- Видео 222
- Просмотров 1 640 827
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Добавлен 7 окт 2017
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Lil Nas X – STAR WALKIN' НА РУССКОМ (ПЕРЕВОД ПЕСНИ)
original music video - ruclips.net/video/HYsz1hP0BFo/видео.html
Spotify - lilnasx.lnk.to/STARWALKIN/spotify
МУЗЫКУ ЗАПРЕЩЕНО ИСПОЛЬЗОВАТЬ В РОССИИ, ОНА БЫЛА ИСКАЖЕНА
Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ
#LilNasX #Worlds2022 #LeagueOfLegends
Spotify - lilnasx.lnk.to/STARWALKIN/spotify
МУЗЫКУ ЗАПРЕЩЕНО ИСПОЛЬЗОВАТЬ В РОССИИ, ОНА БЫЛА ИСКАЖЕНА
Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ
#LilNasX #Worlds2022 #LeagueOfLegends
Просмотров: 3 904
Видео
Lil Nas X - THATS WHAT I WANT НА РУССКОМ (ПЕРЕВОД ПЕСНИ)
Просмотров 29 тыс.3 года назад
original music video - ruclips.net/video/QDYDRA5JPLE/видео.html Слушать & Скачать ‘MONTERO’ альбом уже вышел: lilnasx.lnk.to/MonteroAlbum Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ 0:00 - 1 куплет 0:27 - Предприпевка) 0:38 - Припев 1:03 - 2 куплет 1:26 - Предприпев 1:36 - Куплет 1:59 - Конец.. #LilNasX #THATSWHATIWANT
Lil Nas X - INDUSTRY BABY НА РУССКОМ (ПЕРЕВОД ПЕСНИ) ft. Jack Harlow
Просмотров 536 тыс.3 года назад
original music video - ruclips.net/video/UTHLKHL_whs/видео.html Spotify - lilnasx.lnk.to/IndustryBaby/spotify Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ #LilNasX #IndustryBaby
Lil Nas X - SUN GOES DOWN НА РУССКОМ (ПЕРЕВОД ПЕСНИ)
Просмотров 12 тыс.3 года назад
Lil Nas X - SUN GOES DOWN - ruclips.net/video/U3BVFY9wnTw/видео.html Перевод выполнен мной Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ #LILNASX #SUNGOESDOWN
Cadillac x Снова я напиваюсь (Nasty Stonem Tik Tok remix) - MORGENSHTERN, Slava Marlow
Просмотров 6 тыс.4 года назад
Cadillac x Снова я напиваюсь просто все соединил) Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ
ПЕРЕВОД ПЕСНИ Lil Nas X - HOLIDAY НА РУССКОМ (ПЕРВЫЙ ПЕРЕВОД)
Просмотров 60 тыс.4 года назад
official video -ruclips.net/video/9vMLTcftlyI/видео.html Перевод выполнен полностью мной (Переводчиком так же пользовался) Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ #LilNasX #Holiday
HOW TO GET Old Town Cowboy Hat
Просмотров 2774 года назад
ITEM-www.roblox.com/catalog/5917433699/Old-Town-Cowboy-Hat Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ My profile-www.roblox.com/users/206390471/profile
SLAVA MARLOW - ПО ГЛАЗАМ (Премьера 2020)
Просмотров 2654 года назад
Slava Marlow instagram - slavamarlow VK Slava Marlow - marlowism Slava Marlow - По глазам ruclips.net/video/0cdNPMUSrTM/видео.html #SLAVAMARLOW #ПоГлазам #новинка #премьера #slawa #marlow
HOW TO GET Shield of the Sentinel
Просмотров 1084 года назад
Game- www.roblox.com/games/5450795073/Beat-the-Scammers Shield- www.roblox.com/catalog/5825350067/Shield-of-the-Sentinel Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ My profile-www.roblox.com/users/206390471/profile
[ALL WORKING CODES] Super Golf!
Просмотров 684 года назад
Game-www.roblox.com/games/4468711919/Super-Golf?refPageId=80cbd47d-f270-4bd9-be2a-8e19baa43035 Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ My profile-www.roblox.com/users/206390471/profile
[NEW PROMOCODE]HOW TO GET Fully Loaded Backpack
Просмотров 1754 года назад
PROMOCODE- TOYRUBACKPACK2020 Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ My profile-www.roblox.com/users/206390471/profile
[NEW CODES] AceOfSpadez BETA Roblox
Просмотров 4,1 тыс.4 года назад
Game-www.roblox.com/games/2555870920/Secret-weapons-AceOfSpadez-BETA-2-6-5a?refPageId=f32c5bbf-4596-4aa4-be49-db31e3e03c04 Codes: 7AUG2001 - 5000$ BIRTHBOY - 5000$ NEXUS19 - 2000XP Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ My profile-www.roblox.com/users/206390471/profile
ROBLOX INVISIBLE FACE GLITCH!
Просмотров 1864 года назад
Face-www.roblox.com/catalog/11389372/Adorable-Puppy Подписка на канал - ruclips.net/channel/UCDu6mEvkHQ7f3FTTDSZ0xRQ My profile-www.roblox.com/users/206390471/profile
TOP 5 RDC 2020 GAMES IN ROBLOX
Просмотров 2654 года назад
TOP 5 RDC 2020 GAMES IN ROBLOX 5.Blind Babushka - www.roblox.com/games/5372782204/Blind-Babushka 4.Sniper 20/20 -www.roblox.com/games/5371980483/Sniper-20-20 3.Where's my car?! - www.roblox.com/games/5372124272/Wheres-my-car-RDC-2020 2.Predict 2020 - www.roblox.com/games/5375400751/Predict-2020-RDC-GameJam-2020 1.agnOsia - www.roblox.com/games/5371956373/agn-sia Подписка на канал - ruclips.net/...
[ALL WORKING CODES] Brick Simulator
Просмотров 3,3 тыс.4 года назад
[ALL WORKING CODES] Brick Simulator
[ALL WORKING CODES]Rebirth Simulator 2.0
Просмотров 484 года назад
[ALL WORKING CODES]Rebirth Simulator 2.0
[PROMOCODE]HOW TO GET BLACK PRINCE SUCCULENT HEADPHONES
Просмотров 1284 года назад
[PROMOCODE]HOW TO GET BLACK PRINCE SUCCULENT HEADPHONES
[PROMOCODE]HOW TO GET GNARLY TRIANGLE HEADPHONES IN ROBLOX
Просмотров 1294 года назад
[PROMOCODE]HOW TO GET GNARLY TRIANGLE HEADPHONES IN ROBLOX
[ALL CODES]Super Power Fighting Simulator
Просмотров 2394 года назад
[ALL CODES]Super Power Fighting Simulator
КОНЦЕРТ ШЕЙПА | Нарезка со стрима Шейпа
Просмотров 3564 года назад
КОНЦЕРТ ШЕЙПА | Нарезка со стрима Шейпа
[2 NEW CODES]Magnet Battery Simulator!
Просмотров 1,4 тыс.4 года назад
[2 NEW CODES]Magnet Battery Simulator!
The model does not work
0:25 нажмите много раз
Hey bro can u send the link of this game pls
this completely just ccrashes ur game
Can be used as a Tool?(If i want to)
Anybody in 2024
yessirrrrr
ye
It works but it’s laggy
Its not your model, its a random model from toolbox and u installed it in your inventory and just unboxing it
whats the drink that gives you like tips?
how do I make it view terrain
мне нравится и песня и перевод,почему все так удивляются ему:/
it just lags the game as shit
yeh
Клип прикольный но он Эдик 😂 это все поняли
i want make my own cam, i dont want use other models this can be virus
dude, if you think you know studio, you're wrong, you cant even detect viruses properly
are you idiot?
@@sergant445 Sounds like you are, its 120 liens of code you can easily just read through it. Thats what I did.
@@Deityyyyy easy for me.
@@Deityyyyy and Roblox Studio useless for me now.
BRO TYSM. Idk Why People Are Complaining I wouldn't Be Able To Make This Even If I Understood How!. I managed to fix the errors. Lil Laggy but I expect that with such a Intelligent Model!. If you want the fixed script here ya go, just focus on errors if there are any Its not hard to fix: local ViewPort = script.Parent.ViewportFrame local camModel = workspace.CamModel local cam = Instance.new("Camera") cam.CFrame = camModel:WaitForChild("CamPart").CFrame cam.Parent = script ViewPort.CurrentCamera = cam local RenderableObjects = { ["Model"] = true, ["MeshPart"] = true, ["UnionOperation"] = true, ["Folder"] = true, ["Part"] = true } --Only update camera CFrame when camModel moves camModel.CamPart:GetPropertyChangedSignal("CFrame"):Connect(function() cam.CFrame = camModel.CamPart.CFrame end) local function getCorners(part) local cframe,size = part.CFrame,part.Size return { cframe * Vector3.new(-size.x/2, -size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, -size.y/2, size.z/2), cframe * Vector3.new( size.x/2, -size.y/2, size.z/2), cframe * Vector3.new( size.x/2, -size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, size.y/2, size.z/2), cframe * Vector3.new( size.x/2, size.y/2, size.z/2), cframe * Vector3.new( size.x/2, size.y/2, -size.z/2), } end local function NoScriptsVersion(obj) for i,c in next, obj:GetDescendants() do if c.ClassName == "Script" or c.ClassName == "LocalScript" or c.ClassName == "ModuleScript" then c:Destroy() end end return obj end local function isPointVisible(worldPoint, part) local vector, onScreen = cam:WorldToViewportPoint(worldPoint) if onScreen then local origin = cam.CFrame.p local ray = Ray.new(origin, worldPoint - origin) local hit = workspace:FindPartOnRayWithIgnoreList(ray, {camModel}) if hit and hit~=part then if hit.ClassName == "Accessory" then --It probably isn't blocking it enough to not render return true end if hit.Transparency > 0.2 then --It can be seen through return true end --if hit:FindFirstAncestorOfClass("Model") and game.Players:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name) then --Player model (Don't let them block or it'll cause it to look awful -- return true --end --If it's blocking the view, it must mean it's *in* the view hit:Clone().Parent = ViewPort return false end else return false end return true end local function isModelVisible(Model) if game.Players:FindFirstChild(Model.Name) then --Always render players since they are priority return true end local Visible = false for i,c in next, Model:GetChildren() do if c:IsA("BasePart") then local vis = false local corners = getCorners(c) for n,m in next, corners do if isPointVisible(m,c) then vis = true break end end if vis or isPointVisible(c.Position,c) then Visible = true break end elseif c.ClassName == "Folder" or c.ClassName == "Model" then if isModelVisible(c) then Visible = true break end end end return Visible end local function RenderObj(Obj) for i, c in next, Obj:GetChildren() do if (c ~= nil) and (RenderableObjects[c.ClassName]) then --Check if valid if (c.ClassName == "Folder" or c.ClassName == "Model") and (c ~= camModel) then local v = isModelVisible(c) if v then pcall(function() local a = c.Archivable c.Archivable = true NoScriptsVersion(c:Clone()).Parent = ViewPort c.Archivable = a end) end elseif c:IsA("BasePart") then local vis = false local corners = getCorners(c) for n,m in next, corners do if isPointVisible(m,c) then vis = true break end end if vis or isPointVisible(c.Position,c) then if c.Name == "HIDDEN" then print("Render check failed") end pcall(function() local a = c.Archivable c.Archivable = true NoScriptsVersion(c:Clone()).Parent = ViewPort c.Archivable = a end) end end end end end wait(3) while wait(0.00000000000000001) do --999FPS (No more than that is really needed) ViewPort:ClearAllChildren() workspace.Baseplate:Clone().Parent = ViewPort RenderObj(workspace) end
Hey from 2024, I'm just asking, is it possible you know a fix to a certain bug? Whenever I go into the seat and get out when the arrows disappear, a certain key bind aka " ' " disables and It rebinds to enter. Do ya know a fix?
didn't work👎
😮
yo thank you so much I needed this for my game.this vid was 3years ago
For you worked? If so, can i have the rbxm in discord pls
@@Iristudios maybe If u want.btw my computer IS kinda not working right
I already got it but tysm@@_Not_Karl_
@@Iristudios yo lo necesito hermano
@@Natx._7 Solo necesitas seguir el tutorial y no tener muchas cosas en el juego
For those who just want to see the code ========================================== local ViewPort = script.Parent.ViewportFrame local camModel = workspace.CamModel local cam = Instance.new("Camera") cam.CFrame = camModel.CamPart.CFrame cam.Parent = script ViewPort.CurrentCamera = cam local RenderableObjects = { ["Model"] = true, ["MeshPart"] = true, ["UnionOperation"] = true, ["Folder"] = true, ["Part"] = true } --Only update camera CFrame when camModel moves camModel.CamPart:GetPropertyChangedSignal("CFrame"):Connect(function() cam.CFrame = camModel.CamPart.CFrame end) local function getCorners(part) local cframe,size = part.CFrame,part.Size return { cframe * Vector3.new(-size.x/2, -size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, -size.y/2, size.z/2), cframe * Vector3.new( size.x/2, -size.y/2, size.z/2), cframe * Vector3.new( size.x/2, -size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, size.y/2, size.z/2), cframe * Vector3.new( size.x/2, size.y/2, size.z/2), cframe * Vector3.new( size.x/2, size.y/2, -size.z/2), } end local function NoScriptsVersion(obj) for i,c in next, obj:GetDescendants() do if c.ClassName == "Script" or c.ClassName == "LocalScript" or c.ClassName == "ModuleScript" then c:Destroy() end end return obj end local function isPointVisible(worldPoint, part) local vector, onScreen = cam:WorldToViewportPoint(worldPoint) if onScreen then local origin = cam.CFrame.p local ray = Ray.new(origin, worldPoint - origin) local hit = workspace:FindPartOnRayWithIgnoreList(ray, {camModel}) if hit and hit~=part then if hit.ClassName == "Accessory" then --It probably isn't blocking it enough to not render return true end if hit.Transparency > 0.2 then --It can be seen through return true end --if hit:FindFirstAncestorOfClass("Model") and game.Players:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name) then --Player model (Don't let them block or it'll cause it to look awful -- return true --end --If it's blocking the view, it must mean it's *in* the view hit:Clone().Parent = ViewPort return false end else return false end return true end local function isModelVisible(Model) if game.Players:FindFirstChild(Model.Name) then --Always render players since they are priority return true end local Visible = false for i,c in next, Model:GetChildren() do if c:IsA("BasePart") then local vis = false local corners = getCorners(c) for n,m in next, corners do if isPointVisible(m,c) then vis = true break end end if vis or isPointVisible(c.Position,c) then Visible = true break end elseif c.ClassName == "Folder" or c.ClassName == "Model" then if isModelVisible(c) then Visible = true break end end end return Visible end local function RenderObj(Obj) for i, c in next, Obj:GetChildren() do if (c ~= nil) and (RenderableObjects[c.ClassName]) then --Check if valid if (c.ClassName == "Folder" or c.ClassName == "Model") and (c ~= camModel) then local v = isModelVisible(c) if v then pcall(function() local a = c.Archivable c.Archivable = true NoScriptsVersion(c:Clone()).Parent = ViewPort c.Archivable = a end) end elseif c:IsA("BasePart") then local vis = false local corners = getCorners(c) for n,m in next, corners do if isPointVisible(m,c) then vis = true break end end if vis or isPointVisible(c.Position,c) then if c.Name == "HIDDEN" then print("Render check failed") end pcall(function() local a = c.Archivable c.Archivable = true NoScriptsVersion(c:Clone()).Parent = ViewPort c.Archivable = a end) end end end end end wait(3) while wait(0.00000000000000001) do --999FPS (No more than that is really needed) ViewPort:ClearAllChildren() workspace.Baseplate:Clone().Parent = ViewPort RenderObj(workspace) end
Помню в 2019 было осень много онлайна под тысячи человек. Но сейчас же... 50-100.легенда умирает
its not working
вот я даже не знаю поётся одно показывается другое
у меня ошибка "CamPart is not a valid member of Model "Workspace.CamModel""
Doesnt work :/
Try this one: drive.google.com/file/d/1hLzvWsrDoPSbV8ySiYLctewO7e01KHk8/view?usp=drive_link
@@SHOIOTERB I gave up on using camera models. One model put itself in the plugin folder and I couldn't find it. It would place itself and replace every time I removed it.
@@AlphaWolf12 Okay, I got same problem so I changed the script
@@SHOIOTERB k
@@SHOIOTERB how do i fix the background looks blue i wanna see everything
Why it not work
It is maybe outdated because the script system changed
bro you need to actually show how to make it not just go to the description and be lazy
Says the one who is looking for free stuff instead of creating their own stuff
doesnt work
Is outdated because script system changed
Hey I made it work
I changed something in the script, do you want it?
@@SHOIOTERB Sure
@@SHOIOTERB Give
Bro don’t use light mode.
I agree
My eyes hurt
уф уже не работает
this crap is outdated doesnt even work
True system is changed, this was 3 years ago
Hey I fixed it, I updated the script and now it does work for me
@@SHOIOTERB plz tell give me model that work plz plz give me i need
@@htfhfhtjj There is only one problem, sometimes it denies to render the map if there is too much stuff
@@htfhfhtjj If I make cams like those I use my own system (Just a local script that refreshes the viewportframe quickly so it looks like a TV screen)
It didnt work for me :/ any tips cause it does not even show me an script .....
check the errors
the script is in the surfacegui
and it's outdated
@@SHOIOTERB Actually it still works. I fixed it if you want it here: local ViewPort = script.Parent.ViewportFrame local camModel = workspace.CamModel local cam = Instance.new("Camera") cam.CFrame = camModel:WaitForChild("CamPart").CFrame cam.Parent = script ViewPort.CurrentCamera = cam local RenderableObjects = { ["Model"] = true, ["MeshPart"] = true, ["UnionOperation"] = true, ["Folder"] = true, ["Part"] = true } --Only update camera CFrame when camModel moves camModel.CamPart:GetPropertyChangedSignal("CFrame"):Connect(function() cam.CFrame = camModel.CamPart.CFrame end) local function getCorners(part) local cframe,size = part.CFrame,part.Size return { cframe * Vector3.new(-size.x/2, -size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, -size.y/2, size.z/2), cframe * Vector3.new( size.x/2, -size.y/2, size.z/2), cframe * Vector3.new( size.x/2, -size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, size.y/2, size.z/2), cframe * Vector3.new( size.x/2, size.y/2, size.z/2), cframe * Vector3.new( size.x/2, size.y/2, -size.z/2), } end local function NoScriptsVersion(obj) for i,c in next, obj:GetDescendants() do if c.ClassName == "Script" or c.ClassName == "LocalScript" or c.ClassName == "ModuleScript" then c:Destroy() end end return obj end local function isPointVisible(worldPoint, part) local vector, onScreen = cam:WorldToViewportPoint(worldPoint) if onScreen then local origin = cam.CFrame.p local ray = Ray.new(origin, worldPoint - origin) local hit = workspace:FindPartOnRayWithIgnoreList(ray, {camModel}) if hit and hit~=part then if hit.ClassName == "Accessory" then --It probably isn't blocking it enough to not render return true end if hit.Transparency > 0.2 then --It can be seen through return true end --if hit:FindFirstAncestorOfClass("Model") and game.Players:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name) then --Player model (Don't let them block or it'll cause it to look awful -- return true --end --If it's blocking the view, it must mean it's *in* the view hit:Clone().Parent = ViewPort return false end else return false end return true end local function isModelVisible(Model) if game.Players:FindFirstChild(Model.Name) then --Always render players since they are priority return true end local Visible = false for i,c in next, Model:GetChildren() do if c:IsA("BasePart") then local vis = false local corners = getCorners(c) for n,m in next, corners do if isPointVisible(m,c) then vis = true break end end if vis or isPointVisible(c.Position,c) then Visible = true break end elseif c.ClassName == "Folder" or c.ClassName == "Model" then if isModelVisible(c) then Visible = true break end end end return Visible end local function RenderObj(Obj) for i, c in next, Obj:GetChildren() do if (c ~= nil) and (RenderableObjects[c.ClassName]) then --Check if valid if (c.ClassName == "Folder" or c.ClassName == "Model") and (c ~= camModel) then local v = isModelVisible(c) if v then pcall(function() local a = c.Archivable c.Archivable = true NoScriptsVersion(c:Clone()).Parent = ViewPort c.Archivable = a end) end elseif c:IsA("BasePart") then local vis = false local corners = getCorners(c) for n,m in next, corners do if isPointVisible(m,c) then vis = true break end end if vis or isPointVisible(c.Position,c) then if c.Name == "HIDDEN" then print("Render check failed") end pcall(function() local a = c.Archivable c.Archivable = true NoScriptsVersion(c:Clone()).Parent = ViewPort c.Archivable = a end) end end end end end wait(3) while wait(0.00000000000000001) do --999FPS (No more than that is really needed) ViewPort:ClearAllChildren() workspace.Baseplate:Clone().Parent = ViewPort RenderObj(workspace) end
Эх я оюбил эту музыку но больше петь ее и слушать не буду блять я так и знал что что то не так с этой музыкой это как типо он подерживает ЛГБТ говно песня сама крутая клип ужасный перевод ужасный а так бит сама музыка крутая но перевод ужасный
Why is it so laggy when it seen other models
Я из будущего
how can i make 2 cameras? because i tried and its not working
2 camera's and 2 screens or something else?
Спасибо брат А можешь пожалуйста сделать скрипт на сидеть?
Поставь seat и всё
For me its not working, idk of I did somthing wrong but can someone tell me how to fix it
I fixed it, I changed something in the script
@@SHOIOTERB can you tell me what is it and where should I type it
@@wayames5116 There is only 1 problem if there is to much content in the game the camera may not work. test it here: drive.google.com/file/d/1hLzvWsrDoPSbV8ySiYLctewO7e01KHk8/view?usp=drive_link I hope it works for you, for me it works in a game with little bit content in it For my big game I made, I made my own system for that
@@wayames5116 here: local ViewPort = script.Parent.ViewportFrame local camModel = workspace.CamModel local cam = Instance.new("Camera") cam.CFrame = camModel:WaitForChild("CamPart").CFrame cam.Parent = script ViewPort.CurrentCamera = cam local RenderableObjects = { ["Model"] = true, ["MeshPart"] = true, ["UnionOperation"] = true, ["Folder"] = true, ["Part"] = true } --Only update camera CFrame when camModel moves camModel.CamPart:GetPropertyChangedSignal("CFrame"):Connect(function() cam.CFrame = camModel.CamPart.CFrame end) local function getCorners(part) local cframe,size = part.CFrame,part.Size return { cframe * Vector3.new(-size.x/2, -size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, -size.y/2, size.z/2), cframe * Vector3.new( size.x/2, -size.y/2, size.z/2), cframe * Vector3.new( size.x/2, -size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, size.y/2, -size.z/2), cframe * Vector3.new(-size.x/2, size.y/2, size.z/2), cframe * Vector3.new( size.x/2, size.y/2, size.z/2), cframe * Vector3.new( size.x/2, size.y/2, -size.z/2), } end local function NoScriptsVersion(obj) for i,c in next, obj:GetDescendants() do if c.ClassName == "Script" or c.ClassName == "LocalScript" or c.ClassName == "ModuleScript" then c:Destroy() end end return obj end local function isPointVisible(worldPoint, part) local vector, onScreen = cam:WorldToViewportPoint(worldPoint) if onScreen then local origin = cam.CFrame.p local ray = Ray.new(origin, worldPoint - origin) local hit = workspace:FindPartOnRayWithIgnoreList(ray, {camModel}) if hit and hit~=part then if hit.ClassName == "Accessory" then --It probably isn't blocking it enough to not render return true end if hit.Transparency > 0.2 then --It can be seen through return true end --if hit:FindFirstAncestorOfClass("Model") and game.Players:FindFirstChild(hit:FindFirstAncestorOfClass("Model").Name) then --Player model (Don't let them block or it'll cause it to look awful -- return true --end --If it's blocking the view, it must mean it's *in* the view hit:Clone().Parent = ViewPort return false end else return false end return true end local function isModelVisible(Model) if game.Players:FindFirstChild(Model.Name) then --Always render players since they are priority return true end local Visible = false for i,c in next, Model:GetChildren() do if c:IsA("BasePart") then local vis = false local corners = getCorners(c) for n,m in next, corners do if isPointVisible(m,c) then vis = true break end end if vis or isPointVisible(c.Position,c) then Visible = true break end elseif c.ClassName == "Folder" or c.ClassName == "Model" then if isModelVisible(c) then Visible = true break end end end return Visible end local function RenderObj(Obj) for i, c in next, Obj:GetChildren() do if (c ~= nil) and (RenderableObjects[c.ClassName]) then --Check if valid if (c.ClassName == "Folder" or c.ClassName == "Model") and (c ~= camModel) then local v = isModelVisible(c) if v then pcall(function() local a = c.Archivable c.Archivable = true NoScriptsVersion(c:Clone()).Parent = ViewPort c.Archivable = a end) end elseif c:IsA("BasePart") then local vis = false local corners = getCorners(c) for n,m in next, corners do if isPointVisible(m,c) then vis = true break end end if vis or isPointVisible(c.Position,c) then if c.Name == "HIDDEN" then print("Render check failed") end pcall(function() local a = c.Archivable c.Archivable = true NoScriptsVersion(c:Clone()).Parent = ViewPort c.Archivable = a end) end end end end end wait(3) while wait(0.00000000000000001) do --999FPS (No more than that is really needed) ViewPort:ClearAllChildren() workspace.Baseplate:Clone().Parent = ViewPort RenderObj(workspace) end
Не не правильно вот так. Я гдето далеко в еб#н@× и вам не нойти меня
лучше бы я не смотрел клип
When the camera is moved in a certain point that screen seems to be broken
Is there any way to make the particles visible in the screen?
No, its a glass reflection
😅
Doesn't work??
Can you make a tutorial like on the same screen is the Camera map and you just click the buttons
This crashed my game instantly
how ı can turn on cuz its just blue
Вот я одна не знаю даже перевод и я такая блин офигенная песня но я правда знала её ещё в детстве может 2 года назад не помню но она мне так понравилась что решила посмотреть перевод и когда был перевод мое лицо такое: ну пооон че🗿
model not working anymore in this day
Bruh this no good I need this for my game