Vince Kully
Vince Kully
  • Видео 338
  • Просмотров 77 640
Instant Target Lock-On (with switching!) | Dreams PS4 PS5
Many popular 3rd-person games that involve combat, often have a target lock-on system.
From the Legend of Zelda to Elden ring, these systems allow the player to accurately hit the enemies they wish to hit without having to manually aim their attacks.
When it comes to Dreams on the PS5 or the PS4, there aren't any out-of-the-box solutions available to instantly add this to our games, until now.
I've created a targeting system that is simple to add to any game. And when I say simple, I mean it. Just drop the chips in, and you're good to go.
Not only will I be showing you how to add this to your game in this video, but I'll also go over how it's made in detail.
Whether you're interested in the be...
Просмотров: 1 206

Видео

Creating the Perfect Theme Song for Trip's Voyage (feat. Ghostfruit64) | Dreams PS4 PS5
Просмотров 1,6 тыс.2 года назад
Hello all! In this Dreams PS4 & PS5 video, I show how Ghostfruit64 and I collaborated on a song that ended up being made into the theme song for Trip's Voyage! Please let me know if you found this video useful! The song is titled The Voyage for Golden Anchors, and can be found in Dreams here: indreams.me/element/ouUQnGuMrNa 00:00 Intro 00:34 Trailer 2:24 Instrumentation Choices 3:30 Recording 4...
Slide Puzzle Tutorial | Dreams PS4 PS5
Просмотров 4853 года назад
In this easy Dreams tutorial, I show how to set up a system for creating slide puzzles! This system is very versatile and can be used to set up many different types of puzzles. Check out the elements and the scene in the collection I've created: indreams.me/collection/cswQLucedbQ How will you use this in your Dreams? 00:00 Intro 00:56 Making the base sculpt 2:00 Creating the cursor 8:00 Keeping...
Have you played Thump yet? | Dreams Music Game PS4 PS5
Просмотров 2313 года назад
Go play Thump!: indreams.me/dream/mqAbukDkiUV I worked on this music game in Dreams with Wothcloth aka Dak who also makes Dreams-related videos. Check out his channel here: ruclips.net/user/dakota182 Game description: Score-chasing musical visualizer. Collect coins and avoid hazards. Song intensity and progression grow as you get further. Score higher to hear the music unfold! Inspired by kedna...
Adding a Compass To Your Games | Dreams Tutorial PS4 PS5
Просмотров 6093 года назад
In this easy Dreams tutorial, I show how to set up compass that points in the direction you're facing. How will you use this in your Dreams? Twitch- www.twitch.tv/vincekully Element - indreams.me/element/ofayVXsVMTS 00:00 intro 0:38 How to move text across the screen 5:16 Using the camera facing direction 10:01 Using the puppet's facing direction 11:14 Adding options 12:45 outro My indreams pro...
How to add a shield block mechanic with stamina | Dreams Tutorial PS4 PS5
Просмотров 7773 года назад
In this easy Dreams tutorial, I show how to set up a shield block mechanic with recharging energy. How will you use this in your Dreams? Public scene - indreams.me/scene/dERUEshffPm Twitch- www.twitch.tv/vincekully My indreams profile: indreams.me/VinceKully Thirsty for more Dreams-related knowledge? Check out these amazing channels: Meanlad - ruclips.net/video/mMD8SsYz13g/видео.html JimmyJules...
Quick Bytes: New Teleporter Ordering | Dreams Tutorial PS4 PS5
Просмотров 4883 года назад
In this easy Dreams tutorial, I quickly show how the new teleporter ordering works and why it's useful. How will you use this in your Dreams? Twitch- www.twitch.tv/vincekully My indreams profile: indreams.me/VinceKully Thirsty for more Dreams-related knowledge? Check out these amazing channels: Meanlad - ruclips.net/video/mMD8SsYz13g/видео.html JimmyJules153 - ruclips.net/user/julianmarshall153...
Play Music in Dreams with a Midi Instrument! | Tutorial Dreams PS4 PS5
Просмотров 2,1 тыс.3 года назад
In this Dreams related tutorial, I'll show you how to set up midi2osc on your own computer so that you can play music in Dreams with a midi instrument! Link to midi2osc: github.com/mmalex/midi2osc If you have anything else you'd like to see a tutorial on, let me know in the comments below! My indreams profile: indreams.me/VinceKully View my latest Dream, Interpolation: indreams.me/dream/muHuctt...
Adding a Block Push Mechanic | Dreams PS4 PS5 Tutorial
Просмотров 8243 года назад
In this easy Dreams tutorial, I show how to set up an easy and convincing block push mechanic! How will you use this in your Dreams? Twitch- www.twitch.tv/vincekully Public scene - indreams.me/scene/dCMUkeqxYNS 00:00 Intro 00:24 Setting up the block 3:56 Conditions 10:43 Polish My indreams profile: indreams.me/VinceKully Thirsty for more Dreams-related knowledge? Check out these amazing channel...
Grapple Swing Tutorial | Dreams PS4 PS5
Просмотров 3,2 тыс.3 года назад
In this easy Dreams tutorial, I show how to set up grapple web swing for your character. Just like Spiderman! How will you use this in your Dreams? Twitch- www.twitch.tv/vincekully Playable grapple scene - indreams.me/scene/duNatWSCTyM 0:00 Intro 0:37 Set up player 2:56 Grapple rig set up 9:30 Visual Help 12:13 I'm live right now! 12:30 Additional options 14:34 Releasing as public 15:20 Thank y...
Rope Swing Tutorial for Dreams PS4 and PS5
Просмотров 9653 года назад
In this easy Dreams tutorial, I show how to set up rope swing for your character. How will you use this in your Dreams? Twitch- www.twitch.tv/vincekully Made In Dreams Podcast - ruclips.net/video/OFEwKME2tzg/видео.html 0:00 Intro 0:34 Set up player 3:15 Rope swing rig setup 12:25 Quick announcement 13:43 Getting on and off the rope 21:39 Optimizing 22:33 Setting different swing directions 29:05...
Radial Menus | Dreams Tutorial PS4 PS5
Просмотров 1,4 тыс.3 года назад
In this easy Dreams tutorial, I quickly show how to set up a customizable radial menu that you can add into your game! If you've ever played Ratchet and Clank, or DOOM, you'll recognize this bad boy! How will you use this in your Dreams? Twitch- www.twitch.tv/vincekully Radial Menu Logic Element - indreams.me/element/oqhTzLbQnyF Radial Menu Example (in game) - indreams.me/scene/dWrYMCdbcJM 0:00...
Quick Bytes: Health Pop-Ups | Dreams Tutorial PS4 PS5
Просмотров 2793 года назад
In this easy Quick Bytes Dreams tutorial, I quickly show how to set up a system to show pop-ups when gaining or losing health. Health gain/loss monitor chip: indreams.me/element/oQwSSzHQZwL The remixable scene: indreams.me/scene/dTZLDrAmecg How will you use this in your Dreams? My indreams profile: indreams.me/VinceKully Play my latest dream, Arcade Owner Simulator: indreams.me/dream/mdFsKeSiNc...
Pausing Time Effect | Dreams Tutorial PS4 PS5
Просмотров 1,7 тыс.3 года назад
In this easy Dreams tutorial, I quickly show how to set up a system to pause time and physics. This could be used to create effects, a "photo mode", or simply to pause a game that involves physics. How will you use this in your Dreams? My indreams profile: indreams.me/VinceKully Play my latest dream, Arcade Owner Simulator: indreams.me/dream/mdFsKeSiNcg Thirsty for more Dreams-related knowledge...
Music Controller Shortcuts | Dreams Tutorial PS4 PS5
Просмотров 5503 года назад
In this Dreams tutorial, I've compiled all of the music-related controller shortcuts into one place. Leave a comment if you have any other tips! Viewer submitted shortcuts: * Hold L1 and click R1 to quickly zoom to an instrument/window * To use keyframes, you must exit audio mode 00:00 intro 00:38 setting trim 1:20 recording 1:43 switch views 2:13 freehand draw 3:23 adjust draw length 3:45 sele...
Doppler Effect | Dreams Tutorial PS4 PS5
Просмотров 6403 года назад
Doppler Effect | Dreams Tutorial PS4 PS5
New Dreams Game with Meanlad!!
Просмотров 2213 года назад
New Dreams Game with Meanlad!!
Charged Attacks | Dreams Tutorial (PS4, PS5)
Просмотров 9723 года назад
Charged Attacks | Dreams Tutorial (PS4, PS5)
Puzzle Game Pieces: Node-Based Movement
Просмотров 9263 года назад
Puzzle Game Pieces: Node-Based Movement
Happy Kazoo Day!
Просмотров 1663 года назад
Happy Kazoo Day!
Boss Battle Music Jam Entry: The Electric Queen
Просмотров 3004 года назад
Boss Battle Music Jam Entry: The Electric Queen
Adjustable Platforms | Dreams Tutorial
Просмотров 2924 года назад
Adjustable Platforms | Dreams Tutorial
Merry Christmas, Dreamers!
Просмотров 1794 года назад
Merry Christmas, Dreamers!
Jetpack Hover Techniques | Dreams PS4 and PS5 Tutorial
Просмотров 1,8 тыс.4 года назад
Jetpack Hover Techniques | Dreams PS4 and PS5 Tutorial
Mashup Three Announcement!
Просмотров 1064 года назад
Mashup Three Announcement!
Sliding Block Puzzle Tutorial | Dreams PS4
Просмотров 6194 года назад
Sliding Block Puzzle Tutorial | Dreams PS4
Happy Halloween!
Просмотров 1764 года назад
Happy Halloween!
Musical Chords 101 | Dreams PS4 Tutorial
Просмотров 2,1 тыс.4 года назад
Musical Chords 101 | Dreams PS4 Tutorial
Tactics Movement System | Dreams PS4 Tutorial
Просмотров 1,6 тыс.4 года назад
Tactics Movement System | Dreams PS4 Tutorial
Invisible Wall Indicators | Dreams PS4 Tutorial
Просмотров 8704 года назад
Invisible Wall Indicators | Dreams PS4 Tutorial

Комментарии

  • @omarnunez2321
    @omarnunez2321 5 дней назад

    Es posible crear la lengua de Yoshi?

  • @omarnunez2321
    @omarnunez2321 5 дней назад

    Cool tutorial bro

  • @omarnunez2321
    @omarnunez2321 5 дней назад

    Ps5?

  • @mega3291
    @mega3291 22 дня назад

    Hi i know its really late, but did you ever consider posting the whole game soundtrack? i specially love the ice world music. sounds greatt

    • @VinceKully
      @VinceKully 21 день назад

      @@mega3291 hi! We didn’t make any of the in-game music so I can’t post it.

  • @nightfall2681
    @nightfall2681 3 месяца назад

    I followed everything to a T however I wasn't able to get some things working properly such as the ball damaging the puppet, along with the shield energy meter going down.

    • @VinceKully
      @VinceKully 3 месяца назад

      @@nightfall2681 as far as I know nothing has changed, so I’m sure you can figure it out! Work that noodle 👌🏻 😊

    • @nightfall2681
      @nightfall2681 3 месяца назад

      @@VinceKully I will try to figure out the problem, one of the issues is if I find the scene that you uploaded, then stamp it into the project so I could make sure that everything is wired and set correctly. For some reason it'll block the input for the variable modifier. That being said I won't be able to use a physical reference. I'll have to be extra vigilant to try to figure it out.

    • @nightfall2681
      @nightfall2681 3 месяца назад

      ​@@VinceKullyI was finally able to get it to work this time around, however I had to use the microchip from the scene that you made. I made sure to be extra vigilant when trying on my own, I even followed exactly what the microchip had shown however, for some reason it just wasn't working properly. I mean, everything was working fine except the shield energy fill meter just wouldn't drain.

  • @nightfall2681
    @nightfall2681 3 месяца назад

    Using this method, with a small difference such as a point and click system sort of speak. Would it be possible to make a chess game with actual puppets that move to the square when selected? Preferably with a defualt movement pattern that could be cycled through depending on how the pieces move, along with changing the length say if you wanted the rook to move halfway accross the board.

    • @VinceKully
      @VinceKully 3 месяца назад

      @@nightfall2681 I don’t see why not! You got this

  • @vitalii_rasykhin
    @vitalii_rasykhin 5 месяцев назад

    I don't have PC, but I wanted to try it from PC Emulator on Android(because it's a simple app) , BUT that Winlator is not supporting MIDI 😭

  • @PFitty
    @PFitty 6 месяцев назад

    Hi Vince Kully are you still messing around with dreams ? i found a way to get even better latency with midiosc if you get a extra usb network port and share the connection with your primary network port on your motherboard you can connect the ps4/ps5 directly to your pc or laptop using the usb network port and skip your router as the middle man and have a direct connection between the playstation and pc or mac as if you where using actual midi cables this method also works for RemotePlay if people where wondering 👍

    • @VinceKully
      @VinceKully 6 месяцев назад

      nice, very cool! I'm still messing around with Dreams, but much less these days

    • @PFitty
      @PFitty 6 месяцев назад

      @@VinceKully dreams is very cool you can do a lot with it compared to the mtv generator/music series on the ps1 and ps2 wish i had midi2osc back then i just use dreams as a external synth with ableton loopmidi and midi2osc and use my capture card as a audio input for the sound to come in ableton hope media molecule makes a dedicated daw for the ps5 as someone who bought dreams solely for the music production side starting a project from scratch and navigating menus is to many steps for me other then that dreams is awesome

  • @nightfall2681
    @nightfall2681 8 месяцев назад

    Hello, I'm new to Dreams so I'm still learning the bells and whistles. This clock sytem was a very informative video in terms of making a FNAF horror type game to where the player could see what time it is in the game. I do have a few questions though. First question, If I were to make a FNAF type game, how would I make a level complete system (when you complete a nightshift?) Second question, how would I make a level advance system (moving onto the next night shift?) Third question, how exactly would I implement a power draw system to where there's limited power and the more things you use at once the quicker the power level gets reduced? Fourth question, if I were to add a twist to make it a bit more challenging (a generator system for example) you could only have so many things on at once, but if you were to draw additional power (similar to a saftey feature on a generator) the power would shut off until you manually turned it back on? Fifth question, if I were to have the foe puppets follow a path, how would I make it so when they were to advance, you could could actually see them on camera? Sixth and final question, how exactly would I make a functional CCTV system to where you could switch in between serval cameras? I'm not very good at making models in Dreams, however I don't want to rely on everything being made by other people, I at least want to make some things myself. Also, is it possible that you could expain in a step by step detail as I'm not the best in following directions? I'm not trying to be demanding and I apologize if this is too much.

  • @Ayflip
    @Ayflip 9 месяцев назад

    Underrated

  • @Gingerbred_Hed
    @Gingerbred_Hed 11 месяцев назад

    How would i be able to make a character like in the old old game D.R.O.D.?

    • @VinceKully
      @VinceKully 11 месяцев назад

      I am not familiar with that game

    • @Gingerbred_Hed
      @Gingerbred_Hed 11 месяцев назад

      I made this. I have no control of the character. It slides like its on ice.

    • @VinceKully
      @VinceKully 11 месяцев назад

      Detect when the player is not moving AND when the button is pressed. Have that trigger a change in your logic that sets your player to “moving” and update the coordinates for your follower appropriately. Ensure the tag is not part of the player.

    • @Gingerbred_Hed
      @Gingerbred_Hed 11 месяцев назад

      Thank you for your help!! It saved my game haha

  • @ScoobyMfDew
    @ScoobyMfDew Год назад

    Thanks for cutting out the most important part 👍🏻

    • @VinceKully
      @VinceKully Год назад

      lol which part?

    • @ScoobyMfDew
      @ScoobyMfDew Год назад

      ​@@VinceKullyYou skipped several steps around 6:44. Thankfully you only wasted that much of my time

    • @VinceKully
      @VinceKully Год назад

      @@ScoobyMfDew I'm not sure what you're thinking I skipped at 6:44 ... Doesn't seem like I skipped anything

  • @tomasacastillo998
    @tomasacastillo998 Год назад

    Friend, your videos have been very helpful to me, could you make a tutorial on how to change weapons in Dreams, as well as in Street of Duty where you pick them up from the ground and replace them with the one you currently have? . It would help me a lot, I beg you please!!! 🥺🥺🥺

    • @VinceKully
      @VinceKully Год назад

      I believe Meanlad has a tutorial on how to do such a thing. I will most likely not be making a tutorial on that, sorry!

  • @kingkarma7182
    @kingkarma7182 Год назад

    Great vid

  • @eliahmimon222
    @eliahmimon222 Год назад

    What if it's 2 players with 2 controllers

    • @VinceKully
      @VinceKully Год назад

      Idk, I’ve never tried.

    • @eliahmimon222
      @eliahmimon222 Год назад

      @VinceKully I ended up doing a button that depossess both players and activates a timeline that has 2 keyframes 1 turning off auto possession on both players and the one right after switching player 1 and player 2 on important properties for the controller sensor

  • @jermainemitchell3571
    @jermainemitchell3571 Год назад

    Do the slow mo

  • @Musicplay30
    @Musicplay30 Год назад

    Thank you update

  • @Kdogg1004
    @Kdogg1004 Год назад

    Helps so much with my spiderman game i am working on thank you so much quick question how do you make it so you have to be in a certain range of that object for it to grapple

  • @spleenbeachboy1
    @spleenbeachboy1 Год назад

    Is there a way to just make the default string visible?

  • @spleenbeachboy1
    @spleenbeachboy1 Год назад

    Hey man, I dunno if u still answer questions on this but I have one. I love this logic and it works so well and so easily. The one issue I have is that while locked on my dodge roll will only roll towards the enemy. I’m pretty sure this is because the lock on forces my character to face the enemy and my dodge direction is only in the direction I’m facing. Thing is I dunno how to fix this. If u have any simple work around I would really appreciate any advice. Thanks for the sick content man!

    • @VinceKully
      @VinceKully Год назад

      Yo! Yeah that sounds like you'll need to change the dodge roll to roll in the direction based on the player's movement and/or stick input at time of dodge roll activation/button press. You can get the direction of movement from the movement sensor, or you can get the direction of the stick from the controller sensor and use that. Are you using a mover for the dodge roll?

    • @spleenbeachboy1
      @spleenbeachboy1 Год назад

      @@VinceKully cheers! Yeah just the basic mover, would the advanced one work better?

    • @VinceKully
      @VinceKully Год назад

      The plain mover would probably work best due to its Direction of Movement input

    • @VinceKully
      @VinceKully Год назад

      Example solution (I haven't tested, YMMV): 1. Split the left stick local, and plug into a 3-number combiner (left stick x -> x, 0 -> y, left stick y -> z) 2. Plug the 3-number fatwire into the mover's Direction of Movement input 3. Set the mover to use local space 4. Place the mover in a timeline set to play once mode 5. Power the timeline when the player presses the assigned dodge button *and* the left stick is being pushed past some threshold

    • @spleenbeachboy1
      @spleenbeachboy1 Год назад

      @@VinceKully I’m not understanding that first bit, when I run the left stick local through a splitter it has a fat wire type (glowing) and then x and y which are both 0.0. I don’t know what to plug into where from here with the combiner. I have set the combiner to 3 numbers but tbh I have no experience with these particular gadgets

  • @vii1663
    @vii1663 Год назад

    I just started dreams and want to make some music. Thank you for the tutorial. Looking forward to see more of you 😊

  • @devak45167
    @devak45167 Год назад

    Dude you are a legend I’ve wanted this since the day I got Dreams. Thank you!!

  • @ridleyplays766
    @ridleyplays766 Год назад

    Im sorry but how do i stop an object from moving at a position icant figure it out

    • @VinceKully
      @VinceKully Год назад

      give the follower the position, set strength and damping to 100%

  • @Settiis
    @Settiis Год назад

    Thanks man, I think this will be very useful for my project.

  • @MidnightWolfSDJ
    @MidnightWolfSDJ Год назад

    Did anyone just hear my brain sizzle a bit? Lol great work! Such a great tutorial! There is one critique about it but is a strong knit pick. Some sections of this video (which I understand is already a lengthy video) was kinda rushed through and kinda hard to follow. Especially when you use phrases like “this goes to this thing”. Other than that this was great and I’m sure anyone can figure out what you did by following along gadget by gadget. This lock on system I am sure will help many Dreams creations so I applaud you greatly! I just wish we got more updates on where Dreams is at in terms of multiplayer, a PS5 update that increases thermo and visual fidelity. Also would be nice if vr 2 was compatible. It feels like MM is dragging their feet with this one. Kinda concerns me about the future of Dreams.

    • @VinceKully
      @VinceKully Год назад

      Thanks for the feedback. Editing a long video can be tough lol

  • @rjsmith1193
    @rjsmith1193 Год назад

    Brilliant stuff, I built it along your video and learned so much. Will never release and continue to give you full credit though, it was all about the learning experience for me. I noticed that when implemented in gameplay, if they die there isn't an automatic switch so the player stays locked to the empty position. Reset state at no health worked but if two died from the same attack it sort of locked to the one that didn't get to reset. Doing the reset and powering off the chip seems to have solved it completely

    • @VinceKully
      @VinceKully Год назад

      I'm glad this was helpful! You may want to check the actual element too, because I believe there may be a couple things in there that I added after I recorded the video w/ respect to edge cases like that. Good to know though, thanks!

    • @rjsmith1193
      @rjsmith1193 Год назад

      @@VinceKully I'll have to compare the element, i tested it in the demo scene when I thought I simply messed up but it happened there too. Either way I learned a lot this and i now have access to a great target lock that I wouldn't come close to achieving on my own so really thankful.

  • @jermainemitchell3571
    @jermainemitchell3571 Год назад

    Woooooiw that is a lot. If it works, then it's worth. Thanks doc for taking the time in helping others. May you be bless

  • @ConstantinPot
    @ConstantinPot Год назад

    Love this

  • @BrickThought
    @BrickThought Год назад

    Great video it was really helpful

  • @sheesh9221
    @sheesh9221 Год назад

    Aye a new Vince Kully video, always dropping the best dreams tutorials 🔥

  • @meanlad
    @meanlad Год назад

    Third person games in dreams are forever changed 🙏🏻

  • @meanlad
    @meanlad Год назад

    A gift from the gods

  • @TAPgiles
    @TAPgiles Год назад

    From a project I'm helping on, what they do for naming is to put an icon at the start and then normal text. So then the icon is still clear, and used for sorting names, but short enough it's easy to see what the *actual* name is. For example, <uitarget> Power, <uitarget> State. Might not be best for a universal thing like this, but just a tip for creators. Wasn't sure what the "state" variable was for at the time. My guess was that it was simple "lock-on on/off." In which case... - Hold: wire the button direct into the value of a single var-mod, and set the var-mod to "continuous." This way the state is always "is the button pressed." - Toggle: the same as above, but through the toggling sig-manip and then into a var-mod. - Toggle with selector: wire the button into "next" instead of "active port" and it'll toggle anyway ;p - Hold/Toggle setting: you could even have the sig-manip in place with the default settings, then have a switch to power a keyframe that sets it to toggle mode. Then it's easily customisable for users. The way I like to do reusable logic is to just have inputs/outputs for the user to trigger however they wish. So for activating the lock-on, I'd have an input on the chip, which they can link from anywhere they want to and any button they want to without needing to open the chip and learn what's going on. And make their own logic for toggling vs holding or whatever else. Could you use a follower/look-at instead, for getting the player's position? Would save a load of gadgets and such? Something to be careful of with "invert"... it subtracts the value from 1. Not from 0. Because it's designed for percentage signals really--just like the NOT gate. So 1 -> 0, 0.2 -> 0.8, 2 -> -1. Which will probably make for some buggy behaviour in selection at some point. To find the closest, you could use just a 0-follower on the player. The closest named tag will send a signal. Instead of using variables for the current target, it could just power a "current target" tag, and have the look-at for the player aim at that. I guess you could put those variables into the player instead of in a separate chip. Then you'd need less var-mods to read them all again. I could argue you'd want to initial-target things ahead of the *camera* beyond the character... rather than the character-facing. You might be facing the way you're running but turn the camera to aim at the boss to target it but it wouldn't get targeted. So that might be a good variant for that part of the logic.

  • @zOOpygOOpert
    @zOOpygOOpert Год назад

    Hypothetically if you were to want imps to show up just not when you switch you could have an imp tracker(s) and hide the imps when need be and just have allow imp during possesion but that sounds like more work than its worth

    • @VinceKully
      @VinceKully Год назад

      yeah there are multiple workarounds. i don't remember if the imp trackers were out when i made this video or not

  • @sheesh9221
    @sheesh9221 2 года назад

    Hey, this video really helped me alot for my fighting game's hitstop mechanic and allows their momentum to carry after the brief pause of an attack landing. I ran into a small issue that because my fighters are collidable (which they kinda have to be for my game to work properly), the velocity sensor picks up the force of the collision as well as the force of the attack which causes the opponent to move slightly further away than they were supposed to. I know this is really specific but is their anyways to maybe subtract the force of the collision between my characters and have the mover that utilizes the velocity sensor from your video only use the force of my attack being applied? Sorry for the long question (Love your videos 👍)

    • @VinceKully
      @VinceKully 2 года назад

      Hey, cool I'm glad you found this helpful. Perhaps you can send the force being applied (if you're using a force applier?) via transmitter and override the value being passed into the mover. If you're not using a force applier and relying on the physics engine to handle the force, then I'm not sure there's a good way.

    • @sheesh9221
      @sheesh9221 2 года назад

      @@VinceKully Thanks for the tip, unfortunately the force being applied output on the force applier is a boolean signal so its only giving me true or false outputs and nothing about the direction or speed of the force. Guess it just isn't possible lol I guess I can go back to my old hitstop system and use the time pause mechanic in this video for when a player activates a cutscene for a special attack instead. Thanks again your videos are extremely helpful, will you be posting more in the future or have you moved on from dreams?

    • @VinceKully
      @VinceKully 2 года назад

      The "applying force" *is* a boolean, but if your strength is at 100%, then you can get the speed directly from the force applier. You can't get the direction directly from the force applier, but if it's grouped w/ an object that contains a tag you can get the direction that way through a motion sensor or a tag orientation. I'm working on a couple videos right now! I took a bit of a break last year but I'm back at it :)

    • @sheesh9221
      @sheesh9221 2 года назад

      @@VinceKully Wow it works! Thanks for the help. Looking forward to your future videos 🙏👍🔥

  • @flapitz1014
    @flapitz1014 2 года назад

    I don't know of I did something wrong I was following along and did everything you did maybe the logic change but around 18:00 when resuming time it just makes a long rectangle. Idk if the logic change or something but I just added another teleporter to the selector that seems to have fixed it

  • @kaatyk8245
    @kaatyk8245 2 года назад

    Hey man sometimes I pass threw the wall help plz

    • @VinceKully
      @VinceKully 2 года назад

      are your walls really thin? or is your movement speed really high?

    • @kaatyk8245
      @kaatyk8245 2 года назад

      @@VinceKully it's a normal bloc of sculpture

    • @kaatyk8245
      @kaatyk8245 2 года назад

      It's maybe my speed thx

    • @kaatyk8245
      @kaatyk8245 2 года назад

      @@VinceKully I need help to make wall ride can help please?

    • @VinceKully
      @VinceKully 2 года назад

      ruclips.net/video/2dTwrNTDUXQ/видео.html See if this helps!

  • @dj.davon89
    @dj.davon89 2 года назад

    Perfect channel+1sub

  • @saltsaltysalt004
    @saltsaltysalt004 2 года назад

    Hey! Do you know if this works with a regular electric keyboard aswell?

    • @VinceKully
      @VinceKully 2 года назад

      as in an electric piano? it would have to have midi out. If you mean a typing keyboard, i'm sure you could figure something out, but I have no idea

    • @saltsaltysalt004
      @saltsaltysalt004 2 года назад

      @@VinceKully Yeah I should've clarified that, I meant an electric piano. I've been thinking of getting one to practice on aswell as try and use in Dreams. My gaming keyboard works when making music, actually. So maybe it'll work with an electric piano, I'll take my chances. ;)

    • @VinceKully
      @VinceKully 2 года назад

      @@saltsaltysalt004 as long as the electric piano has a midi out port, you can get this to work

    • @saltsaltysalt004
      @saltsaltysalt004 2 года назад

      @@VinceKully Awesome, thanks! :D

  • @MIKKSDH
    @MIKKSDH 2 года назад

    Was curious. If you mash in the dpad is it possible to exit the bounds of the tiles? Like if you press right before it's done moving to the next tile, would that cause the block to move past the edge?

    • @MIKKSDH
      @MIKKSDH 2 года назад

      Nevermind, I see you've answered this question already, sorry haha

    • @VinceKully
      @VinceKully 2 года назад

      No worries. Yeah I believe that was an oversight. I made this a long time ago! You could use exclusive gates to prevent, or a movement sensor to ensure you’re not moving and only allow input then.

  • @The_Vent_Goblin
    @The_Vent_Goblin 2 года назад

    I know this video is old, but I've been looking for this exact type of tutorial for a dungeon randomizer I've been battling with. So far you've covered every problem I've faced like recursive paths and looping! Thank you so much!

    • @VinceKully
      @VinceKully 2 года назад

      Sweet! I’m glad this helped you!

  • @DarkmasK1991
    @DarkmasK1991 2 года назад

    You should music making tutorial which would be very useful 🥺

  • @DarkmasK1991
    @DarkmasK1991 2 года назад

    The only thing that I can’t grasp in dream is making music and sound effect

  • @SuperDupTNT
    @SuperDupTNT 2 года назад

    A Mario game without copyright infringement

  • @SuperDupTNT
    @SuperDupTNT 2 года назад

    "Puzzle Solved" **Dies right after**

  • @kingdaygaming8461
    @kingdaygaming8461 2 года назад

    Would this method also work when it comes to placing collectibles around the dungeon? Or is that a different tutorial in itself

    • @VinceKully
      @VinceKully 2 года назад

      Yeah you'd probably want to do that in a different way.. For example, you could set it up so that each room could decide for itself (when it's created) if it contains treasure/collectibles based on some arbitrary ruleset, or by some weighted randomness.