SYIA Studios
SYIA Studios
  • Видео 127
  • Просмотров 967 251

Видео

UE5 City Project: Weather/Season System
Просмотров 1412 месяца назад
More advanced weather control systems and experimental season effects I made in UE5 to showcase a more dynamic environment.
UE5 City Project Showreel
Просмотров 5302 месяца назад
UE5 City Project Showreel
UE5 City Project Environment Control UI
Просмотров 652 месяца назад
An environment control panel UI inspired by Microsoft Flight Simulator that I made to showcase my environment project more interactively. It includes a time/weather system, and some miscellaneous features. Changes are applied in real time with optimised performance.
Project Update 5: Little Showcase Video | Unreal Engine Open World Environment
Просмотров 1403 месяца назад
Project Update 5: Little Showcase Video | Unreal Engine Open World Environment
Project Update 4: Weather System, Light Optimisation | Unreal Engine Open World Environment
Просмотров 934 месяца назад
Project Update 4: Weather System, Light Optimisation | Unreal Engine Open World Environment
Project Update 3: Airport, Bridge, Landscape, Ocean, and Light Optimisation | Unreal Engine
Просмотров 1804 месяца назад
Project Update 3: Airport, Bridge, Landscape, Ocean, and Light Optimisation | Unreal Engine
Project Update 2: Building Materials, Lights | Unreal Engine | Open World Environment
Просмотров 1875 месяцев назад
Project Update 2: Building Materials, Lights | Unreal Engine | Open World Environment
Project Update 1: Roads | Unreal Engine | Open World Environment
Просмотров 1775 месяцев назад
Almost in F - Tranquillity by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/ Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1100394 Artist: incompetech.com/
Game Jam Testplay
Просмотров 586 месяцев назад
Game Jam Testplay
Christmas Market at a Historic Castle | Unreal Engine | Grads In Games
Просмотров 1496 месяцев назад
Christmas Market at a Historic Castle | Unreal Engine | Grads In Games
Map Tour of 'English Town' Open World Level Blockout | Unreal Engine
Просмотров 2198 месяцев назад
Map Tour of 'English Town' Open World Level Blockout | Unreal Engine
First-person mini shooting game testplay Unreal Engine 5
Просмотров 14011 месяцев назад
First-person mini shooting game testplay Unreal Engine 5
Unreal Engine 5 Cityscape Animation
Просмотров 503Год назад
Unreal Engine 5 Cityscape Animation
UE5 Animated Diorama: Cargo Station
Просмотров 287Год назад
UE5 Animated Diorama: Cargo Station
Truck Load Simulator | Test Gameplay
Просмотров 150Год назад
Truck Load Simulator | Test Gameplay
Truck Loading Simulator | Unreal Engine 5 | 24-Hour Game Challenge
Просмотров 178Год назад
Truck Loading Simulator | Unreal Engine 5 | 24-Hour Game Challenge
Cannon Flame Effect Simulation | Autodesk Maya nFluid Dynamics Tutorial
Просмотров 3,9 тыс.Год назад
Cannon Flame Effect Simulation | Autodesk Maya nFluid Dynamics Tutorial
Dragon Test Animations
Просмотров 302Год назад
Dragon Test Animations
VTOL Test Animations
Просмотров 581Год назад
VTOL Test Animations
Unreal Engine 5 | Day Cycle/Automatic Light Switch Tutorial
Просмотров 2,7 тыс.2 года назад
Unreal Engine 5 | Day Cycle/Automatic Light Switch Tutorial
Unreal Engine 5 City Day Cycle Test
Просмотров 1952 года назад
Unreal Engine 5 City Day Cycle Test
Unreal Engine 5 | Road Interchange | Open World Design Diary #01
Просмотров 7432 года назад
Unreal Engine 5 | Road Interchange | Open World Design Diary #01
Diamond Pattern Using Knurling Tool in Fusion 360 & Shapr3D
Просмотров 3,6 тыс.2 года назад
Diamond Pattern Using Knurling Tool in Fusion 360 & Shapr3D
Autodesk Maya Quick Animated Cloud Setup Tutorial
Просмотров 7 тыс.2 года назад
Autodesk Maya Quick Animated Cloud Setup Tutorial
Exploring London in Watch Dogs Legion
Просмотров 842 года назад
Exploring London in Watch Dogs Legion
Exploring San Francisco in Watch Dogs 2
Просмотров 622 года назад
Exploring San Francisco in Watch Dogs 2
Creating Hinge Mechanism in Autodesk Fusion 360
Просмотров 4842 года назад
Creating Hinge Mechanism in Autodesk Fusion 360
Making HDR Studio Map in Autodesk Maya Arnold
Просмотров 2,7 тыс.2 года назад
Making HDR Studio Map in Autodesk Maya Arnold
Maya Animated Tree Creation Tutorial
Просмотров 9 тыс.2 года назад
Maya Animated Tree Creation Tutorial

Комментарии

  • @deeneislambymuhammadzeesha7928
    @deeneislambymuhammadzeesha7928 6 дней назад

    HI bro okay its good and fine but what about texture how are we going to do the texture for this

  • @googlyzer547
    @googlyzer547 7 дней назад

    Hey mate, the bevel still doesn't work for me

  • @hsingpingwang1112
    @hsingpingwang1112 9 дней назад

    You save my work

  • @aohall
    @aohall 16 дней назад

    looks dope

  • @AKProductionsTelugu
    @AKProductionsTelugu 19 дней назад

    Is this shit even a tutorial??

  • @darthmalicos9973
    @darthmalicos9973 23 дня назад

    Thank you, it was very helpful

  • @CosmosReality_
    @CosmosReality_ 26 дней назад

    Need textures

  • @mrorange159
    @mrorange159 Месяц назад

    this is a good idea for distant shots but probably less practical for games unless u are happy with very low poly cities... good ideas tho thanks

    • @mrorange159
      @mrorange159 Месяц назад

      I might also say, this would be a nightmare to UV haha... but i guess that doesnt matter much

    • @mrorange159
      @mrorange159 Месяц назад

      I guess you could cut it up and uv a few sections then put it together in unreal.. that might save some time. I really like this approach though, very interesting, thanks again

  • @vid828
    @vid828 2 месяца назад

    Where can I buy this map?

    • @syiastudios
      @syiastudios 2 месяца назад

      Sorry, this map is not for sale.

  • @KB-nt7eg
    @KB-nt7eg 2 месяца назад

    For anyone who watches this. Getting all actors of class on each tick is not how you want to go about something like this. The proper way would be to create an a manual array an add your light actors or whatever to your array and load the array at runtime. Using a foreachloop on each tick on all actors of a certain class will run into slowdowns easily, once you grow the class that is being searched for. Using tick for less intensive things can be okay, however its pretty easy to avoid using ticks on every frame with timers.

  • @effortless.animates
    @effortless.animates 2 месяца назад

    last me koi step tha ya uska pc he chud gya

  • @tanmaykulkarni6389
    @tanmaykulkarni6389 2 месяца назад

    Amazing work 😍 Tutorial please .

  • @alext-rex5492
    @alext-rex5492 2 месяца назад

    will it work with vray material?

    • @syiastudios
      @syiastudios 2 месяца назад

      It should work with most pbr renderers.

  • @ambiguouscompany
    @ambiguouscompany 3 месяца назад

    Thanks so much for this

  • @matteo.grossi
    @matteo.grossi 3 месяца назад

    I tried to make this work with a custom mesh (helix, coiled wire), but as soon as the hair bends, the mesh stretches unnaturally. Any idea why?

    • @matteo.grossi
      @matteo.grossi 3 месяца назад

      Solved. In the wire deformer, increase the drop-off distance value.

  • @aagrow8867
    @aagrow8867 3 месяца назад

    Great!!

  • @aagrow8867
    @aagrow8867 3 месяца назад

    감사합니다.

    • @syiastudios
      @syiastudios 3 месяца назад

      시청해 주셔서 감사드립니다.

  • @MarvelUniverse.Earth616
    @MarvelUniverse.Earth616 3 месяца назад

    bet this is going to be viral

  • @rejathramannair5837
    @rejathramannair5837 4 месяца назад

    Awesome Sir. I understand 👍 this tutorial so easily and I get it. Thank you so much.

  • @penguin5989
    @penguin5989 4 месяца назад

    you are my savior !!! Thanks you so much !

  • @TymaxFacts
    @TymaxFacts 4 месяца назад

    bro please make a tutuorial on n hair

  • @flxflz8736
    @flxflz8736 4 месяца назад

    anyone know what the add blender would be in the latest version of blender?

  • @EagleTopGaming
    @EagleTopGaming 5 месяцев назад

    The city is really coming along well.

  • @commoncure3335
    @commoncure3335 5 месяцев назад

    please keep the mic away from your mouse

  • @brootal_YT
    @brootal_YT 5 месяцев назад

    very cool

  • @user-oj4qm1mb4c
    @user-oj4qm1mb4c 6 месяцев назад

    Please don't add music - completely distracting and unnecessary... add simple captions if spoken English is a problem...

  • @streetballplayer100
    @streetballplayer100 6 месяцев назад

    Thank you, great tutorial. I tried to recreate, it turned out pretty good, but when I try to playblast it creates a lot more particles than in viewport. I can't figure out why

  • @Mtmelco
    @Mtmelco 6 месяцев назад

    Thank you king!

  • @bindum7178
    @bindum7178 7 месяцев назад

    Really helpful. If anyone wants to increase the length of the road just use the array modifier

  • @amandacgi9310
    @amandacgi9310 7 месяцев назад

    Thank you . I needed this so bad 😁

  • @emis_
    @emis_ 7 месяцев назад

    thank you

  • @ashutoshthakre
    @ashutoshthakre 7 месяцев назад

    Great tutorial, very helpful !!

  • @yhk4007
    @yhk4007 8 месяцев назад

    cool

  • @HDGamingVelocity
    @HDGamingVelocity 8 месяцев назад

    Hi, how can I keyframe a TearableSurface to only tear at a certrain point?

    • @syiastudios
      @syiastudios 8 месяцев назад

      There is a ‘enable’ tick box which can be keyframed inside contraint node.

    • @HDGamingVelocity
      @HDGamingVelocity 8 месяцев назад

      Yea, so the issue is, that importing an animated alembec of a ballon. And when I reapply ncloth and the tearable surface, my original shape of the alembec breaks when i pull back the timeslider to 1

    • @syiastudios
      @syiastudios 8 месяцев назад

      @@HDGamingVelocity Animated objects don’t really work very well with ncloth so you might have to animate the ballons using transform contraints or force fields rather than keyframing object transform.

    • @HDGamingVelocity
      @HDGamingVelocity 8 месяцев назад

      @@syiastudios Would you have the time to take a look at the issues im trying to describe, maybe on discord? Hard to describe here on yt comments :/

    • @syiastudios
      @syiastudios 8 месяцев назад

      You can send me an email if you’d like.

  • @pabloqsanchez
    @pabloqsanchez 8 месяцев назад

    Woah these videos are so cool! Thank you!

  • @sugarchop4341
    @sugarchop4341 8 месяцев назад

    Very helpful, thanks a lot.

  • @MrShrednector
    @MrShrednector 9 месяцев назад

    really cool demo!

  • @LucaitaUltra
    @LucaitaUltra 10 месяцев назад

    it's impossible for me to render via Cycles, i get to much noise... if i use a denoiser i miss all road details

    • @syiastudios
      @syiastudios 10 месяцев назад

      Try to lower down normal intensity, otherwise you might need a little more samples

    • @LucaitaUltra
      @LucaitaUltra 10 месяцев назад

      @@syiastudios from Bump (misgrave texture)?

    • @syiastudios
      @syiastudios 10 месяцев назад

      @@LucaitaUltra Yes, bump intensity in this case.

    • @LucaitaUltra
      @LucaitaUltra 10 месяцев назад

      I'm using 0.683, i can't reduce anymore (my Distanc is 118.900)... maybe my problem is in musgrave texture? I'm using Scale 1.000, Detail 15.000, Dimension 0, Lacunarity 4.600@@syiastudios

    • @syiastudios
      @syiastudios 10 месяцев назад

      @@LucaitaUltra It has been a while since I made this tutorial so I can't tell what the issue is for sure.. Maybe you can play around with values in textures to find what is causing the artifacts.

  • @Mehulsuresh7
    @Mehulsuresh7 10 месяцев назад

    what happens to the texture if the road curves?

    • @syiastudios
      @syiastudios 10 месяцев назад

      I should stay the same if the model is mapped properly.

  • @bvladimirpl
    @bvladimirpl 11 месяцев назад

    Cool!

  • @warrenharrison06
    @warrenharrison06 11 месяцев назад

    Great tutorial, helped a lot, thanks.

  • @lechumeenu
    @lechumeenu 11 месяцев назад

    Please explain what you are doing..

  • @manthanyagnik20
    @manthanyagnik20 11 месяцев назад

    This came out v good in my model👍

  • @oscarcampbellhobson
    @oscarcampbellhobson Год назад

    love it, very different from all the other tutorials

  • @MohammedAbbas-wr8hk
    @MohammedAbbas-wr8hk Год назад

    hi any tutorial on this one how to do? thanks in advance

    • @syiastudios
      @syiastudios Год назад

      I haven't made a tutorial but it is really quite simple. You can generate a random dots texture using maya's default noise and stretch it by adjusting UV coordinates.

    • @MohammedAbbas-wr8hk
      @MohammedAbbas-wr8hk Год назад

      @@syiastudios thanks for prompt reply. much appreciated, can you please make short reel about how to do I am new to maya and I want to have a cool project as start. thanks in advance

    • @syiastudios
      @syiastudios Год назад

      I will post it soon.

  • @romansrule3
    @romansrule3 Год назад

    Thank you!

  • @izsaccsio
    @izsaccsio Год назад

    you know if works only with 2 images? ion the thrid frame the material looks gray

  • @naifox1
    @naifox1 Год назад

    outstanding

  • @mynextlectureiq547
    @mynextlectureiq547 Год назад

    thank you for this video, please make different fire effects in a single video. I request u because I did not see any video in youtube,it is every help to me and others

  • @AverageDadReviewsFitness
    @AverageDadReviewsFitness Год назад

    is there anyway you could turn on what you're clicking on or do a voice over, I am trying to follow along but I am guessing what you're doing and cant seem to figure it out