BuzzKirill
BuzzKirill
  • Видео 12
  • Просмотров 188 829
Ankheg animations
Modelled, rigged and animated by me, also added some VFX in Unity for good measure.
Просмотров: 618

Видео

DECIMATE in Blender for animation instead of doing retopology
Просмотров 6 тыс.2 месяца назад
Are you like me, sick and tired of doing retopology? Well, if you are and/or don't have time to spare, you can use this method to quickly bypass that annoying step. Don't tell the AAA devs, they might have a heart attack.
Very quick tip to optimize 3D nature
Просмотров 895 месяцев назад
Would love if you followed me on insta: buzzkirill Artstation: www.artstation.com/buzzkirill Sketchfab: sketchfab.com/buzzkirill
Blender To Unity Physics Destruction (mesh only, animation clip)
Просмотров 2186 месяцев назад
Things I forgot to say: 1. The file can also be exported in the Collada and Alembic formats preserving the animation. This is specifically for those cases where the project might require FBX. 2. To make the physics simulate properly you also need to add a "floor" (just a plane with Object - Rigid Body - Add passive)
Optimizing game geometry
Просмотров 1 тыс.8 месяцев назад
This video shows how an already low-poly model can be brought even lower by a dissolve here and a collapse there. Using Blender 3.6, but the methods are applicable in any decent 3D editor (I actually did do a few more collapses and dissolves after the video ended, that's how I got to 1900 tris)
Why Blender is great for 2D drawing
Просмотров 691Год назад
TL;DR it's using sculpt mode to correct mistakes and adjust stuff.
Create a snake motion cycle in Blender
Просмотров 219Год назад
My first tutorial. Hopefully it helps someone. You can also use this method to animate undulating tentacles, waving flags, etc.
When a company is too nice to you for no reason
Просмотров 822 года назад
But it's Blender, so it's OK.
That extra 6 percent
Просмотров 683 года назад
Star Trek TOS S01E10 The Corbomite Maneuver
Before The Dawn - Unbreakable [Animated in Blender]
Просмотров 11 тыс.4 года назад
I decided to have a go at making music videos for my favorite songs. So here's the first one. Animated and rendered in Blender. People whose assets I used in making this: 3D assets: Clonk, Oliver Triplett, TehJoran, Rico Cilliers, Jamie White, RachelRayManis, Havardan, Rejet, Kagelok, Yogensia, Akio Nishimura, afl, 3D Bear, dgemmell1960, Daniyal Malik, Liam3D, AzurPoly Sounds: Before The Dawn, ...
FACELESS WORLD
Просмотров 58 тыс.6 лет назад
Faceless Void Za Warudo. This animation is something I just HAD to do.
David Warner and Malcolm McDowell dialogue in Time after Time (1979)
Просмотров 111 тыс.11 лет назад
My favourite dialogue in the movie Time After Time. The dialogue is between Herbert Wells and his old friend John Stevenson. They have traveled to the future that, as it turns out, isn't as utopian as Wells had thought.

Комментарии

  • @ericsantana1184
    @ericsantana1184 6 дней назад

    "Good and evil cannot exist without each other for if there is good there is evil. Be warned the evil comes in the form of good put on the outside if disguises itself with the illusion and surrounds itself with lies but the inside is the truth and that defines an evil soul. However the opposite can prove at the outside of true soul is good that prevents evil from within thereby it defines a good soul."

  • @ericsantana1184
    @ericsantana1184 6 дней назад

    I must admit David Warner has definitely grown on me and I must admit another thing between David Warner and Sir Ian Holm may God Rest their souls I must say they have dominated the role as Jack the Ripper.

  • @privatename5788
    @privatename5788 Месяц назад

    There's a subtext in here that is very subtle. Stevenson knows that Welles has a time machine, and with it the power to stop him completely, at any point Welles chooses. You can believe that Jack the Ripper is well aware of this, yet he encourages his friend to leave, to go back and live his life, and still be in possession of the time machine. Stevenson still cares about his old friend, and knows what he himself is. He wants Welles to either stop him, or to depart and live his life in peace, without Stevenson in it. But Welles is too goody two-shoes to pick up on it.

  • @olepatrick1053
    @olepatrick1053 Месяц назад

    These are incredible. but it looks like the interpolation on the walk cycle doesn't loop. that's a problem I often have. I apologize if the pauses in walking are intentional.

    • @BuzzKirill3D
      @BuzzKirill3D Месяц назад

      Oh yeah it's a bit embarassing. Actually small discrepancies like that are easily fixable by checking "Loop time" + "loop pose" in the animation settings.

  • @dragonluvver975
    @dragonluvver975 Месяц назад

    Someone get the one on the left a tissue

  • @ngtony2969
    @ngtony2969 Месяц назад

    Because of bg2, and their model looks more like a fat round spherical beetle, I always assumed it was a beetle monster. Now it looks more like an ant

    • @BuzzKirill3D
      @BuzzKirill3D Месяц назад

      According to the wiki it seems their design changed throughout the DnD editions: forgottenrealms.fandom.com/wiki/Ankheg I was mostly basing this on 4e/3e, but added the green color as a homage to BG1-2.

  • @Atomic-toons00
    @Atomic-toons00 Месяц назад

    الحواااا

  • @adamfifield6983
    @adamfifield6983 Месяц назад

    Right now my go to method for retopo for rigs is splitting each important piece up (seperating hands/legs/torso/head) then using the remesh modifier on each piece at different subdivision levels depending on their complexity/deformation requirements, then recombining the meshes into one and UV unwrapping from there. Its slower and a bit more manual than this but gives very consistent results that don't cause problems down the line and can be rigged/textured while still being mostly automatic (takes about 20-30 minutes at most). This method you are showing is good for static meshes but I highly recommend against doing this with rigs. 1. Its gonna be extremely hard to properly pack UV islands with this and maintain texture scale consistently, which is why remeshing that gives you quads of even size you can scale and orientate along an axis is better. 2. For deformation, since you cant orientate the flow of the topology this will make the textures/geo deform in ways you cant control in key areas (limbs mainly) while animating and will lead to artifacts. The one appealing thing is that the decimate modifier tremendously reduces vertex count extremely quickly, but for a high quality character like this you don't want to lose detail while animating in any way, 12k is not enough for a rig like this you will lose detail and see artifacts on animations 100%. It saves you time now, but it will cause tons of problems in the future that could take longer than just doing the retopology manually. Im saying all this from experience because I used to do the exact same thing and decimate my meshes for rigs, these were the problems I ran into and the method I mentioned at the beginning of the paragraph is how I fixed it.

    • @BuzzKirill3D
      @BuzzKirill3D Месяц назад

      Hi, thanks for commenting. Yeah this method is definitely not for cases where quality is priority, it's more of a quick and lazy hack that works just well enough. I wanna ask about your method of splitting up a mesh into parts and remeshing them individually - the polycount must vary strongly at the seams, so you must spend quite a bit of time welding them all back together?

    • @adamfifield6983
      @adamfifield6983 Месяц назад

      @@BuzzKirill3D For my method I just use looptools flatten + bridge at the seams, it takes a few seconds when you get the hang of it. Remeshing gives consistent quad spacing/scale, so textures will look nice and it will deform properly when animated.

  • @DAR0k88
    @DAR0k88 Месяц назад

    With baked normals, you can decimate even lower and it will still look really good. If you have static meshes, you can add a second planar decimate of 5/10/or 15 deg, add a triangulate modifier, apply modifiers, and then in edit mode, select Face > Tris to Quads. Rounded bevels, curves and other silhouettes will remain high poly, but any flat areas will be extremely low poly. Then add the baked normals, and you have a very high poly look with almost no triangles at all.

  • @gabrielzim212
    @gabrielzim212 Месяц назад

    Can you make a video for bake the normal correctly?

  • @davidjamessheets
    @davidjamessheets Месяц назад

    Great dialog, great acting, terrible set. It would have been better as a play, where I could imagine whatever I wanted instead of some fleabag hotel. The reason Welles doesn't want to sit is that he noticed bedbugs.

  • @liamonoanonymous6642
    @liamonoanonymous6642 Месяц назад

    I'm pretty sure this would be considered heresy/taboo in most circles, but it does appear to work way better than one would expect in this case. Esp interesting that you can bake the normals with this just like an actual retopo, and the result looks kinda decent with that simple rig. You should consider going bigger and perhaps making a brief animation or mini game in Unity or Unreal with decimated characters to show what this technique can do when the developer actually commits to it

  • @UltimatePerfection
    @UltimatePerfection 2 месяца назад

    I have a simple rule of when to do proper retopo vs. decimate. If it's a static object that doesn't need to deform (such as a piece of furniture), it's decimate. If it's something that would need to be deformable (either at runtime in the game, by bones, or shapekeys), it's proper retopo.

    • @BuzzKirill3D
      @BuzzKirill3D 2 месяца назад

      Yes, that's pretty much the consensus in the 3D world... however I've been -lazy- time-efficient in the past and just decimated anyway even when stuff is supposed to deform.

  • @Mamika_AFK
    @Mamika_AFK 2 месяца назад

    This seems awesome for prototyping 👍 Thanks for the tips! God bless u and ur fam always 🙏

  • @rodolforudygarcia3513
    @rodolforudygarcia3513 2 месяца назад

    2 great actors in action. RIP David Warner

  • @TonTheHungry
    @TonTheHungry 2 месяца назад

    2:26 ??? ONE PIECE?!!

  • @mikerusby
    @mikerusby 2 месяца назад

    I use this a lot, but normally in zbrush decimate. then you can use tris to quads in blender. Obviously it works better for really low poly output, its seems to do a great job of adding geo in just the right place :)

    • @BuzzKirill3D
      @BuzzKirill3D 2 месяца назад

      Yes, exactly, that's what I love about it.

  • @OnafetsEnovap
    @OnafetsEnovap 2 месяца назад

    I wonder if Malcolm McDowell's slap to David Warner was improvised? His reaction to David's gloating seemed a little too genuine.

  • @celsofx
    @celsofx 2 месяца назад

    Man, I have been decimating so many things that I shouldn't hahaha, I knew I wasn't alone on that. depending on the use sometimes I do topology just for the face. but I have to say, the more cartoon the model is, the more I feel like topology actually makes it look better and I solve some problems that would be harder with sculpt alone, for more detailed models, I have the opposite feeling, its like it looses a little bit of life, almost like when inking a pencil sketch

    • @BuzzKirill3D
      @BuzzKirill3D 2 месяца назад

      Yeah, I feel you, for sure Decimate is addictive to use. The turning point for me was when I had to retopo a complicated insect mesh, and I struggled to maintain its character/silhouette while also keeping the polycount low. Then it hit me, I could just use Decimate because it's very good at preserving as much of the character as possible.

  • @LawsOnJoystick
    @LawsOnJoystick 2 месяца назад

    nice work!im learning sculpting, but I wont be able to do the topology, so it almost seems point less lol

    • @BuzzKirill3D
      @BuzzKirill3D 2 месяца назад

      Thanks! you don't actually have to retopologize a sculpt. It's only necessary if you're planning to animate it or optimize it for game engines.

    • @mangostien8646
      @mangostien8646 2 месяца назад

      Also, once you learn how to retopo, it becomes quite relaxing, and if you get a good workflow nailed down you can do it fairly quickly. Plus, sculpting still teaches you art fundamentals, form, anatomy, all that jazz, which helps massively even if you move to a more poly by poly modelling style!! You've got this man, have fun with it, sculpt some cool stuff, and dont be too hard on yourself, it will be so worth it

  • @justerfeed
    @justerfeed 2 месяца назад

    Thanks! I'm really tired of looking for how to export animations into one

  • @fredhall6525
    @fredhall6525 2 месяца назад

    "I'm home." Indeed.

  • @VitaliyLL
    @VitaliyLL 3 месяца назад

    Is this new arcana?

  • @TamiJoeris-ge5dg
    @TamiJoeris-ge5dg 3 месяца назад

    LOL!!!! I loooove the way he says "your breakfast sir" 😅😅😅😅❤❤❤❤

  • @kevinluschak5241
    @kevinluschak5241 3 месяца назад

    Omg loved this movie thought it was pretty cool Mary Steenburgen was very hot!

  • @juanesperanza2791
    @juanesperanza2791 3 месяца назад

    Does the hotel in this movie still exist today

  • @mrsharrison1964
    @mrsharrison1964 3 месяца назад

    I simped for this man so much, not only because of his looks, but because of his charisma, his voice and it was his interpretation of a sick, vile, serial killer.

  • @amiblueful
    @amiblueful 3 месяца назад

    It's funny seeing Malcom McDowell being the voice of morality after I just watched A Clockwork Orange.

  • @mercenarietuz9654
    @mercenarietuz9654 4 месяца назад

    CHRONO ON TEAMMATES

  • @LindaMerchant-bq2hp
    @LindaMerchant-bq2hp 4 месяца назад

    1888 to 1978 david warner as jack the Ripper

  • @ecolog_veteran
    @ecolog_veteran 4 месяца назад

    Это кстати тимейты

  • @user-dx1kk7nj6g
    @user-dx1kk7nj6g 4 месяца назад

    You saved my fucking life!!!! I LOVE YOU!!!!! THANK YOU!!!!!!

  • @slapshot68
    @slapshot68 4 месяца назад

    Lovejoy

  • @lysanderofsparta3708
    @lysanderofsparta3708 4 месяца назад

    With that hairdo, David Warner's Jack the Ripper seems like a natural precursor to Anton Chigurh, albeit with Shakespearean diction.

  • @GregHuffman1987
    @GregHuffman1987 4 месяца назад

    I heard he was the original choice for Freddy krueger

  • @ninaevans4501
    @ninaevans4501 5 месяцев назад

    P.S. I meant "PEACE, NOT PIECE" SORRY ALL 😒😒😒😒

  • @ninaevans4501
    @ninaevans4501 5 месяцев назад

    To the late, great David Warner. A truly lovely man, who played his parts as vilains so well. But was a truly humourous and lovely guy deep down. As a child, I met him once for his autograph. He signed it, and gave me a big hug (frowned on today 'coz of idiots like Jim Saville etc). RIP David Hatersley Warner) 🫡🫡🫡🫡🫡❤️❤️❤️❤️❤️ May You Forever Find Piece In The Arms Of God. God Bless

    • @lysanderofsparta3708
      @lysanderofsparta3708 4 месяца назад

      Wow! What a great story! Wish I could have met the man! I once met the late Sir John Hurt (Warner's lifelong friend and classmate at RADA in the early '60's) at a film festival and he was really nice. He shook my hand and everything and asked me if I was staying to watch his new movie and hoped I would enjoy it.

  • @preved7878
    @preved7878 5 месяцев назад

    Nice!

  • @UseUsers
    @UseUsers 5 месяцев назад

    Пхахах, шедевр

  • @harleyhartley3168
    @harleyhartley3168 6 месяцев назад

    Like watching this imagining it’s the doctor and the master

  • @karimshp01
    @karimshp01 8 месяцев назад

    Amazing video dude, i was suprised that your channel had 150 subs, keep it up. Great style btw

  • @krysc96
    @krysc96 8 месяцев назад

    Really nice tips my friend

  • @TamiJoeris-ge5dg
    @TamiJoeris-ge5dg 9 месяцев назад

    This scene would have been hilarious if they had shown a scene from A Clockwork Orange. 😊

  • @zmani4379
    @zmani4379 10 месяцев назад

    If you think about it - it's pretty mind-bending to consider that Jack the Ripper is chastising Alex the Droog about his pacifist idealism vs the violent future

    • @CD-yr8tw
      @CD-yr8tw 8 месяцев назад

      It is ironic.

  • @braianpaillaqueo9981
    @braianpaillaqueo9981 10 месяцев назад

    Saludos desde ARGENTINA ES BUENISIMOO ESTO EPICO 🇦🇷🤘

  • @hohmi_i_rzhaki
    @hohmi_i_rzhaki 11 месяцев назад

    Это очень круто!

  • @nurwer
    @nurwer Год назад

    Great stuff \m/

  • @gamingtech3983
    @gamingtech3983 Год назад

    Evangelion za warudooooooooooooooooooo

  • @herschelwright4663
    @herschelwright4663 Год назад

    Jack the Ripper fits in very well in 2023 with all the chaos going on lately.

    • @CD-yr8tw
      @CD-yr8tw 6 месяцев назад

      Since this movie was made, he would be a noob.

  • @DARKSIDE_of_VOCALS
    @DARKSIDE_of_VOCALS Год назад

    🤘🤘🤘🤘🤘🤘🤘🤘🤘🤘🤘👍👍👍👍👍👍👍👍👍👍👍👊👊