотров 2221 день назад
Gokyo Shumyo - Problem 3-84 (Black to Play)
Gokyo Shumyo - Problem 2-67 (White to Play)
Просмотров 3121 день назад
Gokyo Shumyo - Problem 2-67 (White to Play)
Gokyo Shumyo - Problem 1-85 (Black to Play)
Просмотров 1921 день назад
Gokyo Shumyo - Problem 1-85 (Black to Play)
Gokyo Shumyo - Problem 1-84 (White to Play)
Просмотров 4821 день назад
Gokyo Shumyo - Problem 1-84 (White to Play)
Thank you for the review, lots of life and death tsumego homework for me to keep working on!
Interesting, thank you
Appreciate the details, never seen this pattern before.
i m glad i had the answer to this one ;)
H19, definitely a blind spot.
very useful, ty
Thanks for reviewing, for me(black) it was really hard in the endgame because I had 10s per move But I learned a lot from your review, so I hope to do my best next time as well
thanks!
Thank you! I won't be able to remember the variations precisely, but I was able to follow the outcomes very easily.
It always takes a few iterations to remember all the variations. But as a start, it's useful to know that these variations exist! Glad you found it helpful.
hello, very interresting problem, however, i can't see how it could be used in real game, since that kind of position never happen, specially with h19 for black, seem totally unreallistic to me. Thank you, for sharing, it was a real pleasure as always.
The purpose of these exercises is not to be "realistic" but rather to train our calculating skills. This problem is more realistic than many other problems, such as those in Igo Hatsuyōron. Glad you are enjoying it!
I thought this was honestly a quite realistic shape. The theme of nose tesuji to prevent white from extending liberties happens often, not just in the corner of the board. The tombstone sequence is a common theme to reduce liberties and squeeze bad shapes, as is the fight in the center (and why it's sometimes better to kosumi to threaten the snapback rather than squeeze and compromise your own liberties). Then the key idea of having a hane on both sides extending your liberties by 1 is often a tactical idea in a semeai. I would never find the solution at the board, but studying this problem definitely helps a lot in understanding the proper sequence of moves, and shows us a key idea in fighting-- leaning on one weak group/ cutting stones to make the attack on another one more severe.
Also, we must consider the hane at A15 as well. After E15 F16 B18 C17 B17 C16 C15 B16 B15 A15, we have to exchange A14 A16 first. If we play D19 first, D19 C19 B19 E19 A14, black will no longer answer at A16, but rather fight the ko with A17. After A14 A16 exchange, white can no longer answer D19 with C19, but has to play B19, giving black the extra liberty he needs to win the semeai against the center group.
I struggled with this problem for an entire day. I was stuck on what to do after E15 F16 B18 C17 B17 C16 C15 B16 B15 A16. The best I saw was ko after D19 C19 B19 E19 A15 A17 F19 H18 D19 ko, black takes first. However, then I realized white doesn't have to play H18, but can instead start the ko like A18 D19 A19 B18 H18 B19, and it turns into a multi step ko for black. However, instead of D19 first, black actually has time to play B19. I originally discarded this move because both white groups have 4 liberties, and playing B19 doesn't fill a liberty, giving white first move to filling liberties, but I missed the key resource of B19 E19 C19, threatening to bridge under. Now white can't connect at B19 and loses the semeai by 1.
so nice
A17 should be the "more" correct move due to it being the superior endgame play in terms of points technically speaking
If the big loss of the Hane at F18 is that it is gote, is there merit to decending more simply at E18 instead, and if opponent responds, you maintain sente? this costs something like 2 points in endgame but maintaining sente in opening/middle game seems worth it.
Good question! The short answer is that E18 is also gote -- the opponent will not respond on the second line at F18. Given that E18 is gote, E18 is worse than F18 because the F18-G18-E18 sequence leaves more weaknesses in Black's shape.
I think after B E18, W can play D19. Then B E19, W F17 and W wins outright without giving up any stones.
Yes, you are absolutely right! Thank you for pointing it out!
After A16 B15, isn't the B19 tesuji working?
After A16, B15, Black occupies White's liberty, White B19, Black can play at A18 or B18 to start a ko. B18 is better because it will force White to play A18, and Black will capture first at A19.
@@HereWeGameOfGo What I mean is, after black A16, white B15, can't black play B19 here and win the capturing race without ko? White has to play A18 and is short by one move, right?
You are right! I’m sorry I made a mistake. I’ll work on a correction. Thank you!
@@HereWeGameOfGo No worries, big fan of your content
Thanks for the video! At time 1:51, can't white play at A19 instead of E18 to kill black instead of allowing black to live in seki?
You are exactly right! Yes! Thank you for pointing it out. I'll add a correction in the description.
excellent explanation 👍
i enjoy your videos, keep it up!
i see. so dead triangle is weak to double hane
I'm enjoying these short videos as a daily dose of practice
altho we maybe never use it on game, but its always amazing how smart tetsuji is
thanks for the instructives vid as always.
Very nice tutorials and impressive channel! Thank you!
Great video, thanks for sharing!
Thank you for the lesson
Really helpful, thanks.
great content, keep it coming!
haha, that was my game playing black. Thanks for the review! helped me a lot. I thought I cannot lose 44 because whites side would get too big. Thats why I tried to save every stone. But I should have see, what I wouldve gained and usually I know that Go is about give and take. I was just scared that I would "give" my opponent too much
Thanks for the amazing review!
much appreciated
thnaks!!!
Your explanation of this difficult problem is great, very thorough! Thank you.💌
Thank you!
nice explanation
Thank you!
thx
Tnx !
Very interesting video.
senseis.xmp.net/diagrams/49/aa3a496e9077e536d1ec7eb455b1e39a-thumb.jpg This is my favourite variation 🤣🤣
Yesss! This is the best way to play! Invade to any corner! 😅
Thank you for uploading these videos here on RUclips
at 6:10 when White has sente, would you find D10 an acceptable move?
I think for beginners D10 is fine, but kyu players should know that playing on the corners is more valuable than playing on the side star point. D10 is a lot better than C9 in this situation. So I would say D10 is fine, but not optimal.
@@HereWeGameOfGo what if the top left stone was on the star point? would that change your opinion at all?
@@Herv3 Not really. A corner enclosure is still more valuable than the star point on the side.
@@HereWeGameOfGo okay. thank you for answering. i was thinking a frame work had similar value to a corner enclosure.
@@Herv3 For beginners that's right! For more advanced players I would suggest playing on the corners first. But the bottom line of course is that however you want to play is fine (as long as you like it and it serves you well).
Thanks for this. You are so underrated
Thank you! Please feel free to recommend this channel to others who might need it!
@@HereWeGameOfGo for sure!
Amazing! For the last problem, is it possible for black to play O-5 first? Not capture the white stone at O-6 and just surround?
O5 will fail because White can respond at N6 or M5, and the two marked stones will be safe. Play it out yourself and see what happens! White should be able to connect to the stone at M3.
@@HereWeGameOfGo ahh I see thank you!
Been blind to this since now.. this definitely opened up my perspective!
Yep always feels like such a trap
Thank you
at 7:04 is G2 a possible first move for black?
Thank you for asking! The answer is no, because if Black plays at G2, White can play at G3, and Black's stone at G2 will only have two liberties (White's four stones still have three) and thus will be dead. So after White's G3, Black F3 and White F2, or Black F2 and White F3. Either way Black will fail.
@@HereWeGameOfGothank you 🎉
Upper right corner: the deeper reason, why Black can not win, although he has three more physical liberties than White is the fact, that he has one counting liberty less than White. In cases like this, when no side has an eye, all shared liberties count for the underdog (White) and only one for the favourite (Black). So White leads by one liberty five to four for a seki.
Good point. That's a valid way to look at it.
Hallo, nice lesson but there is a failure in the upper right corner. After the fourth move, Black has a big five-space-eye with three inside white stones, that is five liberties for Black. Because White has only a small eye, the shared liberties S17 and T17 count for Black anyway as always in a situation like this (o naka ko naka). So Black must not fill the shared liberties, these are wastet moves, because, after the fourth move, which are necessary, Black leads already with seven to four liberties.
Thank you for the comment! I see your point. Yes, on the upper right, Black already wins the capture race after the third move. I'm playing the extra moves to demonstrate that Black's big eye can kill White's small eye. If Black plays the extra moves in a game, then it will be an error for wasting a move, but pedagogically here for teaching purposes it's worth playing it out.
@@HereWeGameOfGo Thanks for your answer, I suppose for teaching purposes it would be better to show that after the third move Black can ignore some times. The way you demonstrated may fix the idea that Black has to do so.
@@hartmutkehmann7418 Yes, it's a choice that every teacher has to make. Because this is a beginner video, talking about when to ignore will likely lead to confusion for some beginners, and that's why most beginner examples play out all the moves, even if some of the moves are useless. I've workshopped beginner contents with high-level professional players before and I believe this is the consensus. But of course your point is valid and some beginners may be able to understand without any confusion.