SuddenDejavu
SuddenDejavu
  • Видео 6
  • Просмотров 3 021

Видео

How To Script AI In Halo Infinite (BEGINNER HALO INFINITE AI TUTORIAL!)
Просмотров 2,3 тыс.10 месяцев назад
This video is not for advanced scripting at all. This is bare minimum scripting for the following points. -Triggering AI spawners in different ways. -Covering the difference between AI spawners. -Making Ai follow you or pathing. -Giving AI bosses HP Bars. -Triggering random spawners out of lists of spawners. Lastly, Making Ai target objects. Timestamps Different types of spawners 0:33 Phantom s...
RAINBOW 6 Halo Infinite Forge Script
Просмотров 3511 месяцев назад
Worked a long time to get this working but I’m glad it paid off!
Halo Infinite Custom Map: Kino Der Toten
Просмотров 234Год назад
A multipurpose map Kino Der Toten. Playing alone puts the gamemode into survivor! Playing with multiple people gives you Infection! Max 15 people... For now... Zombies upgrade over time. Killing zombies gives you points, use points to unlock doors and buy weapons. Playing Solo for survivor mode. Overall I spent 24 hours just on the scripting. Please let me know if you enjoy by rating the map! T...
HALO INFINITE EVERY WEAPON AFK ANIMATION
Просмотров 98Год назад
This is every halo infinite weapon animation. Since HI Has a lot of weapons the animations are basically the same when it comes to variants of that weapon. So I picked the coolest ones for the display. Hope you all enjoy!
Halo Infinite Custom Mission: Demo Squad
Просмотров 175Год назад
Links below! Special Message to you: This was my first ever tackle to make a full working mission in halo forge. In all this map took me a month to make, design, script and test. I hope you all enjoy! Please subscribe, comment and like the video if you enjoyed! THANKS! Map Link www.halowaypoint.com/halo-infinite/ugc/maps/770be71b-2caf-40f0-a303-33e93054866f GameMode Link www.halowaypoint.com/ha...

Комментарии

  • @onecoldnightorsomething
    @onecoldnightorsomething 3 месяца назад

    god tier tutorial, thanks man!

  • @calebread7285
    @calebread7285 4 месяца назад

    This is extensively helpful, and I have found two, maybe three channels with node graph schooling that I can cohesively understand and enjoy Thank ye matie

  • @rond.3292
    @rond.3292 6 месяцев назад

    Hope you can help me bud :) ok I want the AI phantom spawner to to spawn every 300 seconds ( that's 5 Mins.) In the object browser/Spawn logic: I have it to reference script selected. Delay set to zero. The max delay is 100 seconds in that section. So I am trying to have the phantom to respawn every 5 mins. It can't get it to work. here is what I set up in the node graph: 1. On game start 2. wait for 10 seconds ( for testing only ) 3. Trigger IA Spawner 4: Phantom is my Object Spawner. connected to AI Trigger spawner node ) ( yes I have a script brain next to Phantom in map ) Still can't get the AI Phantom to spawn at all. Can you help? Thanks :(

  • @LegendShadowsZz
    @LegendShadowsZz 6 месяцев назад

    Trying to make a Firefight map. Have enemy spawns set in the tree lines away from the spawns of players. Nav mesh is fine and built well, just can’t seem to figure out how to get the AI to go for the players, and I don’t want to use a script that makes the enemies follow a single player as a means.

  • @InheritorIX
    @InheritorIX 7 месяцев назад

    Any idea on how to have some kind of timer on the button? That way I or somebody else isn’t spawning phantoms? It’d be nice for the button not to work until the squad is dead

  • @Xbox3851_
    @Xbox3851_ 8 месяцев назад

    Can you have them follow you after arrival on a move point?

  • @Ghostman223
    @Ghostman223 9 месяцев назад

    Your name sounds familiar to someone i found on Xbox lol!

  • @celestinebanick437
    @celestinebanick437 9 месяцев назад

    *promosm* 👊

  • @sandygutier271
    @sandygutier271 10 месяцев назад

    Thank you so much this helps a lot you deserve more likes and subscribers 4:37

  • @Detoxization
    @Detoxization 10 месяцев назад

    Is there a way to make 3 different squads spawn at once by entering an area using a list script? I don’t want to have to keep repeating the long list just to have all 3 squads spawn off the one pointer. Would really appreciate the help!

  • @TheRageEnterprise
    @TheRageEnterprise 10 месяцев назад

    2:17 any idea how to make this brain only apply to a specific spawner or squad? So far this applies to all squads

    • @suddendejavu
      @suddendejavu 10 месяцев назад

      I’ll look into this too I’ll be posting another video soon

  • @thelettergreen
    @thelettergreen 10 месяцев назад

    Timestamps Different types of spawners -- 0:33 Phantom spawner tips --5:45 Respawning AI from spawner -- 2:13 Trigger AI spawn via player entering area -- 2:47 Trigger AI spawn via console interact -- 4:36 Trigger AI spawn via on zone carputer -- 5:10 Trigger ai spawn via marking/ pinging -- 9:48 AI visible health bars -- 6:34 AI target object -- 8:13 AI patrol -- 11:13 AI follow player -- 12:40

    • @suddendejavu
      @suddendejavu 10 месяцев назад

      Imma apply this to my video today! Thank you so much for making this for me! I greatly appreciate it!

    • @thelettergreen
      @thelettergreen 9 месяцев назад

      @@suddendejavu No worries my dude!

  • @thelettergreen
    @thelettergreen 10 месяцев назад

    hey there brother. with ai targeting objects, do you know how to have the object have like a "healh bar" kinda deal? like when the AI shoot it enough it will be a game over for players?

    • @suddendejavu
      @suddendejavu 10 месяцев назад

      I do! I’ll be going over this again soon!

  • @TheRageEnterprise
    @TheRageEnterprise 10 месяцев назад

    8:43 thank you so much! Any idea how to make only a certain squad shoot the item?

  • @acrustykrab
    @acrustykrab 10 месяцев назад

    And how you edit object reference?

  • @acrustykrab
    @acrustykrab 10 месяцев назад

    But where is area scripts? Like idk where to find stuff once I select add node

  • @hosav
    @hosav 10 месяцев назад

    The normal AI spawner (not drop pod or phantom) can also spawn certain enemies that are not available to spawn through the other spawners. Like Brute Chieftain with Turret for example, Skimmers, Marines, etc... Hoping they change that in the future. Also that they add Pelican spawner for both vehicles and marines. Edit : Also, great video. I am sure many people will appreciate this. :D

  • @jamestippett3065
    @jamestippett3065 10 месяцев назад

    By far this is the easiest guide I've found to follow for this. Make more of these. And if possible, add timestamps for easy searching.

  • @halomania
    @halomania 10 месяцев назад

    How does priority work on the targetable node? What do the numbers 0-1 affect?

    • @suddendejavu
      @suddendejavu 10 месяцев назад

      So the priority! Good question. Not 100% sure. But from what I’ve messed with I would say if you make an object targetable they will fire at it regardless. If it’s -50 they will either shoot you or the target. Anything above from 0-1 they will most likely target only the object. Especially if it’s like 0.80 they will only target the object. I think the scale is mainly for multiple targets. So you can make them target a list… Say if I have 4objects. 1 set -90 2 set -50 3set 0.10 4 set 1.00 They will targeted 4, 3, 2, 1 in order lol I don’t think it’s really meant for anything else but how much you want them to target it over other objects

  • @entomologistmaximus5097
    @entomologistmaximus5097 10 месяцев назад

    Dud ive been trying to figure out how to make ai follow the player for days, thank you sooooo much

    • @suddendejavu
      @suddendejavu 10 месяцев назад

      You can make them follow a ton of things! But glad I can help! Please lmk if you have any deep questions! I’ll be making a video for newbies soon and then a more advanced one after :)

    • @entomologistmaximus5097
      @entomologistmaximus5097 10 месяцев назад

      @@suddendejavu so I'm trying to make a campaign series and what I'm struggling with rn is, making certain ai units set to Valhalla but not others, and I want to make custom equipment, one idea was to activate the equipment and a brute zerkers drop pod drops either where the player is looking or around the player, and the other was taking the sensor and make it shoot a skewer round instead of the little detection device, a wrist mounted skewer pretty much

    • @suddendejavu
      @suddendejavu 10 месяцев назад

      I can make a video about custom equipment too that’s not a bad idea because it can be confusing

    • @entomologistmaximus5097
      @entomologistmaximus5097 10 месяцев назад

      @@suddendejavu if you can that would be awesome, thanks man, this scripting stuff is super confusing for me, simple but confusing