rwx designs
rwx designs
  • Видео 65
  • Просмотров 31 935
Atari VCS Space Invaders on a C64! - Preview 3
Welcome to my third preview of Atari VCS Space Invaders on a C64. A conversion of the classic Atari console game.
The Atari VCS version of Space Invaders is probably the most famous conversion in the world - as it has been dubbed in recent years the first ever 'killer app'.
The cartridge sold millions of copies for Atari and even though it wasn't like the arcade game, it was the favourite of many who played and bought it.
This may seem like a straight-forward conversion to the Commdoore 64, but it isn't as easy as it appears and it's going to take some clever coding to get it looking like the VCS. The C64 has a limited colour palette compared to the Atari and it is also hampered by how close...
Просмотров: 133

Видео

Quasimodo's Christmas Caper (C64) Release 4.3 - ICE Blue Edition Playthrough with commentary..
Просмотров 69День назад
Welcome to the Release 4.3 - ICE Blue Edition of Quasimodo's Christmas Caper with playthrough and commentary. This video is a lengthy playthrough on Easy and Medium difficulty levels of the game. During the playthrough I discuss the changes which I've made over the last couple of months during its development. At the end of the video there is a look back at two of the very first demos of the ga...
Quasimodo's Christmas Caper (C64) Release 4.3 - ICE Blue Edition..
Просмотров 227День назад
Welcome to the Release 4.3 - ICE Blue Edition preview of Quasimodo's Christmas Caper. The release of this edition co-incides with Christmas Day on January 19th in some countries around the world. The main objective is to clear the snowballs on each level and to collect the bonus stars which will fall from clouds. If you collect all the required coloured stars, you are rewarded with an extra lif...
Quasimodo's Christmas Caper (C64) Release 4.3 - Coming Soon..
Просмотров 2972 месяца назад
Welcome to the Release 4.3 preview of Quasimodo's Christmas Caper The main objective is to clear the snowballs on each level and to collect the bonus stars which will fall from clouds. If you collect all the required coloured stars, you are rewarded with an extra life. Collecting gold stars will get you to the bonus stage within the game. Clearing a level will reward you with a special item to ...
Cyberdroid (C64) Preview 2c - More improvements with Developer Chat
Просмотров 4692 месяца назад
Welcome to Preview 2c of Cyberdroid for the Commodore 64. This is a work in progress of my C64 game Cyberdroid. A game which is a homage to the Hewson game Cybernoid. This small update preview gives some insight into the ideas I have for the game and showcases some of the changes I have made since Preview 2b. We now have the title screen in its basic form integrated. The Cyberdroid craft now ta...
Cyberdroid (C64) Preview 2b - Improvements with Developer Chat
Просмотров 4293 месяца назад
Welcome to Preview 2b of Cyberdroid for the Commodore 64. This is a work in progress of my C64 game Cyberdroid. A game which is a homage to the Hewson game Cybernoid. This small update preview gives some insight into the ideas I have for the game and showcases some of the changes I have made since Preview 2. This video focuses more on enhancements to the look of the player ship and other routin...
Cyberdroid (C64) Preview 2a - Progress with Developer Chat
Просмотров 6914 месяца назад
Welcome to Preview 2a of Cyberdroid for the Commodore 64. This is a work in progress of my C64 game Cyberdroid. A game which is a homage to the Hewson game Cybernoid. This second preview gives some insight into the ideas I have for the game and showcases some of the changes I have made since Preview 1. At this stage, number of levels is undecided. However, I think a different theme for each lev...
Cyberdroid (C64) Preview 1 - A homage to Cybernoid
Просмотров 3285 месяцев назад
Welcome to Preview 1 of Cyberdroid for the Commodore 64. This is a work in progress of my C64 game Cyberdroid. A game which is a homage to the Hewson game Cybernoid. This first preview shows my take on the main craft, the Cyberdroid mk3 which I modelled on the cover artwork of the original Cybernoid game. I opted to get as close to the original in terms of colours, shape etc. The background gra...
System X (Preview 7L) C64 - Level 2 background animation test and Asteroid multiplexor test 1..
Просмотров 5148 месяцев назад
Welcome to Preview 7L of System X for the Commodore 64. This is a work in progress of my C64 game System X originally from 1989. A game which was sadly unfinished by myself (Robert Wilson) due to various reasons at the time. This is another small update from the previous video, before Preview 8. Since the last preview, I've gone back to Level 2 and added more background tiles into the map, some...
System X (Preview 7k) C64 - Level 3 'tech level' background animation test..
Просмотров 4858 месяцев назад
Welcome to Preview 7k of System X for the Commodore 64. This is a work in progress of my C64 game System X originally from 1989. A game which was sadly unfinished by myself (Robert Wilson) due to various reasons at the time. This is another small update from the previous video, before Preview 8. This preview is just a test of some ideas for Level 3 or what I've dubbed the 'tech level'. Since th...
System X (Preview 7j) C64 - Level 3 'tech level' graphics test..
Просмотров 6898 месяцев назад
Welcome to Preview 7j of System X for the Commodore 64. This is a work in progress of my C64 game System X originally from 1989. A game which was sadly unfinished by myself (Robert Wilson) due to various reasons at the time. This is another small update from the previous video, before Preview 8. This preview is just a test of some ideas for Level 3 or what I've dubbed the 'tech level'. This is ...
System X (Preview 7i) C64 - Enhanced sprite multiplexor testing..
Просмотров 5088 месяцев назад
Welcome to Preview 7i of System X for the Commodore 64. This is a work in progress of my C64 game System X originally from 1989. A game which was sadly unfinished by myself (Robert Wilson) due to various reasons at the time. This is another small update from the previous video, before Preview 8. This next update improves on the previous 16-sprite multiplexor engine. This is a full multiplexor w...
System X (Preview 7h) C64 - Sprite multiplexor testing and more..
Просмотров 7979 месяцев назад
Welcome to Preview 7h of System X for the Commodore 64. This is a work in progress of my C64 game System X originally from 1989. A game which was sadly unfinished by myself (Robert Wilson) due to various reasons at the time. This is another small update from the previous video, before Preview 8. This next update adds a 16-sprite multiplexor into the game engine. This is a full multiplexor which...
System X (Preview 7g) C64 - Background animation testing and more..
Просмотров 3829 месяцев назад
Welcome to Preview 7g of System X for the Commodore 64. This is a work in progress of my C64 game System X originally from 1989. A game which was sadly unfinished by myself (Robert Wilson) due to various reasons at the time. This is just a small update from the previous video, before Preview 8. This next update adds background animation testing of the acid pools in Level 2. The vapour from the ...
System X (Preview 7f) C64 - Slower Scrolling, Parallax Starfield testing and more..
Просмотров 4209 месяцев назад
Welcome to Preview 7f of System X for the Commodore 64. This is a work in progress of my C64 game System X originally from 1989. A game which was sadly unfinished by myself (Robert Wilson) due to various reasons at the time. This is just a small update from the previous video, before Preview 8. This next update showcases the slower scrolling speed I wanted to implement, mentioned in the previou...
System X (Preview 7e) C64 - Additional Drone & Jetpack animation test, plus Level 2 graphics test..
Просмотров 44710 месяцев назад
System X (Preview 7e) C64 - Additional Drone & Jetpack animation test, plus Level 2 graphics test..
System X (Preview 7d) C64 - Laser and player animation testing..
Просмотров 19310 месяцев назад
System X (Preview 7d) C64 - Laser and player animation testing..
System X (Preview 7c) C64 - 2x2 Tilemap decode test routine - integrated.
Просмотров 20110 месяцев назад
System X (Preview 7c) C64 - 2x2 Tilemap decode test routine - integrated.
System X (Preview 7b) C64 - 2x2 Tilemap decode test routine..
Просмотров 11410 месяцев назад
System X (Preview 7b) C64 - 2x2 Tilemap decode test routine..
System X (Preview 7) C64 - Redesigning the game engine..
Просмотров 57211 месяцев назад
System X (Preview 7) C64 - Redesigning the game engine..
Run Mario Run (C64) Preview 2 - double-buffer full colour scroll testing..
Просмотров 1,9 тыс.11 месяцев назад
Run Mario Run (C64) Preview 2 - double-buffer full colour scroll testing..
Run Mario Run (C64) Preview 1 - Mario on a C64 never looked so good!
Просмотров 1,4 тыс.Год назад
Run Mario Run (C64) Preview 1 - Mario on a C64 never looked so good!
Quasimodo's Christmas Caper - Release 4 - C64
Просмотров 338Год назад
Quasimodo's Christmas Caper - Release 4 - C64
What's on the dev pad? Part 1 - Quasimodo's Christmas Caper R4
Просмотров 176Год назад
What's on the dev pad? Part 1 - Quasimodo's Christmas Caper R4
Tiki - Progress Update - with developer chat
Просмотров 649Год назад
Tiki - Progress Update - with developer chat
Tiki - Introducing Boomerang Boy - walking animation test
Просмотров 329Год назад
Tiki - Introducing Boomerang Boy - walking animation test
Tiki - Preview 4 - More new features and lots of developer chat..
Просмотров 451Год назад
Tiki - Preview 4 - More new features and lots of developer chat..
Rainbow Islands Redux - Preview 3 - test scroll routine Round 1 map..
Просмотров 265Год назад
Rainbow Islands Redux - Preview 3 - test scroll routine Round 1 map..
Tiki - Preview 3 - New features and developer chat..
Просмотров 518Год назад
Tiki - Preview 3 - New features and developer chat..
Tiki Project - New C64 game - Preview 2
Просмотров 2,1 тыс.Год назад
Tiki Project - New C64 game - Preview 2

Комментарии

  • @lupedarksnout
    @lupedarksnout 4 часа назад

    Military experts are baffled, as the once-termed "Invaders from Space" have gone into what appears to be a permanent holding pattern. Two sentry vehicles have been deployed to the scene with an "observe only" directive. Residents are advised *not* to discharge firearms into the sky, as they might inadvertently start an interstellar war. Always erring on the side of caution, the military is working fervently on creating three static shields, possibly consisting of custom-made groups of hires characters. While shots from either side can and will chip away bits of these shields, they will afford us some protection in likely conflict to come.

  • @spacesoft
    @spacesoft 12 часов назад

    Great idea!

  • @PlasticCogLiquid
    @PlasticCogLiquid 14 часов назад

    Nice work!

  • @anthonybarker3483
    @anthonybarker3483 19 часов назад

    Wow! It’s looking brilliant, no way did I didn’t think you were doing 112 variations! Amazing, you never do anything by half do you?! Personally I’d get it up and running and get it out, most people won’t notice the 112 variations. It’s going to be an Atari VCS Invaders Emulator!

    • @rwxdesigns
      @rwxdesigns 11 часов назад

      Thanks. Yes, the plan in my head was to do all 112 variations of the game. I don't think there's much point in putting it out without them. Once I've got all the basic mechanics of the game up and running, it should be quite easy to do them all. But it's all just designed to look like the original, none of it behind the scenes is the same at all and it is quite different - it's just quite subtle.. and to notice the differences you've probably got to have played the original game thousands of times over.

  • @undeadtotheend6420
    @undeadtotheend6420 11 дней назад

    Wow, you've improved this game so much, I half expect it to sprout wings and fly off into the sunset. Hats off to you-this is next-level amazing! Looking forward seeing more on your up coming projects.

    • @rwxdesigns
      @rwxdesigns 10 дней назад

      Thanks, yes - the game has improved quite a lot over the last few months. I'm still optimising it and reworking things to find more room for additions, so there's likely another release before Christmas Caper 2 makes an appearance in the future.

  • @anthonybarker3483
    @anthonybarker3483 11 дней назад

    Well done Robert, very interesting to see how the game has evolved. It still looks great on ver.2! I do appreciate your mention of VCS invaders in the video and I apologise for pestering you! All the best mate.

    • @rwxdesigns
      @rwxdesigns 11 дней назад

      I had a look at the code for VCS Invaders this morning out of interest. I will probably have to re-write it from scratch to add in the new sprite multiplexor routine, but that shouldn't be too much of a problem. I think there will still be mostly sprites on-screen for the approach I will take, the bullets may have to be software sprites though, especially if there are two players on-screen and the famous Easter Egg double-bullet bug is being used in addition. Should be a fun project and I wlil base it on my Javascript version I wrote a few years ago. Thanks.

    • @anthonybarker3483
      @anthonybarker3483 11 дней назад

      @ oh brilliant! Do you think it would look good with top and bottom borders opened up?

    • @rwxdesigns
      @rwxdesigns 11 дней назад

      @@anthonybarker3483 I already do that for the score area and the UFO. The limiters for the tank are in the bottom border.

  • @kalsolarUK
    @kalsolarUK 11 дней назад

    Love the updated look. I've always played this on real C64 hardware and it's one of the few games in which I prefer using the joystick button for jump. I've not actually played this updated version yet, I just hope I don't get the ice cubes confused with the round freeze ones! Great update all round though.

    • @rwxdesigns
      @rwxdesigns 11 дней назад

      It's personal preference on up to jump or fire to jump. I tend to like up as I'm used to it in games like Rainbow Islands, Bubble Bobble etc.. but as long as it works well for you that's the main thing. I hope you enjoy the updated version. I fixed one of the issues I spotted with the Elves in this video first thing this morning. So, there will be a Release 4.4 in the future - but not for a while I would think. Thanks again.

  • @jimmybisk
    @jimmybisk 12 дней назад

    Absolutely loving the look of this game. Amazing effort & really showcases what the C64 was capable of.

    • @rwxdesigns
      @rwxdesigns 11 дней назад

      Thanks. I think there's always something new you can do with the C64 even after 40 years.

    • @jimmybisk
      @jimmybisk 11 дней назад

      @@rwxdesigns Yes, it remains an amazing machine.

  • @1stacbats
    @1stacbats 12 дней назад

    Ahhh, its looking great. Nice one

  • @kalsolarUK
    @kalsolarUK 12 дней назад

    A very nice looking up date. Still my favourite C64 Christmas game. What are the square ice blocks for?

    • @rwxdesigns
      @rwxdesigns 12 дней назад

      Thanks. The ice blocks are decorative for the moment, but I had planned to use them as another type of obstacle. Whether they will appear in a future update of this version of the game, or I hold them back for Christmas Caper 2, I've not decided as of yet.

  • @colinthomson7518
    @colinthomson7518 12 дней назад

    this is really nice

    • @rwxdesigns
      @rwxdesigns 12 дней назад

      Thanks Colin.. I think it's safe to say, it's probably the best the game has ever looked.

  • @gepposmsxadventure
    @gepposmsxadventure 12 дней назад

    Very nice!

    • @rwxdesigns
      @rwxdesigns 12 дней назад

      Thank you. Looking forward to more Turrican from you.

    • @gepposmsxadventure
      @gepposmsxadventure 12 дней назад

      @@rwxdesigns just completed the side project that I'll send as entry at MSXdev, so I'll resume Turrican project soon 😸

  • @anthonybarker3483
    @anthonybarker3483 12 дней назад

    Wow absolutely amazing! You are a genius mate. Now please get on with Atari VCS Invaders please!

    • @rwxdesigns
      @rwxdesigns 12 дней назад

      Thanks. I will try and get VCS Invaders progressed this year.

  • @8bitgamerC64
    @8bitgamerC64 2 месяца назад

    Nice stuff! Do you code on a C64 or use an IDE?

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thanks. I cross-develop on a PC, I use Sublime and KickAssembler for coding and WinVICE for testing, then run the game on an Ultimate 64e and real C64s.

  • @DM01710
    @DM01710 2 месяца назад

    super cool lovely gfx and sound , great too see!!!

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thanks - a few more additions coming in the next release.

  • @Retr0Rewind
    @Retr0Rewind 2 месяца назад

    Looking Good!!!

  • @michaelcarrillo7859
    @michaelcarrillo7859 2 месяца назад

    This looks so good, it deserves a physical release either on Cassette or Cartridge. I hope Psytronik or TFW8b are watching

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thank you, although not sure why your comment has not appeared on the channel, so I missed it originally.

  • @IapetusRetroStuff
    @IapetusRetroStuff 2 месяца назад

    Yay! Love the gfx and also the palette you use, reds look red, not brownish.

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thanks - colour palettes are always different between models of C64, differences in VIC chips and components on the board skewed them slightly. I just went with what was closest to one of my C64s.

    • @IapetusRetroStuff
      @IapetusRetroStuff 2 месяца назад

      @@rwxdesigns the same here, it is very close to what I see when I use my c64c

  • @BassGoesBoom1
    @BassGoesBoom1 2 месяца назад

    looks great

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thanks. The game shouldn't be too far away.. look out for more updates!

  • @1stacbats
    @1stacbats 2 месяца назад

    about time you gave us an update lol. Love the graphics, fantastic. cant wait for it :)

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thanks.. I know, I'm slacking on those updates! LMAO! 🤣 Once I've eliminated the bugs I'm chasing, it should be near enough ready.

  • @falkaseltza
    @falkaseltza 2 месяца назад

    Interesting

  • @LogrusUK
    @LogrusUK 2 месяца назад

    This continues to impress, Dude. Looks glorious!

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thanks.. it should only get better once all the basics are included.

    • @LogrusUK
      @LogrusUK 2 месяца назад

      @rwxdesigns Looks cracking.

  • @OlivierSimpleLife
    @OlivierSimpleLife 2 месяца назад

    Not only you're obviously a very skilled coder but your skills as a graphician are just super impressive. There's obviously an incredible number of hours spent on this game and sharing with us all these subtle details is really super appreciated ! Thank you so much and keep up doing this super incredible stuff !!!!!

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thank you for the comments. Glad you like the video. Rest assured, there will be a lot more videos to come on this project.

  • @mattcole6230
    @mattcole6230 2 месяца назад

    Coming on fantastic! Loving the graphics and the ship looks awesome. Adding the ship inertia makes a huge difference to the overall feel of being in space. I also hope things will explode spectacularly when time comes to code the shooting! Looking forward to this.

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thanks Matt. I do like the hovering effect, but I think it definitely needs to be controllable via an option, so people can decide whether to use it or not. As for explosions, I've got a few ideas - but I think I can make them look quite nice too given the colour palette I'm using.

  • @Asphodellife
    @Asphodellife 2 месяца назад

    Love seeing the progress, especially the attention to detail; Looks almost like an early Amiga/ Atari ST game!

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thank you. I always like to see if I can make the graphics look more like you are playing on a different machine to the C64, or that the C64 has had some sort of upgrade. Looking forward to designing the other themed levels in the game and sharing once they are ready.

  • @pixelgamesSARLS
    @pixelgamesSARLS 2 месяца назад

    Looking good! Love the deceleration of the plasma balls before they fizzle out. It's a mechanic you don't often see in C64 games.

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Hi, thanks. I did it because I figured eventually, as energy of the plasma depletes, so should its velocity - if that makes sense or not. I will add in the collision routines soon to make the effect look even better. Also didn't realise you had a channel on here, so subbed you now. Thanks again.

    • @pixelgamesSARLS
      @pixelgamesSARLS 2 месяца назад

      @@rwxdesigns Thanks for the sub! Yes, small world... :) Look forward to seeing many more Cyberdroid videos!

  • @eleanorburns8686
    @eleanorburns8686 2 месяца назад

    Looking very awesome indeed x

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thank you Eleanor.

  • @LogrusUK
    @LogrusUK 2 месяца назад

    Ooooh, I like this - how the heack-a-mundo have you got so many hi-res stuffs going on..?

    • @rwxdesigns
      @rwxdesigns 2 месяца назад

      Thanks - it uses a simple sprite multiplexor to get the extra sprites on-screen. It was my first one, so it's quite basic, but works okay. I will improve on this when I get around to writing Christmas Caper 2, but that's not for some time.

  • @radekburkat1395
    @radekburkat1395 3 месяца назад

    rws I love this type of walk through tech explainer video. So nice to learn about different ideas and choices in the design process.

    • @rwxdesigns
      @rwxdesigns 3 месяца назад

      Thanks - glad you like these type of videos. Look out for more of them in the near future.

  • @1stacbats
    @1stacbats 3 месяца назад

    bloody hell, this looks great. Nice work, its looking polished already.

    • @rwxdesigns
      @rwxdesigns 3 месяца назад

      Cheers.. lots more to add in the coming weeks and months.

  • @shaunbebbington6411
    @shaunbebbington6411 3 месяца назад

    What happens if you fire when the ship is facing towards the player?

    • @rwxdesigns
      @rwxdesigns 3 месяца назад

      Nothing bad.. at the start of the game pressing fire will launch the ship, but you won't be able to fire any bullets when facing the player.

  • @20thcenturygamingc64
    @20thcenturygamingc64 3 месяца назад

    Looks great.

    • @rwxdesigns
      @rwxdesigns 3 месяца назад

      thank you kindly.

  • @IapetusRetroStuff
    @IapetusRetroStuff 3 месяца назад

    oh awesomeness

    • @rwxdesigns
      @rwxdesigns 3 месяца назад

      thank you friend. hope you are well!

  • @AlexanderKurtz
    @AlexanderKurtz 3 месяца назад

    very awsome so far. - keep it going on!!

    • @rwxdesigns
      @rwxdesigns 3 месяца назад

      Thank you. I will keep going!

  • @adru001
    @adru001 3 месяца назад

    I loved those mid sprites you added for the ship's rotation, the spin looks really smooth. I also like that at the beginning of the game, the ship is in front view. The details in the backgrounds like little blinking lights create a nice atmosphere in the game. Congratulations on the work!

    • @rwxdesigns
      @rwxdesigns 3 месяца назад

      Thanks for the comments. Glad you like the changes I've introduced.

  • @Asphodellife
    @Asphodellife 3 месяца назад

    This looks fantastic. Hopefully it will get a great background track too, one of the things that made both Cybernoids great!

    • @rwxdesigns
      @rwxdesigns 3 месяца назад

      @Asphodellife I have a tune for the title screen of the game worked out. There may be multiple in-game tunes though for the different levels.

    • @Asphodellife
      @Asphodellife 3 месяца назад

      @@rwxdesigns Great! This seems to shape up to become a true 'AAA' title ! 😃

  • @Stoobers
    @Stoobers 4 месяца назад

    Love it :)

  • @adru001
    @adru001 4 месяца назад

    Excellent!! I love how it's turning out!!

    • @rwxdesigns
      @rwxdesigns 4 месяца назад

      Thank you. I'm pleased with how it is progressing.

  • @MurderMostFowl
    @MurderMostFowl 4 месяца назад

    I appreciate seeing the great work you’ve done and learning the history about Cybernoid as well! I was 12-13 when that game came out and I have to say how jealous I am to learn the programmers were only a few years older than me. ( not that my skills were anywhere near theirs! ) Thank you and good luck in continuing your work!

    • @rwxdesigns
      @rwxdesigns 4 месяца назад

      Thanks, you're welcome. I think I was a similar age to some of the developers, but my coding wasn't at the level of Nick Jones back then. I understand more now, hopefully, I will be able to produce a good game by the end of it.

  • @LogrusUK
    @LogrusUK 4 месяца назад

    Great video, Robert, really quite interesting hearing your thoughts and process and referencing and future ideas. Top work!

    • @rwxdesigns
      @rwxdesigns 4 месяца назад

      Thanks, it's progressing quite well. Since this video I've added the code to move through all the screens in the level, which interestingly didn't take that long to do.

  • @micheleporcu2287
    @micheleporcu2287 4 месяца назад

    Looking very very good. Please keep it up !

  • @retroluzzer
    @retroluzzer 4 месяца назад

    Hope it turns out to be not as difficult as Cybernoid is to play 😉

    • @rwxdesigns
      @rwxdesigns 4 месяца назад

      Even though I finished Cybernoid and Cybernoid 2, I don't think I would write a game I could not finish myself, so it won't be overly difficult.

    • @retroluzzer
      @retroluzzer 4 месяца назад

      @@rwxdesigns I tried, but I can't imagine that someone really finishes this chaotic mess of a game :)

  • @LogrusUK
    @LogrusUK 5 месяцев назад

    Yes, this looks cool.

    • @rwxdesigns
      @rwxdesigns 5 месяцев назад

      Thank you kind sir.. I'm looking forward to getting more done on this.

  • @undeadtotheend6420
    @undeadtotheend6420 5 месяцев назад

    Is there no end to this guys talent!? 🙂

    • @rwxdesigns
      @rwxdesigns 5 месяцев назад

      Kind of you to say.. I think once I get some more routines into place and a few screens chained together, then I will be able to see if it's going to be a good enough Cybernoid clone. I'm hoping so.

    • @undeadtotheend6420
      @undeadtotheend6420 5 месяцев назад

      @rwxdesigns hope so, keep up the great work for the old c64! 👍

  • @AlessandroScuderi
    @AlessandroScuderi 5 месяцев назад

    Wow that's beautiful graphics game preview, i'll wait the release, thank you!

    • @rwxdesigns
      @rwxdesigns 5 месяцев назад

      Thanks. It won't be for a while, but keep watching out for more updates.

  • @Asphodellife
    @Asphodellife 5 месяцев назад

    Another day another game eh? 😄love those hires-overlay sprites! hopefully with 2mb cartridges on the horizon, hi-res and ECM etc will become more frequent.

    • @rwxdesigns
      @rwxdesigns 5 месяцев назад

      The main ship is only 2 sprites, so not much of an overhead. The remaining 6 sprites are to be multiplexed for enemies and pickups. This game is using multicolour mode and not EBCM, for a change. 😉

  • @thomassauer27.75
    @thomassauer27.75 5 месяцев назад

    Looks promising!!!

    • @rwxdesigns
      @rwxdesigns 5 месяцев назад

      Thank you. It has potential I think.

  • @sdfsdghhjjf3880
    @sdfsdghhjjf3880 7 месяцев назад

    Nice one !. Came via the link you posted with regards using the sine wave for jump movement. Many thanks :)

    • @rwxdesigns
      @rwxdesigns 7 месяцев назад

      I hope it helped.