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Zelus Insanitas
Добавлен 6 дек 2020
Found this fun little box rite here and would like to say..... yes, this channel does exist and would like to welcome you to my own personal ghost town.
Oh, and don't wake them up I found it's quite unhealthy.
Oh, and don't wake them up I found it's quite unhealthy.
Видео
League of Legends EP-708 (Tank Lillia Jungle)
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League of Legends EP-708 (Tank Lillia Jungle)
League of Legends EP-707 (Tank Nilah Top)
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League of Legends EP-707 (Tank Nilah Top)
League of Legends EP-706 (Tank Lillia Jungle)
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League of Legends EP-706 (Tank Lillia Jungle)
League of Legends EP-705 (Tank Nilah Top)
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League of Legends EP-705 (Tank Nilah Top)
League of Legends EP-704 (Tank Lillia Support)
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League of Legends EP-704 (Tank Lillia Support)
League of Legends EP-703 (Tank Lillia Support)
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League of Legends EP-703 (Tank Lillia Support)
League of Legends EP-702 (Tank Lillia Support)
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League of Legends EP-702 (Tank Lillia Support)
League of Legends EP-701 (Tank Naafiri Support)
Просмотров 9428 дней назад
League of Legends EP-701 (Tank Naafiri Support)
my dad works at riot so if this isnt stellar ur getting banned edit: 13:25 dies to grubs. insanely good video 23:50 "i thought infinity was more of a support item" you have been playing this game for 714 episodes what the fuck have you learned in that time my guy 31:39 "yeah i think i did pretty well" i love your confidence lil bro 😭😭😭
hmm THE VOICES ARE SAYING TO TRY IT TY FOR INSPO !
16:00 Agreed, that loop is useless.
The best tool for calculating rocket ranges is Oni-Assistant. You tell it which modules you have and how far you want to go, it will tell you how much fuel you need to get there.' Pretty important when playing the base game IMO.
I'm really not sure if locking the door (locking people in the rocket silo) is a good idea.
Trueeeeee. but they should survive with the atmo suits.
Each planet needs to be visited by 5 research modules to give all their "Bonus Science"... and research all the stuff on the planet. It is a good idea to have 5 research modules on your rocket so you only need to visit each planet once.
moving your waste gas output is a great way to ensure there is atmosphere for the rocket to cool down over time. Seems like a good idea to me.
I just realized that your rocket only needs 2 gantries to extend. The science modules never need dupe access, so those gantries don't need to be automated, and they can be left retracted at all times (on a switch) so you can extend it manually if you need. I also have my logic set to leave the gantries retracted when the rocket is in space (Saves the power from extending them and retracting them for no reason).
I noticed that you made your crown molding out of sandstone and your Drywall from sedimentary rock. Granite gives a +20% decor bonus, so making those items from granite would increase their beauty.
I'm trying to not use all the granite, so i'm just using what ever I think I have most of at the time.
Man, your dedication of this game is amazing, but It will be so good if you change your title video to your current goals for each episode ,like "Built Efficient power plant" Or stuff like that, because some of ONI player are just looking for references and tutorial, just like me here scrolling through youtube for "Efficient Plastic Farm"😂
wow 1700 cycles, I usually end up killing everybody off by 200. I'm not sure how you haven't mined out the whole playing area yet lmao. you have way more patience then I could ever hope to have.
Gantry would have broken from rocket collision, not heat. I'm not sure how your automation works, but my guess is that the bottom gantries started to extend before the rocket completely landed, so it hit them.
You can set them to "Not autorepair", and just leave them broken and extended. Saves a lot of power and hastle.
I will look into this. As for leaving them broken............ that just feels wrong and unsafe.
Your Volcano. - If you want to "Turn it off", you can build a TempShiftPlate made from Coal over it's tile of interest. (2nd from the left, 2nd up) The coal will instantly convert to a natural tile of Refined Carbon that will block the volcano. - It will be very hard to pull a vacuum through those 1 wide chimneys. May want to turn the volcano off, let it cool and go from there.
Since mini pumps are made from plastic, as soon as you get any hot gas near them, they will melt. They will also take 10x longer to vacuum the room than a normal pump.
6:00 1500c magma is the reason I said it wasn't really worthwhile to try to extract a little Igneous rock from the volcano a few videos ago. You want Magma and Vacuum in that room. Any gas will overheat and destroy any machine in there.
Wolframite is a rare resource, and generally you want most of it to convert the tungsten to Thermeum (+900c overheat temp). You can spare a little for mission critical wiring around your rocket though.
Using a steam vent is an interesting way to make petroleum. I can't say I've ever seen that before. One challenge you will have is thermal mass. Oil has lots, steam not so much. An average steam vent produces 750 kg of steam per cycle. A little more than 1kg per second. I really don't want to do the math, but off the top of my head I'd say you will need a LOT of 500c steam to raise 1 kg of Oil from 100c up to 400c (at least 50 kg of steam?). Once the Oil has cooled all the steam to below 400c, you need a way to get rid of the cold steam. Sorry, but I don't think you can realistically produce any Petroleum from a steam geyser. The way you usually make petroleum is to have magma pool on one side of a thermo transfer door, and your pool of oil on the other. If Temp of the Oil/Petroleum is > 405c open the door. Magma at 1500c has a LOT of thermal mass to share with the oil.
To cool your petroleum from a petroleum boiler... A counter flow heat exchanger serves 2 purposes... It cools your petroleum, and it pre heats your oil. (Transferring the temp from your petroleum to the Oil). This can be done in several ways. Generally for petroleum boilers, you would create a large S chamber. Where the hot petroleum flows from the top, down through the S to the bottom, and you are pumping your oil up in radiant pipes through the flowing petroleum. When a counterflow is executed properly, the 2 liquids will nearly exchange temperature. Feed in 70c Oil, by time it gets to the top it is at 390c. Flow down 400c Petroleum, by time it gets to the bottom it is around 95c. "Free" cooling of the petroleum, and "Free" heat for the oil, meaning you are only using the magma to take it from 390 to 405 instead of from 70c to 405c.
You replaced a lot of your melted wires with copper again (ensuring it will melt next time). You should upgrade all the wires in your rocket silo to steel. The steel wires that melt should be upgraded to Tungsten (Refined Wolframite). Tungsten has the highest melting point of any metal. The hottest part during a launch is directly down the center of the rocket. Runing a wire down that hottest part pretty much ensures melting. Bring that wire in from the side, and place a TSP near the wires that are under the rocket. (The TSP will absorb the heat from the launch rather than the wire, and will release it back to the environment over time.) Note: a Petroleum rocket is MUCH hotter than a CO2 rocket.
Ah.... soo if I put TSPs on top my wires "they" can absorb more heat.
@@zelusinsanitas8125 Yep. As long as there is atmosphere for them to give the heat back to.
A temp shift plate can not move temperature to another temp shift plate. Your setup would be about 99% as effective if you skipped every 2nd TSP. Alternately, you could increase the effectiveness by moving every 2nd tsp up or down 1 tile. (Making a checkerboard).
That being said, I'm not sure what adding a LOT of thermal mass to that area will do. They will drop the temp in the short term, but once all the TSPs get up to temp, you now have an extra 50 tons of material holding heat that needs to be cooled. You aren't solving a problem, you are just pushing it down the road and making it harder to solve then.
I fill the the area with TSPs since I just don't like check board patterns, the added thermal mass is just a side effect. (I was in fact hoping they would move heat around tho :c)
When you assign a dupe to the neural vascilator, they will get 1 of 4 possible buffs. Each vascilator can be used once. Space missions can return vascilator recharges. The 4 possible buffs are - Decreased O2 consumption - increased strength - Health regeneration - I can't remember the 4th.
Question. can I stack health regen on a single dupe.
@@zelusinsanitas8125 No, once a dupe gets one of the buffs, he can't get that one again. He can get the other 3 though. Once he has all 4, he can't be placed in the vascillator again.
5:24 1 turbine isn't enough to delete the heat from 2 Aquatuners. If you place 2 turbines on that room, they should be able to handle things without the steam overheating.
Enchanting is death for RG. Worse AP ratio = Build tank
Yeaaaaaaa I don't know what she's supposed to be. :C
9:35 Notification on the left... 7 of your buildings melted. They were probably power wires or automation wires. When you start running petroleum rockets, you will be melting the ladders and pipes too. Your wires and automation cables need to be at least Steel... preferably Tungsten to withstand the heat of rocket launches. Obsidian is the best choice for ladders next to the rocket. The hottest part is directly beneath the rocket, so running an automation wire down the center is not the best idea. Run your automation down the sides. Caution, you gates and sensors will also melt.
I do not understand the purpose of the liquid bridges you were installing around your bathrooms. If you had a shortage of water, the input bridges would ensure that the toilets would get water before anything flowed past them. Kinda makes sense, other than you don't have a shortage of water. The bridges for the outputs... they would actually block the output of the toilets if anything was flowing through the waste pipe... like a trickle of clean water from a mini pump. With T intersections, you know that your toilets will drain (as long as the waste pipe is flowing at all).
I am beginning to suffer from a crippling bridge addiction. They also make the flow order easier.
It is debatable whether extracting the igneous rock from a volcano is worth it. Based on average output, each volcano produces appx 660 kg of igneous per cycle. That is only enough to feed a little over 4 hatches.
I cant think of much else to do with the volcano. :|
I notice that you are using a lot of ceramic to build tiles for your Volcanos... I would recommend Obsidian as it is much easier to come by. Even holding in Magma, Obsidian will go thousands of cycles before it starts to transfer any amount of heat.
You don't need a gantry for the Research modules. Nothing needs to be loaded into them, and they just drop their data banks on the ground when the rocket lands. I think you only need a gantry for the Cockpit, Booster thrusters, and oxydizer tanks. (I may be missing something, it's been a LONG time since I played base game).
If you place your buffer gate facing right, then your filter facing left (or the other way), your automation cable just makes a C shape as it hits both gates. As opposed to one facing up and the other facing down as you have it.
I was only thinking vertically. D:
Solid fuel thruster uses 400kg of oxylite per launch.
Suggestion for your Oxylite production. Have a "Smart Storage" sitting in a puddle of water (or oil) next to your oxylite refinery. The puddle is top prevent the oxylite in the storage from offgassing. The storage does not need to be submerged, you just need more than 2kg of water in the puddle to stop offgassing. You can set limits on a smart storage like you can with liquid and gas reservoirs. So you can run automation from the smart storage to the Oxylite refinery so it only runs when the Smart storage isn't full.
If all the doors to the Worts were locked, how were people supposed to deliver the Phosphate? Same thing will happen with them in your Hydrogen room. Once a day someone will go in there 6 times. Once for each wort.
If you have a conveyor receptacle and a sweeper, the sweeper can put the phosphate in the worts. Can even supply from below, so one sweeper should be able to handle your entire hydrogen room. You just need to supply the phosphate line from somewhere.
And less hydrogen would escape. :D
Oxylite Offgasses. Having your oxylite refinery in a vacuum will mean that as soon as the oxylite is dropped on the ground it will start offgassing and diminishing it's mass. You should have the refinery in a room with > 2000 pressure so it will not offgas and / or store the oxylite in liquid so it will not offgas.
Ok, I don't understand why you are making another room to store it instead of storing it in the room you made it.
Putting the oxygen rocks in liquid didn't come to mind, so I decided to store it in a pressured room. As for it being in a different room.......... I REALY wanted the refinery to be in a vacum.
Be prepared to upgrade all wires near your rocket to steel or Tungsten as soon as you upgrade your rocket engine. They will start melting with the additional heat.
You really need 2 Steam turbines to keep 2 aquatuners running full time. Instead of stopping all liquid flow if overheating, you could disable one of the aquatuners. That way you would still get some cooling. It would also prevent any liquid stuck in a pipe in the steam room from overheating and bursting the pipe, which could occur if you stopped flow of the coolant using a shutoff.
Rocketry is where the DLC really improves the game. Yes, you need a LOT of gantries. It is easiest to just leave them extended, and set them to not be repaired. When a rocket blasts through them, they will be "Damaged", but still usable.
2 Aquatuners can produce more heat than a single steam turbine can remove. If you need 2 Aquatuners, you need 2 turbines as well :)
I admire your dedication to the uploads
I have no idea how your storage bin is holding all those gasses. I can't see how (most of) the gasses came from an atmo suit... they don't carry polluted O2. Only thing that could possibly come from a suit would be O2 or maybe CO2, but I believe the game deletes any CO2 exhaled while in an atmo suit. It's a mystery. I am guessing that if you deconstruct the storage, you will find a bunch of those gas canister things, but don't ask me how they got inside the storage bin in the first place.
- Nice metal refinery setup. I hope it works well for you. - An option to "Automate" steam filling a rocket. Similar to what you have... When the sensor past the rocket detects steam in the pipe, it will turn off the gas pump. Anything left in the line will be allowed to vent. The system will remain off until you restart it. You can achieve this with a "Memory Toggle". Your switch to start the gas pump is connected to the "Set" port on the memory toggle. The gas pipe element sensor is connected to the reset port. The output of the memory toggle goes to the gas pump. To start the gas pump, turn your switch on, then off again. That will set the memory toggle to "On". The memory toggle will not turn off until it gets a green signal to it's reset port. After it is reset (by steam making it past the rocket), you can start it again by turning the switch on/off. Note: An alternative to venting the steam to space would be to return it to the steam room and vent it there, or return it to a gas reservoir IN the steam room.
Looks cool... Couldn't help notice the stress lvls way up??
Probably was.
- Auto sweeper can sweep out of water. - Conveyor chute can be under water. - Shove Voles should drown if trapped under water (by doors). You can use just a normal Pneumatic door. Eggs will drop through the closed door and the critters can't get out. Dupes and the sweeper can then sweep through the closed pneumatic door to get meat / eggshells out. - Petroleum generators emit a LOT of Pwater. A Petrol generator consumes 2kg of Petroleum per second and emits 750g/s of PWater. Over 30% of the petroleum burned is returned as Pwater. You really should have a way to collect and process the PWater from your Petroleum generators. - When I tame my leaky oil fissures, I build them into a steam box. Set up a hydro sensor to turn on a liquid pump when over 10kg on the floor to extract the Oil. The steam box lets you extract the oil at around 130c. .
- You can also place space scanners under a row of mesh or airflow tiles. They can see through it. - The space scanner that is tracking a rocket can be placed under ground it does not need a view of space. Only space scanners tracking meteors need a view of space. - Instead of coming up with a way to open / close the gantry, you can just tell them to not repair it and leave it open. It still "Works" even when it is broken. That is a LOT easier than trying to automate opening / closing it (trust me). It is also 1600 watts to open / close not cheap. - AN Anti Entropy Thermo Nullifier can remove 80 kDTU/s at a cost of hydrogen of appx 80 watts. Extremely efficient cost wise, but only able to remove a limited about of heat. The amount of heat a Thermo Aquatuner can remove depends on the coolant that is running through it (SHC). Aquatuner with Petroleum cools 246 kDTU/s Aquatuner with Water/Pwater cools 585 kDTU/s Aquatuner with Supercoolant cools 1,181 kDTU/s As you have learned, that AETN will never cool your cool steam vent. At best it will make it slightly less hot. In my experience 1 dedicated Aquatuner (Sending coolant to a steam vent) is not enough to cool the steam vent. You may want to go with 2 for safety. Or, just seal in the cool steam vents and use other sources of water. That is what I have evolved to. Cool steam vents are evil, and get sealed off in my playthoughs. It is just too expensive to get their water to a usable temp. When there are Slush geysers that can be used to cool my base before converting to water, why use hot water when there is plenty of cold stuff to use. - Good observation that he fluctuation in steam pressure was due to the water return :) - Looks like you are going to send 1kg packets of Hydrogen through 1000 kg tiles of hot water. The hydrogen will have minimal effect on the water temp... Kinda like throwing an ice cube into a bathtub. Note: Gold Amalgum is the WORST metal you can use for radiant gas pipes. All metals (including iron/copper) are at least twice as conductive. Steel is the second best, so use that if you can, but use anything other than gold amalgum if you want to transfer heat. - To not "Waste" the power on those batteries, you could add a transformer, and face it back onto another grid until they drained. - Your power spine is not maxed. The only draw off the spine are transformers (probably). Each Large transformer has a potential draw of 4000. You have 14 large transformers in your main bank, so that is 56k potential draw. (and many more in other places) But, you have 2k wires coming off of the transformers, and since you are not melting wires all the time, I can assume that you are keeping the draw to below 2k. That means that each transformer's max draw is really only 2k x 14 = 28k max draw. Since each transformer is actually probably below 2k most of the time... that is even more headroom. You are fine for a LONG time. PS: Nobody knows why the Large Transformers give 4k, but the conductive wire only handles 2k. One of the great ONI Mysteries. - If you are going to redesign your power spine, consider placing it vertically, with 1 transformer per floor. Removes a LOT of spaghetti. - Solar Panels. Looks like you are feeding the solar panels into a transformer, then sending that to the spine... Makes sense but is not necessary. A Solar bank does not require a floor under it. The big thick bottom "Is" the floor. That means you can treat them as any other generator, and just wire them using HeavyWatt directly to the spine. Since transformers don't have any leakage, this won't save any power other than not having to cool the transformers. It does however simplify your solar setups.
- 0:33 If the liquid is entering at 60, and leaving at 75, it is picking up 15c in that room. An Aquatuner is only capable of removing 14c when a liquid goes through it. That one room is adding more heat than the Aquatuner can remove. That means that you will need 2 Aquatuners in series (each with a steam turbine) to remove more than 15c. Sorry... I listened to your words that said 60 - 75... When I read the popup text, I see that it is actually going from 69.5 to 75, so only 5.5c That should be plenty of room for an Aquatuner unless the liquid is getting more heat somewhere else. - The 2 ladders leading to your surface. Near the top, neither of them have backing walls, so all atmosphere from the top of those ladder shafts is being vented to space. - You can run 8 or 12 schedules... As long as the downtime are offset. Having 2 or 3 people per shift means that the base is always productive. I never liked having a base that effectively "turned off" for 1/4 of the day because everyone is asleep. -5:07 Your airlock room. There is less than 50 grams of atmosphere per tile. Radiant pipes work by conducting heat from the Machines - to the air - to the coolant pipe. There is no air. With ho air to conduct heat, the radiant pipes will do very little to the surrounding machines. - 6:00 What are Temp Shift Plates going to do in a vacuum? There is no atmosphere to send the heat to. That is the problem you will have with sweepers, conveyor loaders and auto miners. They generate heat, but in a vacuum, there is no way to remove that heat through convection. That is where you use the conductive panels. They are designed to work in a vaccum, as they cool the machine they are behind, not necessarily the atmosphere. To keep your Conveyor loaders cool, you will need to run a coolant loop to them, and pass a conductive panel behind them. - Looks like the rocket is about to land any minute now, we are going to see it smash through your bunker doors... /sorry LOL yep, there were 3 bunker doors, now there are none. You need to have them open for landings. It only takes 2 doors to cover a rocket. (Rocket is 7 wide, each door is 4 wide) - 7:47 you can see the research data (looks like an old diskette) sitting at the base of the rocket. You got 50 bonus data for completing 1 of the 5 research objectives, and probably like 10 for a trip to a planet. As soon as you expand the size of your rocket, and can send 5 research modules, you will get 250 "Bonus" data, and 10 for the trip to the planet. So each NEW planet you visit will give 260 research data. - No, slicksters don't climb ladders, they can swim. They live in Oil. To keep them trapped under the water so they drown, add rotated doors above the water. Do you have something against horizontal doors, is that why you have been resisting adding them above your evolution chambers? No... you have rotated doors at the top of your ladders. /confused - 29:44 your lead gas pipe element sensor will melt next launch. - Not sure why you want to vent steam, but ok. Cheers.
- Gratz on your first Rocket Launch. That is HUGE!!!👍👍 -I'd still recommend that you burn that hydrogen. You have no need for it, and it is constantly backed up. Burn it for power as soon as it is created. (Keep a little around, but trying to loop, it is always jammed for one reason or another.)
Im burning all the new hydrogen. I just haven't cleaned out my old hydrogen loop yet, doesn't help that the loops broke at the moment. :|
- Metal Refinery. You could place a temp sensor connected to the refinery. That way if the room ever got over 60c, you would just shut down the metal refinery. - LOL... I never thought of releasing 20 tons of steam into my base to make naphtha... Pretty effective :) - Any tile that is touching a bunker tile when it takes an impact will also take damage. That is why the insulated tiles at the top are damage. Generally don't place anything touching the bunker tiles. - The steam room still has over 100kg / tile of steam. No need to add any more water. - Smart battery has MUCH less runoff (wasted power) and heat generation than a Jumbo. Good choice. - A Green signal to a door opens it. I don't think you want your doors open, releasing atmosphere to space. - You can Automate Gantry Retraction... Automation on the command capsule will send a green signal when ready to launch. At that time, you can retract the gantry. You can then send another automation signal to the command capsule to actually begin launch. You can also use a space scanner to detect when your rocket is returning to open the bunker doors for you.
(steam) - I didn't think it would be that bad. D: (Gantry area) - Will try to redo the logix, not sure where imma put the space scanner now tho. :| (Metal refinery) - I wanna redo that whole spot including the hydrogen loop. might as well add a temp sensor while im at it.
@@zelusinsanitas8125 The space scanner for your rocket does not need to have view of the sky. It can be under ground. Only the ones detecting meteors need to be on the surface.
- Been thinking about your rocket not launching. It's been years since I've played base game, but if I had to guess, I'd say that maybe the Gantry is built 1 tile too far to the right. It looks like it is overlapping the rocket body by 1. If nothing else works, you could try moving the gantry 1 tile to the left. I believe that ladders above the rocket are fine. You DO need to retract the gantry for launch and landing, otherwise the rocket will destroy it. You also need to make sure the bunker doors are open for landing or the rocket will destroy them. You can use a Space Scanner tracking the rocket to auto open the doors on return. - You built the Auto Miner in the shove vole ranch from Lead. Lead gives a -20c overheat temp taking most buildings down to 55c overheat. I would not recommend building anything from lead other than wires and conductive wires. - Shove voles produce meat. More meat than any other critter. - I forget... what is the reason you don't do liquid locks? It would really help to keep all that steam in when you break in to fix the aquatuner.
(Liquid locks) - I arbitrarily decided not to.
@@zelusinsanitas8125 Fair enough.
I have no idea how you got sour gas in your magma biome. I can't say I have ever seen that before. My only thought is that some got in during the great petroleum cookoff you had down there. it's at 14kg/tile, so it is possible it came from a single tile of oil or Petroleum that got through. I can't say I've paid any attention, so I have no idea if it's always been there, or if it spawned in somehow. Cheers for replacing the coolant :) Hope it helps.
looks like the sour gas has ben there a while but it appears to have eaten my magma. D:
@@zelusinsanitas8125 That makes no sense either... Yes, it is eating your Magma. The right side wasn't a vacuum to begin with, so whatever science experiment is going on down there may cause the end of the universe... or just eat your magma. Sorry to see it happen. I wish I had a suggestion to fix it, but I am at a loss.
Your rocket only has 1 research module. You will want it to have 5 so that you can get maximum research data from each asteroid you visit. The first 5 research modules that go to a planet receive "Bonus" research data. You still get a little on subsequent visits, but the easiest way to max out research data is to send a rocket with 5 research modules to each of your closest planets. Once you have maxed out your research data, you can start sending Cargo Bays to retrieve space goodies.
Note: You still need to send 5 research modules to the farther out planets in order to identify their rare resources. If I recall correctly, you can't Mine the rare resources until they have been identified.
Sulfur is used in the Spaced out DLC. I don't think there is a use for it base game.
D:
- Previously I mentioned having too much water in your steam rooms was bad... 5:28 You notice the liquid vent in the steam room has a red icon. That means it is over pressure... A liquid vent will be overpressurized if over 1000 kg ./ tile. You are at 1147 kg per tile in that room. The liquid vent won't allow any water to enter the room from the turbines. You are going to need to get some water out of there for the steam room to work.
Looks like once the rest of the water evaporated, it balanced out. It seems to be working correctly now. Dodged a bullet there.
Zelus Insanitas, great video bro