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Cinnamon Noir
США
Добавлен 18 авг 2017
Welcome to my little corner of RUclips! Cinnamon Noir is a sentient, talking coffee cup who discusses video games, the gaming industry, and occasional asides about RUclips and its motley crew of content creators. I also do Let's Plays, just like everyone else and their dog.
If you enjoy serious criticism with a touch of snarky humor, I'm your guy! Well, cup, technically. Anyway, it's nice to have you here.
𝑪𝒉𝒂𝒏𝒏𝒆𝒍 𝑺𝒖𝒃𝒔𝒄𝒓𝒊𝒃𝒆𝒓 𝑺𝒕𝒂𝒕𝒖𝒔
Metaphorically speaking, this is how large the channel has grown thus far.
Level 1: House Party (0+ subscribers)
Level 2: High School Spanish Class (30+ subscribers)
𝐋𝐞𝐯𝐞𝐥 𝟑: 𝐅𝐚𝐦𝐢𝐥𝐲-𝐑𝐮𝐧 𝐈𝐭𝐚𝐥𝐢𝐚𝐧 𝐑𝐞𝐬𝐭𝐚𝐮𝐫𝐚𝐧𝐭 (𝟏𝟎𝟎+ 𝐬𝐮𝐛𝐬𝐜𝐫𝐢𝐛𝐞𝐫𝐬)
Level 4: National Chain Grocery Store (1000+ subscribers)
Level 5: Major League Baseball Game (10,000+ subscribers)
Level 6: 1970s Yes Concert (100,000+ subscribers)
Level 7: Entire Population Of Wyoming (500,000+ subscribers)
Level 8: Actual Internet Fame (Anything over 1,000,000 subscribers)
Happy watching!
If you enjoy serious criticism with a touch of snarky humor, I'm your guy! Well, cup, technically. Anyway, it's nice to have you here.
𝑪𝒉𝒂𝒏𝒏𝒆𝒍 𝑺𝒖𝒃𝒔𝒄𝒓𝒊𝒃𝒆𝒓 𝑺𝒕𝒂𝒕𝒖𝒔
Metaphorically speaking, this is how large the channel has grown thus far.
Level 1: House Party (0+ subscribers)
Level 2: High School Spanish Class (30+ subscribers)
𝐋𝐞𝐯𝐞𝐥 𝟑: 𝐅𝐚𝐦𝐢𝐥𝐲-𝐑𝐮𝐧 𝐈𝐭𝐚𝐥𝐢𝐚𝐧 𝐑𝐞𝐬𝐭𝐚𝐮𝐫𝐚𝐧𝐭 (𝟏𝟎𝟎+ 𝐬𝐮𝐛𝐬𝐜𝐫𝐢𝐛𝐞𝐫𝐬)
Level 4: National Chain Grocery Store (1000+ subscribers)
Level 5: Major League Baseball Game (10,000+ subscribers)
Level 6: 1970s Yes Concert (100,000+ subscribers)
Level 7: Entire Population Of Wyoming (500,000+ subscribers)
Level 8: Actual Internet Fame (Anything over 1,000,000 subscribers)
Happy watching!
The Humble Pumpkin And Its Roles In Video Games
Pumpkins. They're big, they're orange, and they make one heck of a pie. But in all the discussions that people have during the Halloween season (including my annual Halloween videos) they don't seem to get brought up all that often. We put pumpkins all over our houses and hang up illustrations featuring them everywhere, and yet the real reason for pumpkins being associated with the spooky season goes untold.
Today, we're going to give the plant that's done so much for our celebrations its proper due. Forget vampires, forget witches, and forget all those crummy horror movies about people smiling weirdly or whatever, this time the humble pumpkin is getting put up on the pedestal.
Thanks for w...
Today, we're going to give the plant that's done so much for our celebrations its proper due. Forget vampires, forget witches, and forget all those crummy horror movies about people smiling weirdly or whatever, this time the humble pumpkin is getting put up on the pedestal.
Thanks for w...
Просмотров: 225
Видео
Ōkami Is A Total Work Of Art
Просмотров 266Месяц назад
In 2006, Clover Studio, a subsidiary of Capcom which contained some of the company's best and brightest designers, released what would go on to be one of the most critically acclaimed action-adventure games of all time, a heavily stylized mythological romp through a fictional version of Japan known throughout the world as Ōkami. In this video, we discuss the question of what it is, what its des...
Foreword: What Is A Total Work Of Art?
Просмотров 229Месяц назад
In 1849, the operatic composer Richard Wagner published an essay titled "Art and Revolution", in which he argued that the modern theater had lost the dramatic power and relevance it had once had in ancient Greece, and that the reason for this was that music and theater had become split by modern writing methods. The next year, with his opera 𝘓𝘰𝘩𝘦𝘯𝘨𝘳𝘪𝘯, he put those theories into action, showing...
#F4: Golden Sun's Geographical Gastronomy
Просмотров 1122 месяца назад
In 2001 the Japanese video game developer Camelot, best known for creating various Mario sports spinoffs, released what many consider to be their magnum opus: the RPG Golden Sun. Together with its "sequel" The Lost Age (although they're really more like two halves of the same story), Golden Sun is a diverse, epic saga of a world that's slowly crumbling in the absence of a form of magic called A...
Beyond Good And Evil 2 Is A Bad Joke With No Punchline
Просмотров 1472 месяца назад
It's the seventh anniversary of the auspicious (kind of) beginning of my channel, so there's no time like the present to check back in on the subject of my very first video: the infamously troubled development of Ubisoft's Beyond Good and Evil 2. Let's dive right in! ...Ugh. This is gross. Never mind what I just said, we need to crawl back out again and try to find out where this all went horri...
Donkey Kong Country Is Unsurpassed
Просмотров 6704 месяца назад
If any fanbase among the Nintendo hordes has been starved for entertainment lately, it's got to be the aficionados of Donkey Kong Country. Since the release of Tropical Freeze more than a decade ago, the entire series has lain dormant, even though that game was considered a relative high point in a series that was well above par to begin with. And this is a real shame, because Donkey Kong Count...
Highlights of the Circle of the Moon LP!
Просмотров 665 месяцев назад
It's rough, it's tough, and it's just Castlevania enough! Circle of the Moon is one of the less beloved entries among the portable Castlevania games, but it's still a unique and offbeat game with its own charms, including the kind of serious difficulty not often seen since the days of the SNES. If you love Super Castlevania 4 and didn't click with Symphony of the Night, this may well be the one...
Highlights of the Aria of Sorrow LP!
Просмотров 605 месяцев назад
For those of you with short attention spans (or who just don't want to watch six hours of somebody playing through a 20-year old game), behold! This is an edited highlights video showcasing some of the funniest, strangest and most action-packed moments from my Let's Play of Castlevania: Aria of Sorrow. I've done my best to strip out all the awkward pauses and pointless tangents (well, most of t...
----Side Note: A Link Between Worlds Is The Future Zelda Might Have Had
Просмотров 7 тыс.5 месяцев назад
A few viewers have asked me since the Link to the Past video came out how I feel about Nintendo's quirky spiritual sequel to A Link to the Past, the 2013 3DS game The Legend of Zelda: A Link Between Worlds. In particular, I've been asked whether I liked A Link Between Worlds or not, and how I felt about the developers' choice to remove puzzle-solving items from dungeons and add a hefty dose of ...
The True Heir To The Zelda Crown
Просмотров 6 тыс.6 месяцев назад
With its nonlinear structure, content-rich overworld and perfect freedom to go anywhere and do anything, The Legend of Zelda: Breath of the Wild is the most Zeldalicious Zelda since the very first entry in the franchise back in 1986. It is truly the heir to the unclaimed legacy of Zelda, and all the rights and appurtenances pertaining thereto. That's what you've been told for half a decade by N...
#F3: The Calorific Consumerism of The Sims
Просмотров 967 месяцев назад
In the year 2000, game designer Will Wright was already famous for his best-selling city management series Sim City as well as the whole line of deep, yet quirky simulation games his company Maxis had put out during the 1990s. But in February of that year, Wright would unveil a new game that he had been creating, on and off, for nine years, a game that would redefine the nature of simulation ga...
#F2: The Tasteful Tattles of Paper Mario
Просмотров 2617 месяцев назад
Paper Mario was and is a very special game. While it wasn't the first role-playing game to star Nintendo's popular plumber, it was the first one to be produced in-house by a studio that wasn't already a legendary RPG developer, and the first to be set in a vast interconnected world rather than isolated individual maps. Super Mario RPG was a wonderful story, to be sure, but Paper Mario was an ad...
#F1: The Piquant Pointlessness of the Pokédex
Просмотров 3068 месяцев назад
For our first file, let's examine the game that introduced a whole generation of portable players to RPG mechanics, low fantasy fiction and yes, flavor text. This time on the Flavor Text Files, it's Pokémon Red/Blue and the fascinating, though ultimately pointless from a gameplay perspective, storytelling of its Pokédex! Thanks for watching, everybody!
#F0: When Did Flavor Text Begin?
Просмотров 2648 месяцев назад
Before we start in on the files themselves, I think it might behoove us to look into the origins of flavor text in video games: where it came from, why it started to become more prominent in games as time went on, and when would be a good starting point for the series as a whole. We'll also be formulating a definition of flavor text as used in this series (which is by no means meant to be total...
The Flavor Text Files (An Introduction)
Просмотров 1918 месяцев назад
There are so many ingredients that go into the making of a great video game: art, animation, mechanical design, dialogue, music, sound effects, the list goes on and on. But there's one element that appears in almost every game, and yet which tends to be ignored by all the critics and commentators who analyze games. It's so common and so vital, in fact, that you're interacting with it as we spea...
Let's Play Circle Of The Moon, Bonus: The Last Of The Magicians
Просмотров 438 месяцев назад
Let's Play Circle Of The Moon, Bonus: The Last Of The Magicians
Let's Play Circle Of The Moon, Finale: Koji Horie's 𝕯𝖗𝖆𝖈𝖚𝖑𝖆
Просмотров 378 месяцев назад
Let's Play Circle Of The Moon, Finale: Koji Horie's 𝕯𝖗𝖆𝖈𝖚𝖑𝖆
Let's Play Circle Of The Moon, Episode 10: Oh God, Hugh's A Devil
Просмотров 228 месяцев назад
Let's Play Circle Of The Moon, Episode 10: Oh God, Hugh's A Devil
Let's Play Circle Of The Moon, Episode 9: Places With The Hearts
Просмотров 349 месяцев назад
Let's Play Circle Of The Moon, Episode 9: Places With The Hearts
Let's Play Circle Of The Moon, Episode 8: Slosh
Просмотров 239 месяцев назад
Let's Play Circle Of The Moon, Episode 8: Slosh
Let's Play Circle Of The Moon, Episode 7: Nathan Graves And The Warehouse Of Death
Просмотров 289 месяцев назад
Let's Play Circle Of The Moon, Episode 7: Nathan Graves And The Warehouse Of Death
Let's Play Circle Of The Moon, Episode 6: The Wyrminator
Просмотров 859 месяцев назад
Let's Play Circle Of The Moon, Episode 6: The Wyrminator
Let's Play Circle Of The Moon, Episode 5: The NeverEnding Gallery
Просмотров 289 месяцев назад
Let's Play Circle Of The Moon, Episode 5: The NeverEnding Gallery
Let's Play Circle Of The Moon, Episode 4: Leg Day the 13th--The Final Chapel
Просмотров 309 месяцев назад
Let's Play Circle Of The Moon, Episode 4: Leg Day the 13th The Final Chapel
Let's Play Circle Of The Moon, Episode 3: Golembusters
Просмотров 349 месяцев назад
Let's Play Circle Of The Moon, Episode 3: Golembusters
Let's Play Circle Of The Moon, Episode 2: Necromancing The Stone
Просмотров 399 месяцев назад
Let's Play Circle Of The Moon, Episode 2: Necromancing The Stone
Let's Play Circle Of The Moon, Episode 1: Once Upon A Time In Austria...
Просмотров 499 месяцев назад
Let's Play Circle Of The Moon, Episode 1: Once Upon A Time In Austria...
----Side Note: What The Heck Happened To Baten Kaitos?
Просмотров 18210 месяцев назад
Side Note: What The Heck Happened To Baten Kaitos?
Let's Play Aria Of Sorrow, Bonus: One Of The Silliest Videos I Have Ever Uploaded (Sound Test)
Просмотров 4110 месяцев назад
Let's Play Aria Of Sorrow, Bonus: One Of The Silliest Videos I Have Ever Uploaded (Sound Test)
For me, I have a different PoV on BotW, it's not a fantasy adventure game, it's an apocalyptic survival game. Think about it, a world destroyed by a rising of AI (sort of), scarcity of weapon (weapon break), crafting system.... If you shift your view that BotW is an apocalyptic survival game it's actually a very good game in that genre, and would make you appreciate the weapon break mechanic
This video currently has 🤍 *20* likes and 🖤 *1* dislike. ...It's funny to think that anyone would take enough of an issue with a video about pumpkins to leave a dislike, but overall it's done surprisingly well considering the unusual subject matter. Thanks for watching, everyone!
Totk feels like dlc if the dlc was the entire game again but just better in every way
Shademan's stage from Megaman 7 comes to mind. Haunted house aesthetic, Ghosts and Goblins music and a pumpkin themed mini boss. Van Pookin, which I am now learning has two weaknesses and destroying each one leads you to a different route. I always just assumed the inside when he opens up is the only weakness since that's conventional video game logic.
45:10 oh Hell no dude. I sat through 45 minutes to give your nuanced opinion a chance, and you close out doing ToTK dirty like that? Screw this
It was a joke. You can think whatever you want of the fact that I made it, but it doesn't constitute my entire opinion on Tears of the Kingdom. Way to completely miss the point of giving the other side of an argument a chance, by the way. It seems like you were looking for an excuse to dismiss an opinion which, as you note, was nuanced. If you think your 45-minute time investment deserves consideration from me, I spent a lot more time and effort on this than you have. Plus I don't bash people on the other side for being facetious about the things I like. If this is the attitude that you were going to bring to the rest of my content, I'm supremely grateful that you're not going to watch any of it. P.S. A little word of advice for whichever channel you move on to. If you disagree with something that person says, don't start things off with a presumptuous, nasty comment like the one you just left here. It burns bridges.
@@cinnamonnoir2487 Egg on my face… Sorry about that! Like, I knew it was a joke and all, but it still jarred me for some reason. I posted my comment kinda quickly to be punchy and funny as a joke too. Reading it back now, holy crap, that was rude! (I coulda swore I had a jokey “Tease 😜” emoji in there or something.) You have every right to call me on it and put me in my place. But for what it’s worth, I don’t mean it quite so harsh. 35 year old man here. I woke up with bad back pain and, CLEARLY, I was very irritable. Forgive me!!! You made an awesome video that had me all the way til the end. And I do indeed love Twilight Princess, you did a great job vocalizing why. Tears of the Kingdom may have its shortcomings, but it genuinely gave me many new favorite gaming moments of all time. That’s rare for me. The grandness of the sky scenery, the eeriness of the depths… shit brought me to tears multiple times! Even bogged down by old-school Zelda nostalgia as I am, I can’t discredit that newest entry. Peace my dude! Thanks for replying, and I hope no hard feelings! ✌️
@@Blucham Thank you for apologizing. I know it's a hard thing to do on social media because it makes you look vulnerable. I've been in that position myself, and it's tough. I happen not to like Breath of the Wild or Tears of the Kingdom's approaches to Zelda, but the fact that both games have a lot of appeal is undeniable. If you really enjoyed Tears of the Kingdom, that's great, and you have a lot of company. I'm glad you can also appreciate Twilight Princess; the reason I made this video in the first place is because in my experience it's very rare for people to like both, and I thought I'd look into the question of why that is. Regardless of what I said earlier, you're welcome to watch any video of mine and leave a comment on it. I ought to warn you, though, that a jokey emoji wouldn't necessarily have led me to take your initial comment in a better mood. I probably still would have been offended. Have a nice day, and I hope your back feels better.
I think its important to point out that in link between worlds you may have been able to rent all the items and tackle the dungeons in mostly any order but that didnt mean the dungeons didnt have meaningful items contained within that impacted your game. I quite enjoyed the subversion that you get all your dungeon items up front and within each dungeon were other upgrades to link such as a better tunic, ores to upgrade the master sword, and a better shield. I felt like it struck a great balance between nonlinear freedom of story progression and the linear power progression from a more traditional zelda.
That's a fair point, and of course A Link to the Past also did this in several of its dungeons (notably the Ice Palace and Turtle Rock), but the point that I and a few commenters on my videos have made is that these in-dungeon upgrades have virtually nothing to do with solving puzzles. This means that the way you solve puzzles in A Link Between Worlds rarely comes as a surprise because it's set up in advance via the items, although again, there are exceptions (the Dark Palace, for instance). My one big problem is that several of its in-dungeon items aren't _unique_ (three of them are Master Ores, for instance), and that makes the dungeons feel less unique. Calling the in-dungeon items in A Link Between Worlds "meaningful" is a bit of a stretch, though. They help you, but aside from the Titan's Mitt none of them is even used to gate off content, let alone changing the way you interact with the world. The Pegasus Boots and Flippers are much more meaningful in that sense, and I appreciate that you can't buy either of them; you have to find them out in the overworld, which feels good. It's just that in A Link to the Past there was a lot _more_ that you had to find that way. If we're not going to have the classic "items in dungeons" approach any more, we could at least have puzzle-solving tools that are a challenge to find out in the overworld. That said, A Link Between Worlds is quite a good Zelda game, and if you think the formula _needed_ to compromise, then yes, it's also a good compromise. I have never agreed with the premise that there was anything "stale" about the classic formula, but I do think A Link Between Worlds is an example of changing it in a good way.
alttp's story isn't goofy??? it's literally about the fallout of a civil war and conspiracy to overtake the throne
You are the best small channel I've ever come across. Usually channels are small for a bad reason. Your channel is small because perhaps your content is too good, and I'm not glazing by saying that.
Thank you. I appreciate the compliment. I will say, though, that many of my favorite channels have around the same subscriber count that I do, or even less! I think it's not so much that quality is punished on RUclips, but instead that a regular upload schedule and discussion of trending topics is rewarded. I don't blame RUclips for failing to promote me. They're a business, and I wouldn't bring in a lot of revenue (especially since I have no intention of monetizing my content even when/if the option becomes available). I'm glad I can host my content here and have people comment on it; that's all the reward I really need to keep me going.
I love Twilight Princess
That’s what I’m saying Ben!! It’s my favorite in the series, and my introduction into good games
My controversial top 10 Zelda list 🛡️🙏 #1 Majora’s Mask #2 Twilight Princess #3 A Link Between Worlds #4 Ocarina of Time #5 Breath of the Wild #6 A Link To The Past #7 Minish Cap #8 Zelda 2: Adventures of Link #9 Link’s Awakening #10 Legend of Zelda(original)
Twilight Princess is the best Zelda ever. I experienced the magic of Ocarina of Time in 1998 as the first 3D Zelda. It was amazing, but Twilight Princess did it better in every way.
43:48 This just smacks TP haters/TotK fanboys (both things if text wasn't clear enough) with a glove, it having a brick inside. Most TP haters I've met showed their hate because I showed my preferance over one of their favorites.
Instead of alternate forms being an aspect of classic zelda I'd say some instrument of sort or way to play music is one actually. you have the flute in the zelda 1, ocarina in a link to the past, ocarina of time and majoras mask, the howling in twilight princess, you conduct the wind like someone conducts music in windwaker, youplay the harp in skyward sword, the oracle games has one instrument per version like the harp in ages, sprit tracks has pipes. Not all instruments are freely playable but to have them involved in the story is commonplace
You make an excellent case for musical instruments being an essential element of classic Zelda. Of course, in doing so you're helping to make my point, because this is _also_ something missing from Breath of the Wild and Tears of the Kingdom. I don't believe that I stated at any point in the video that my list of classic Zelda elements was exhaustive. Of course there are more things that older Zelda games have in common, but my goal was just to show how completely Breath of the Wild overhauled the classic approach, and I think my list does a good job of demonstrating that. Nevertheless, I appreciate the input. If I were ever to make a video just about the elements that make older Zelda games what they are, musical instruments would definitely make the list. P.S. Incidentally, in addition to all the instances you mentioned, Link's Awakening not only has an ocarina but is also specifically about finding eight musical instruments to play a song.
How is alternate form an aspect of classic zelda? It more common to not have it than to have it. If we are stretching the menaing of what you said quite a few games have it but still less of them do. If we don't stretch what you mean a link to the past the agme that set the standard for a zelda game doesn't have it, nor zelda 1, 2, links awakeing, oracle games, windwaker, skyward sword, spirit tracks, phantom hourglass, four swords, breath of the wild and age of calamity. Depending on how you count transformation you could also count ocarina of time if you don't include young/adult link because the abilities are pretty much the exact same but It would also be fair to call it one. And a link between worlds if you don't count becoming the wall but that's something I 'd say counts. All in all only a few and I mean a few like 4 games in the series has a transformation as gameplay mechanic, and then ocarinas transformation is only needed once in the final dungeon
I was referring to 3D Zelda games, so most of the ones you reference in your comment weren't considered. I understand that this is probably the most tenuous of the points of commonality I cited, but the idea is essential to Ocarina of Time, Majora's Mask and Twilight Princess, and is present to a certain extent in A Link to the Past (people transforming in the Dark World, including Link) and The Wind Waker (Link controlling others with the Command Melody). Skyward Sword is the only pre-BOTW 3D Zelda game that completely lacks it. I don't know what makes you say that Young Link and Adult Link's abilities in Ocarina of Time are exactly the same. That's far from true. The only items they share in common are Deku Nuts, Bombs, the Ocarina, the Lens of Truth and various spells. Young Link is severely restricted in his choice of weapons and can't ride Epona or use alternate tunics and boots, while Adult Link can't fit in small gaps or plant Magic Beans. Entirely different areas are accessible depending on which age Link is _because_ of their different abilities. My point in the video may be stretching a bit, but yours is a radical oversimplification that strikes me as much farther off the mark.
Stopped watching, posted this, and skipped to next vid in my watch later playlist as soon as he revealed it's just another vid about LTTP, which is probably the most over rated Zelda game, which no, I do hear people praise all the time while shitting on all the 3D Zeldas and acting like it's some objective truth that nonlinear is superior and that 2D Zeldas are better than 3D. Get bent.
If you don't like my videos, I'm glad to see you move on to something else. That being said, keep the vulgar insults to yourself. All you're doing is antagonizing other people for no good reason, and I hate to see rage-bait cluttering up any comment section and distracting attention from reasonable and civil discussions. Don't waste my time or the time of other people who use this comment section with your obnoxious ranting.
Great analysis!
Is good
I honestly feel that BOTW is far closer to the original than, say, ocarina. In game feel, that is - I grew up with it, and since I did the damn second quest as a kid and bombed every wall, my memory of it is not "hard dungeon" but "explore the overworld methodologically screen by screen", a feeling closest to BOTW, really. Thats not a disagreement with you as such and definitely not saying your point is bad! Your point with the chart is good. Actually, LTTP is my favorite Zelda, before Link between worlds easily dethroned it, which was before the new Zelda just dethroned THAT. Zelda games offer a lot to different people and whats a Zelda really is in the eye of the gohma. So yeah, good video, even though I'm still in the camp of "botw feels closest to original Zelda". The thing is though, even if it does, I think something like ALTTP is better! Doing Miyamotos forest exploration thing better is not the only criteria of what Zelda should be, after all. For those that play these games, what is a zelda can be so very different.
You're channel is so underrated
Great analysis of Okami and it's themes. It really is one of most rich and textured games out there and while Kamiya's more gameplay centric games are def my favorites I do think this game is very special. Great job.
Thank you! I'm glad you enjoyed the video.
Okami is a game I had always wanted to get into, since I heard it compared favorably to 3D Zeldas of the time. But I just never could get into. The paintbrush mechanic was... cumbersome to say the least, especially using the Wii remote for it. Maybe it's better on the Switch.
If you can afford it, I strongly recommend giving it a try on whatever system you find most convenient. There's a port on Steam, for instance, and I imagine using a mouse would make the Celestial Brush techniques much easier. I may come across in the video as if I always knew Okami was a fantastic game, but I originally bounced off of it myself and didn't really attempt a serious playthrough until several months later. It was the same experience I had with Majora's Mask as a teenager and JoJo's Bizarre Adventure as an adult; sometimes you have to try things twice!
The Wii version was infamously difficult...In my experience, joystick is best for this game. The classic PS2 is still argued as the "best" feeling iteration. Hope you give it another try!
@@lycheefreeze It's funny you say that, because the Wii version is the only one I've played!
@@cinnamonnoir2487 Its definitely not unplayable by any means, but for a game that seems tailormade for the wiimote mechanic, it def did NOT translate as well as we all were hoping back then.
200 hours too damned many. Edit: the code is burned in to my brain "2 3 1 23 is the number 1"
I will die on this hill. I do not like WW's artstyle. The cell shading is fine, but I do not like the chibi people. or how noodle-y link's arms look while holding a sword and shield.
You don't have to throw your life away for a mere difference of opinion. I can appreciate your position even though I disagree with it. Feel free to stay up on the hill, though. Hills are great.
BotW and TotK are... boring and unexciting. I feel no connection to that world at all.
4:02 Ok I know this is a year late but that argument against TOTK being DLC is nonsense, that no DLC could be this elaborate. Uh, CDPR says hi. Blood and Wine and Phantom Liberty are basically new games that they decided to release as DLC and you're gonna tell me this is the best Nintendo could do in 6 years?
Totk is the best game I’ve ever played and has plenty of new stuff. I don’t appreciate the slander.
I don't appreciate people flatly contradicting me without evidence, and then accusing me of slander for having a different opinion on what makes games good. We're even.
Is this mf suppose to be a mug?😂
those saying no dlc has been this elaborate has clearly not played elden rings shadow of the erd tree... it was basically a whole game...
To be fair, Shadow of Erdtree hadn't come out when that discussion was happening, or even by the time I made this video. It's not like they could have known about it.
i'm really curious on your opinions on echoes of wisdom, if you happen to play it. as a longtime zelda fan that seems to share a lot of similar opinions for both the series and the state of nintendo as a whole, i feel like eow addresses some of the critiques/concerns brought up in both this video and the one about totk. not perfectly mind you, but it seems like a hopeful step in right direction.
Based on what I've seen of the game so far, I'm not sure I agree with you that it's much more than a superficial change from Tears of the Kingdom. The central mechanic of summoning various enemies and objects to solve physics problems seems quite similar, and the approach is still "let you make your own solution" rather than having an intended solution that you need to figure out. "Bind" looks almost exactly like using Ultrahand to me, even if its uses are more restricted. I also frankly think the echoes system is pretty unwieldy, with a huge menu of options that often overlap each other's functions, and I particularly dislike that Zelda has no normal weapons or items of her own. There's no reason Zelda can't swing a sword or attack enemies with her staff; she's done that before when she wasn't even the player character. I like the idea of playing as Zelda, and I understand that they wanted to differentiate it from playing as Link, but I don't think they needed to go as far as they did to accomplish that. Consider A Link Between Worlds by way of contrast. The wall merge mechanic was a huge change that had interesting interactions with a lot of classic dungeon-crawling challenges...but those challenges and the items associated with them were still present. The game took the basic concept of A Link to the Past and made it feel brand-new just by giving you a new way to move around. With Echoes of Wisdom they've completely gutted the typical gameplay system and replaced it with something that, to me, feels a lot less like Zelda. I can appreciate a renewed focus on dungeon exploration, but what's in dungeons is more important to me than the mere fact of their existence. I do still need to see more of the game before I totally make up my mind on it, though, and I can see why it's attracted a lot of positive attention.
OOT was the high point. MM was the beginning of the suck. WW not really like Zelda. TP was better than MM and WW but was super repetitive and monotonous. Skyward Sword was so bad I couldn't even watch a playthrough, it looks like a parody of Zelda. BOTW and TOTK are so far from what Zelda used to be I can't even be bothered. It's missing the mystique, the mystery and the atmosphere. LTTP and OOT had memorable stories interlaced with an environment that established a feeling of intrigue and wonder. They created worlds where wandering around aimlessly felt like exploring a real world. Every Zelda since those two didn't use the environment, lighting or music the same. In those old games the game world's feel like a puzzle world to be explored, the new games feel like a level instead of feeling like an actual dungeon. It was the way the dungeons and world actually felt memorable. Zelda hasn't been Zelda for a very long time.
11:03 The game refers to this Link as the Hero of the Wild with his offical green robes. That shield is just Wind Waker's shield for some reason it's just called Hero's Shield. Granted I don't think anyone actually this Link the Hero of the Wild or really sees him as a hero at all which is especially jarring in Tears of the Kingdom which I find really annoying.
Yes, that's my point. Even if he technically has a title it doesn't have any real meaning, so the player forgets that it exists. I've never heard anyone referring to this Link as the Hero of the Wild. It's not like he has some deep understanding of nature or "wildness" that he uses to defeat Ganon, while in previous games the title "Hero of [Blank]" usually referred to something essential about the game's plot and themes. Also, strictly speaking, that title isn't something inherent to this Link. It's associated with a certain set of clothes he wears, which isn't even his default outfit. You refer to "official" green robes, but his actual standard clothing in BOTW is a very different-looking blue outfit. Becoming the classic Zelda hero is now just an optional aesthetic choice, which I consider quite telling.
1 am here. Had to reheat a slice of pizza after watching your video 😅. Love Golden Sun, please keep talking about it!
Glad to hear it. And yes, I intend to talk a fair bit more about Golden Sun. You may have noticed that I haven't even covered any of the food in The Lost Age yet!
Pleasantly surprised with your content. Keep up the great work!
imo modern Zelda said hmm? what was wrong with the old Zelda games?? lets fix that ... however they forgot to include everything good with the old games...
It's Wii time
Nintendo is really missing a beat by not having a middle aged past his prime but still capable Link that has themes of aging and overcoming your age to reclaim the glory of your younger days to help those who depend on you. Now that a large part of the fan base are in their late 30s and 40s.
True
nice work
Lovely video, can’t wait to watch the main piece when it comes out
Well, you've hooked me.
Can we get a twilight princess 2 already?
you shouldve just put gameplay footage while you spoke to improve engagement
Honestly, if we're talking about this particular video, I'm blown away by the engagement it's received already. A lot of people seem to really care about this game and there's been some great comments on it. I do these videos for fun, not for money, so I don't have to worry about satisfying some program's idea of what "engagement" is. I believe that if you make one person think that's more real engagement than making a million people click. Not to bash your advice, because I'm sure it works, but I prefer to make videos my way.
@@cinnamonnoir2487 No problem, content creation is not easy. And I can only speak for myself. I wouldve been eager to watch this video and hear your thoughts as im sure it must be good, especially if theres no background footage to artificially induce engagement. If you have real viewers on this video engaged purely by the merit of your speech then kudos to you! But personally, couldnt listen to your video simply because I wasnt visually engaged. Simple as that really. I liked this game as a kid and wouldve been nice to see the gameplay while hearing your thoughts. But you do you my friend, seems to work well enough!
This video currently has 🤍 *8* likes and 🖤 *1* dislike.
BotW feels like Nintendo made a game, flipped through their catalog and said okay let’s shove Zelda characters into it and call it good. Nothing about it feels like ANY predecessor.
10:24 I thought he was the only one without a fairy and that’s what made him an outcast til Navi was told to go to him from the great deku. Is my memory wrong? I thought the kids like treated him like shit for not having a fairy
No for sure they all had fairy’s. I wasn’t nitpicking btw I was just sitting here like wait wtf am I remembering wrong?
I know you weren't nitpicking, and you're correct, but you must not have read the description or the three other comments in which someone pointed out this mistake. Sorry for making you distrust your memory.
@@cinnamonnoir2487 ha you’re right I didn’t read the description. I always forget to. My bad
43:12 that's funny because most of the zelda youtubers I've come across with have Wind Waker as their favorite game lol
Twilight princess and majoras mask are peak zelda and im sad im never going to get that again
Wait it came out?
Oh….
People loving Majora because it’s dark and depressing but hate Twilight Princess for that same reason never made sense to me… I personally find Majora irritating to actually play and loved playing Twilight Princess