- Видео 14
- Просмотров 172 266
Jordan Younie
Австралия
Добавлен 17 янв 2013
3D Artist - Showing off work or providing tutorials.
Contact me on Artstation or my discord server:
Artstation: www.artstation.com/fussionzz97
Discord: discord.gg/TzxAHG42MT
Contact me on Artstation or my discord server:
Artstation: www.artstation.com/fussionzz97
Discord: discord.gg/TzxAHG42MT
UVW Unwrapping with Quick & Reset Peel in 3ds Max 2023+
After updating to Max 2023 I found the behavior of the UV editor had changed. I show you 2 quick settings you can change to make the peel options behave better.
Fast UV Unwrapping tutorial: ruclips.net/video/GzjaV0ByDAk/видео.html
Have a question? Ask in the discord
Discord: discord.gg/TzxAHG42MT
Website: jordanyounie.com/
Artstation: www.artstation.com/fussionzz97
Jordan Younie
Fast UV Unwrapping tutorial: ruclips.net/video/GzjaV0ByDAk/видео.html
Have a question? Ask in the discord
Discord: discord.gg/TzxAHG42MT
Website: jordanyounie.com/
Artstation: www.artstation.com/fussionzz97
Jordan Younie
Просмотров: 2 827
Видео
UE5 Lumen Arch-Viz
Просмотров 9 тыс.2 года назад
Join my Discord: discord.gg/TzxAHG42MT Some small projects to study lighting with UE5's Lumen Bed is from 3Dsky
Fast UV Unwrapping workflow - 3DS Max 2018-2022
Просмотров 39 тыс.2 года назад
In this video, I quickly go over my basic workflow for unwrapping in 3DS max. 3Ds Max 2022 Have a question? Ask in the discord Discord: discord.gg/TzxAHG42MT Website: jordanyounie.com/ Artstation: www.artstation.com/fussionzz97 Jordan Younie
Clean Lightmaps in Unreal Engine - Optimizing Lightmap UV's
Просмотров 15 тыс.2 года назад
In this video, I quickly go over how to get cleaner looking lightmaps by tweaking a few settings inside of unreal engine and creating a custom UV channel for the lightmaps to use. Unreal Engine 3Ds Max *GIVE AWAY* Download the UE4 couch asset here: www.mediafire.com/file/ysaqjjd4pzidi4p/LoungeGiveaway.zip/file Have a question? Ask in the discord Discord: discord.gg/TzxAHG42MT Website: jordanyou...
Ahsoka Lightsaber's - Timelapse
Просмотров 1164 года назад
Thought I'd timelapse the creation of these sabers. Something from a much larger project that I'll be releasing in the near future. Music is by: "Samuel Kim Music" Check out his awesome music: ruclips.net/video/qL_ICMC2m5U/видео.html ruclips.net/channel/UCuoKuTCQ9dmPIgOgyLm9HgQ 3Ds Max Marmoset Toolbag Substance Painter 4 Hours and 45 Minutes Jordan Younie jordanyounie.com/ FusSionzZ97
Converting Normal map details into your Albedo map [Substance Painter]
Просмотров 18 тыс.5 лет назад
In this video, I quickly go over how to convert normal map details to an Albedo / Base Color map. Using an Albedo map and baked Curvature, Ambient Occlusion (AO) and World space normal (WSM) maps we can combine them to mimic a normal map effect. In some workflows normal maps are unusable and with this method, you can get details from your highpoly into your albedo / basecolor map. Substance Pai...
Anomaly - UE4
Просмотров 4505 лет назад
Metro fan art done in Unreal Engine 4. View more: www.artstation.com/artwork/4b4EYL Jordan Younie jordanyounie.com/
3Ds Max - 5 Techniques to Triangulate your Mesh
Просмотров 21 тыс.5 лет назад
In this video, I quickly go over ways to triangulate (convert quads or n-gons to triangles) your mesh. 3Ds Max 2018 Website: jordanyounie.com/ Artstation: www.artstation.com/fussionzz97 Jordan Younie
MyHome - Unreal Engine 4 Cinematic [Download]
Просмотров 5645 лет назад
My Unreal Engine 4 Scene available to download and walk around. Download link on the ArtStation page: www.artstation.com/artwork/Qzo6w3 Music: soundcloud.com/ashamaluevmusic/cinematic-piano-and-strings
Substance Painter to 3ds Max: Arnold
Просмотров 14 тыс.6 лет назад
Showing my workflow from Substance Painter to 3ds Max Arnold. I demonstrate using a mesh that consists of height details, opacity and emission alongside the usual PBR detail maps. Website: jordanyounie.com/ Artstation: www.artstation.com/fussionzz97 Jordan Younie
3Ds Max - Fast Unwrapping techniques using Flatten mapping & Smoothing groups
Просмотров 44 тыс.6 лет назад
3Ds Max - Fast Unwrapping techniques using Flatten mapping & Smoothing groups Showing off the techniques I use for unwrapping meshes in 3ds max. Also every time I say "Poly group" I meant "Smoothing Group. Website: jordanyounie.com/ Artstation: www.artstation.com/fussionzz97 Jordan Younie
3Ds Max - Arnold: Render a 360 Panorama image
Просмотров 7 тыс.6 лет назад
3Ds Max - Arnold: Render a 360 Panorama image for Artstation. I go over how to setup a Arnold VR Camera to render a 360 image for online viewing like at Artstation. Website: jordanyounie.com/ Artstation: www.artstation.com/fussionzz97 Jordan Younie
Unreal Aussies Overwatch Medal [Timelapse]
Просмотров 1296 лет назад
Something for fun! 3DS Max - Substance Painter - Marmoset Toolbag 1 Hour and 50 minutes
Normal Map Baking - Starting with a low poly mesh
Просмотров 6697 лет назад
In this video I show my general workflow for baking a normal map for a low poly mesh. I create a basic rock shape in Max and export it to zBrush for detailing. I then use xNormal for baking the normal and preview it in Marmoset Toolbag.
Extremely helpful, thank you :)
coming from blender, the selecting in 3ds max is horrendous
Great method; thank you.
Hi, can you please tell me which version of max you are using as I can see one unfold option in peel menu. Can u please tell me it's a plugin or any other version you are using other than 2021
wow such a simple video❣
Very useful thank you
Where we can get arch fabric materials for unreal engine
Question: How long does it take for YOU to texture something like this? For example, when I see a game like Doom Eternal I'm blown away. Seems guys like that are on a whole other level.
bro you made my day thank you very much for these small tips it was really helpfull
very helpful!
awesome
Thanks for showing this!
this video was skibidi af
Great video
what is the difference between break and convert to edge seams?
Thanks, King! Beginner friendly and highly valuable
That is so useful! Thank you for sharing
u are the GOAT amigo
Turning to triangles doubles polygon count, yet they are less complex polygons as well. I wonder what uses more processing power, an object with 20,000 quads, or an object with 40,000 triangles.
At render time they get converted to triangles and game engines will convert the model to triangles upon importing. The reason you would pre-triangulate a mesh is if some program cant do it itself OR the automatic triangulation does a bad job.
very helpful!
Чтобы реалистично вести съемку надо это всё переносить в VR
One thing you're sleeping on is the constrain selection by angle in face selection mode. You can select large sections of "flat" geometry to quick planar map
When I reset peel, why is everything reset, not just the selected ones?
change the type from Unfold to LSCM it will fix it
goooooood job!
TX a lot, the one that helped me was to asign the edit poly, select al vertices and hit connect. All issues gone in the gam engine. You saved me a lot of pain.
Totemo subarashii desu. Domo arigatou gozaimashita Jordan sensei!
Thanks for the video, man 🫡
I click on Reset Peel and disorder everything :´(
This helped me so much thankyou
thank you for the video :)
This one is the most detailed lesson, I've ever found in youtube
Probably the most useful and explanatory tutorial on Unwrap UVW I've found so far. Thanks for your effort and sharing this.
Dammn that helped
Great video. Concise and clear.
Terrible audio - great unwrapping! - many thanks
the best tutorial for unwrapping so far i reffered. can you help us with normal map baking
i select faces and reset peel as in 2:57 but it resets the whole geometry instead of the only selected faces =( any solution ? also it scatters the mesh into several pieces instead of one as in video
Thanks for watching! If you require more help or have any questions feel free to join my discord: discord.gg/TzxAHG42MT
Do you use Lightmap COMPRESSION?
The short answer: For games yes, for Arch-Viz no.
Why the damn sake it's sooooooo unhandful to simply triangulate? Even blender has just ONE BUTTON to do it, but only in 3ds max you need to rip your ass to make thing you could do in other 3d program by clicking one button -_-
The reflections on the mirror are amazing! How did you achieve that with Lumen?
I believe it is raytracing. Lumen gives artifacts.
@@fldbots But it's not possible to render Lumen together with raytracing, or is it?
nice video :)
it realllly help me, thanks u :D
looks great.
thank you for the great tutorial, your technique is very helpful
Really helps a lot 👍🏻
Crispy AF!
light bake on how many resolutions?
doing gods work out here
Thank you! This really made me understand lightmaps UVs so much better!