Cuttlefish
Cuttlefish
  • Видео 35
  • Просмотров 9 073
UAL LCC Games Design 2024 showcase
You can play these games and more at: ba-gamesdesign-lcc.itch.io/
Просмотров: 134

Видео

BA GAMES DESIGN SHOWREEL 2024
Просмотров 1646 месяцев назад
ba-gamesdesign-lcc.itch.io/
Unity Physics Demo
Просмотров 184Год назад
Unity Physics Demo
Unity - intro (User Interface in 2D)
Просмотров 202Год назад
Unity - intro (User Interface in 2D)
Unity physics (rigid bodies interactions)
Просмотров 122Год назад
Unity physics (rigid bodies interactions)
unity physics (collision detection)
Просмотров 196Год назад
unity physics (collision detection)
Unity - Dynamic game (3 lane game)
Просмотров 190Год назад
Unity - Dynamic game (3 lane game)
Unity - Pivots and Spaces
Просмотров 116Год назад
Unity - Pivots and Spaces
Unity - functions and events
Просмотров 61Год назад
Unity - functions and events
Unity - scene manager
Просмотров 7Год назад
Unity - scene manager
Unity - lists
Просмотров 99Год назад
Unity - lists
UAL LCC Games Design 2023 showcase
Просмотров 203Год назад
You can play these games and more at: ba-gamesdesign-lcc.itch.io/
UAL LCC Games Design 2022 showcase
Просмотров 73Год назад
You can play these games and more at: ba-gamesdesign-lcc.itch.io/
BA GAMES DESIGN SHOWREEL 2023
Просмотров 208Год назад
ba-gamesdesign-lcc.itch.io/
BA GAMES DESIGN SHOWREEL 2022
Просмотров 1792 года назад
You can play all these games on our itch page! ba-gamesdesign-lcc.itch.io/
Unity - platformer pressure plate mechanic
Просмотров 2,8 тыс.2 года назад
Unity - platformer pressure plate mechanic
Unity - Drawing on texture (Using Camera Flags)
Просмотров 7442 года назад
Unity - Drawing on texture (Using Camera Flags)
WOOOOOOOOOAAAAAHH!!!!!!! Demo
Просмотров 462 года назад
WOOOOOOOOOAAAAAHH!!!!!!! Demo
SketchUp - Round Objects [5]
Просмотров 494 года назад
SketchUp - Round Objects [5]
SketchUp Tutorial - Modular Design - Monument Valley [4]
Просмотров 2904 года назад
SketchUp Tutorial - Modular Design - Monument Valley [4]
SketchUp - Voxel Art and Mesh Optimization (Crossy Road) [3]
Просмотров 7154 года назад
SketchUp - Voxel Art and Mesh Optimization (Crossy Road) [3]
SketchUp Tutorial - Box modelling [2]
Просмотров 724 года назад
SketchUp Tutorial - Box modelling [2]
SketchUp Tutorial- Introduction [1]
Просмотров 1254 года назад
SketchUp Tutorial- Introduction [1]
Platformers
Просмотров 686 лет назад
Platformers
kaleidoscope screen effect - made in Unity
Просмотров 4946 лет назад
kaleidoscope screen effect - made in Unity
Super Space Shooter - Demo
Просмотров 446 лет назад
Super Space Shooter - Demo
ABZU Gameplay
Просмотров 246 лет назад
ABZU Gameplay
OpenGL
Просмотров 1137 лет назад
OpenGL
Flocking behaviour (swarm-logic) implemented in Bullet Physics Engine
Просмотров 1997 лет назад
Flocking behaviour (swarm-logic) implemented in Bullet Physics Engine
OpenGL - underwater (path)
Просмотров 4507 лет назад
OpenGL - underwater (path)

Комментарии

  • @bbhppng
    @bbhppng 5 месяцев назад

    Here's more optimized code I guess. I removed OnCollisionStay (in my case it's trigger, you can change it if necessary). using UnityEngine; public class PressurePlate : MonoBehaviour { private Vector3 _originalPos; private bool _isPressed; private SpriteRenderer _spriteRenderer; [SerializeField] private float _maxDownDistance = 0.1f; void Start() { _originalPos = transform.position; _spriteRenderer = GetComponent<SpriteRenderer>(); } private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { _isPressed = true; _spriteRenderer.color = Color.green; } } private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Player")) { _isPressed = false; _spriteRenderer.color = Color.red; } } void FixedUpdate() { if (_isPressed && transform.position.y > _originalPos.y - _maxDownDistance) { transform.Translate(0f, -0.01f, 0f); } else if (!_isPressed && transform.position.y < _originalPos.y) { transform.Translate(0f, 0.01f, 0f); } } }

  • @mikhailhumphries
    @mikhailhumphries 6 месяцев назад

    When you coming back with tutorials?

    • @Zhancat
      @Zhancat 6 месяцев назад

      what would you like to learn about?

    • @mikhailhumphries
      @mikhailhumphries 6 месяцев назад

      @@Zhancat more about instantiate like physics object and physics gameplay

  • @sacrificesnobi.3935
    @sacrificesnobi.3935 8 месяцев назад

    where can i copy these scripts

  • @Geo-di7yf
    @Geo-di7yf Год назад

    How to fix that it goes through objects when player is standing on it?

    • @Zhancat
      @Zhancat Год назад

      make sure those objects have rigidbodies and colliders

  • @Frvgii2368
    @Frvgii2368 Год назад

    Thanks for the amazing tutorial man!

  • @brainmanvr7303
    @brainmanvr7303 2 года назад

    Great work dude. Such a powerful tool. Thanks for showing me how to use it!

  • @miguellorenzo1473
    @miguellorenzo1473 2 года назад

    Looks amazing! Know of any tutorials on how to make something like this?

    • @Zhancat
      @Zhancat 2 года назад

      I could make one!

  • @raiannahin6214
    @raiannahin6214 4 года назад

    Would you like to share the source code?

    • @Zhancat
      @Zhancat 3 года назад

      hey, I can't do that, it was part of my coursework and we're not allowed to share the source code. But I can give you some tips if you have any particular question.

  • @oreonengine9444
    @oreonengine9444 7 лет назад

    good job👍