- Видео 88
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Dav Reviews
Добавлен 1 дек 2019
I'm just a gaming youtube channel that focuses on making video reviews. It's nothing too extraordinarily innovative or original, but I hope you find something you enjoy here.
Here's a link to my social media:
ReviewsDav
Here's a link to my social media:
ReviewsDav
An Unprecedented Stroke of Genius (Ico review)
Ico is probably the hardest game I've had to review. Personally I did what I could with it, but tbh, I think I looked at it too narrowly as a game. Despite not being my best work, I hope you enjoy my analysis of one of Ueda's masterpieces! The 2001 minimalist adventure that was one of the titles that kick-started the PS2 as a console!
Twitter: x.com/ReviewsDav
Twitter: x.com/ReviewsDav
Просмотров: 529
Видео
When a Series Becomes "Too Different"
Просмотров 1,1 тыс.2 месяца назад
This one is definitely going to ruffle a few feathers. It becomes rather controversial when a series makes a complete 180, but is it possible that this can be a good thing at times? Well, who really knows unless we go into an in-depth study of why some changes worked and others did not. Nobody really follows, but I'll put my twitter here just in case: x.com/ReviewsDav
The MIDDLING MEDIOCRITY of The Wrath of Cortex
Просмотров 6713 месяца назад
Yes, I know I already covered this game a couple years ago, but I felt like my opinion has...slightly evolved if anything. With a more open mind, is the Wrath of Cortex as bad as people say? Well, the answer might surprise you... Twitter: ReviewsDav
Lightning Strikes Twice (inFamous 2 Retrospective)
Просмотров 2554 месяца назад
Overall...this was quite the daunting task considering I'd just begun the night shift. But no matter how hard this was to edit, I still kept my promise. Based on the poll from a couple months back, I knew this was the game you all wanted me to review, and well, here it is. InFamous 2, Sucker Punch's so-called magnum opus or is it? Only one way to find out... Follow me on Twitter: Re...
A Delectable Dish | Ratatouille Review
Просмотров 1,1 тыс.6 месяцев назад
Well, honestly I couldn't say that this is my best work, but hopefully somebody is interested in the world of animation. Ratatouille is without a doubt considered one of those major classics in the golden era of Pixar; however, with that era obviously behind us, I think it quite necessary that we go into detail to see if Ratatouille really was the classic that people at the time made it out to ...
The Masterful Minimalism behind Shadow of the Colossus
Просмотров 2986 месяцев назад
Shadow of the Colossus is known for bringing about an aesthetic through its use of minimalism. While it was quite the award-winner back in 2005, playing it now might not give the same gravitas, especially considering that most like to point out the awkward controls and other flaws. So, are the post-modern critics right? Has Shadow of the Colossus aged like milk? Well, only one way to find out.....
Does Birth by Sleep Succeed as a Proper Prequel?
Просмотров 7288 месяцев назад
Welp, I know Birth by Sleep didn't win the poll, but by the time Infamous 2 had won by one vote, I was already hard at work with this one! Overall, Birth by Sleep represented a change in direction for the Kingdom Hearts franchise a "turning point" as a certain someone liked to put it; however, does this change in direction benefit the series as a whole, or was it the beginning of Kingdom Hearts...
The Dragon's Death Knell (Spyro: Enter the Dragonfly Retrospective)
Просмотров 8 тыс.9 месяцев назад
From being Christmas rushed to nearly killing the franchise, Spyro Enter the Dragonfly is indeed the worst in the trilogy, or is it? Is it possible that after all these years, perhaps Enter the Dragonfly was simply misjudged? Well, there's only one way to find out as we take a deep look into Spyro Enter the Dragonfly and see if time has served it well. Come over and follow my twitter: twitter.c...
A Convoluted Conclusion (Spyro: Year of the Dragon Retrospective)
Просмотров 1,6 тыс.10 месяцев назад
Spyro Year of the Dragon marked the very last time that Insomniac worked on this franchise. But does it still hold up? Come find out as we delve into the ever-so convoluted experience that is Spyro Year of the Dragon! Come follow me on twitter: ReviewsDav
Into the "Original" Spider-Verse (Shattered Dimensions Retrospective)
Просмотров 23511 месяцев назад
Hello, true believers! Join me as I embark on a deep-dive into the ever-so iconic Spider Man game, Shattered Dimensions! Certainly this game changed a lot for the Spider Man franchise, including its emphasis on multiple dimensions, but is it still good? Well, the answer to that is more complicated...
Does Sly 3 Break the "Threequel's Curse"? (A Retrospective)
Просмотров 247Год назад
Sly Cooper is definitely one of the most renowned 3D platformers to ever grace the PS2, but then we get to the the third entry of the thieving raccoon. Usually the third entry is the part where the trilogy falls flat, but does Sly 3 break out of this? Let's find out in my re-review of Sly 3: Honor among Thieves!
A "Non-Alienating" Innovation | Sly 2 Band of Thieves Re-Review
Просмотров 122Год назад
When people say that Sly 2 is the definitive sequel, they aren't kidding. Overall this game did a lot to innovate over the original while not changing much to feel alienating to the base of the first game. And yes, I know it might feel a bit redundant to be reviewing this one again, but I felt the need to improve over my initial review. So without further a due, here's the new and improved Sly ...
A Solid, "Balanced" First Entry | Sly Cooper and the Thievious Raccoonus Re-Review
Просмотров 387Год назад
For those that are wondering why I'm covering this one again, generally I wasn't too pleased with my original review, so I decided to try again in the form of a re-review. Sly Cooper and the Thievious Raccoonus marked the beginning of the PS2 stealth-platforming trilogy; however, because of its more aged mechanics compared to the sequels, does it still manage to succeed on its own merit? Come f...
Barely Hitting the Mark | Spyro 2: Ripto's Rage Review
Просмотров 424Год назад
Barely Hitting the Mark | Spyro 2: Ripto's Rage Review
Top 5 Best Things about Kingdom Hearts: Birth by Sleep
Просмотров 99Год назад
Top 5 Best Things about Kingdom Hearts: Birth by Sleep
"Meh" over Mutant | Crash: Mind over Mutant Review
Просмотров 205Год назад
"Meh" over Mutant | Crash: Mind over Mutant Review
Kingdom Hearts 2's Perfect Finale for Roxas
Просмотров 307Год назад
Kingdom Hearts 2's Perfect Finale for Roxas
Unconventional Yet Unrefined | inFAMOUS Review
Просмотров 73Год назад
Unconventional Yet Unrefined | inFAMOUS Review
The Legend of Spyro: An Ambitious Reboot that Never Took Off
Просмотров 3,5 тыс.Год назад
The Legend of Spyro: An Ambitious Reboot that Never Took Off
Growing the Beard | Ratchet and Clank Going Commando Review
Просмотров 134Год назад
Growing the Beard | Ratchet and Clank Going Commando Review
How Psychonauts Used Level Design to Tell a Story
Просмотров 1642 года назад
How Psychonauts Used Level Design to Tell a Story
A Good Idea Not Pushed to the Fullest Potential | Crash of the Titans Re-Review
Просмотров 1672 года назад
A Good Idea Not Pushed to the Fullest Potential | Crash of the Titans Re-Review
An Almost-Perfect Debut | Ratchet and Clank Review
Просмотров 892 года назад
An Almost-Perfect Debut | Ratchet and Clank Review
Samey but Solid | Crash Nitro Kart Review
Просмотров 1342 года назад
Samey but Solid | Crash Nitro Kart Review
A Failure in the Franchise | Sly Cooper Thieves in Time Review
Просмотров 3 тыс.2 года назад
A Failure in the Franchise | Sly Cooper Thieves in Time Review
A Buggy Mess with Potential | Crash Twinsanity Review
Просмотров 1422 года назад
A Buggy Mess with Potential | Crash Twinsanity Review
I had no idea Crash was a wombat. I remember reading a book about a wombat in third grade. I agree that originality isn’t always important… when I finish a game or story I really like, my first thought is I want to find another exactly like it, since I enjoyed it so much and am disappointed it’s over and want more. I guess the Road to Nowhere kind of does seem like life which is a sad thought. The only Crash Bandicoot I played was the board game one on DS and I think my neighbor had a racing game with Crash. I always thought it was fully 3D instead of 2.5D and this review makes me want to try it. I also rarely 100% games except a few Lego games and short indie games. This was a really good review because you made me want to play Crash Bandicoot.
I guess I'd recommend Crash Team Racing Nitro Fueled if you want to try a good Crash racing game. I think the N Sane Trilogy Remake is also available for Switch, so you can give that one a try. Thanks for commenting.
I remember playing Little Big Planet at my neighbor’s house and the toy aesthetic really appealed to me because I liked Toy Story. I never noticed that part about the jumping mechanics but I always just thought I was bad at it. And I don’t know if I ever beat it but I used to play multiplayer with my family.
I agree that Little Big Planet brings me back to a simpler time and it’s something special. And it can be an escape.
Yeah, I also have a lot of good memories playing Little Big Planet. Thanks for the comment.
I didn’t know people didn’t like Inside Out now. Ioved Pixar but the Toy Story movies were the ones I constantly rewatched. I actually forgot the whole Linguini is Gasteau’s son plotline. I like how you mention Remy being a rat is a big obstacle. I guess it’s kind of realistic that not everyone accepted Remy in the end, because nobody is universally accepted in real life. I feel awkward like Linguini too but probably not that awkward. I really liked that scene of Ego eating the Ratatouille and his flashback, and I guess he accepts Remy too. And I also like that Remy’s dad wasn’t demonized. I think Emile was just supposed to be the comic relief and not have character development? This was a really good review! I never saw the theories about how Remy controls Linguini with his hair. And I agree that some of my old favorites didn’t stick around but some movies will always hold a special place in my heart and bring me back to simpler times even as I notice new things every time I rewatch.
Yooo great video. I should replay Ico.
Thanks for bringing attention to this masterpiece. You're right that inspired so many game developers, including myself. It had a HUGE impact on the way I strive to layout spaces and consider lighting and other elements. Every environment I've worked on since it came out is in some way indebted to this work, from Guild Wars 2 jumping puzzles to Ori and the Will of the Wisps, to the upcoming No Rest For The Wicked. To me, the thing that elevates this game from one that simply has very inspiring level design is the utterly groundbreaking new verb added to the mix. Hand holding is a verb no one thought of putting in a game (as far as I know) before, and when compared to the standard fare (Jump, attack, push, etc) created an epiphany in many game dev's imaginations. But as it applies to the game itself: it's reinforcing and elevating the atmosphere with a new emotions seldom felt in games before that. The intimacy of reaching, touching, holding, saving, calling, encouraging, etc, all radiated out from that one idea, and permeates the atmosphere.
The act of hand-holding is made to be such a subtly complex idea in the game. Ico is one of those pieces of art where on the surface, it's easy to dismiss it as too simple, but giving it a more in-depth look into its mechanics will reveal that it has a special kind of uniqueness to it, especially in the way it articulates its story. You wouldn't think that a game with so few cutscenes would have a good narrative, but through little details like the holding hands mechanic, Ico is able to find a different way to develop its characters.
I think 'design by subtraction' as a phrase sometimes affects the way people perceive this game too greatly. I think your analysis was very well done and I especially appreciate how you noticed the sword mechanic in the final boss battle! But at times you would say things like "this should've been a bad idea, but somehow it worked for them" and I think you definitely would've had stronger analytical footing if you'd found an explanation for that 'somehow'. My personal belief is that 'design by subtraction' misleads people from the nuance of Ueda’s design. It’s true that this game doesn’t have a heads up display to show you a health bar. But if an ordinary game simply removed the health bar without thinking, it would be failing to communicate the 'win/lose condition' to the player. How does ICO subtract the 'gamey' element of the HUD, without sacrificing this critical aspect of game communication? It's easy. They only subtracted the gamey visual of the health bar, but the communication remains visually on the screen by seeing Yorda. How close is she to the inky black nest of shadows? How close are you? Can you recover this? Because if not, she’ll be gone, and that would mean the end of your journey. That would mean Game Over. Before players even consciously realize they don't have a health bar, they understand implicitly that Yorda's safety is their safety. And the reason why its a good escort game is also tied to this! You are near invincible, so you literally don't have to be concerned with your own needs, only hers. She is the health bar, and she is so much more on top of that. She is also the game’s hint system. She is also the 'ink ribbon' for your save points. She replaces so many UI elements and players understand what she provides the game near instantly. We can see a similar factor with the music. Music only happens in this game when something unnatural or new is happening. It signifies magic, it signifies danger, it puts you in the characters' heads, but only when necessary. Too much of it and those moments wouldn't be highlights... But hold on, a normal game with no music throughout would be a terrible idea. Players would be so bored of the soundscape! How do we reconcile this? It’s easy. The ambience is the music. It doesn’t have a melody, persay, but it does have staying power, if done right. You have to make it good. So good that you'd be willing to listen to it on it's own, no distractions, for 30 minutes without being bored of the loop. Luckily Team ICO had real talent. And they poured it all into the little things. The smaller details that replaced the big, subtracted ones. You look close enough at this game and you start to see it everywhere. "Wait a minute, the rain landing on this cliff creates little splash particles on the rock! That's a neat attention to detail." "Oh hey, Yorda yelped in surprise when this box fell and landed too close beside her. I guess it was a close call. I should be more careful." "Is it just me or is Ico's attack speed suffering because his footing is imbalanced by these stairs???" "Wait, did they program this puzzle element to have leverage? Like you have to consider your torque to make it go faster??? What?!" I don’t think this game is simple at all. Its a very complex game choosing its words carefully. I've heard it said before that the sign of a great poet or lyricist is that they strive to make the words feel effortless, almost improvisational, despite every syllable and word being meticulously planned. ICO is like that to me. Sorry for rambling on a bit too long. Again, I thought your video was really good, but you can always dig more into the mechanical depth of seemingly simple subjects like this, and come out the other side with even more to say.
Some of the points you brought up I never considered while writing the script. The more I think about it, I could've gone more meta concerning the nuances that Ueda placed within the game. Thanks for the suggestions. I do admit that some of my reviews are somewhat surface-level, and I could go much deeper if I give it more thought.
@@davreviews4162 I'm glad the comment was well received, but I want to apologize in retrospect if it was too critically focused. I'm afraid it came off as way too clinical? Which was not my intent. Something in my brain must've clicked me back into the mental space of peer critique assignments I had to do in college.
@@Mystic_Ode To be honest, it did remind me of the comments my professors would put on my papers when I was in college haha, but I do appreciate your feedback on how I can improve my videos.
Then there's us that think Spyro 1 is the best. Spyro 1 actually has more levels than Spyro 2 and 3 (not counting boses in 3 since those are just arenas) and more home worlds than all of the others. There are no clutter padding minigames to deal with. People are very swooned by Spyro 2's story + level cutscenes and the presentation + backtracking make the game seem bigger than Spyro 1, but this isn't the case. Spyro 1 is the only Spyro game I can think of going back to for casual sessions over and over. The others have annoying shit to deal with at some point. I am thinking of going back to play old game and omitting all the annoying shit I remember, just going for a basic completion which goes against my completionist nature in gaming. Wanna judge the games afterwards. This means no dumb minigames in Spyro 2 and 3 unless I like them.
Great analysis, I always wondered what felt weird about Wrath of Cortex and why it didn’t feel fun to me when it also felt *exactly* like Warped.
Basically it was a watered-down version of Warped.
Interesting video! As someone who considers Ape Escape 2 in my top video games, I do have to disagree with that one as I think the game utilises the PS2's capabilities to create for greater render distances and everything feeling more polished; I argue the game still holds up after 20 years whilst the first game feels very dated; but I do think this approach can only be used when moving to the next gen console. Fully agree on the points with the Jak and Ratchet games though.
I guess I just felt like Ape Escape 2 didn't do enough to innovate over the original installment. I don't think it's a bad game or that it aged poorly; it did a solid job recreating the experience of the original on the PS2, but it felt like it played its cards too safely.
I think that the juxtaposition between both trilogy and Deathlocked to Tools of destruction was the one that always struck the most as out of place, having this overarching narrative and lore bestowed upon Ratchet & Clank all of a sudden without any prior hints or acknowledgements by any other character feels completely out of place, not that the new direction with the Story that they tried to tell in the first place was this masterpiece of twists and turns anyway.
Yeah, it was also really strange how they did the whole "last of his kind" cliche with Ratchet when Angela Cross still existed.
@@davreviews4162At this point I headcanon that it's literally a thing Ratchet himself does not care for but the others. In ToD maybe a bit but his actions convey more curiosity than anything else. In ACiT especially he literally doesn't care for that while Alister gets pissed at him for not caring. Besides that the Future trilogy isn't that diferent though, the gameplay is still the same just more polished. ACiT especially plays like a dream. It's AFTER that it went straight to the trash. Both the gameplay changed and the storyline became straight nonsensical.
@@rac1equalsbestgame853 Yeah, I agree the gameplay is the same. I was mostly talking about the Future trilogy's story and tone. A lot of the humor was especially different. There was a subtlety in the original Ratchet and Clank's that was lost in the Future trilogy.
@@davreviews4162 And honestly. The not even bad but disapointing part is thar because of how rushed they were, the stories intended to play out feel stilted. ESPECIALLY in ACiT where even with that it's one of the only RaC games I do care and remember the side chracters, especially Alister. Made extra worse by the later games making an utter mockery out of the ground they did set up. Despite that story disaster, ACiT still manages to be my second favorite of the whole franchise.
I wrath of cortex is a mix bag thier some good and some bad in wrath of cortex
I know I'm not the only one who felt like I was in another universe when I played this at 5 y/o
Unpopular opinion but this trilogy were the first games i ever played as a kid soo i could never hate on them only that the story didn't get more time/games to shine.
I have to say, this was my first Crash game, and I loved it as a kid. Still do now, despite its flaws
I respect your opinion. My first Crash game was Crash Bash, and while I don't hold it in as high of a regard as I did when I was younger, I still enjoy it to an extent.
@@davreviews4162 Crash Nitro Cart was my second, while Crash Bash was my third. I still enjoy them to this day. The Wrath of Cortex and Twinsanity would have been better if they had been worked on longer.
The main thing that's been holding this game back is that it only got a 12-month production cycle for a game on new hardware (That and this game was originally gonna be very different from what it ended up being in the final release)
Yeah, I do sometimes wonder how different Wrath of Cortex would be if Traveller's Tales had gone with Mark Cerny's vision for the game.
The bosses mainly sucked but the music for them was extremely good!
Agreed, this game certainly had a banger of a soundtrack!
i like the story outline of legend of spyro, i just wish it hand been done by a crew that had the time, talent and money to make it work
And he’s back! Perfect timing too
Life sometimes gets in the way, but hopefully I can get back to a daily upload schedule.
11:32 That was my reaction lol
One thing I’ll say, is Sly 1 does present Murray as a voracious eater. He gets involved in a street race just because he wanted some hot dogs, and is always eating in the hideout.
There’s a reason I’ve played the trilogy at least 20 times, and Sly 4 only once.
Really hoping for a re-make !!!
You’re a hater mook😒
congrats on over 200 subs
I remember as a kid I would always run into this glitch that slowed the game down 3X and I thought it was so funny to sprint around in slow mo. Life was simpler back then lol
I'm pretty sure after you pay money bags 200 gems the gems just get returned to you.
When I replayed both games recently I found that the texture work in Spyro 2 especially environment textures looks a lot better in 2, I think level art color and design choices are a lot more thoughtful in Spyro 2, Spyro 3 feels a little more rushed save for a few choice levels of course! :) lovely video sir!
I got this game as a kid after worshipping year of the dragon. I didnt really understand that a spyro game could he bad, so I played it in good faith for a very long time. I was really confused that their was only one hub world but thought that it had to be a better game because spyro had lightning breath. Idk, i still have a soft spot for this game but maybe thats because i remember it without the loading times. I think ultimately im resentful of the game because it killed the spyro formula i loved so much. I would have been so happy if they just kept remixing the formula they built in spyro 1, 2, and 3. But maybe im just looking at those with rose tinted glasses.
I disagree, the level design in this game is shit. In some games like mario 64 you dread the water stages, well in this game I dread every stage all of them and all the minigames. I think about each level and think about how I never want to play that again and each world gets worse and worse. It takes about 15 minutes to 100% a level but its so awful it feels like i been playing for 3 hours. This game doesnt even feel like a beta build it feels like im playing an alpha build that was scrapped together with concepts that was written down to prepare it for the beta build. In the atlas there is unreleased art for worlds and on the back of the game box that picture of spyro with ice breath isnt even in the game and the breath doesnt freeze people like that
Thank god for the RUclips algorithm, love these spyro look backs after searching for an egg in the remaster trilogy walkthrough
Dude, Jeet is an extremely common name in Hindi you ignorant fuck.
this was actually my 1st spyro game, i remember some glitches but i don't remember ever having the frozen glitch or the platforms eating my jumps glitch, i just remember long loading, races being absolute bull, and a glitch were if you did a horn dive on the very edge of a body of water you can swim in the air
The swimming in the air glitch was also in Spyro 2 and 3 as well.
@@davreviews4162 and yet I see people praise those 2 games while calling enter the dragonfly bad because of it
Did the people who animated Food Fight! animate this game? Just awful.
If only Check Six Studios had more time...
Wtf did spyro just actually lose his skin when he hit the lava?
Spyro 3 is my favourite <3
This was the first game where looking at it I finally understood and appreciated the skill and care that goes into making a game look like the original three, because looking at this game for too long feels like reality is melting
Enter the Dragonfly was my first Spyro game LOL. When I played it as a kid I just thought I was bad at it because it kept breaking and making me lose.
this was a great video on a not great game! Nice work
69th like 😏
Some good points but some advice for more views and subs, maybe dont make one sided political jokes all the time. Alienates half your audience, and most people watch videos like this for an escape from the snide political fighting we deal with everyday.
I totally understand. Thank you for the advice!
If anything I’d say Sly 2 went the opposite direction of Jak 2, whereas Jak 2 heavily changed up the tone and setting, the core gameplay is still pretty similar but with new additions. Sly 2 on the other hand is just a drastic shift in gameplay while still having a lot of Sly 1’s mechanics and controls.
Ultimately this prevented Sly Cooper from going through the same "identity crisis" that the Jak and Daxter games went through. Whereas Jak 2 was such a drastic change that it made it seem as if the series couldn't decide what it wanted to be, Sly Cooper felt more focused as a stealth platformer.
TK is superior in battle bro don't forget you can shoot plasma balls at enemies while holding them in the air and he can also deplete his power in a devastating blow that not only throws enemy far away but deals area damage not to forget mentioning its magnetic field attack which also deals area damage
The reveal of the colossi having fear and emotion is so masterfully crafted
Shadow of the Colossus is such an expertly focused experience. All killer, no filler.
Algo comment
RUclips Video
Aggro not always doing exactly what you intend with your button inputs just made it feel like you were dealing with a living creature. You may have difect control over Wander, but not Aggro. Best in game horse by far, including animations, until RDR2 was released.
underrated channel 🔥
New Vid Drop! I only beat this fully last December and think its is pretty good but overrated as well.
I understand why you think that. It was very good at portraying a unique kind of aesthetic, but some of its gameplay mechanics needed some work.