- Видео 19
- Просмотров 550 914
do_minguez
Германия
Добавлен 5 авг 2014
Backed Star Citizen back in 2013 and, after years of on-and-off fun, I finally started sticking around after every big patch since 2020. Over time, I’ve become more invested in the game and the community, and eventually, I got invited to the exclusive Evocati test group. Now, I’m diving into the new systems ahead of public release, capturing content when I’m allowed to share my experiences.
So, welcome to my channel! Here, you’ll catch sneak peeks of upcoming releases and see if I can actually grow this little corner of the ‘verse over time. My approach? Keep it simple-don’t want to burn out and lose the fun!
Feel free to ask me anything about the game (or about me), and I’ll be happy to answer when I can.
So, welcome to my channel! Here, you’ll catch sneak peeks of upcoming releases and see if I can actually grow this little corner of the ‘verse over time. My approach? Keep it simple-don’t want to burn out and lose the fun!
Feel free to ask me anything about the game (or about me), and I’ll be happy to answer when I can.
How to transfer Loot / Equipment the most efficient way in the current state of Star Citizen 4.0
Curious to check out Star Citizen yourself?
Feel free to use my code for extra in-game perks:
STAR-GCS7-2MPF
robertsspaceindustries.com/enlist?referral=STAR-GCS7-2MPF
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This video shows you how to transfer your stuff from your ships invetory the most efficient way. If you run a bigger ship, you can also put the container right into you ships hangar and tractor it out, so you dont need to do the extra ship inventory step.
Feel free to use my code for extra in-game perks:
STAR-GCS7-2MPF
robertsspaceindustries.com/enlist?referral=STAR-GCS7-2MPF
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This video shows you how to transfer your stuff from your ships invetory the most efficient way. If you run a bigger ship, you can also put the container right into you ships hangar and tractor it out, so you dont need to do the extra ship inventory step.
Просмотров: 1 437
Видео
Missile Chase While Jumping?! Unbelievable Close Call while locked into NAV Mode!
Просмотров 4,1 тыс.21 день назад
Curious to check out Star Citizen yourself? Feel free to use my code for extra in-game perks: STAR-GCS7-2MPF robertsspaceindustries.com/enlist?referral=STAR-GCS7-2MPF While jumping through a tunnel, I got locked onto by a missile and had to actively evade it! No countermeasures available in NAV mode, so I had to rely on quick reflexes to survive. It’s crazy that missiles can follow your ship li...
New jump VFX, Polaris external view run | Star Citizen 4.0 | EPTU Test
Просмотров 314Месяц назад
Curious to check out Star Citizen yourself? Feel free to use my code for extra in-game perks: STAR-GCS7-2MPF robertsspaceindustries.com/enlist?referral=STAR-GCS7-2MPF EPTU includes some fantastic performance improvements, along with numerous visual fidelity updates, especially for the jump transition animations. It's great to see how version 4.0 is coming together!
Star Citizen 4.0 | Evocati Test | Polaris Jump Pyro to Stanton | External View
Просмотров 1,5 тыс.2 месяца назад
Curious to check out Star Citizen yourself? Feel free to use my code for extra in-game perks: STAR-GCS7-2MPF robertsspaceindustries.com/enlist?referral=STAR-GCS7-2MPF After the jumpgate was closed again for many shards, i managed to get a successful jump atleast from pyro to stanton. The external view camera is still messy and glitches out sometimes. Otherwise the jump was almost smooth from st...
New Anvil Hornet Lineup First Look | F7C-R and F7C-S MkII
Просмотров 5932 месяца назад
Curious to check out Star Citizen yourself? Feel free to use my code for extra in-game perks: STAR-GCS7-2MPF robertsspaceindustries.com/enlist?referral=STAR-GCS7-2MPF First look at the new anvil hornet lineup F7C-R and F7C-S Mk2. Ballturret and Nosegimbal compatible with the F7A MKII Loadout!
Star Citizen 4.0 | Evocati Test | Ruin Station - Pyro Terminus FPV Flight
Просмотров 1442 месяца назад
Curious to check out Star Citizen yourself? Feel free to use my code for extra in-game perks: STAR-GCS7-2MPF robertsspaceindustries.com/enlist?referral=STAR-GCS7-2MPF A small FPV flight session around Ruin Station, the orbital station around Terminus located in the pyro system. More Captures of alle the Planets and Location is currently in progress. Hope you enjoy, if so feel free to like and s...
Star Citizen 4.0 EPTU | Evocati | Reclaimer Party Jumpgate Pyro to Stanton
Просмотров 6 тыс.2 месяца назад
Curious to check out Star Citizen yourself? Feel free to use my code for extra in-game perks: STAR-GCS7-2MPF robertsspaceindustries.com/enlist?referral=STAR-GCS7-2MPF Jumpgates finally work again in this test and i was able to get some captues going again. I will try to get the planets and moons taped next. Performance is currently a big rough, but iam trying my best to get the quality as high ...
Star Citizen EPTU 4.0 Test | Traffic Jam in Space - 100 Players waiting queue
Просмотров 7 тыс.2 месяца назад
For the start of the test the Jumpgate was on strike and all players were stuck in the waiting process for the jump. The issue was resolved a bit later. Still this gave a good impression on how a populated point like this could look like later down the line. Curious to check out Star Citizen yourself? Feel free to use my code for extra in-game perks: STAR-GCS7-2MPF robertsspaceindustries.com/en...
Star Citizen EPTU 4.0 Test | My first jump to Pyro - No technical Issues
Просмотров 36 тыс.2 месяца назад
Finally caught a break and managed to jump into a fresh server! If they keep this consistent, it’s going to be a blast-and definitely bring a solid challenge. After countless failed attempts with server issues and bugs, I’m stoked it’s finally working this time. Getting to fully experience the transfer from Stanton to Pyro? Absolutely worth it. Curious to check out Star Citizen yourself? Feel f...
3.23.1 Ares Inferno still valid?
Просмотров 2,6 тыс.7 месяцев назад
Ares Inferno still can hold their own in bounties up to ERT Missions without a problem. Compared to the Ares Ion that was nerfed to the ground again, the Interno can do multiple bounties in a row with the bigger ammo pool and can also still hit smaller fighter with some spread figher. Whats your thoughts on these ships in 3.23.1? Are you new to Star Citizen and want to join the Game? Feel free ...
Solo Finish Pirate Swarm - F7C - EPTU 3.23 Master Mode Test
Просмотров 2849 месяцев назад
Solo Finish Pirate Swarm - F7C - EPTU 3.23 Master Mode Test
BESIEGE #001 | SPIKY The Bipedal War Robot
Просмотров 475 тыс.9 лет назад
BESIEGE #001 | SPIKY The Bipedal War Robot
STAR CITIZEN #002 | Slow Race - Let’s Play Core Capture
Просмотров 8810 лет назад
STAR CITIZEN #002 | Slow Race - Let’s Play Core Capture
STAR CITIZEN #001 | Warning Systems Down - Let’s Play Arena Commander PVP
Просмотров 32510 лет назад
STAR CITIZEN #001 | Warning Systems Down - Let’s Play Arena Commander PVP
I didn't even realise you could just. See and hear this happen next to you wow
In my opinion jump to other system as pyro should be allowed just for sime type of ship and not to all. Engine with this capability maybe linked to capital or big ship. It Would be more realistic :) maybe pilot could take a space metro :) to bring their ship to other system paying the cost for the ride.
So this is an awful idea
@igamewhenimbored7696 thanks :)
No.
Ok i give other. Always looking to realism. Once a ship land on a spaceport to take off i guess is necessary an ATC witjh a graphical vision of tunnel to follow to escape in atmosphere. Not as today that one take off and make what he want as would be an arcade game. Let's think in the future how it could work. For sure not as today they show. :)
Do those columns in the wormhole damage the ship?
right now they only push you around, but the will later give the ship distortion dmg and can throw you out of the jump
That whining noise in the hangar is annoying, I have it too. Hopefully a bug.
yea its a bug with some ships idle sound. Sometimes its not even you ship but you can hear someone elses hangar and sounds. Seems like the instances of each hangar are positional in the same space.
some voice over would be nice. Other than that, very helpful. Thanks for sharing!
yea i try to get there, but i cannot deceide if i should go native lang (German) or English
@@do_minguez Either is fine, as long as you can provide captions in the language of your choice. Then YT can auto-trfanslate your captions.
great but what about local inv
you can transfer the content of the box insight the cargo elevator. Then all stuff stuff gets available to the local invetory. Other option is, to open the box inside the local invetory, but right now the contents will not load, alteast for me
Dude you can drag from the external inventory straight to the box if its in view
since Cargo, this options is gone, but if iam wrong, pls tell me! I dont get the taps like before Cargo hangar Update anymore.
For ship inventory I’ve appreciated the backpack increase; I just use the pembrook or similar backpack and shift click stuff it all into it and then shift click it into local inventory space. If you have a ton of stuff and a loot crate in the ship, I would shift click into the box from the backpack same way. I only use the boxes for things I plan to sell and just sell the loot boxes once they fill up and purchase another. Inventory has been a game loop in itself haha 😆
you have not even shown how to transfere from the crate to the local inventory which is an adventure by itself
thats true, because i was not sure, if its only bugget for me right now or for everyone. The solution to this is currently to transfert all contents from the container to the elevator, then raise it and lower it again...crazy but it works :D
The struggle is real, although you could have easily put a 1 or 2 scu box up the elevator and fit it all in one spot!
What a pain in the ass
there were better times with the old inventory system....but this is half implemented cargo something makes it a pain....hopefully they listen to the community and just adept other games systems...
Being able to open two external inventories at the same time would be a huge QOL improvement, without breaking the spirit of physicalized cargo.
@@DonVheox the strippt it out for some reason -...- some "improvements" gone wrong or get greenlighted uncompleted....
@@DonVheox right click functionality applying to physical objects within like ~1.5m while in inventory would be fantastic
ABSOLUTE CINEMA !
Wonderful. But a shame still about the popups upon arrival.
What an unintentional experiment
i bet if i would try to get this to work intentional, nothing would go as planned :D
now- if the missle leavs the wormhole boundery- does it get spit into the middle of nowhere space too?
i think it actually collided with a pillar the second time it engaged me, so could be possible that the missle could get spit out like a ship.
it followed you in?
Yes, i didnt expect this would work. Impressive that it can follow, but its also super scary, because you cannot use flares, noise or boost
I heard that if you die in a worm hole you die in real life 😮
cannot confirm it, because i stayed alive ;D
It's true, I'm dead
@@nathan9113 If you are dead, then you can't possibly comment this!
I heard that if I give an extra dollar to Chris Roberts it ends up the same way of all the other dollars invested into this thing. A waste of money over a piece of shit game.
me paso exactamente igual
There was no missile lock. That alarm you hear is your ship getting too close to the edge of the jump tunnel wall. EDIT: OK, I see the missile! :)
THERE WAS LITTERALY a missile onto him. the hud said so look on top
There was. He got shot at right as he entered the wormhole. You can see "incoming" flashing in red at the top middle of the screen with the icon for the missile targeting system type, and on the right side of the cockpit the "MSL" indicator light is flashing to show someone just shot a missile at him.
@@johnzoidberg1160 I saw that he got shot just before jumping in but not by a missile. Even a S1 missile would kill an Arrow. I did rewatch it on my monitor (as opposed to on my phone) and saw that, for the Pyro portion, there was missile lock. I stand corrected. Thanks for pointing that out.
@@mdsf01 1:46 you can see the missle flight by next to the right, it would hit me if i didnt evade with side rolls.
You can literally see the missile.
Straight out of a movie!
How fucking boring is that going to be. what a waste of resources.
Mannn.....I love space and the idea of meeting and traveling wiith extraterresterials and what not but I always get this uneasy feeling when going down closed tubed water slides. You know the end is open but the ride down is fully enclosed. I couldn't imagine traveling through a damn worm hole! And this is no 45 second ride lol.
Yes!!! ❤❤❤
So so epic, goosebumps more and more each time I watch these vids. This game better fckn pull through
Whats cool is you actually accelerate to quantum speed, and not just magically reach max speed instantly.
Жаль но я наверно так и не смогу в эту игру поиграть.
How does your game look this good?
@@landonmotley2081 good hardware and all the optimisation possible 😀
Thats the beauty of actually render stuff physically in space instead of faking it visually.
This ship is an absolute masterpiece and absolutely impossible to solo in any effective manner.
iam using it solo with 2 hornets in the hangar. Medbay gives me a second try and the big fuel tank lets me travel around pyro without the need to refuel every jump.
@@do_minguez If you leave your ship in deep space to travel in your hornet to different planets, do you get a marker for your mothership to quantum back too?
@gorganhorn6872 no native marker yet, but you can put a mission box in the ship to get one. Or you stay in a 50km range and you will find this signature with the scanner.
The fact you can see them jump to Warp is really cool.. I thought it would just make them vanish
It’s super cool when you have a decent fleet and a bunch jump at the same time
Is it just me or the music gives Battlestar Vibes ?
ah yes! work day like in real life simulation XD
Epic montage!!!
thanks dude :)
what’s the name of the song??
its part of the games soundtrack. The componists name is Pedro Macedo Camacho
Which ship is that
what happens if it closes while ur inside it?
if you are on your run, it does not matter since you already are in the flow. The Point will close after the last ship of the party / group enters.
I think it goes on for a bit too long, otherwise extremely cool
soundtrack is amazing, as always
But what's the UGLY exit... and why are there no benefits/punishments for flying into things in that tunnel... does anyone remember Wipeout on PS1 (that had gameplay).
Hitting the edge or pillars in the tunnel lower your em until you get tossed out of the tunnel (this account is capable of spending 2 minutes looking it up)
Uneducated
Spend some time to look this crap up before commenting dumb shit like this.
wth are you talking about? he only barely grazed one of them, and yes...there ARE penalties if you go into one, you can get severely damaged and spat out at a random spot in either of the two star systems (the damage can be enough for the ship to be disabled). As for the exit, it only looked like that because of server instability....maybe actually look at other footage where it's stable, because it looks a lot better (plus this guy's PC isn't the highest grade anyway so he has lower settings)
Do you remember your works, because none of them are close to ever being meaningful in your life, more than making YT comments like these that actually get you attention.
The Tracker looks amazing, however the Ghost is very disappointing to me. Literally 0 geometry changes vs a base F7C, other than the turret module thingy, whereas the Tracker at least gets a cool new nose part.
i feel you, expected a bit more also. Something more in line to an eclipse or sabre style. Less weapons / health therefore a smaller crossection and more speed.
And for me the sexy black paint is ruined by the red... It's the 2015 gamer gear color scheme
Cant wait to paint mine white.
Oh man that is awesome
cant wait until they fix all the small issues still currently in. But its getting better each test!
Can I ask, what is your computer specs? Because I'm like, how can it run to smoothly. If I could get the game to play that smoothly it would be way more fun to play hehe
Sure, happy to help. Iam running a AM4 System with a 5800x3D 32gb of 4000clocked Dual Channel Kit, 4080 RTX Super. CPU und GPU are heavy undervolted, so they can boostclock the whole time and run almost silent. For ingame Settings iam running DX11 again since vulkan seems to be broken again for my system and runs only with half the fps.
Is that afterburner effect real?? I’ve seen a couple other vids and it looked normal blue. Is it some different mode?
No sry, i edited the way i would love to see the ghost. Thruster visual brightness should also be tuned with a stealth ship
@@do_minguez well ain't that misleading...
For all that want to know, yes the F7A MKII ball- and noseturret is currently compatible and can be exchanged on the new Hornet lineup 😍
Thanks! So this is essentially these are just better versions all around.
Face ik can't go to pyro
Congrats for being covered in ISC well deserved ! Nice Video ❤️🔥
thanks, I appreciate it! Iam a bit confused about they way the used some of the footage because in my experiance the testing of jumping did improved big times from first to last test. I dont know why they showed stuttering and low fps stuff all over the place instead of showing the progress already archived.
After seeing the intrepid, yes...the inferno is still valid
pretty god dam sad that your stuck in q in bloody game while in the game cant wait to see this trash bin start on fire in live