- Видео 8
- Просмотров 108
Thanatos Abaddon
Добавлен 4 мар 2012
This will mainly be used for the development of the mouse house project. Channel icon by Cold Creature
Project Mouse House Update 1
07/08/2024
Changes:
can now move. While this feels correct, I am uncertain if any further changes will need to be done to add animations.
can now look around. I have altered this until it feels good, though I may change it in the future when more gameplay is implemented.
can now jump. I have added a "float" at the top of the jump to increase the air time slightly without making it feel like there is less gravity. Again, this can be easily altered and will very likely be changed much later.
Changes:
can now move. While this feels correct, I am uncertain if any further changes will need to be done to add animations.
can now look around. I have altered this until it feels good, though I may change it in the future when more gameplay is implemented.
can now jump. I have added a "float" at the top of the jump to increase the air time slightly without making it feel like there is less gravity. Again, this can be easily altered and will very likely be changed much later.
Просмотров: 10
Видео
Project Mouse House Update 2
Просмотров 9День назад
10/08/2024 UPDATES: - Added wand handler. This handles the user's currently equipped spells. - Added spell manager. This will handle the list of user's unlocked spells. Changing of spells will go through this. - Added spell base. All spells will inherit this class. Alternatively, I may look into making a constructor to pull a JSON file. This will allow the user to screw around with spell settin...
Project Mouse House Update 3
Просмотров 8День назад
UPDATES: - Added dash, sprint, crawl and fast crawl (sprint crawl) - Added spell save and load system. Now, spells that are made can be saved into a folder which is loaded on start. This should allow for adding additional spells externally. This system should also work with other objects, but would need to be modified for each type. e.g. new scenes, enemies, etc. In theory, if expansions ever o...
Project Mouse House Update 4
Просмотров 6День назад
If audio is quiet, please let me know. UPDATES: - Altered vertical aim for better usability with aiming. Although not shown in video, this does have issues when moving and trying to aim, as the camera position lags behind the player while the camera angle keeps trying to point to the player. - Added basic crosshair (dot) and aim. Bullets now shoot towards the crosshair. Play testing may be requ...
Project Mouse House Update 5
Просмотров 33День назад
If audio is quiet, please let me know. UPDATES: - Added spawners. These spawn NPCs and control their movements. - Added NPC navigation. NPCs will now move around to random points within an area. They can also jump between different heights. - Added agro. NPCs will now check if they are close to any NPCs that they are not friends with. If they are, they will currently continuously chase them (I ...
Project Mouse House Update 6
Просмотров 23День назад
Don't know why it is so quiet... will try to fix UPDATES: 1: UI changes. - Added health bar. This will likely be changed, perhaps into "notches" of some kind (like hearts in minecraft but with more fractions than just half e.g. 1/4 of a heart). - Changed reload to be at bottom right. - Added "death" window (non-functional) 2: Spell Changes - Added fireball. Added AOE. Added bullet gravity. The ...
Project Mouse House Update 6 Re-upload
Просмотров 13День назад
this version has louder audio, but the video quality is quite terrible... Will fix on next recording. UPDATES: 1: UI changes. - Added health bar. This will likely be changed, perhaps into "notches" of some kind (like hearts in minecraft but with more fractions than just half e.g. 1/4 of a heart). - Changed reload to be at bottom right. - Added "death" window (non-functional) 2: Spell Changes - ...
Project Mouse House Update 7
Просмотров 18День назад
UPDATES: 1: NPC changes - Visibility now also checks if view of target is uninterrupted. - If an NPC spots a target while trying to find a separate target, the NPC should return to finding the initial target after the new target is dead. This is currently not working as intended. 2: Spell changes - Added feature for charging spells. This should allow for stronger but more risky spells. e.g. a c...