![Little Bean Green](/img/default-banner.jpg)
- Видео 33
- Просмотров 163 911
Little Bean Green
Добавлен 30 окт 2023
Wildly self-indulgent video game nonsense masquerading as profundity. A cocktail mixed with literature, history, philosophy, art, science, and culture told by an idiot, full of sound and fury.
Why is the Zelda Franchise OBSESSED with Time Travel?
Zelda was meant to be a time travel game. While it didn't work out for the series' first entry, over time, the franchise has dabbled with the time travel concept in many different ways, often contradicting or confusing their own games not to mention the series at large...but perhaps that last bit doesn't matter. Today let's take a look at how the Zelda series has used time travel in its games.
For an even more in-depth analysis of Zelda time travel, check out this video: ruclips.net/video/acv64b3p76w/видео.htmlsi=soCi6qq2wTrCT6NG
00:00 Intro
00:47 1
03:19 2
05:00 3
07:33 i salute you, paradox
Music:
Temple of Time as composed by Koji Kondo
ruclips.net/video/ov7nj5RArTs/видео.htmlsi=OVgIGSrUTq-OyHm...
For an even more in-depth analysis of Zelda time travel, check out this video: ruclips.net/video/acv64b3p76w/видео.htmlsi=soCi6qq2wTrCT6NG
00:00 Intro
00:47 1
03:19 2
05:00 3
07:33 i salute you, paradox
Music:
Temple of Time as composed by Koji Kondo
ruclips.net/video/ov7nj5RArTs/видео.htmlsi=OVgIGSrUTq-OyHm...
Просмотров: 2 203
Видео
In Defense of the Water Temple
Просмотров 2,2 тыс.День назад
Ocarina of Time's Water Temple may be the Zelda franchise's most notorious dungeon. Often lampooned for its implementation of the Iron Boots and its dizzying layout, the Water Temple has long been a source of frustration. I recently played through Ocarina of Time again and it turns out, the Water Temple is incredible, even given its anachronistic UI, making it the best dungeon in Ocarina of Tim...
What If Tears of the Kingdom Was Just DLC?
Просмотров 5 тыс.21 день назад
Even before its release, Tears of the Kingdom had been lampooned as '$70 DLC' (downloadable content). After its release, a segment of the fanbase took umbrage with how disconnected Tears of the Kingdom was to Breath of the Wild - a game to which TotK was an alleged sequel. With large expansions in other franchises, like Elden Ring's Shadow of the Erdtree, I think it would be interesting to expl...
The ONLY Zelda Lore That Matters
Просмотров 59 тыс.Месяц назад
With the wistful restrospectives of past games and the speculation generated by Breath of the Wild, Zelda lore has proliferated across RUclips...but it seems one aspect of the lore has gone seriously understudied - and that is the lore of the frogs. Found in countless games in countless positions: as items, characters, armor, etc., frogs have been essential to the lore of Zelda since almost its...
Is Breath of the Wild REALLY the true heir to Zelda 1?
Просмотров 4,5 тыс.Месяц назад
Since it was first announced, The Legend of Zelda: Breath of the Wild has been compared to the original, as a return to roots, as recapturing the spirit, the essence of the franchise. Some think it encapsulated what the Zelda series was supposed to be all along. Today, we look at those comparisons and if we can truly crown Breath of the Wild as the true heir to Zelda 1. 00:00 Intro 01:17 Part 1...
Discovering the Heart of Zelda 1
Просмотров 4,5 тыс.Месяц назад
In the last video, we discussed The Legend of Zelda's overworld. This time around, we're taking a look at its dungeons, their design, and just how much focus they have in the game...and not only that, we'll talk about the secret sauce that made that original game so great and why it still holds sway almost 40 years later. 00:00 Intro 00:37 Origins 02:16 Dungeons 03:30 Objective 04:37 Interplay ...
Is Zelda 1 REALLY Open World?
Просмотров 21 тыс.2 месяца назад
The Legend of Zelda is often cited is one of the very first open world games largely because of its many interconnected tiles. But what exactly is an open world and does the original fit the bill? Today we're going to look at just how much the original Legend of Zelda constrains the player and what lends itself to this open world feeling....if it exists at all and how does it compare to the oth...
Does Tri's Design Hide A Major Plot Point?
Просмотров 1,5 тыс.2 месяца назад
Since the reveal of The Legend of Zelda: Echoes of Wisdom, there has been much speculation regarding the game's world, characters, and lore. Today, I'd like to take a deeper look at a new character, the mysterious fairy Tri, and how Tri's design might point to a major plot point. 00:00 Intro 00:30 Speculation 02:29 What we don't know Music: File Select as composed by Koji Konda ruclips.net/vide...
Nintendo Really Did It...
Просмотров 2,8 тыс.2 месяца назад
After almost 40 years and 20 some games, Nintendo announced yesterday in their Direct that Zelda will finally be the main protagonist in the mainline series of her own games. The Legend of Zelda: Echoes of Wisdom releases September 26th, 2024. Here are my initial thoughts! 00:00 Intro 00:34 My Thoughts 06:55 Your Thoughts?! Echoes of Wisdom announcement trailer: ruclips.net/video/94RTrH2erPE/ви...
Uncovering Link's Many Father Figures
Просмотров 5092 месяца назад
Link, like many other fantasy heroes, is parentless, an orphan, whatever you want to call it. But throughout the Legend of Zelda series, he has often had figures fill this empty role in his life, helping guide him on his quest to conquer evil. Today, we'll take a look at how these father figures, specifically, help prepare him for his adventure. 00:00 Intro 00:40 Father Figure? 02:19 In Zelda 0...
The Tragic Legacy of the Hero's Shade
Просмотров 1,3 тыс.3 месяца назад
The Hero's Shade is one of the most enigmatic and compellling characters in the Legend of Zelda series. His motives for remaining in the spiritual plane revolve around his honor and his legacy, but how do these themes map onto this iteration of Link and Twilight Princess in a broader sense? Let's explore. 00:00 Intro 00:35 The Hero's Shade 01:44 1 02:59 2 03:59 3 Additional art by miyukiko: www...
You're Wrong About Majora's Mask
Просмотров 2,1 тыс.3 месяца назад
Majora's Mask is often cited as one of the darkest Legend of Zelda games because of its melancholy, depressive tone. This is in stark contrast to many other Zelda titles which typically follow a more palatable high-fantasy, fairy tale tone. But just as those titles hide deeper, more mature themes, so too does Majora's Mask hide deeper themes than just darkness. Let's bring those themes out into...
Who Can Wield The Master Sword?
Просмотров 3,1 тыс.3 месяца назад
The Legend of Zelda franchise's legendary blade, The Master Sword, has appeared in over a third of the series' titles. In each iteration, Nintendo seems to make the sword slightly different than the last, having different powers or behaving in different ways. It is also noted in game that evil cannot touch the sword but is that true? Let's find out. 00:00 Intro 00:41 Pulling the Blade 02:23 Pow...
The Secret Behind The Wind Waker's Great Storytelling
Просмотров 2,9 тыс.3 месяца назад
The Legend of Zelda: The Wind Waker was quite the graphic departure from the rest of the series. While people quickly got over this after realizing how great the game was, what remained was how the game wove into its narrative traditional elements of real world storytelling, while also creating legends out of its older games. In this way, The Wind Waker connects itself more meaningfully to our ...
Unveiling the Next Zelda! (Game Concept)
Просмотров 2,4 тыс.3 месяца назад
Unveiling the Next Zelda! (Game Concept)
The Hidden Meaning Behind Zelda's Giants
Просмотров 1,8 тыс.4 месяца назад
The Hidden Meaning Behind Zelda's Giants
Why So Many Zelda Games Start Like This
Просмотров 6 тыс.4 месяца назад
Why So Many Zelda Games Start Like This
Zelda's Top Villains Who Aren't Ganon(dorf)
Просмотров 9635 месяцев назад
Zelda's Top Villains Who Aren't Ganon(dorf)
How Artsy Games Use Wordless Stories
Просмотров 2,3 тыс.5 месяцев назад
How Artsy Games Use Wordless Stories
Why the 'Era of the Wild' Games Don't Feel Like Zelda
Просмотров 6 тыс.6 месяцев назад
Why the 'Era of the Wild' Games Don't Feel Like Zelda
What's Next Post-Tears of the Kingdom?
Просмотров 1,5 тыс.9 месяцев назад
What's Next Post-Tears of the Kingdom?
The Switch and its fake baby dungeons are reminding everyone how well crafted they used to be. TotK is a joke.
Especially that Water Temple
Finally someone talking about our glory through history, my my it has been too long!
and it won't be long until it happens again.
Thank you for making a video about my 2 favorite things
Thank you for watching it - part 2 will be here soon.
Nintendo needs to bring back dungeons. I’m not talking about 2.5D Zelda games. Which they brought it back in echoes of wisdom. Thank the Lord God they did cuz my nostalgia for dungeons have peaked. I want complex dungeons far worse than the water temple or any temple that was difficult in 3D Zelda games. Make them huge which was rumored to be in Botw/Totk but never got. P.S. I want the next Zelda game to be Darker than Dark…Darker than Majoras Mask and Twilight Princess. If they have to make the game somewhat a mix of both nonlinear and linear…totally fine with it. I want them to focus on sword skills and upgrades and they still can implement the breaking of weapons. Also bring back underwater swimming and fishing.
Hell yeah - I'm working on a video series for a concept next Zelda game (it's on my channel somewhere). From what you've said I think you'll like what I've come up with for the story.
I really love the theory that the ocarina of time is actually MADE of time shift stone.
It would make perfect sense
Yes please
AYE AYE
I'd play it.
Lemme call Miyamoto
Zelda just sort of uses all different ways you can have time travel at once inconsistently you've got closed time loops, you've got total time resets, you've got split timelines (aonuma no), you've got inconsequential paradoxes, whatever I always had the idea though that since it outright involves the goddess of time, that the Triforce and such kind of higher divine matters can exist sort of Outside of Time and are allowed to be more loose
When I was going through this, I noticed a distinction made between time travel and timelines and that splitting timelines = multiverse, which is different than time travel. So it seems things are actually more complicated ha
there's a funny thing in OoT involvng a time mechanic that does happen but, we don't actually see you know those weird door of time blocks that you make disappear? when you play the song of time to them, you aren't actually making them disappear, you're *sending them through time* the catch is that you only get to see most of them as a child *or* as an adult, and the few you do see with both are bugged out. with one exception! in the lava room in goron city, there's a block that you do get to properly see it move through time, letting you reach the grotto on the other side without the longshot
I'm away of this and that's a perfectly reasonable explanation given that you need to use the Ocarina to move them (and probably why playing Zelda's Lullaby is the key song - there's some familial time powers at play here). It's just a shame they couldn't have been better integrated to solve puzzles after time.
@@LittleBeanGreen Spirit Temple once again crushes my spirit with how little it integrates its mechanics
@@harukaze7388 Just glad they tried it at all. I don't know for sure how far along into development they decided to add Young Link but...
@@LittleBeanGreen it was somewhere like in the middle, but at first it was impossible to trickier to go back in time at all
Neat overview, man! Rather interesting to note that OoT doesn't fully utilise it's time travel due to development timelines. Honestly just looked at the Spirit Temple and thought nothing more on it, but man it'd have been cool to see it used a bit more now that I think about it.
When I learned that wasn't a thing implemented until later in development, I was floored. But seeing how little of the gameplay actually deals with it, makes a lot more sense.
I've known from the start it doesn't matter, I care more about it then anyone at nintendo. It's just my hyperfixation
to each their own
Stop trying to make "The timeline doesn't matter" happen. It's not gonna happen. lol To be honest, the inconsistencies born out of time travel in the Zelda series are pretty minor by time travel inconsistencies standards. Although in this regard the Zelda series has a get out of jail free card in the fact that... Well... It ain't science fiction, but fantasy. Meaning things don't have to align in a scientific sense, and changes can very easily (and believably) be waved as magic and/or divine intervention. Also, the Zelda series up to this point has followed the golden rule of all great time travel stories: don't make the story about time travel. I don't remember where I read or heard this, but whoever said it, they were right: the best time travel stories aren't really about time travel, but rather use time travel as a framing device for other aspects of the story, and don't bring too much attention about how time travel is supposed to work. And the Zelda series, whether consciously or unconsciously, follows that rule to a T, not only in narrative, but also gameplay.
Your last point I like although I do think the franchise needs to take a step back from time travel as a framing device for its stories. For all their talk of changing conventions, they fall back on time travel/dark worlds a lot. And it's already happened! Nintendo threw the timeline out the window. They're just too scared to admit it :)
My headcanon for only Breath/Tears is that Zelda's "sealing power" is a variation of Recall where Ganon gets sent back into his own past. Zelda had no knowledge over her power when it awakened, and those huge uncontrolled recall bursts did a real number on the timeline
Which is different than any other sealing event in the series (I think). So who knows what that means!
@LittleBeanGreen hopefully it means more hands-on timeplay in future games. Personally I'd enjoy a zelda game where there are areas on the map where time flows faster or slower, or reverse, and link has to manipulate time by exploring
@@dbweinhaus Only if it's really well integrated. The low-gravity areas were a cool idea that were not well integrated.
@LittleBeanGreen agree, and i love jumping around in the low gravity. I think some marking on the map, maybe a discoloration of the clouds, anything visual to show the boundary would help
@@dbweinhaus Would've been interesting to have something like the wind temple straddle the boundary - then puzzle solving would be about figuring out how to use regular/low gravity to navigate through the dungeon.
7:18 Not only are there two of the same secret stone, but during the Molduga attack when Rauru, Sonia, and Zelda are all using their respective secret stones to enhance the power of their light beam, two out of the three secret stones are the same stone (Rauru's and Zelda's, Sonia's stone becomes Ganondorf's stone but never time travels). Throughout the whole Imprisoning War the only reason there were a total 7 sages to oppose Ganondorf is because of the extra stone from the future. It's actually pretty fitting for her role as the Sage of Time, in a way. I love time travel.
how goofy!
To put it simply, Tears of the Kingdom is seventy dollars. As a consequence, I have not played it -and considering Nintendo's apparent refusal to ever lower their prices, I don't know when I will. This is ultimately sad to me.
fair enough
Personally, I’d like to do this one video better: why is EVERYONE obsessed with Ocarina of Time? Like, seriously! I get that it’s the first 3D Zelda but my goodness can we finally admit that it’s been beaten as the best game by Breath of the Wild or Tears of the Kingdom already? I’ll admit that OOT is iconic but many of you guys out here saying it’s the best game ever made or the best Zelda ever made and it’s been beaten several times over at this point imo
Many think that BotW and TotK are nowhere near OoT, regardless of the 20+ years of technical improvements. I've been thinking about this as well.
Nah. Oot is my favorite zelda.
@@LittleBeanGreen I think it’s nostalgia blindness. Because I’m playing the game rn and I just don’t know how people will say it’s the greatest game ever made. It’s an extremely influential one, with a good story and iconic music, I’ll give it that. But I find even other games in the franchise have surpassed its quality. I just think people are not willing to admit that OOT has been beaten as a game several times over at this point. To the point where people are losing their minds because we get to fight Volvagia in Echos of Wisdom, or how everyone uses OOT to dump all over TOTK because they say TOTK ruined the lore when it clearly didn’t. Idk, I’m hoping to feel different at the end of my play through of OOT, but the choir of Zelda fans saying it’s best one needs to stop singing now that we’ve had 27 years of better games
What’s funny is Lakebed and Great Bay are so much worse than OoT Water Temple.
all three are awesome!
Some of my favorite games involve time travel… But that’s beyond the point. In the case of Zelda, time travel has been an influence in the series. While Breath of the Wild didn’t have it in the sense of time-jumping… Why did Hyrule Warriors: Age of Calamity exist in the first place? While AoC wasn’t canon, Tears of the Kingdom did reveal that all of the events in Breath of the Wild and its own present era are all a part of a time loop… And Age of Calamity did what? No really, what was the point? You know what? Who cares at this point? The damage to the Era of the Wilds was done… Retcons, shrines, lack of value, and uninteresting lore… so much gone to waste…
I don't know because I've never played that game but from what I've heard people seem to like the story?
@LittleBeanGreen Like how could they? It’s a complete contradiction to everything in BOTW…
@@TomMooreT2S My understanding is not that it fits with BotW and that's why it's liked, but because it's better than BotW's story. Again, this is me projecting what I've heard, I don't actually know what the story is like alone its quality.
Speaking of Nayru… Take her 2D sprite model from the Oracle titles and compare it to Francisca from Kirby Star Allies… Notice a resemblance? Francisca may not look it because she’s been through situations that might have altered her appearance into the Poe-like mage we see now. And it’s not just appearance, but also personality. Calm, collected, graceful, associated with ice and water, blue hair… She can also freeze her opponents… (and keeps her frozen victims in her “trophy collection”…) Sound familiar? Am I making a connection here? What if… Francisca is the descendant of Goddess Nayru? (Call me crazy, but there are loose correlations between The Legend of Zelda and Kirby.)
This seems like a stretch - if every blue connection to water we brought back to Nayru, then Vaporeon is related to her too.
@LittleBeanGreen And Glaceon.
I know you said the Zelda Timeline doesn’t matter. It only matters to me in the context of a single canonicity. *Skyward Sword, Ocarina of Time, Majora’s Mask, Twilight Princess…* To me, these games are canon in that order. The events of The Wind Waker and onward are parallel. But if the word “logic” is taken into consideration, then the Adult Timeline shouldn’t exist because the Hero of Time reversed all of that. Now I’m not saying to dismiss Wind Waker in any capacity, but the logical conclusion is that the events leading to Twilight Princess are the canon outcome. Everything else is just an excuse to introduce a multiverse… That’s what doesn’t matter to me. And about the Hero of Time with the Triforce of Courage from the future and there exists a full Triforce at the same time? Well, my theory is that the Triforce of Courage wielded by the Hero of Time came from the future while the Triforce of Courage pieced together by the Hero of Winds is the one from the past the Hero of Time returned to, but because there’s no hero from the point Zelda sent him to the past, the past Triforce of Courage was fragmented into 8 shards. To put it simply, the Triforce of Courage swapped places from the respective eras. The one from the future went to the past with Young Link and later wielded by the Hero of Twilight; the one from the past went to the future with no hero to seal Ganon, which in turn caused it to shatter into 8 and was to remain hidden within the Great Sea until Toon Link came into the picture. And bear in mind that when Hero of Time was sent to the past to regain his childhood, the Master Sword hasn’t been pulled from its pedestal. It sat there since Demise’s eradication… fast forward to Twilight Princess… that’s more powerful the Master Sword ever has been… “The sword will continue to gain strength if bathed in sacred power. The stronger that power, the more powerful the sword becomes.” Suck it, Light Dragon! So the Master Sword the Hero of Time used to seal Ganon remained in the future, separating itself from its former master to await a new one then meet its own end beneath the waves… That’s just my hypothesis. Your take?
I like how Wind Waker references OoT to tell its own story and create its own hero - but that doesn't necessitate the existence of timeline.
I like the idea all of the disparate time shenanigans are all possible in the Zelda universe. Interesting to think the entirety of the Zelda timeline is contingent on all these processes going on in the background. Also as you said it doesn't matter. Zelda lore in general doesn't matter and is very loose but we love it because it's Zelda lore. It isn't some literary or fantasy masterpiece but it's my Zelda.
I like when things make sense within their own game - if they happen to connect, like OoT/MM or OoT/WW I like that they can be springboards for new installments, but EACH game doesn't have to connect to every other one.
Seeing you list all the time travel mechanics in the series, makes me realize just how underutilized recall is in TotK. Recalling enemy projectiles & gears was only so interesting for so long- I think I mostly used it to correct my own errors (like dropping a device I was building). I think there are some very inventive players out there who went the extra mile, but I'm still more of a sucker for how Skyward Sword handled it with the time shift stones. Also, I will never tire of Groose scream-falling into Link as a metaphor. Loved the editing!
I think if they integrated more puzzles into the architecture and topography of the world, recall could've had some could uses...or if there were some mechanisms/gears that kept the sky islands aloft that could be recalled with specific timings, etc. Thanks for watching 😄
@@LittleBeanGreen Yeah, that would have been cool to see!
Reject society. EMBRACE FROG!
🐸
I would probably say yes, there are two Zeldas in TOTK... but the problem is that the light dragon doesn't exist in BOTW. Made that reveal way too obvious since I knew they wouldn't just add a whole nother dragon without an important reason for it. That and the hair. Meanwhile in Skyward Sword, that orange crystal is in the back of the room the whole time, so there are in fact two Zeldas in that game as well.
the only dragon with beautiful blonde hair...whoever could it be!?
That's not really a problem at all. In BotW we clearly see that the three dragons disappear in the sky when they elevate themselves past a certain threshold. Dragon Zelda obviously spent those 10K years over that threshold up until the upheaval, so she never interacts with her past self and viceversa. Now, don't get me wrong, the story of TotK was a shit show, but this thing in particular was not one of its failings.
@@XanderVJ Sure you can argue that. And it's supported by the light dragon staying way high up until you trigger one of the events needed to get the Master Sword, like saving the Korok Forest. But that's more of an in-story justification. The reality is that the light dragon wasn't programmed into BOTW at all, so the sudden appearance of a fourth dragon with no explanation was mighty suspicious.
@@thelastwindwaker7948this is just silly, even if dragon Zelda had been planned since the beginning, why would she be coded in BotW if she never appears?
@@Shinntoku Exactly? I'm not sure why that's even being questioned. It's obvious that the developers never planned for a fourth dragon when they made BOTW, so the addition of one for the sequel has to be handwaved as "it was there somewhere, you just never saw it." Which seems a little too convenient for it to not be extremely plot relevant.
As a lifelong Doctor Who fan, I've always felt that time travel has the potential to be one of the most powerful storytelling devices in fiction. Zelda is no different, and I think the reason why many Zelda stories are so lauded is in no small part due to their implementations of time travel. Ocarina of time and majoras mask make the best use of it narrative-wise imo, and both stories could not be told otherwise. There's a certain emotional element unique to time travel fiction I think, and it has allowed Zelda to craft some of the most genuinely moving and thought-provoking stories ever told.
Ocarina doesn't work without the young/adult Link dynamic. It was amazing they could do something similar yet ocmpletely unique with the literal next game in the series.
Bro this channel is so good
thanks bruh ;)
Regardless of what the fascination with time travel does to their lore, it did give us OoT and MM, arguably the greatest time traveling games outside of Chrono Trigger and the mechanics in the other games are always on point as well. I think TotK is the only real "fumble" time traveling wise because it does feel kinda tacked on compared to some of the other games.
There will never be anything like Majora's Mask.
Hey LBG, are you like me and think that the time mechanics of the Zelda franchise are based off the film Source Code (2011)? In the film, Dr. Rutledge says, “Source Code is not time travel. Rather, Source Code is time re-assignment. It gives us access to a parallel reality.” If you replace Source Code with “The Legend of Zelda franchise” it gives us a clue that what Link is ACTUALLY doing is slipping between parallel realities to accomplish his task/solve puzzles. With that now confirmed, the timeline really doesn’t matter because none of the games are connected except by vague echoes between dimensions. Also did you know that the name of Jake Gyllenhaal’s character in that film is Colter Stevens? Wild
Furthermore, did you know that both 2011's Source Code and 2009's Spirit Tracks take place on trains? Both are the same story taking place across time slippages, per Dr. Rutledge, confirmed. Zelda is the role of Captain Colleen Goodwin (Vera Farmiga). Link triumphs over evil - that's a 'GOOD WIN' against evil. It's the same story...re-assigned.
Nintendo are the ones that made the timeline though, and were always trying to connect the games even at the very beginning of the franchise
Yeah and now they're trying to have their cake and eat it too but saying it's definitely a thing but you gotta figure it out when they don't care. it don't matter.
@@LittleBeanGreen I love the timeline I hate that Nintendo just gave up on it (not saying the games should be restricted by the timeline, not at all, but going out of their way to contradict it and then claiming there's a puzzle to be solved is shitty)
@@eeli8295 I've said it before and I'll say it again: they're trying to have their cake and eat it too
nice
thanks
Love the breakdown. Great video. Good thing that the timeline doesn't matter... 😉
phew glad the point stuck 🙃
I guess, based on this video, the Timeline DOES matter
Jk. But I find it interesting that Wind Waker and Majora's Mask tackle the "timeline" because of the split in Ocarina of Time. Further than that, yes, the timeline doesn't matter
@@rafaelmerchan1474 I like how WW handles the connection to OoT. But that was a clever sort of way of handling the 'legend' status of the series. I think trying to connect all the games just isn't interesting.
NAILED IT
I always appreciate it when the Oracles get some recognition. I wish they'd remake them in the same way they did Link's Awakening. Well, one can dream...
I am playing through the Link's Awakening remake for the first time and I think it's great - I would love to see them make the Oracle games in the same way especially because they seem like spiritual successors to LA.
@@LittleBeanGreen The thing that I like the most about the remake is that it feels so much smoother to play due to the higher number of available buttons. It would be so nice to have that smooth gameplay in the Oracles as well. I was honestly thinking that they would surely remake them as well, given how much of a non-brainer it is with all the shared assets between LA and the Oracles. But we know how Nintendo is. On another note: I also liked that all the Gameboy Zeldas were set outside of Hyrule. To me there's too much of a reification of the elements that make up Zelda as the series went on. The Hylian shield isn't just a standard issue soldier's shield you can buy for 80 rupees anymore, no, it's THE ultimate shield that (almost) never breaks. There isn't a cool ultimate sword you've never seen before, it's always just the Master-Sword. It's boring when you can already guess what items you're going to get and which locations you're going to visit at the start of the game.
@@playtypus4592 Mapping items to specific buttons like the shield and pegasus boots and making other items like the power bracelets context specific were great changes that I think would greatly improve the Oracle games. Especially with these seed uses. I think having other worlds with characters that interact with it differently helps deepen the series - it's what I'm currently working on some of the details for in my series about a new Zelda game concept.
Awesome Video Bro.
thanks for watching 😉
Games as experiences are rare. Games I describe as greater than the sum of their parts are hard to come by and that's why people don't want to spoil it. I can't beat it it's a very scary game to me since the immersion that I'm exploring space is too great. That alone speaks to it that I'm so immersed that I feel like I'm exploring space and it feels like a danger. It's your first souls game (for me it was 3) and man is that an experience I cherish. I love DS3 is speaks to me in a way that most games can't with it's themes, world, and even just the sense of adventure that's hard to capture.
The space of Outer Wilds is oddly welcoming for how indifferent the rest of the game is.
That botw is zelda 1 thing is babies first propaganda. Bit extreme with what the term propaganda represents but it's textbook propaganda done masterfully.
Just look out for when they release the next 3D game and say the same thing.
The difficulty is the sauce. It's technically do it in any order but most people will do it in an intended order. The game being designed with that in mind allows the feeling of adventure to even exist. Being able to go to death mountain any time you want is a different feeling of it being this dangerous mountain you have to work towards. If there is no sense that any part of the world is equally as valuable or dangerous as every other something is lost. They were even aware of this issue with the color system but it's a poor mans substitute. Zelda has always been a grand adventure at its most basic.
I certainly don't think dungeon 1 or the lower half of the map are equally dangerous as death mountain or the western/northern part of the map.
Finally, I know what Zelda games are worth playing. Thank you for this helpful unbiased guide. Though I am not much of a Zelda fan, I will now present you non-Zelda frog content as thanks: ruclips.net/video/HPugtPgGRu8/видео.html
Thank you for your service
Link is the only silent protagonist i can think of that is their own character and their thoughts and feelings are easily understood since he is pretty much a surrogate for the average person. OOT is just cowboy bebop for kids thematically and the older you get the more you go "damn, that hits too close to home". The time trilogy OOT, MM, WW as I call it hit the older I get. I was replaying the ending bits of WW and damn the king I relate to and I'm only 30 man. Wind Waker in general is highly underrated especially talking about how depressing it can get.
It's overshadowed by its own art style although I think that juxtaposition is actually what makes the themes hit harder.
Is today Wednesday?
Every day is Wednesday as far as I'm concerned
I've always had to scratch my head at the complaints about this dungeon. The atmosphere, the storytelling (dark Link esp) and the setting are so compelling. I agree with you that the aesthetics of the original are far and away the best, and have aged spectacularly- I will never tire of the water reflections lighting the dungeon. I have no problem loosely using walkthroughs on harder dungeons in the series, and doing so makes this dungeon very enjoyable if I get really stuck. I have memories of my (much better at gaming) older brother getting stuck for weeks in this dungeon because of that one key, and I can see why that would tarnish the experience for some, but I've experienced that same thing in other dungeons, especially in the older 2D games, so I don't think it's unique to this dungeon.
I remember being young and struggling through the dungeons of Oracle of Seasons.
@@LittleBeanGreen literally just me playing it for the first time a few months ago (though I think it was Ages) 😅
@@LoveCrumb Ages I loved!
@@LittleBeanGreen same! But the struggle was also real in a couple of those dungeons lol
I played Ocarina of Time for the very first time two months ago and I dreaded going to the Water Temple because I always heard people it was "the worst dungeon in the series" When I finished it, it quickly became my favorite dungeon in the game alongside the Spirit Temple and I will defend it until I die (also was I the only person in the world that never had to backtrack in the entire dungeon to get one key I missed?) And for the Iron Boots swapping, I played Link's Awakening's gameboy version so I was more than used to going back and forth in the menu to change something
Congrats on your clean run!
Reminder that today (September 6th) is Suwako Day. Frogs go mlemlemlemlemlemlemlemlemlemlem...
🐸🐸🐸🐸
@@LittleBeanGreen 🐸🐸🐸🐸🐸🐸
I’m an admitted sucker for that key in the middle tower. I’ve forgotten it on more than one play-through. The last time I finally got it the first time and was proud of myself. Switching to the boots is annoying, but that’s my general complaint about the series as a whole. It wasn’t until the switch games that I ever found it easy to switch out items.
that's been my take too - switching items had always been a nuisance.
this video is clickbait and absolutely useless.
wait wait wait - you clicked on this and expected something other than frogs?
in a game with the entire Gerudo tribe, The most replayed cutscene being the seat of Zelda's pants makes me sad for this generations future 😂 ,
That's anecdotal and not empirical but I have my suspicions...
As far as the Ocarina of Time temples go, the Water Temple is a definite top 3 pick for me (the others being Forest Temple and Spirit Temple). I don't have a lot I can say about it that wasn't already discussed in the video; I had a "that key" moment in everyone's favorite spot under the platform when I first played through it, sure, but I guess my feelings for the Water Temple are over-all pretty tame, which is pretty good given what it's supposed to be. The Forest Temple I mainly enjoy for the atmosphere and the amazingly ambient song that plays for it; the entire location is just something I'd love to have more of to explore. The Spirit Temple, I suppose my only real grievance with it is that it always feels "too short" for me, but that's partly my fault for getting Silver Gauntlets before starting Shadow Temple and then coming back to do the adult portion after. Again, great song, real enjoy the feel of the place as a whole - especially with how grand and almost "final" it all feels. The Water Temple, now that I know it to a point and have spatial awareness enough that it only mildly annoys me for a moment at the worst of times, is certainly intriguing to me, in a way. It's the closing of the middle-act of the game (at least when playing the dungeons in order) and I really do like how even on a world-building level, it tries to challenge Link in ways he has not been challenged by anywhere else up to that point, and having to fight Dark Link - for Link to have to face his own manifest darkness - before plunging into the Shadow Temple, I think is quite neat.
I hear that forest temple/spirit temple combo a lot. I get their appeal (I also really like the ambience and music of the forest temple). But I think the design of the water temple is second to none, especially in OoT.
In my latest playthrough I did just a few days ago, I found that back-walking to the other side of the illusion room instead of facing forward doesn't trigger Dark Link to appear - not until you turn towards the path forward and look back again. Also if you have created the Scarecrow's Song when going into the Water Temple, you can create a shortcut back up to the high-water song marker that lets you skip a lot of back-tracking (though you have to pay attention to where Navi flies to to notice it, and you actually have to get up there the normal way at least once to play the song at the location).
Back walking and - I think you HAVE to cross the island. In the clip I showed, I walked around the island and didn't lose my shadow. Pretty sure Dark Link doesn't show up that way either.
@@LittleBeanGreen I back-walked over the island and lost my shadow, but no dark link :) they seem to be separate functions or have slightly separate predicates, at the least.
*F R O G* 🐸
🐸🐸
I truly did not realize how deeply the frog lore went in Zelda as I am mainly familiar with the more recent titles, this was awesome to learn about! Also thanks for the froggy game recommendations at the end there were a few I hadn't heard of yet and will definitely keep an eye out for!
🐸🐸